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Marine armor is an outfit in the Fallout 4 add-on Far Harbor.
Background[]
An advanced model of combat armor designed for the United States Marine Corps,[1] the Marine armor pulls no stops when it comes to providing protection for the user, above even that of the heavy combat armor. Outclassed only by Power Armor, every piece of was designed to provide exceptional protection in nearly every battlefield scenario.[2]
Unlike the standard or polymer combat armor, this variant relies on a combination of hard and soft armor to provide protection. The torso assembly consists of a tactical vest from ballistic fiber covering the entire torso from the groin to the shoulders and neck, supplemented by tactical rigging combining hard ballistic armor with a powered survival system and a belt with four multipurpose pouches. Arms are protected by sleeves from the same ballistic fiber, combined with hard armor covering the shoulders, forearm, and dorsal side of the hands. The hard armor is shaped to provide additional protection from the front when aiming and double as attachment points for additional carry pouches. The legs are protected in the same way, with the added benefit of thigh pouches and a pair of stabilizers on the shin. The helmet is derived from the standard combat armor variant, combing by default with a polarized visor, filtration mask, and additional carry strap on the back of the head. Together, they combine to provide a heavy duty set of combat armor that covers almost the entire body in heavy armor, excepting necessary articulation points.[3]
Characteristics[]
Marine Combat Armor offers exceptional protection against both ballistic and energy attacks, and is surpassed only by Power Armor.[4] It also has a very robust miscellaneous upgrade catalog, though only one protection upgrade - and if procuring the armor through the Better Left Forgotten quest, it's received maxed out.
Type | Piece | Protection | Weight | Value | Base ID | |
---|---|---|---|---|---|---|
Ballistic Damage |
Energy Damage | |||||
Marine | Helmet | 14 | 14 | 10 | 70 | 00009e58 |
Chest | 38 | 38 | 19 | 150 | 00009e5b | |
Arm | 17 | 17 | 10 | 100 | 00009e57 (right) 00009e56 (left) | |
Leg | 18 | 18 | 10 | 115 | 00009e59 (right) 00009e5a (left) |
Modifications[]
- The helmet cannot be modified
Material mods[]
- The difference between the Assault and Inquisitor pattern is purely cosmetic
Type | Slot | Protection | Value | Weight | Resources | Perks Required | |||
---|---|---|---|---|---|---|---|---|---|
Ballistic | Energy | Radiation | |||||||
Zealot's Marine Armor | |||||||||
Assault Marine Armor | Torso | +12 | +11 | +10 | +60 | +6 | Adhesive 8 Cloth 16 Leather 24 Steel 24 |
Armorer 4 Science! 4 | |
Limbs | +5 | +5 | +10 | +60 | +4 | Adhesive 4 Cloth 8 Leather 8 Steel 8 | |||
Inquisitor's Marine Armor | Torso | +11 | +12 | +10 | +60 | +6 | Adhesive 8 Cloth 16 Leather 24 Steel 24 | ||
Limbs | +5 | +5 | +10 | +60 | +4 | Adhesive 4 Cloth 8 Leather 8 Steel 8 |
Misc (Limbs)[]
Type | Effect | Weight | Resources | Perks Required | |
---|---|---|---|---|---|
Lighter Build | +2 AP | -40% | 3x Adhesive 4x Cork 4x Fiberglass 3x Rubber |
None | |
Pocketed | +5 carrying capacity | +10% | 3x Adhesive 4x Cloth 4x Leather |
None | |
Braced (Arms only) |
+25% damage blocked | +25% | 5x Adhesive 6x Bone 4x Steel |
Armorer 1 | |
Brawling (Arms only) |
+10% Unarmed damage | +25% | 5x Adhesive 3x Bone 4x Lead 2x Screw |
Armorer 1 | |
Cushioned (Legs only) |
-50% falling damage | +10% | 5x Adhesive 6x Cloth 7x Cork 7x Rubber |
Armorer 1 | |
Strengthened | -15% limb damage | +25% | 5x Adhesive 5x Plastic 5x Screw 5x Steel |
Armorer 1 | |
Deep Pocketed | +10 carrying capacity | +10% | 6x Adhesive 5x Cloth 6x Leather |
Armorer 2 | |
Lead Lined | +10 Radiation resistance | +50% | 6x Adhesive 8x Lead 4x Screw |
