For other characters in the Fallout universe named Mary, see Mary. |
Mary | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mary is seated at the upper left hand seat. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mary[1] is an Elder of the Brotherhood of Steel in Fallout.
Background[]
Elder Mary is one of the policy makers of the Brotherhood, defining its course. Though General John Maxson disparages the council's ability to make decisions effectively, they still manage to keep it on course.
Elder Mary is the most concerned about the situation, most importantly the General's claims about an army massing to the north. She requires someone who isn't Maxson's friend to scout the northern wastes and return.
Interactions with the player character[]
This character is involved in quests. |
Quests[]
- Scout the northern wastes: The player reports to the Elders with the result of their reconnaissance...
- Destroy the source of the Mutants.: ...and can secure some support in the assault on Mariposa.
Inventory[]
Apparel
|
Elder robes (non-lootable) | |
---|---|---|
Weapon
|
Laser pistol | |
Carried items
|
40 small energy cells | |
Drops on death
|
empty |
Appearances[]
Mary appears only in Fallout.
References
- ↑ PRO CRIT.MSG identifies her proto and name.