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For an overview of Minigun models throughout the Fallout series, see Minigun.
Minigun
Regular and fully modified
Requirements
SkillGuns 100
Strength Req.10
Attack statistics
Dmg/Attack
12 (14.3)
DPS
240 (399.8)
DPS (reload)
180 (296.2)
Crit Dmg
12
Crit % Mult
x0.02
Attacks/Sec
20 (28)AP30
Projectiles1Spread1
Ammo & reloading
Ammo Type5mm round
Ammo/Shot
1
Shots/Reload
240
Ammo Cap.240
Reload Time
4 (3)
Other
Weight25Value5500
Item HP1200
Repair
Minigun
miniguns
Editor ID?
Base ID0000433f
Perk Effects
Perks (dam.)
Lord Death
(+0.5)
Perks (Att.)
Perks (Rel.)
 

The minigun or CZ53 personal minigun[1] is a weapon in Fallout: New Vegas.

Background[]

The following section is transcluded from minigun. To modify, please edit the source page.

A Rockwell CZ53 personal minigun is capable of firing 5mm rounds at over 60,000 RPM[1] with an ammunition capacity dependent on the type of feed mechanism. (120 round unknown[2], 200 round belt-fed drum[3], and 240 box – with accompanying extra belt backpack[4]) The CZ53 personal minigun makes up for the small 5mm round by sending a hail of bullets toward its target. Its sheer size, coupled with its trademark sound, is enough to send anyone in its path running for cover. It's a great weapon for suppressing fire, letting others flank the unsuspecting enemy.[5][6] When the Great War struck, it was already an aging design and was slowly being replaced by the more advanced CZ57 Avenger minigun.[7] The minigun was the favorite weapon of the Mariposa super mutant during the Unity's time, and allowed many of the super mutants to wield them effectively with only one arm.[8]

Characteristics[]

This weapon is a six-barreled heavy machine gun, fed by a "cassette" ammunition box using the plentiful 5mm round. Utilizing the Gatling style rotating barrels powered by an internal motor, it delivers an extremely high rate of fire, making it an effective weapon and is ideal for inflicting heavy damage on large quantities of relatively unarmored enemies. With the use of armor piercing ammunition, the minigun is extremely deadly, being able to cut through even the toughest target very fast; the downside however is it uses up this somewhat rare ammunition rather quickly.

Due to its poor spread, the high rate of fire effectiveness is somewhat negated at medium to long distance combat. Additionally, this rate of fire can quickly exhaust ammunition supplies, as well as reducing the weapon's condition at a alarming rate during sustained fire. Using one requires a healthy stock of Weapon repair kits, or a supply of other miniguns to keep the weapon in good working condition. This weapon has a Strength requirement of 10 and weighing in at 25 lbs is one of the heaviest firearms in the game. However, the unique minigun, the CZ57 Avenger, weighs only 18 pounds, but cannot be modified. The Avenger has one of the highest DPS ratings of any gun in the game, if the skill requirements are met.

When firing the minigun outside of V.A.T.S., there is a small wind-up time, as the barrels spin up to firing speed, between holding the fire button and when it actually begins to fire.

A fully repaired minigun can fire 6000 rounds, 25 magazines, before breaking.

Modifications[]

Variant[]

  • CZ57 Avenger, a unique and stronger variant of the regular minigun, possessing one of the highest DPS of any weapon in the game.

Comparison[]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Stat Req.
Minigun Heavy support weapon 12 240 20 x0.02 12 1.0 30 5mm round 240 25 1200 5500 Guns:100 Strength:10
CZ57 Avenger Heavy support weapon 13 390 30 x0.01 13 0.55 25 5mm round 120 18 1600 8500 Guns:100 Strength:10

Locations[]

Notes[]

  • A full box of ammunition (240 rounds) will weigh 4.08 pounds, or 2.04 pounds if the Pack Rat Perk is taken (in hardcore mode).

Bugs[]

  • PC PlayStation 3 Xbox 360 The ammunition backpack may become stuck to the back of the player character regardless of unequipping or switching to a different weapon/armor. It may also flicker or may not disappear and duplicate itself multiple times, appearing to hover and follow the player character around. To fix this as well as many other glitches for the minigun, drop the minigun then equip another weapon and drop the second weapon before picking both weapons up.
  • PC Xbox 360 The weapon firing sound usually doesn't play out with the animation. For every 2-3 bursts fired, you will hear the firing sound only once or twice.
  • PC It's possible that the barrel spinning animation will not play out while in first person, this usually follows some other glitch

Gallery[]

Sounds[]

References

  1. 1.0 1.1 In-game description: "{1200}{}{Minigun}"
    "{1201}{}{A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. Min ST: 7.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2))
  2. Fallout & Fallout 2
  3. Fallout 4
  4. Fallout 3 & Fallout: New Vegas – assumption that there is extra belts within the backpack.
  5. Research Terminal, Research Log - Minigun
  6. Research Note - Minigun
  7. In-game description: "{38900}{}{Avenger Minigun}"
    "{38901}{}{Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality. Min ST: 7.}"
    "name_lightMiniGun = {Avenger MiniGun}"
    "desc_lightMiniGun = {Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality.}"
    (PRO ITEM.MSG (Fallout 2), Items.txt)
  8. Animation frames in Fallout and Fallout 2.
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