Dialogue file table
|
CATEGORY
|
TOPIC
|
TOPIC TEXT
|
PROMPT
|
RESPONSE TEXT
|
FILENAME
|
SCRIPT NOTES
|
Topic
|
MS12GhoulKill
|
Gustavo hired me to kill you.
|
|
Figures. He's Tenpenny's adorable lapdog, isn't he? So what's your angle in all this?
|
MS12_MS12GhoulKill_0005FA2C_1
|
suspicious
|
Topic
|
MS12GhoulBranch
|
So what are you doing in the Metro tunnels?
|
|
I've been stomping around with Roy and his gang of misfits. Roy's a no nonsense, take no prisoners kinda guy.
|
MS12_MS12GhoulBranch_0001FDAF_1
|
grumpy
|
Topic
|
MS12GhoulBranch
|
So what are you doing in the Metro tunnels?
|
|
He heard about this Tenpenny asshole, and now he's trying to get us in that tower. He's hatching some kind of plan to kill all those bigot bastards.
|
MS12_MS12GhoulBranch_0001FDAF_2
|
grumpy
|
Topic
|
MS12GhoulBranch
|
So what are you doing in the Metro tunnels?
|
|
Believe it or not, I used to vacation there.
|
MS12_MS12GhoulBranch_0001FDAF_3
|
ironic
|
Combat
|
AcceptYield
|
AcceptYield
|
|
Better not try that again.
|
GenericAdult_AcceptYield_00052042_1
|
|
Detection
|
AlertIdle
|
AlertIdle
|
|
Hmm. I was sure I heard something.
|
GenericAdult_AlertIdle_0002FBEB_1
|
|
Detection
|
AlertIdle
|
AlertIdle
|
|
Huh?
|
GenericAdult_AlertIdle_0002FBEC_1
|
|
Detection
|
AlertIdle
|
AlertIdle
|
|
What was that?
|
GenericAdult_AlertIdle_0002FBED_1
|
|
Detection
|
AlertIdle
|
AlertIdle
|
|
Maybe I'm just jumpy.
|
GenericAdult_AlertIdle_0002FBEF_1
|
|
Detection
|
AlertIdle
|
AlertIdle
|
|
Anybody there?
|
GenericAdult_AlertIdle_0002FBF1_1
|
|
Detection
|
AlertIdle
|
AlertIdle
|
|
Hello? Who's there?
|
Generic_AlertIdle_0002FBEE_1
|
|
Detection
|
AlertToCombat
|
AlertToCombat
|
|
Look what we have here.
|
GenericAdult_AlertToCombat_0002FBF3_1
|
|
Detection
|
AlertToCombat
|
AlertToCombat
|
|
Found you!
|
GenericAdult_AlertToCombat_0002FBF4_1
|
|
Detection
|
AlertToCombat
|
AlertToCombat
|
|
Aha!
|
GenericAdult_AlertToCombat_0005200F_1
|
|
Detection
|
AlertToCombat
|
AlertToCombat
|
|
Thought I heard something.
|
GenericAdult_AlertToCombat_00052010_1
|
emphasis on Thought
|
Detection
|
AlertToCombat
|
AlertToCombat
|
|
Hey!
|
GenericAdult_AlertToCombat_00052011_1
|
|
Detection
|
AlertToCombat
|
AlertToCombat
|
|
Aha! There you are!
|
Generic_AlertToCombat_0002FBF2_1
|
|
Detection
|
AlertToNormal
|
AlertToNormal
|
|
Ah, just getting jumpy I guess.
|
GenericAdult_AlertToNormal_0002FBDA_1
|
|
Detection
|
AlertToNormal
|
AlertToNormal
|
|
Whatever it was, I guess it's gone now.
|
GenericAdult_AlertToNormal_0002FBE4_1
|
|
Detection
|
AlertToNormal
|
AlertToNormal
|
|
Hmm. Nothing here after all.
|
GenericAdult_AlertToNormal_00052049_1
|
|
Detection
|
AlertToNormal
|
AlertToNormal
|
|
There's nothing here.
|
GenericAdult_AlertToNormal_0005204A_1
|
disgusted
|
Detection
|
AlertToNormal
|
AlertToNormal
|
|
Whatever. I've got better things to do.
|
GenericAdult_AlertToNormal_0005204B_1
|
disgusted
|
Detection
|
AlertToNormal
|
AlertToNormal
|
|
I guess it was nothing.
|
Generic_AlertToNormal_0002FBD2_1
|
|
Combat
|
Assault
|
Assault
|
|
Now there was no call for that!
|
GenericAdult_Assault_00052035_1
|
|
Combat
|
Assault
|
Assault
|
|
Assault! Assault!
|
GenericAdult_Assault_00052036_1
|
|
Combat
|
Assault
|
Assault
|
|
You dirty coward!
|
GenericAdult_Assault_00052037_1
|
|
Combat
|
Assault
|
Assault
|
|
What the hell?!
|
GenericAdult_Assault_00052038_1
|
|
Combat
|
Attack
|
Attack
|
|
Keep firing!
|
GenericAdult_Attack_00029316_1
|
|
Combat
|
Attack
|
Attack
|
|
Take him out!
|
GenericAdult_Attack_0001511B_1
|
|
Combat
|
Attack
|
Attack
|
|
Light him up!
|
GenericAdult_Attack_0001511D_1
|
|
Combat
|
Attack
|
Attack
|
|
Need some help with this one!
|
GenericAdult_Attack_00015055_1
|
|
Combat
|
Attack
|
Attack
|
|
Did I hit him?
|
GenericAdult_Attack_0004D593_1
|
|
Combat
|
Attack
|
Attack
|
|
Take him down!
|
GenericAdult_Attack_00015057_1
|
|
Combat
|
Attack
|
Attack
|
|
Keep them pinned!
|
GenericAdult_Attack_00015058_1
|
|
Combat
|
Attack
|
Attack
|
|
Yeah?! Yeah?! You want some of this?
