The Vault - Fallout Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

The Vault - Fallout Wiki
The Vault - Fallout Wiki
Advertisement
Marked men
MarkedMan4
LocationThe Divide
VariantsHunter (Irradiated hunter)
Marauder (Irradiated marauder)
Ravager (Irradiated ravager)
Scout (Irradiated scout)
 
Gametitle-FNV DMGametitle-FNV LR
Gametitle-FNV DMGametitle-FNV LR

There's truth in your words, in what I've seen of their tactics, movements - recovery. Those wounds - they couldn't live otherwise. The Divide winds have torn the skin from many of them - may be the radiation is the only thing keeping them walking. Make camp near silos... warheads. No way to cleanse the radiation - makes them hard to kill there, have to draw them out.

Ulysses

Marked men are those with a unique form of pseudo-ghoulification seen only in the Divide and are only kept alive and in agony from the residual radiation in the Divide, in 2281.

Background[]

Marked men are the remnants of New California Republic soldiers and Legion stationed at the Divide.[1] The violent storms caused by the Courier's delivery of the Navarro package to the Divide skinned them alive while the intense radiation caused them to undergo a type of ghoulification. This strangely kept them alive, yet in excruciating pain from their flayed flesh.[2] Such injuries and radiation would have killed ordinary ghouls. The marked men are only kept alive by the radiation of the Divide, which now heals their bodies.[3] Rumors of Marked men spread throughout the west coast wasteland similar to the legends of the Sierra Madre and Big Empty.[4]

Despite belonging to completely different factions with opposing ideologies when they were humans, the pain united the men into a single group. According to Ulysses, "radiation's marked them, made them equal in history's eyes."[5][6] Their hate for both the NCR and Legion's abandonment was turned against the Divide and its intruders. Some former legionaries crafted crude versions of Legate Lanius' helmet, constructed from Divide metal, not with care and strength, but with hate, keeping them anchored. Others shaped crude blades like distant mirrors of their new and unknown Legate, like a symbol they can hold on to, while the Divide tears them.[7] The NCR, on the other hand, stuck to their guns; ranged death from afar being their own symbol.[8] They continue to wear old NCR and Legion armor[9] that has been damaged over time and then patched together with road signs, license plates and other scrap metal.

Characteristics[]

Biology[]

Marked men are a unique subtype of ghoul with a fiery red tone due to their brutal environment; ghoulification made their flesh weak and fragile, but it was the storms that peeled their skin off, leaving behind only muscle. According to Ulysses, the radiation of the Divide may be the only thing keeping them alive.[3] They congregate in squads and small camps of around four marked men and wear ramshackle faction armor. They appear to have resorted to cannibalism to survive within the Divide.[10]

Gameplay attributes[]

Marked men level with the player and have a high amount of health for humanoid opponents. In addition, their tattered armor still offers them modest-to-moderate protection (albeit far less than properly maintained regular versions of their armor). They are overall on par with the White Legs tribals of Zion Canyon or the lobotomites of Big MT in terms of health and armor.

They carry a variety of powerful high end weaponry both of the ranged and melee variety, and at higher levels (above level 40) have the unique attribute of being the only faction that almost universally uses non-standard ammunition for their weapons (slugs and armor piercing rounds in particular) which makes them all the more dangerous. Additionally, many marked men make simultaneous use of both firearms and grenades. They also sometimes carry and use Stealth Boys, especially in Ashton.

When inside pockets of radiation, they rapidly regenerate their health (even more so than normal ghouls do), making hit and run tactics far less useful when fighting them in an irradiated area (marked men sometimes regenerate health even when in a non-radioactive area, such as during the final battle in Ulysses' temple). However, they tend to be few in number and it is rare to find more than six in any particular location.

Variants[]

Marked men hunter[]

Marked men hunter

Marked men hunters appear to be former NCR troopers, and are exclusively equipped with powerful ranged weapons. They often carry arc welders or tri-beam laser rifles. They also carry trail carbines, assault carbines, or sniper rifles at low levels (level 1 to level 30), and anti-materiel rifles, brush guns, or Marksman carbines at higher levels (level 30 or above).

They overwhelmingly wear former NCR armor (the marked trooper armor), although they occasionally wear the former Legion marked scout armor instead.

Icon cut contentThe following is based on Fallout New Vegas cut content and has not been confirmed by canon sources.

Within the game files exists a unused marked man hunter, a glitchy skeleton variant, similar to the ones unused in Old World Blues.

Icon cut contentEnd of information based on Fallout New Vegas cut content.
Name (Base ID)StatisticsBehaviorAbilitiesItems
Marked men hunter
xx0086ef
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
7
Health pointsIcon heart
130 → 280
Damage thresholdIcon shield gold
0 → 11
Damage resistanceIcon shield silver
0%
FistIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps allies: Will help allies.Icon requiredIcon optional
AttackIcon attack
Melee (2 DamageIcon damage)
AttackIcon attack
Ranged

Marked men marauder[]

Marked men marauder

Marked men maurauders are higher-ranking marked men that specialize in heavy weapons. They carry missile launchers and light machine guns at lower levels (below level 30), miniguns, heavy incinerators, Gatling lasers, and plasma casters at higher levels (above level 30), and shoulder mounted machine guns at all levels.

