Magnetic Personality

From The Vault - Fallout Wiki
Jump to: navigation, search
Magnetic Personality
Magnetic Personality.gif
Fallout 2
RequirementsLevel 6
Charisma < 10
Effects+2 Charisma for recruiting party members (+1 slot, up to a maximum of 5)

You get 1 extra slot in your companion limit, but don't forget that more than 5 is always a crowd.

In-game description, Fallout 2

Magnetic Personality is a perk in Fallout 2.


This perk adds +2 Charisma for the purposes of companion recruitment, allowing +1 party members (up to a maximum of five). Gain Charisma is strictly superior if the new value would be an even number.


  • In the Fallout 2 manual (and, because of it, on most Fallout fansites), this perk is erroneously described as a level 3 perk.