|
GenericAdult_Attack_0001511E_1
|
angry, shooting at someone
|
Combat
|
Attack
|
Attack
|
|
Batter up!
|
GenericAdult_Attack_0001505A_1
|
hitting someone with a baseball bat
|
Combat
|
Attack
|
Attack
|
|
Huargh!
|
GenericAdult_Attack_0001511F_1
|
hitting someone with a baseball bat
|
Combat
|
Attack
|
Attack
|
|
Ggrrrr!
|
GenericAdult_Attack_00015120_1
|
hitting someone with a baseball bat
|
Combat
|
Attack
|
Attack
|
|
Arrggh!
|
GenericAdult_Attack_00015121_1
|
hitting someone with a baseball bat
|
Combat
|
Attack
|
Attack
|
|
You like that?
|
GenericAdult_Attack_00029263_1
|
|
Combat
|
Attack
|
Attack
|
|
That's it, that's it.
|
GenericAdult_Attack_0002925D_1
|
urgently talking to self during combat
|
Combat
|
Attack
|
Attack
|
|
What's the matter, huh? Can't stand the sight of your own blood?
|
GenericAdult_Attack_0004D58A_1
|
|
Combat
|
Attack
|
Attack
|
|
Damn it!
|
GenericAdult_Attack_0004D58B_1
|
cursing at the situation
|
Combat
|
Attack
|
Attack
|
|
There's more where that came from.
|
GenericAdult_Attack_0004D58C_1
|
|
Combat
|
Attack
|
Attack
|
|
Yeah! Yeah!
|
GenericAdult_Attack_0004D58D_1
|
angry yelling
|
Combat
|
Attack
|
Attack
|
|
Bring it!
|
GenericAdult_Attack_0004D58E_1
|
|
Combat
|
Attack
|
Attack
|
|
Had enough?
|
GenericAdult_Attack_0004D58F_1
|
|
Combat
|
Attack
|
Attack
|
|
Yeah!
|
GenericAdult_Attack_0004D590_1
|
shouting at enemy during combat
|
Combat
|
Attack
|
Attack
|
|
You like that, you bastard?
|
GenericAdult_Attack_0004D591_1
|
shouting at enemy during combat
|
Combat
|
Attack
|
Attack
|
|
Want some more?
|
GenericAdult_Attack_0004D592_1
|
shouting at enemy during combat
|
Combat
|
Attack
|
Attack
|
|
Steady!
|
GenericAdult_Attack_0004D594_1
|
shouting encouragement at friends during combat
|
Combat
|
Attack
|
Attack
|
|
Don't let them get away!
|
GenericAdult_Attack_0004D595_1
|
shouting encouragement at friends during combat
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
Look out!
|
GenericAdult_AvoidThreat_0001FB61_1
|
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
It's gonna blow!
|
GenericAdult_AvoidThreat_0001FB62_1
|
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
Holy shit!
|
GenericAdult_AvoidThreat_00022A8F_1
|
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
Be careful!
|
GenericAdult_AvoidThreat_00022A91_1
|
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
Watch out!
|
GenericAdult_AvoidThreat_00022A92_1
|
|
Service
|
BarterExit
|
BarterExit
|
|
A pleasure doing business with you.
|
GenericAdult_BarterExit_0004C17F_1
|
|
Service
|
BarterExit
|
BarterExit
|
|
Another satisfied customer.
|
GenericAdult_BarterExit_0004C181_1
|
|
Service
|
BarterExit
|
BarterExit
|
|
Give me a shout if you need anything else.
|
GenericAdult_BarterExit_0004C182_1
|
|
Service
|
BarterExit
|
BarterExit
|
|
Thanks.
|
GenericAdult_BarterExit_0004C183_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Holy shit! A Stealth Boy!
|
GenericAdult_CombatToLost_000604D9_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
A Stealth Boy! Damn it!
|
GenericAdult_CombatToLost_000604DA_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Damn it. Where'd he go?
|
GenericAdult_CombatToLost_0002FBE8_1
|
deemphasise the "he" -- this is used for anyone (male or female) that I'm looking for
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Let me go take a look around.
|
GenericAdult_CombatToLost_0002FBEA_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
I bet I know where you went.
|
GenericAdult_CombatToLost_00052020_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Anybody see anything?
|
GenericAdult_CombatToLost_00052021_1
|
shouting to friends
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Split up and search the area.
|
GenericAdult_CombatToLost_00052022_1
|
shouting to friends
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Where'd you go?
|
Generic_CombatToLost_0002FBE9_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
That takes care of that.
|
GenericAdu_CombatToNormal_0002FBF5_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Teach you to mess with me.
|
GenericAdu_CombatToNormal_0002FBF7_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Good enough.
|
GenericAdu_CombatToNormal_0005202A_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Well, that's the end of that.
|
GenericAdu_CombatToNormal_0005202B_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Glad that's over.
|
GenericAdu_CombatToNormal_0005202C_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Phew. I'm glad that's over.
|
Generic_CombatToNormal_0002FBFE_1
|
|
Combat
|
Death
|
Death
|
|
Gaaah!
|
Generic_Death_000208D3_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Urgh!
|
Generic_Death_0001FB58_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Urgh!
|
Generic_Death_000208D4_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Aaaah!
|
Generic_Death_0001FB59_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Aaaah!
|
Generic_Death_000208D5_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Nooo!
|
Generic_Death_0001FB5A_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Nooo!
|
Generic_Death_000208D6_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Agggghhh!
|
Generic_Death_00020712_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Ooohhhh!
|
Generic_Death_00020713_1
|
death scream
|
Combat
|
DeathResponse
|
DeathResponse
|
|
They killed him!
|
GenericAdult_DeathResponse_0001FB5F_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
They killed her!
|
GenericAdult_DeathResponse_0001FB60_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Incoming!
|
GenericAdult_FireExplosive_00022AA2_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Duck!
|
GenericAdult_FireExplosive_00022AA3_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Fire in the hole!