They wear either marked tribal armor or marked patrol armor, suggesting that they are a mix of former NCR Rangers and former high-ranking legionaries. As such, they are slightly better armored than the other marked men variants.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Marked men marauder
xx0086f1
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
6
Health pointsIcon heart
138 → 288
Damage thresholdIcon shield gold
0 → 15
Damage resistanceIcon shield silver
0%
FistIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps allies: Will help allies.Icon requiredIcon optional
AttackIcon attack
Melee (3 DamageIcon damage)
AttackIcon attack
Ranged

Marked men ravager[]

Marked men ravager

Marked men ravagers appear to be former legionaries, and specialize in melee weapons. They often carry the Blade of the West, as well as fire axes and shishkebabs at lower levels (below level 30), and sledgehammers, super sledges, and thermic lances at higher levels (above level 30). They also carry and use incendiary grenades.

Ravagers overwhelmingly wear ex-Legion marked scout armor, although they occasionally wear ex-NCR marked trooper armor instead.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Marked men ravager
xx0086f0
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
5
Health pointsIcon heart
145 → 295
Damage thresholdIcon shield gold
0 → 11
Damage resistanceIcon shield silver
0%
FistIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps allies: Will help allies.Icon requiredIcon optional
AttackIcon attack
Melee (4 DamageIcon damage)
AttackIcon attack
Ranged

Marked men scout[]

Marked men scout

Marked men scouts appear to be former legionaries equipped with both firearms and frag grenades. They generally carry either pistols, one-handed submachine guns, or shotguns. They are equipped with flare guns and Plasma Defenders at all levels, and 12.7mm pistols, hunting shotguns, and hunting revolvers at lower levels (below level 30), as well as 12.7mm submachine guns and riot shotguns at higher levels (above level 30).

Scouts overwhelmingly wear ex-Legion marked scout armor, although they occasionally wear ex-NCR marked trooper armor instead.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Marked men scout
xx0086ee
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
6
Health pointsIcon heart
130 → 280
Damage thresholdIcon shield gold
0 → 11
Damage resistanceIcon shield silver
0%
FistIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps allies: Will help allies.Icon requiredIcon optional
AttackIcon attack
Melee (2 DamageIcon damage)
AttackIcon attack
Ranged

Irradiated marked men hunter[]

MarkedMan

Irradiated marked men hunters are marked men that have been irradiated from the missile launched by the Courier during The Launch. They are significantly stronger and will constantly regain hit points, due to them being in a constant radiation bath within the Courier's Mile.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Irradiated marked men hunter
xx00c34b
LevelIcon level
50
Experience pointsIcon XP
50
DetectionIcon eye
7
Health pointsIcon heart
520
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps allies: Will help allies.Icon requiredIcon optional
AttackIcon attack
Melee (2 DamageIcon damage)
AttackIcon attack
Ranged
AbilityIcon ability
DetectionIcon eye Reduced perception -8%
AbilityIcon ability
RadiationIcon radiation Radiation resistance 85%
AbilityIcon ability
Radiation Healing +15 Health pointsIcon heart

Irradiated marked men marauder[]

Marked men marauder

Irradiated marked men marauders are marked men that have been irradiated from the missile launched by the Courier during The Launch. These marauders are significantly more dangerous than standard marauders because while they will rapidly regain health due to the Courier's Mile being a radiation trap, they also carry very large and very damaging weapons.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Irradiated marked men marauder
xx00c30f
LevelIcon level
50
Experience pointsIcon XP
50
DetectionIcon eye
6
Health pointsIcon heart
520
Damage thresholdIcon shield gold
11
Damage resistanceIcon shield silver
0%
FistIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps allies: Will help allies.Icon requiredIcon optional
AttackIcon attack
Melee (3 DamageIcon damage)
AttackIcon attack
Ranged
AbilityIcon ability
DetectionIcon eye Reduced perception -8%
AbilityIcon ability
RadiationIcon radiation Radiation resistance 85%
AbilityIcon ability
Radiation Healing +15 Health pointsIcon heart

Irradiated marked men ravager[]

Marked men ravager

Irradiated marked men ravangers are marked men that have been irradiated from the missile launched by the Courier during The Launch. These ravagers use their natural ability to regain health in the green glow of the Courier's Mile to rush the player with their melee weapons while other marked men in their unit attack from afar.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Irradiated marked men ravager
xx00c312
LevelIcon level
50
Experience pointsIcon XP
50
DetectionIcon eye
5
Health pointsIcon heart
525
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps allies: Will help allies.Icon requiredIcon optional
AttackIcon attack
Melee (4 DamageIcon damage)
AttackIcon attack
Ranged
AbilityIcon ability
DetectionIcon eye Reduced perception -8%
AbilityIcon ability
RadiationIcon radiation Radiation resistance 85%
AbilityIcon ability
Radiation Healing +15 Health pointsIcon heart

