The Vault - Fallout Wiki

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Mercenary
Biography and appearance
RaceHuman
GenderMale
Female
RoleMercenary
LocationMojave Wasteland
Dialogue FileGeneric Jacobstown mercenary dialogue
Gameplay
QuestsUnfriendly Persuasion
Statistics
SPECIALStrength: 6
Perception: 7
Endurance: 5
Charisma: 3
Intelligence: 4
Agility: 6
Luck: 4
Derived StatsHit Points: 80
DT: 1 → 3 (merc outfit)
DT: 4 → 8 (leather armor)
DT: 7 → 12 (leather armor, reinforced)
DT 8 → 14 (metal armor)
Tag SkillsEnergy Weapons: 34
Explosives: 44
Melee Weapons: 51
Guns: 55
Repair: 37
Sneak: 51
Survival: 52
Unarmed: 32
Level8
Technical
Base ID00000000Ref ID00000000
ActorMale:
Jesse Burch, Emerson Brooks, Peter Renaday (old male)

Female:
Katherine Pawlak, Lora Cain, Debra Wilson
 

A Mercenary is a gun-for-hire operating in the Mojave Wasteland in the year 2281. Mercenaries are usually seen in the employ of a Traveling Merchant, escorting the merchant and his/her pack brahmin as they travel across the Wasteland, while defending them from threats such as raiders or hostile Wasteland creatures.

Background[]

Mercenaries are moderately equipped, wielding 10mm pistols, laser pistols, or 9mm submachine guns. They typically wear either a merc outfit, leather armor, or a suit of metal armor. Mercenaries are neutral towards the player, Mojave civilians, and New California Republic patrols. On the other hand, they will actively fight against all raiders, hostile Wasteland creatures, and Caesar's Legion patrols.

Interactions with the player character[]

Interactions overview[]

Inventory[]

Apparel
Merc outfit or leather armor or Leather armor, reinforced or metal armor
and
random, Wasteland hat or random Cowboy hat or metal helmet or Slave scarf, Authority glasses
Weapon
10mm pistol or
10mm submachine gun or
9mm submachine gun or
Laser pistol or
.308 Sniper rifle or
Urban plasma rifle and Combat knife or
Knife or
Machete
Carried items
Various aid and food items
Drops on death
No additional items

Locations[]

Mercenaries can be found all over the wasteland:

  • They can most commonly be seen escorting Traveling Merchants.
  • A pair of elderly mercenaries serve as bodyguards of Ada Straus, the questionably competent town doctor of Novac.
  • Four mercenaries equipped with metal armor and plasma/sniper rifles led by Norton can be found harassing the super mutant community of Jacobstown in the quest, Unfriendly Persuasion.
  • They can rarely be seen traveling on the roads between Novac and New Vegas.
  • Four 'normal' mercenaries, led by one wearing reinforced combat armor and wielding a YCS/186 Gauss rifle, can be found in the Mercenary camp if the player doesn't have the Wild Wasteland trait. All are hostile toward the player.

Notes[]

  • As the game progresses, mercenaries may become separated from their traveling merchants, and be found wandering the Wasteland by themselves.

Appearances[]

These Mercenaries appear only in Fallout: New Vegas.

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