The Vault - Fallout Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.


The Vault - Fallout Wiki
Icon disambig.svg
For an overview of plasma pistol models throughout the Fallout series, see plasma pistol.
MPLX Novasurge
Plasma pistol icon.png
SkillEnergy Weapons
Attack statistics
80 (89)
240 (267)
DPS (reload)
137.1 (152.6)
Crit Dmg
Crit % Mult
Crit Effect
Disintegration on death
Ammo & reloading
Ammo TypeSmall energy cell
Ammo Cap.16
Reload Time
Item HP600
Plasma pistol
Editor ID?
Base IDxx00ab86
Perk Effects
Perks (dam.)
Gametitle-FO3 MZ.png
Gametitle-FO3 MZ.png

The MPLX Novasurge is an energy weapon in the Fallout 3 add-on Mothership Zeta.


The following section is transcluded from Plasma pistol. To modify, please edit the source page.

Developed by Doctor Aldwin Morley 14 years before the Great War, as a secretive prototype to the Enclave’s Plasma Pistol, this prototype plasma pistol also proves a conspiracy theory suspected long before the War.[1] At the time, concern was focused on energy cell drain and weight problems caused by the coolant coils, but resulted in the frame being approved and used for the final design.[2] Shortly after, it was stolen from the conspiracy by an organization called Quaere Verum, but was buried in a safe in a desert after being revealed to the Enclave by Morley, who had been posing as a double-agent and allowing the group to steal the Novasurge prototype before prompting Enclave agents to exterminate the group.[3] The pistol was later taken by aliens who, most likely unknowingly brought up both the safe that contained the gun and the computer terminal required to remotely unlock the safe.


The weapon acts very similarly to the plasma pistol it formed the basis for, barring several prototype features. First and foremost, this weapon does more than three times as much damage as the regular plasma pistol, and has a higher critical multiplier (x3 as opposed to x2). However, it uses two energy cells to power each shot, and weighs twice as much as the normal, almost as much as an R91 assault rifle.

The Novasurge can fire 376 energy cells worth of shots, a total of 188 bolts or 23 and a half batteries, before breaking. That's 24 cells fewer than the usual plasma pistol.



Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Notes
Plasma pistol Energy pistol 25 75 3 x2 25 0.5 21 Energy cell 16 3 400 360 -
MPLX Novasurge Energy pistol 80 240 3 x3.0 75 0.5 21 Energy cell 16 6 600 850 Fires 2 cells in one shot


The weapon is found in the cargo hold area of Mothership Zeta. In one area is a Reid Underwood's terminal (hard) which can be hacked to unlock a safe, to get to the terminal go to the Research lab door go north then a bit east you should see a group of terminals, it's the only one that isn't broken. The safe itself is found in another area among several piles of rubble, next to a machine that is dropping items into a pit. Inside the safe is the weapon, a note detailing the weapon, and energy cells (amount may vary due to the Scrounger perk).

The cargo hold becomes inaccessible after teleporting to the Bridge, making it impossible to obtain the weapon afterwards.


  • Elliot can pick this weapon up if you unlock Underwood's safe but don't go and collect the weapon.
  • Somah can pick up this weapon without opening the safe, making it possible to obtain it without 75 science.


  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png While using V.A.T.S., selecting a target causes the ammunition counter to drop by one, not two. The bolt will still use two energy cells, but this may force an unexpected reload sequence.


SingleShotVB.png ReloadVB.png

See also