|
GenericAdult_FireExplosive_00022AA4_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Get down!
|
GenericAdult_FireExplosive_00022AA5_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Look out!
|
GenericAdult_FireExplosive_00022AA6_1
|
|
Combat
|
Flee
|
Flee
|
|
Help!
|
GenericAdult_Flee_00022A76_1
|
yelling in fear as you run for your life
|
Combat
|
Flee
|
Flee
|
|
Run for it!
|
GenericAdult_Flee_0004D556_1
|
|
Combat
|
Flee
|
Flee
|
|
We're outnumbered!
|
GenericAdult_Flee_0004D558_1
|
|
Combat
|
Flee
|
Flee
|
|
This is hopeless!
|
GenericAdult_Flee_0004D559_1
|
yelling in fear as you run for your life
|
Combat
|
Flee
|
Flee
|
|
I'm out of here!
|
GenericAdult_Flee_0004D55B_1
|
yelling in fear as you run for your life
|
Combat
|
Flee
|
Flee
|
|
Let's get out of here!
|
GenericAdult_Flee_00022A78_1
|
|
Conversation
|
GenericHelloResponse
|
GenericHelloResponse
|
|
Oh, just wonderful. Thanks for asking.
|
GenericAdu_GenericHelloRes_00070CF2_1
|
|
Conversation
|
GenericHelloResponse
|
GenericHelloResponse
|
|
Dear, I live in Tenpenny Tower. I'm at the top of the world. He he he he.
|
GenericAdu_GenericHelloRes_00070CF3_1
|
|
Conversation
|
GenericHelloResponse
|
GenericHelloResponse
|
|
I'm quite well, thank you.
|
GenericAdu_GenericHelloRes_00070CF4_1
|
|
Conversation
|
GenericHelloResponse
|
GenericHelloResponse
|
|
Splendid. Simply splendid. Thanks so much for asking.
|
GenericAdu_GenericHelloRes_00070CF5_1
|
|
Conversation
|
GenericHelloResponse
|
GenericHelloResponse
|
|
I'd be better if I could get my hands on some caviar, but what can you do? Ha ha ha ha ha.
|
GenericAdu_GenericHelloRes_00070CF6_1
|
|
Topic
|
HD02HouseStuff
|
I hear you're the person to see about buying stuff for my suite.
|
|
They got you living up there?
|
HD02_HD02HouseStuff_000C481A_1
|
|
Topic
|
HD02HouseStuff
|
I hear you're the person to see about buying stuff for my suite.
|
|
Well, since we're stuck with you, you might as well take a look at all the items and themes for that place that may interest you.
|
HD02_HD02HouseStuff_000C481A_2
|
|
Topic
|
HD02HouseStuff
|
I hear you're the person to see about buying stuff for my suite.
|
I'm looking to buy some things for my house.
|
Yeah, sure. I have all sorts of items and themes for that place. Check 'em out.
|
HD02_HD02HouseStuff_000C481B_1
|
|
Topic
|
HD02HouseStuff01
|
Can you tell me what the items do?
|
|
Well, you wanna be more specific or do I have to guess?
|
HD02_HD02HouseStuff01_000C4813_2
|
|
Topic
|
HD02HouseStuff02
|
Tell me about your Themes.
|
|
Themes, huh? What's the matter... too lazy to decorate yourself?
|
HD02_HD02HouseStuff02_000C4822_1
|
|
Topic
|
HD02HouseStuff02
|
Tell me about your Themes.
|
|
The former owner of this business left detailed instructions on how to have themes set up to make your suite look interesting.
|
HD02_HD02HouseStuff02_000C4822_2
|
|
Topic
|
HD02HouseStuff02
|
Tell me about your Themes.
|
|
You can choose from the Vault, Raider, Wasteland Explorer, Science, Love Machine or Pre-War Themes.
|
HD02_HD02HouseStuff02_000C4822_3
|
|
Topic
|
HD02HouseStuff02Clear
|
I'd like to change my house's Theme.
|
|
Jeez... make up your mind, will ya?
|
HD02_HD02HouseStuff02Clear_000C4824_1
|
|
Topic
|
HD02HouseStuff02Clear
|
I'd like to change my house's Theme.
|
|
What else can I get for you, your majesty?
|
HD02_HD02HouseStuff02Clear_000C4824_2
|
|
Topic
|
HD02HouseStuff03
|
Okay, let me take a look at your stuff.
|
|
Now we're talkin'.
|
HD02_HD02HouseStuff03_000C481C_1
|
|
Topic
|
HD02HouseStuff04
|
Enough about the suite. Let's talk about something else.
|
|
Suit yourself.
|
HD02_HD02HouseStuff04_000C4825_1
|
|
Topic
|
HD02HouseStuffSub01
|
Tell me about the My First Infirmary.
|
|
If you went and did something stupid, like busting up a limb or something, this setup will allow you to heal just like being at a Wasteland Doctor.
|
HD02_HD02HouseStuffSub01_000C4814_1
|
|
Topic
|
HD02HouseStuffSub02
|
Tell me about the Jukebox.
|
|
This noise box will fill your room with awful human-made music. How can you stand listening to that garbage anyway?
|
HD02_HD02HouseStuffSub02_000C4821_1
|
|
Topic
|
HD02HouseStuffSub03
|
Tell me about the My First Laboratory.
|
|
If you like blowing yourself up by mixing chemicals and trying to make drugs to get you higher than the top of this tower, this addon's for you.
|
HD02_HD02HouseStuffSub03_000C4817_1
|
|
Topic
|
HD02HouseStuffSub03
|
Tell me about the My First Laboratory.
|
|
It also can be used to get rid of any addictions you may have from tasting your results!
|
HD02_HD02HouseStuffSub03_000C4817_2
|
|
Topic
|
HD02HouseStuffSub04
|
Tell me about the Nuka-Cola Machine.
|
|
Well let's see. It's a machine, and it gives you Ice Cold Nuka-Colas. What are you, stupid?