Irradiated marked men scout[]

FNVLR Marked Men Scout

Irradiated marked men scouts are marked men that have been irradiated from the missile launched by the Courier during The Launch. These scouts still keep their distance when engaging in battle, but after being hurt, they will retreat to cover where they use the intense radiation of the Courier's Mile to heal themselves.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Irradiated marked men scout
xx00c34c
LevelIcon level
50
Experience pointsIcon XP
50
DetectionIcon eye
6
Health pointsIcon heart
520
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps allies: Will help allies.Icon requiredIcon optional
AttackIcon attack
Melee (2 DamageIcon damage)
AttackIcon attack
ranged
AbilityIcon ability
DetectionIcon eye Reduced perception -8%
AbilityIcon ability
RadiationIcon radiation Radiation resistance 85%
AbilityIcon ability
Radiation Healing +15 Health pointsIcon heart

Notable marked men[]

Notes[]

  • The marked men that appear during the final battle in Ulysses' temple will explode after being killed, with an explosive effect identical to that of a plasma grenade. This was done to prevent lag from too many corpses being in one area. It is still possible to lag by killing multiple marked men at close range either with the shoulder mounted machine gun or grenades.

Appearances[]

Marked men were originally mentioned in the Fallout: New Vegas add-on Dead Money and finally appeared in Lonesome Road.

Behind the scenes[]

Marked men seem to have been inspired by the first ghoul concept for Fallout named "blood man".

Gallery[]

References

  1. The Courier: "[NCR] Those bodies in the silo were NCR soldiers... some special forces."
    Ulysses: "Might have been. Once. To the Divide they came... in the Divide, they rest."
    The Courier: "[Legion] The dead in the silo, some were Legion Frumentarii, scouts. Assassins."
    Ulysses: "Might have been. Once. To the Divide they came... in the Divide, they rest."
    (Ulysses' dialogue)
  2. The Courier: "I've never seen corpses mutilated like that."
    Ulysses: "Even as the fires here burned them from within... the winds of the Divide tore their skin, exposed them... screaming... to the sky. And just as the Divide tears at them, so they tear at each other, for sport - like some tribal scarification. Falling back to their history, maybe. No matter what they suffer... the radiation, fire of the Divide, sustains them. Makes them stronger."
    (Ulysses' dialogue)
  3. 3.0 3.1 The Courier: "Radiation may keep them alive in areas so physically punishing, it would kill others - even ghouls."
    The Courier: "If they've become ghouls, the radiation would strengthen them. Heal their wounds - not the scars."
    Ulysses: "[SUCCEEDED] There's truth in your words, in what I've seen of their tactics, movements - recovery. Those wounds - they couldn't live otherwise. The Divide winds have torn the skin from many of them - may be the radiation is the only thing keeping them walking. Make camp near silos... warheads. No way to cleanse the radiation - makes them hard to kill there, have to draw them out."
    (Ulysses' dialogue)
  4. Dead Money loading screen hints: "The Sierra Madre is a legend, like the Big Empty, the Burned Man, and the rumors of survivors from the Divide."
  5. The Courier: "Some of the flayed Hopeville soldiers looked like NCR... but fought beside others in Legion armor."
    Ulysses: "Pain makes for strange allies... the hate the Bear and Bull shared across the battlefield, now turned against the Divide. Few survived... intact. Many NCR were already here when the destruction happened. Keeping the route East open, in fear of Caesar. Fear of the Legion."
    (Ulysses' dialogue)
  6. The Courier: "Inhabitants? It doesn't look like anyone's alive down there."
    Ulysses: "These new inhabitants... not natives... most of them. Came with duty, purpose... ready to kill each other. The Divide was stronger. Left marks on them, too. Not Bear, not Bull - now... radiation's marked them, made them equal in history's eyes. As vicious as the storms are, these shadows of Legion, of NCR - silhouettes of things to come."
    (Ulysses' dialogue)
  7. The Courier: "Those Marked Men in Hopeville - some had strange masks and blades I'd never seen before."
    Ulysses: "They bear false versions of Legate Lanius' mask, the one Caesar fashioned for him. Thought it was an insult at first.... know better now. It's shaped from Divide metal, not with care and strength, but with hate. Keeps them anchored. Crude, effective - like the blades they carry, distant mirrors of their Legate. A symbol they can hold on to - while the Divide tears at them."
    (Ulysses' dialogue)
  8. The Courier: "Other Marked Men had NCR gear - and they weren't carrying masks or blades."
    Ulysses: "For the two-headed Bear... NCR... they don't have symbols in the same way Legion does. They revere their mines and explosives, guns... that is their religion - death from afar, take pride in it."
    (Ulysses' dialogue)
  9. The Courier: "[NCR] Those soldiers in Hopeville... were once NCR, I'm sure of it. Why were they with the Legion?"
    Ulysses: "You see true. Not scavengers... it's what they wore before this all happened."
    (Ulysses' dialogue)
  10. Various humanoid mutilated body parts are found around their campfires, and it is more likely they belong to marked men, who are more abundant that normal humans in the Divide.
Advertisement