The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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Merk's guard
Biography and appearance
RaceHuman
GenderMale
AffiliationMerk
RoleBodyguards
LocationOutside Rawhide Saloon, NCR Bazaar
Dialogue FileScmrkgrd.msg
Statistics
SPECIALStrength: 8
Perception: 6
Endurance: 5
Charisma: 4
Intelligence: 4
Agility: 6
Luck: 4
Derived StatsHit points: 78
Armor class: 21
Action points: 8
Carry weight: 225
Unarmed damage: 0
Melee damage: 8
Sequence: 12
Healing rate: 1
Experience points: 175
Normal DT/DR: 4/35%
Laser DT/DR: 2/30%
Fire DT/DR: 2/30%
Plasma DT/DR: 2/20%
Electrical DT/DR: 2/40%
EMP DT/DR: 2/500%
Explode DT/DR: 2/30%
Tag SkillsSmall Guns: 65%
Big Guns: 45%
Energy Weapons: 40%
Unarmed: 100%
Melee Weapons: 81%
Throwing: 45%
Technical
Proto id00000139 (NCR Melee Guard)
 

You give us trouble, that's what I'm here for. Understand?

Merk's guards are bodyguards in the Shady Sands in Fallout 2.

Background[]

Big, dumb, and extremely tough, it's obvious that Merk doesn't hire them for conversation, but for violence. These brutes ensure that the crime lord of Shady Sands does not suffer sudden, inexplicable trauma.

Interactions with the player character[]

Interactions overview[]

This character has no special interactions.

Inventory[]

auto
auto
Apparel
Leather armor
Weapon
Spiked knuckles
Carried items
$
x12 Buffout
Stimpak
Box of noodles
Drops on death
empty

Appearances[]

Merk's guards appear only in Fallout 2.

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