|
HD02_HD02HouseStuffSub04_000C4820_1
|
|
Topic
|
HD02HouseStuffSub05
|
Tell me about the Workbench.
|
|
Find one of them fancy schematics? Well, you can use this table to build whatever it is in your own place.
|
HD02_HD02HouseStuffSub05_000C4812_1
|
|
Topic
|
HD02HouseStuffSub08
|
That's enough about the items.
|
|
Yeah, okay.
|
HD02_HD02HouseStuffSub08_000C4815_1
|
|
Topic
|
HD02HouseTheme01
|
I'm interested in the Vault Theme.
|
|
Awww... do we miss our old home?
|
HD02_HD02HouseTheme01_000C4823_2
|
Sadly mocking
|
Topic
|
HD02HouseTheme01
|
I'm interested in the Vault Theme.
|
|
Remember, once you buy a theme you can't sell it back to me, although you could always purchase a new one.
|
HD02_HD02HouseTheme01_000C4823_1
|
|
Topic
|
HD02HouseTheme02
|
I'm interested in the Raider Theme.
|
|
Into the blood and guts look? Reminds me of my old home.
|
HD02_HD02HouseTheme02_000C481F_2
|
coy
|
Topic
|
HD02HouseTheme02
|
I'm interested in the Raider Theme.
|
|
Remember, once you buy a theme you can't sell it back to me, although you could always purchase a new one.
|
HD02_HD02HouseTheme02_000C481F_1
|
|
Topic
|
HD02HouseTheme03
|
I'm interested in the Wasteland Explorer Theme.
|
|
Well, if you have to feel like your out in the Wasteland, I guess this is for you. Me, I like to stay out of the sun.
|
HD02_HD02HouseTheme03_000C4816_2
|
coy
|
Topic
|
HD02HouseTheme03
|
I'm interested in the Wasteland Explorer Theme.
|
|
Remember, once you buy a theme you can't sell it back to me, although you could always purchase a new one.
|
HD02_HD02HouseTheme03_000C4816_1
|
|
Topic
|
HD02HouseTheme04
|
I'm interested in the Science Theme.
|
|
Sounds great, Poindexter.
|
HD02_HD02HouseTheme04_000C4826_2
|
|
Topic
|
HD02HouseTheme04
|
I'm interested in the Science Theme.
|
|
Remember, once you buy a theme you can't sell it back to me, although you could always purchase a new one.
|
HD02_HD02HouseTheme04_000C4826_1
|
|
Topic
|
HD02HouseTheme05
|
I'm interested in the Pre-War Theme.
|
|
Still want to live in the past, huh? Well, forget it. Those days are long gone.
|
HD02_HD02HouseTheme05_000C481D_2
|
coy
|
Topic
|
HD02HouseTheme05
|
I'm interested in the Pre-War Theme.
|
|
Remember, once you buy a theme you can't sell it back to me, although you could always purchase a new one.
|
HD02_HD02HouseTheme05_000C481D_1
|
|
Topic
|
HD02HouseTheme05a
|
I'm interested in the Love Machine Theme.
|
|
Yuck, the thought of walking around naked's making me sick.
|
HD02_HD02HouseTheme05a_000C7AED_2
|
coy
|
Topic
|
HD02HouseTheme05a
|
I'm interested in the Love Machine Theme.
|
|
Remember, once you buy a theme you can't sell it back to me, although you could always purchase a new one.
|
HD02_HD02HouseTheme05a_000C7AED_1
|
|
Topic
|
HD02HouseTheme06
|
Let me ask about something else.
|
|
Fine.
|
HD02_HD02HouseTheme06_000C4811_1
|
|
Topic
|
HD02HouseThemeNo
|
Actually, let me pick another Theme.
|
|
Agh... make up your mind already!
|
HD02_HD02HouseThemeNo_000C481E_1
|
|
Topic
|
HD02HouseThemeYes
|
Sounds good to me.
|
|
Finally! Let's get down to business.
|
HD02_HD02HouseThemeYes_000C4818_1
|
|
Conversation
|
MichaelMastersWarnPlayer
|
MichaelMastersWarnPlayer
|
|
You there! Put your weapons away, and come over here. No funny business unless you want to get shot.
|
DialogueWa_MichaelMastersW_000629E5_1
|
SHOUTING a warning at a person approaching in the distance
|
Conversation
|
MichaelMastersWarnPlayer
|
MichaelMastersWarnPlayer
|
|
I won't hurt you if you come out and face me without your weapon drawn.
|
DialogueWa_MichaelMastersW_000629E6_1
|
calling out to someone he can't see but knows is there somewhere
|
Conversation
|
MichaelMastersWarnPlayer
|
MichaelMastersWarnPlayer
|
|
Stop hiding. I won't hurt you if you're unarmed.
|
DialogueWa_MichaelMastersW_000629E7_1
|
calling out to someone he can't see but knows is there somewhere
|
Conversation
|
MichaelMastersWarnPlayer
|
MichaelMastersWarnPlayer
|
|
If you don't put your weapons away, I'll start shooting.
|
DialogueWa_MichaelMastersW_000629E8_1
|
|
Conversation
|
MichaelMastersWarnPlayer
|
MichaelMastersWarnPlayer
|
|
I'm warning you. Come peacefully or I'll shoot.
|
DialogueWa_MichaelMastersW_000629E9_1
|
|
Conversation
|
MichaelMastersWarnPlayer
|
MichaelMastersWarnPlayer
|
|
I'm not playing around, come over here. We need to have a little chat. I don't want to waste bullets on your sorry hide.
|
DialogueWa_MichaelMastersW_000629EA_1
|
|
Conversation
|
MichaelMastersWarnPlayer
|
MichaelMastersWarnPlayer
|
|
I'm not playing around, come over here.
|
DialogueWa_MichaelMastersW_000629EB_1
|
|
Topic
|
MS12FinBarter
|
Let's trade.
