Magnetic Personality | ||||||||||||||||||||||||
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“
You get 1 extra slot in your companion limit, but don't forget that more than 5 is always a crowd.
”— In-game description, Fallout 2Magnetic Personality is a perk in Fallout 2.
Effects[]
This perk adds +2 Charisma for the purposes of companion recruitment, allowing +1 party members (up to a maximum of five). Gain Charisma is strictly superior if the new value would be an even number.
Notes[]
- In the Fallout 2 manual (and, because of it, on most Fallout fansites), this perk is erroneously described as a level 3 perk.