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Melee damage |
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| | | | Modifies | | Amount of bonus damage a character does in hand-to-hand combat | | Governed By | | Strength | | Initial Value | | Strength - 5 (minimum 1) | | Related Perks | | Bonus HtH Damage | | Related Traits | | Heavy Handed |
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| | | | Modifies | | Amount of bonus damage a character does in hand-to-hand combat | | Governed By | | Strength | | Initial Value | | ? | | Related Perks | | ? | | Related Traits | | ? |
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| | | | Modifies | | Amount of bonus damage a character does in hand-to-hand combat | | Governed By | | Strength | | Initial Value | | ST | | Related Perks | | ? | | Related Traits | | ? |
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Melee damage is a derived statistic in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics.
Fallout, Fallout 2, Fallout Tactics[]
“
The amount of bonus damage your character does in hand-to-hand combat.
”— Fallout In-game description
This skill modifies the amount of bonus damage your character does in hand-to-hand combat.

- Minimum value can be no less than 1.
- Average characters will have a melee damage of 1.
- The Heavy Handed trait increases melee damage by 4 points.
- The Finesse trait has the negative side effect of making all your attacks (including melee) do -30% damage.
- The Bonus HtH Damage perk increases melee damage by 2 per rank.
- The Better Criticals perk increases the damage of all Critical Hits, including melee.
- The Slayer perk upgrades every melee hit into critical hits, radically increasing melee damage.
- Similarly, Silent Death has the effect of doubling melee damage, though only when Sneaking. This makes it arguably less useful than the Slayer perk.
Fallout 3 and Fallout: New Vegas[]
In Fallout 3, Melee Damage (only) affects damage done with Melee Weapons. There is a separate statistic for hand-to-hand combat called Unarmed Damage.

Example: A starting Strength of 5.

Gallery[]
Fallout icon Melee Damage