|
|
Well, this stuff is mostly crap. But whatever. Oh, and I found some weapons and armor, so I'll be trading in that. It's more useful anyway.
|
MS12Fin_MS12FinBarter_000BEA03_1
|
grumbling but excited to try out his new role as merchant
|
Topic
|
MS12FinBarter
|
Let's trade.
|
|
Alright. Let's see if we can't find something mutually agreeable.
|
MS12Fin_MS12FinBarter_000CADF2_1
|
sly
|
Topic
|
MS12FinBarter
|
Let's trade.
|
|
Excellent!
|
MS12Fin_MS12FinBarter_000BEA04_1
|
sly
|
Topic
|
MS12FinBarter
|
Let's trade.
|
|
I'm sure you'll find something agreeable.
|
MS12Fin_MS12FinBarter_000BEA05_1
|
sly
|
Topic
|
MS12FinMurderedTopic
|
Where are the other Tenpenny Tower residents?
|
What happened to the other Tenpenny Tower residents?
|
Heh. Roy decided to take out the trash. I'm glad I lost my sense of smell. You'll want to stay clear of the basement storage room.
|
MS12Fin_MS12FinMurderedTop_0005C2E2_1
|
ironically amused that a bunch of people were slaughtered
|
Topic
|
MS12FinMurderedTopic
|
Where are the other Tenpenny Tower residents?
|
The basement storage room is full of bodies. You have anything to do with that?
|
Can't say I completely agreed with Roy's decision. Then again, they were a bunch of assholes. No one's innocent, kid. You'd do well to remember that.
|
MS12Fin_MS12FinMurderedTop_0005C2E3_1
|
rationalizing murder
|
Topic
|
MS12FinResidents
|
What's it like living at Tenpenny Tower?
|
|
It's weird actually. I used to vacation here before the bombs dropped. Used to be a resort for the wealthy and powerful.
|
MS12Fin_MS12FinResidents_0001D6F8_1
|
ironic
|
Topic
|
MS12FinResidents
|
What's it like living at Tenpenny Tower?
|
|
I never thought I'd be the one fighting to get in here. Guess way back it used to be a plantation. Ironic isn't it?
|
MS12Fin_MS12FinResidents_0001D6F8_2
|
ironic
|
Topic
|
MS12GhoulKill1
|
Relax. It's just a warning, not a threat. I'm not going to kill you.
|
|
That's awfully decent of you, even if we already knew those bigoted bastards wanted us dead. Talk to Roy Phillips. You might be able to help us out.
|
MS12_MS12GhoulKill1_0005FA79_1
|
a bit shocked someone would be kind to them
|
Topic
|
MS12GhoulKill2
|
Anything you want to say before you meet your maker?
|
|
Karma's a fucking bitch, isn't she?
|
MS12_MS12GhoulKill2_0005FA56_1
|
fatalistic and about to die
|
Topic
|
MS12GhoulKill2
|
Anything you want to say before you meet your maker?
|
|
Please don't kill me.
|
MS12_MS12GhoulKill2_0005FA57_1
|
(even toned, but frightened) begging a murder not to kill her
|
Topic
|
MS12GhoulKill3
|
I don't have to kill you. If you were to give me a handful of caps...
|
|
Open your eyes, kid. Does it look like I got a fortune? Now bugger off before I get angry.
|
MS12_MS12GhoulKill3_0005FA45_1
|
annoyed he's being extorted
|
Topic
|
RCTopicPaulieAddict
|
Did you know that Paulie Cantelli is an addict?
|
|
He's totally strung out. It's going to kill him one of these days.
|
DialogueRi_RCTopicPaulieAd_00095A92_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
Flank 'em!
|
GenericAdu_StartCombatResp_00080DBB_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
I've got your back!
|
GenericAdu_StartCombatResp_00080DBC_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
We'll get 'em.
|
GenericAdu_StartCombatResp_00080DBE_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
Look out!
|
GenericAdu_StartCombatResp_00080DBF_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
Where?
|
GenericAdu_StartCombatResp_00080DC0_1
|
|
Topic
|
WarringtonGhoul
|
So tell me, what's it like being a Ghoul?
|
|
I wasn't always like this. I was a goddamn scientist. We were doing great things. Amazing things.
|
DialogueWa_WarringtonGhoul_0001FD98_1
|
grumpy man retelling his glory days
|
Topic
|
WarringtonGhoul
|
So tell me, what's it like being a Ghoul?
|
|
Sure sacrifices were required. Some people got hurt. But we were making real progress. But then those goddamn bombs dropped.
|
DialogueWa_WarringtonGhoul_0001FD98_3
|
grumpy man retelling a crucial failure
|
Topic
|
WarringtonGhoul
|
So tell me, what's it like being a Ghoul?
|
|
Karma's a real bitch. You'd be wise to remember that.
|
DialogueWa_WarringtonGhoul_0001FD98_4
|
grumpy man schooling a kid
|
Topic
|
WarringtonGreetingChoiceBad
|
WarringtonGreetingChoiceBad
|
I can handle myself.
|
It's your own funeral then. Just remember that when you die, you die alone. Then you just rot until some jackal comes and snacks on you.
|
DialogueWa_WarringtonGreet_0001FD91_1
|
a grumpy man dismissing a jerk
|
Topic
|
WarringtonGreetingChoiceGood
|
WarringtonGreetingChoiceGood
|
Just passing through.
|
Just passing through? That's no way to live your life. You need a purpose. A goal.
|
DialogueWa_WarringtonGreet_0001FD9C_1
|
a grumpy man schooling a kid
|
Topic
|
WarringtonGreetingChoiceGood
|
WarringtonGreetingChoiceGood
|
Just passing through.
|
It's the only thing that keeps you from realizing how meaningless this shit-filled existence really is.
|
DialogueWa_WarringtonGreet_0001FD9C_2
|
a grumpy man schooling a kid
|
Topic
|
WarringtonGreetingChoiceNeutral
|
WarringtonGreetingChoiceNeutral
|
Whatever.