Armorer 2 Science! 1 | |
Stabilized (Arms only) |
+5% scope stability | +25% | 6x Adhesive 7x Aluminum 3x Fiber Optics 4x Spring |
Armorer 2 | |
Muffled (Legs only) |
+10% harder detection for enemies | 0 | 6x Adhesive 5x Cloth 7x Rubber |
Armorer 2 | |
Aerodynamic (Arms only) |
-5% power attack AP cost | +10% | 7x Adhesive 7x Aluminum 6x Fiberglass 5x Spring |
Armorer 3 | |
Custom Fitted (Legs only) |
-5% sprint AP cost | +10% | 7x Adhesive 8x Leather 4x Rubber 5x Spring |
Armorer 3 | |
Ultra-Light Build | Greatly reduces weight. Adds 5 AP. | -80% | 7x Adhesive 6x Cork 8x Fiberglass 5x Rubber |
Armorer 3 | |
Weighted (Arms only) |
+10% armor penetration for melee and unarmed attacks | +40% | 8x Adhesive 10x Aluminum 4x Bone 4x Fiberglass |
Armorer 4 | |
Sleek (Legs only) |
+5% movement speed while sneaking | +10% | 8x Adhesive 5x Fiberglass 4x Oil 10x Rubber |
Armorer 4 |
Miscellaneous (Torso)[]
Type | Effect | Weight | Resources | Perks Required | |
---|---|---|---|---|---|
Lighter Build | +5 AP | -40% | 3x Adhesive 4x Cork 4x Fiberglass 3x Rubber |
None | |
Padded | -25% damage taken from explosions | +50% | 3x Adhesive 3x Ballistic Fiber 3x Rubber |
None | |
Pocketed | Improved carrying capacity (+10). | +10% | 3x Adhesive 4x Cloth 4x Leather |
None | |
Asbestos Lining | +15 Energy resistance and immunity to being set on fire | +50% | 5x Adhesive 6x Asbestos 6x Ballistic Fiber 3x Rubber |
Armorer 1 | |
Deep Pocketed | Improved carrying capacity (+20). | +10% | 6x Adhesive 5x Cloth 6x Leather |
Armorer 2 | |
Lead Lined | +15 Radiation resistance | +50% | 6x Adhesive 8x Lead 4x Screw |
Armorer 2 Science! 1 | |
Dense | -50% damage taken from explosions | +50% | 7x Adhesive 6x Ballistic Fiber 3x Fiberglass 4x Rubber |
Armorer 3 | |
Ultra-Light Build | + 10 AP | -80% | 7x Adhesive 6x Cork 8x Fiberglass 5x Rubber |
Armorer 3 | |
Pneumatic | Reduces the magnitude of incoming staggers. | +30% | 8x Adhesive 5x Aluminum 7x Ballistic Fiber 10x Lead |
Armorer 4 | |
BioCommMesh | Increases duration of chems by 50%. | +30% | 8x Adhesive 12x Aluminum 8x Circuitry 6x Cloth |
Armorer 4 Science! 2 |
Locations[]
- Vendors
- Far Harbor: A custom recon Marine helmet is sold by Brooks.
- Acadia: A custom recon Marine chest piece is sold by Cog.
- The Nucleus: A full set of Zealot's armor is available at the weapons merchant.
- The following locations contain guaranteed Marine armor spawns, but require the player to complete all the memories during Best Left Forgotten (they will not spawn otherwise). Markers leading to the caches can be turned on in the Miscellaneous section of the Quest tab.
- A pair of Assault arms is located off the south-eastern coast of the Island, in the rear of a sunken vessel.
- A pair of Assault legs is located just near Haddock Cove.
- The helmet, torso, and the Marine wetsuit and matching Marine Tactical Helmet are found to the northwest, southwest of Rayburn Point.
References
- ↑ DiMA's memory no. 5: "Memory file identification: 0Y-8K7D. Converted to audio transcription. Beginning playback.
I've discovered a curious record inside the prewar data files of this submarine base. The marines here were equipped with an advanced model of combat armor. There are several suits already in the base, in various states of deterioration. But there were more shipments of the armor on its way to the base, the day the bombs fell. They could be in prime condition if the sealants have held. I have no use for them, but you never know. Maybe they'll be worth digging up one day...
Additional data appended. Armor Shipments Tracking Information. Coordinates downloaded." - ↑ Fallout 76 loading screen hints
- ↑ Armor appearance.
- ↑ Far Harbor loading screen hints: "Marine Combat Armor offers exceptional protection against both ballistic and energy attacks, and is surpassed only by Power Armor."