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Melee damage
Melee Damage
Fallout, Fallout 2, Fallout Tactics
ModifiesAmount of bonus damage a character does in hand-to-hand combat
Governed ByStrength
Initial ValueStrength - 5 (minimum 1)
Related PerksBonus HtH Damage
Related TraitsHeavy Handed
Fallout 3, Fallout: New Vegas
ModifiesAmount of bonus damage a character does with Melee Weapons
Governed ByStrength
Initial Valuefloor(Strength * 0.5)
Related PerksNerd Rage!
Van Buren
ModifiesAmount of bonus damage a character does in hand-to-hand combat
Governed ByStrength
Initial Value?
Related Perks?
Related Traits?
J.E. Sawyer's Fallout RPG
ModifiesAmount of bonus damage a character does in hand-to-hand combat
Governed ByStrength
Initial ValueST
Related Perks?
Related Traits?
 ... 
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Melee damage is a derived statistic in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics.

Fallout, Fallout 2, Fallout Tactics[]

The amount of bonus damage your character does in hand-to-hand combat.

— Fallout In-game description

This skill modifies the amount of bonus damage your character does in hand-to-hand combat.

  • Minimum value can be no less than 1.
  • Average characters will have a melee damage of 1.
  • The Heavy Handed trait increases melee damage by 4 points.
  • The Finesse trait has the negative side effect of making all your attacks (including melee) do -30% damage.
  • The Bonus HtH Damage perk increases melee damage by 2 per rank.
  • The Better Criticals perk increases the damage of all Critical Hits, including melee.
  • The Slayer perk upgrades every melee hit into critical hits, radically increasing melee damage.
  • Similarly, Silent Death has the effect of doubling melee damage, though only when Sneaking. This makes it arguably less useful than the Slayer perk.

Fallout 3 and Fallout: New Vegas[]

In Fallout 3, Melee Damage (only) affects damage done with Melee Weapons. There is a separate statistic for hand-to-hand combat called Unarmed Damage.

Example: A starting Strength of 5.

Gallery[]

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