|
Apathy is the death of the soul. It's better to be angry as hell! It keeps things interesting anyway.
|
DialogueWa_WarringtonGreet_0001FDAB_1
|
grumpy man schooling a loser how to get passionate through anger
|
Topic
|
WarringtonGreetingHereToSeeRoy
|
I'm here to see Roy Phillips.
|
|
Oh yeah? Is he expecting you? Well then, run along. It's not wise to keep Roy waiting. Has a bit of temper that one. You watch yourself.
|
DialogueWa_WarringtonGreet_00080AD9_1
|
suspicious and giving warning
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
Good luck.
|
DialogueWarrington_GOODBYE_00018374_1
|
bitter sarcastic old man
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
Go live your life, kid.
|
DialogueWarrington_GOODBYE_00018375_1
|
bitter sarcastic old man
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
Live it up while it lasts.
|
DialogueWarrington_GOODBYE_00018376_1
|
bitter sarcastic old man
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
Yeah. See you.
|
GenericAdult_GOODBYE_0001D5E5_1
|
Default backup bottom of the stack no condition failsafe goodbye.
|
Conversation
|
GOODBYE
|
I have to go now.
|
Goodbye.
|
Whatever.
|
GenericAdult_GOODBYE_0004E5DD_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
I need to get going.
|
Bye.
|
GenericAdult_GOODBYE_0004E5E3_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
Time for me to go.
|
Later.
|
GenericAdult_GOODBYE_00049E19_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
See you later.
|
Bye.
|
Generic_GOODBYE_00049E16_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Bastards. Could have done it the easy way and just let us live here with them. Oh well. Guess we better get started with the clean up.
|
MS12Fin_GREETING_000CB23C_1
|
scoffing at the massacre
|
Topic
|
GREETING
|
GREETING
|
|
Hey kid. I was wrong about you. Good job!
|
MS12Fin_GREETING_0001D7CC_1
|
grumpy man uncharacteristically appreciative
|
Topic
|
GREETING
|
GREETING
|
|
Hey kid, how's it going?
|
MS12Fin_GREETING_0001D7CD_1
|
grumpy man uncharacteristically appreciative
|
Topic
|
GREETING
|
GREETING
|
|
What are you doing here? It's not safe for your kind around here.
|
DialogueWa_GREETING_0001FDA4_1
|
a grumpy but sincere warning
|
Topic
|
GREETING
|
GREETING
|
|
Hello. What is it?
|
DialogueWa_GREETING_0001FDA5_1
|
a grumpy but friendly
|
Topic
|
GREETING
|
GREETING
|
|
What the hell do you want?
|
DialogueWa_GREETING_0001FDA6_1
|
grumpy
|
Topic
|
GREETING
|
GREETING
|
|
What do you need?
|
GenericAdult_GREETING_000038C8_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Yeah?
|
Generic_GREETING_000038C2_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Hey there.
|
Generic_GREETING_0004C18B_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You! Get out of here!
|
GenericAdult_GuardTrespass_00022A93_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
Back off!
|
GenericAdult_GuardTrespass_00017194_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
I'm not warning you again. Leave now.
|
GenericAdult_GuardTrespass_00050FFE_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
Last warning. Get out of here.
|
GenericAdult_GuardTrespass_00051000_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You'd better get out of here.
|
GenericAdult_GuardTrespass_00051001_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
I told you to leave. You'd better listen.
|
GenericAdult_GuardTrespass_00051003_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You don't belong here.
|
GenericAdult_GuardTrespass_00051008_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
Keep moving.
|
GenericAdult_GuardTrespass_00022A96_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You'd better get out of here if you know what's good for you.
|
GenericAdult_GuardTrespass_00017193_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hey there.
|
GenericAdult_HELLO_00070D00_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Yes?
|
GenericAdult_HELLO_0004D586_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Welcome to Tenpenny Tower.
|
GenericAdult_HELLO_00070CED_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Charmed, I'm sure...
|
GenericAdult_HELLO_00070D01_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Ah, hello!
|
GenericAdult_HELLO_0004D585_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Good to see you.
|
GenericAdult_HELLO_0004E5FA_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hey.
|
GenericAdult_HELLO_0004E5FC_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Morning.
|
GenericAdult_HELLO_0004E5FE_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Evening.
|
GenericAdult_HELLO_0004E600_1
|
abbreviated "Good evening" greeting
|
Conversation
|
HELLO
|
HELLO
|
|
How are you?
|
GenericAdult_HELLO_00070CEE_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Nice to see you. Doing well, I hope?
|
GenericAdult_HELLO_00070CEF_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
How are things?
|
GenericAdult_HELLO_00070CF0_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
And how are you this fine day?
|
GenericAdult_HELLO_00070CF1_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hello.
|
Generic_HELLO_00020435_1
|
|
Combat
|
Hit
|
Hit
|
|
I'm hit!
|
GenericAdult_Hit_00015128_1
|
|
Combat
|
Hit
|
Hit
|
|
Damn!
|
GenericAdult_Hit_000208E4_1
|
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_00015122_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_000208D8_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Oof!
|
Generic_Hit_00015123_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Oof!
|
Generic_Hit_000208DA_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Argh!
|
Generic_Hit_00015124_1
|
|
Combat
|
Hit
|
Hit
|
|
Argh!
|
Generic_Hit_000208DC_1
|
|
Combat
|
Hit
|
Hit
|
|
Ahh!
|
Generic_Hit_00015125_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Ahh!
|
Generic_Hit_000208DE_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_00015126_1
|
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_000208E0_1
|
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_000208E1_1
|
|
Combat
|
Hit
|
Hit
|
|
Hmph!
|
Generic_Hit_00015127_1
|
|
Combat
|
Hit
|
Hit
|
|
Hmph!
|
Generic_Hit_000208E2_1
|
|
Combat
|
Hit
|
Hit
|
|
Hmph!
|
Generic_Hit_000208E3_1
|
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
Generic_IdleChatter_000459CA_1
|
Muttering to yourself while dreaming
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
Generic_IdleChatter_000459CB_1
|
<snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring.
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
Generic_IdleChatter_00049036_1
|
<snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring.
|
Detection
|
LostIdle
|
LostIdle
|
|
I'm going to find you.
|
GenericAdult_LostIdle_0002FC1B_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
You can't hide from me forever.
|
GenericAdult_LostIdle_0002FC1D_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
Nothing yet.
|
GenericAdult_LostIdle_0002FC1E_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
Where did you go?
|
GenericAdult_LostIdle_0002FC21_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
I've got something for you...
|
GenericAdult_LostIdle_0002FC22_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
Come out, come out, wherever you are!
|
Generic_LostIdle_0002FC20_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Thought hiding would save you?
|
GenericAdult_LostToCombat_0002FC1A_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Aha!
|
GenericAdult_LostToCombat_0005202F_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
You can't hide from me.
|
GenericAdult_LostToCombat_00052030_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Over here!
|
GenericAdult_LostToCombat_0002FC19_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
There you are!
|
Generic_LostToCombat_0002FC18_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Must have bugged out.
|
GenericAdult_LostToNormal_0002FBE5_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Hmm. Oh well.
|
GenericAdult_LostToNormal_0002FBE6_1
|
puzzled, but relieved.
|
Detection
|
LostToNormal
|
LostToNormal
|
|
I can't find anything.
|
GenericAdult_LostToNormal_00052052_1
|
with decision -- "must not be anybody here"
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Cleared out, I guess.
|
GenericAdult_LostToNormal_0002FBE7_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Stand down.
|
GenericAdult_LostToNormal_00052053_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
I guess we ran 'em off.
|
GenericAdult_LostToNormal_00052054_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Nobody here anymore.
|
Generic_LostToNormal_00052051_1
|
|
Combat
|
Murder
|
Murder
|
|
What have you done?
|
GenericAdult_Murder_00022A7B_1
|
|
Combat
|
Murder
|
Murder
|
|
Oh my God!
|
GenericAdult_Murder_00022A7C_1
|
|
Combat
|
Murder
|
Murder
|
|
Murderer!
|
GenericAdult_Murder_00022A7D_1
|
|
Combat
|
Murder
|
Murder
|
|
You killed him!
|
GenericAdult_Murder_00022A7E_1
|
|
Combat
|
Murder
|
Murder
|
|
You killed her!
|
GenericAdult_Murder_00022A7F_1
|
|
Combat
|
Murder
|
Murder
|
|
No!
|
GenericAdult_Murder_00022A80_1
|
|
Combat
|
Murder
|
Murder
|
|
You're going to pay for that!
|
GenericAdult_Murder_00050FF3_1
|
|
Combat
|
Murder
|
Murder
|
|
Murdering scum!
|
GenericAdult_Murder_00050FF7_1
|
|
Combat
|
MurderNoCrime
|
MurderNoCrime
|
|
Good riddance.
|
GenericAdult_MurderNoCrime_00022A9E_1
|
|
Combat
|
MurderNoCrime
|
MurderNoCrime
|
|
Better him than me.
|
GenericAdult_MurderNoCrime_00051017_1
|
|
Combat
|
MurderNoCrime
|
MurderNoCrime
|
|
Better her than me.
|
GenericAdult_MurderNoCrime_00051018_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Hello? Who's there?
|
GenericAdult_NormalToAlert_0002FC24_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Huh?
|
GenericAdult_NormalToAlert_0005200A_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Hello?
|
GenericAdult_NormalToAlert_0005200B_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Did you hear something?
|
GenericAdult_NormalToAlert_0005200C_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
I'm going to go check it out.
|
GenericAdult_NormalToAlert_0002FC25_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
What was that?
|
Generic_NormalToAlert_0002FC23_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Help me!
|
GenericAdu_NormalToCombat_0001FB67_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
I've got one!
|
GenericAdu_NormalToCombat_0001FB68_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Hey!
|
GenericAdu_NormalToCombat_0005201D_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Opening fire!
|
GenericAdu_NormalToCombat_0001FB69_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Open fire!
|
GenericAdu_NormalToCombat_0001511C_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Over here!
|
Generic_NormalToCombat_000208E5_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Watch out!
|
GenericAdult_ObserveCombat_0004C256_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Whoa!
|
GenericAdult_ObserveCombat_0004C257_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Look out!
|
GenericAdult_ObserveCombat_0004C258_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Damn, it's a fight!
|
GenericAdult_ObserveCombat_0004C25A_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Ain't none of my business!
|
GenericAdult_ObserveCombat_0004C25B_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
Thief!
|
GenericAdult_Pickpocket_00022AA8_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
A pickpocket!
|
GenericAdult_Pickpocket_00022AA9_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
Stop! Thief!
|
GenericAdult_Pickpocket_00022AAB_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
You can't do that!
|
GenericAdult_Pickpocket_00022AAC_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
You stole that!
|
GenericAdult_Pickpocket_00022AAD_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Whoa, whoa! Careful!
|
GenericAdu_PLAYERFIREWEAPO_00022CCD_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Hey, knock it off!
|
GenericAdu_PLAYERFIREWEAPO_00022CCE_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Watch it!
|
GenericAdu_PLAYERFIREWEAPO_00022CCF_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Not so close!
|
GenericAdu_PLAYERFIREWEAPO_0004C1A6_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
I hope you know what you're doing.
|
GenericAdu_PLAYERFIREWEAPO_0004C1A7_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Cut it out, will you?
|
GenericAdu_PLAYERFIREWEAPO_0004C1A8_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
Don't point that thing at me.
|
GenericAdu_PLAYERINIRONSIT_00022CD0_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
Hey, knock it off.
|
GenericAdu_PLAYERINIRONSIT_00022CD1_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
What do you think you're doing?
|
GenericAdu_PLAYERINIRONSIT_00022CD3_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
Be careful with that!
|
GenericAdu_PLAYERINIRONSIT_00022CD2_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
That's not a good idea.
|
GenericAdu_PLAYERINIRONSIT_0004C16E_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
Easy there.
|
GenericAdu_PLAYERINIRONSIT_0004C16F_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Watch it, will you?
|
GenericAdu_PLAYERKNOCKOVER_00022CCA_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Oh come on. Pay more attention to what you're doing.
|
GenericAdu_PLAYERKNOCKOVER_00022CCB_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Cut it out.
|
GenericAdu_PLAYERKNOCKOVER_00022CCC_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Hey, be more careful!
|
GenericAdu_PLAYERKNOCKOVER_00022CC9_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Why don't you look where you're going?
|
GenericAdu_PLAYERKNOCKOVER_0004C163_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
What's the big idea?
|
GenericAdu_PLAYERKNOCKOVER_0004C164_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
You know what you're doing there?
|
GenericAdult_PLAYERLAYMINE_00022CBC_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
Whoa now. Be careful with that thing.
|
GenericAdult_PLAYERLAYMINE_00022CBD_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
Don't blow yourself up, okay?
|
GenericAdult_PLAYERLAYMINE_00022CBE_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
You sure that's a good idea?
|
GenericAdult_PLAYERLAYMINE_0004C15E_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
I hope you know what you're doing.
|
GenericAdult_PLAYERLAYMINE_0004C15F_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
Tamper with that, and we're going to have a problem.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
I really hope you're not thinking of breaking into there.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
It's locked for a reason. Don't get any ideas.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
Yes, that's locked. And yes, I can see you eyeing it...
|
GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
Don't even think of breaking into that.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D550_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
That's secure for a reason.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D551_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
Don't even think about it.
|
GenericAdu_PLAYERPICKPOCKE_0004D562_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
What do you think you're doing?
|
GenericAdu_PLAYERPICKPOCKE_0004D563_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
I'm watching you.
|
GenericAdu_PLAYERPICKPOCKE_0004D564_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
Keep your hands to yourself.
|
GenericAdu_PLAYERPICKPOCKE_0004D565_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
You won't get away with that.
|
GenericAdu_PLAYERPICKPOCKE_0004D566_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
Not a good idea.
|
GenericAdu_PLAYERPICKPOCKE_0004D567_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Watch where you're swinging that, will you?
|
GenericAdu_PLAYERSWINGMELE_00022CC6_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Is that really necessary?
|
GenericAdu_PLAYERSWINGMELE_00022CC8_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Hey, knock it off.
|
GenericAdu_PLAYERSWINGMELE_00022CC7_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Why don't you go swing that somewhere else?
|
GenericAdu_PLAYERSWINGMELE_0004C168_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Careful with that.
|
GenericAdu_PLAYERSWINGMELE_0004C169_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Stop doing that so close to me.
|
GenericAdu_PLAYERSWINGMELE_0004C16A_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
Take cover!
|
GenericAdu_PLAYERTHROWGREN_00022CC0_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
Watch out!
|
GenericAdu_PLAYERTHROWGREN_00022CC1_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
Look out!
|
GenericAdu_PLAYERTHROWGREN_00022CBF_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
What are you doing?
|
GenericAdu_PLAYERTHROWGREN_0004C174_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
Grenade!
|
GenericAdu_PLAYERTHROWGREN_0004C175_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Oh come on. Cut it out.
|
GenericAdu_PLAYERZKEYOBJEC_00022CB9_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Put that down, will you?
|
GenericAdu_PLAYERZKEYOBJEC_00022CBA_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Give it a rest, will you?
|
GenericAdu_PLAYERZKEYOBJEC_00022CBB_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Is that really necessary?
|
GenericAdu_PLAYERZKEYOBJEC_0004C157_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Are you having fun with that?
|
GenericAdu_PLAYERZKEYOBJEC_0004C158_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
You're easily amused, eh?
|
GenericAdu_PLAYERZKEYOBJEC_0004C159_1
|
|
Combat
|
PowerAttack
|
PowerAttack
|
|
Huurrraghh!
|
Generic_PowerAttack_00022AAF_1
|
|
Combat
|
PowerAttack
|
PowerAttack
|
|
Rrrraaahhh!
|
Generic_PowerAttack_00022AB1_1
|
|
Combat
|
PowerAttack
|
PowerAttack
|
|
Yaargh!
|
Generic_PowerAttack_00051FFA_1
|
|
Combat
|
PowerAttack
|
PowerAttack
|
|
Grrrraah!
|
Generic_PowerAttack_00051FFB_1
|
|
Topic
|
SpeechChallengeFailure
|
SpeechChallengeFailure
|
|
That's not going to work on me.
|
GenericAdu_SpeechChallenge_00067566_1
|
|
Combat
|
Steal
|
Steal
|
|
Thief!
|
GenericAdult_Steal_00022AB2_1
|
|
Combat
|
Steal
|
Steal
|
|
You stole that!
|
GenericAdult_Steal_00022AB3_1
|
|
Combat
|
Steal
|
Steal
|
|
Stop! Thief!
|
GenericAdult_Steal_00022AB4_1
|
|
Combat
|
Steal
|
Steal
|
|
You can't just take that!
|
GenericAdult_Steal_00022AB6_1
|
|
Combat
|
Steal
|
Steal
|
|
That doesn't belong to you!
|
GenericAdult_Steal_00022AB7_1
|
|
Miscellaneous
|
TimeToGo
|
TimeToGo
|
|
It's time for you to leave.
|
GenericAdult_TimeToGo_0004C272_1
|
|
Miscellaneous
|
TimeToGo
|
TimeToGo
|
|
You've got to leave now so I can lock up.
|
GenericAdult_TimeToGo_0004C273_1
|
|
Miscellaneous
|
TimeToGo
|
TimeToGo
|
|
I'm locking up, so you'll need to leave.
|
GenericAdult_TimeToGo_0004C275_1
|
|