The Vault - Fallout Wiki

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The Vault - Fallout Wiki
FO01 NPC Loxley N.png
Biography and appearance
AffiliationThieves' Circle
LocationHub, Old Town
Dialogue FileLOXLEY.MSG
QuestsSteal necklace from the Merchants.
SPECIALStrength: 7
Perception: 10
Endurance: 7
Charisma: 10
Intelligence: 8
Agility: 10
Luck: 10
Derived StatsHit points: 70
Armor class: 15
Action points: 10
Carry weight: 200
Unarmed damage: 0
Melee damage: 2
Sequence: 20
Healing rate: 2
Experience points: 250
Normal DT/DR: 0/15%
Laser DT/DR: 0/15%
Fire DT/DR: 0/15%
Plasma DT/DR: 0/15%
Electrical DT/DR: 0/20%
EMP DT/DR: 0/500%
Explode DT/DR: 0/10%
Tag SkillsSmall Guns: 65%
Big Guns: 40%
Unarmed: 84%
Melee Weapons: 74%
Throwing: 60%
First Aid: 56%
Sneak: 55%
Lockpick: 50%
Traps: 50%
Repair: 44%
Speech: 70%
Barter: 60%
Gambling: 70%
Outdoorsman: 50%
Proto id00000155 (Loxley)
ActorJeff Bennett
Well, then why the bloody hell are you here? Sightseeing? The ambiance? My handsome face?
— Loxley

Loxley is the head of the Thieves' Circle in the Hub in Fallout.


The self-proclaimed prince of thieves, Loxley, is a particularly colorful character standing out among the drab population of the Hub. His love of the story of Robin Hood led to him adopting an English accent, plenty of English mannerisms and expressions in his speech, and even the name Loxley, all based on holotapes he has.[1] He's fairly inconsistent in his accent, but whatever gaps he encounters, he covers up with his sharp wit and good humour.[2]

While he may appear a fool, he is intelligent and good natured. He leads the Thieves' Circle with charisma and takes care of its members, inspiring loyalty. The fact that he has implemented a beneficial policy of dividing the spoils (60% to the thief, 20% to the Circle, 10-20% to the Old Town mutants) helps, as does avoiding doing business with Decker.[2]

Interactions with the player character

Interactions overview

This character starts quests.


Tell me about

Loxley's Tell-Me-Abouts
Query Response
Angel's, Angels, Boneyard "Need to be a bit careful there. The Rippers and the Blades like to carve you up just for fun. While the town there, Adytum, just tries to stay alive. If you find yourself traipsing around there and happen on the Blades, make sure to say cheers to Razor for me. Thinking of her brings back memories, it does."
Bits, Bob's, Bobs, Iguana "You can always find Bob in the direct center of the Merchant's Market. He'll probably be selling those Iguana Bits of his till he keels over dead."
Blades "They're the scrapheads down in the Boneyard. They've been fighting for years, and they don't even know what for anymore. Bloody stupid it is."
Brotherhood, Steel "Oh, another bunch of wackos. They sit up in their big black fortress to the north, just waiting for another war."
Caravan, Caravans "Criminals. Absolute criminals. They're squeezing the life out of the town. The Far Go Traders, the Crimson Caravan, and the worst of the bunch, the Water Merchants. You can have the lot."
Cathedral "Now there's a scary bunch. They strut around all day talking about their Night God, as if he's the next best thing since merchant pockets with holes. They can heal you up pretty cheap. I'll give'em that. You can find'em in that hospital of theirs downtown."
Claw, Death, Deathclaw "Not much to tell, really. Nighttime, scare your children stories about a beastie living up north and feeding on the flesh of bad little children everywhere."
Crimson "They have a little general shop downtown. Can't trust'em, though. Hiding in their bloody warehouse most of the time. They do sell some mean chems and medkits, though. A lot cheaper than the stupid Children of the Cathedral, I can tell you that."
Decker "No. Decker's a slick one. He's got the whole town in his pocket, he does. He gives his 'protection' to the merchants, all the while pitting them against each other. Not someone you want to mess with, but he can usually be found in the Maltese Falcon."
Glow, Hot, Spot "About three years ago, one of the merchants went way down south looking for other towns. He came back all hair and teeth falling out, babbling about some huge span of radiation. Who knows, maybe something special down there before the war."
Harold "Harold? He's a good enough sort, for being a ghoul an all. Lives on the south side."
Heights "Fancy buildings. Bought with the blood of the poor."
Jacob "He's a gun dealer up in the north part of Old Town. Damn dangerous bloke, some of his hardware's a bit too lethal."
Kane "Decker's right hand man, definitely not one to mess with. You can usually find him at the Maltese Falcon."
Market "It's down in the middle of town."
Merchants "Them. Sitting high and mighty in their Water Tower south of downtown, charging all us decent folks for any drop of water that springs from the ground. They should all be bloody shot, they should."
Missing "Seems like every day another one turns up missing. People are afraid to leave town without protection. Some even blame it on the Death Claw."
Old, Oldtown, Town "Most of the poor who work for the merchants live here, in buildings so thin they don't block the sun. Meanwhile, those rich bastards are comfortable in their nice homes over in the Heights. Makes me ill."
Police "Not too fond of us actually."
Razor "Oh, what a woman! She used to be a thief here, until she decided to move down south to the Boneyard. Last I heard she joined up with the Blades. Ah, well, brains weren't her strongest part."
Traders "The closest thing to decent of all the three caravans. Only missed it by a few miles."


Icon armored vault suit.png
Assault carbine icon.png
Icon briefcase.png
Carried items
Psychic Nullifier
Icon male severed head.png
Drops on death

Behind the scenes

  • Obviously, Loxley styles himself after Robin Hood, or rather, the popular image thereof.



Loxley appears only in Fallout as a talking head.


  1. Chris Taylor interview for
  2. 2.0 2.1 Fallout Official Survival Guide p.94-95: "Loxley: Prince of Thieves
    Loxley is the head of the Thieves Circle, a group of bandits operating in the Hub. If the player manages to get through his traps and alarms, Loxley will give him a task-stealing a necklace from a rich merchant-as a test for joining the Circle. Loxley is quick, intelligent, sharp-witted, good-natured, and humorous. He affects a British accent and identifies strongly with the original Robin of Locksley, Robin Hood. He takes care of the thieves working for him, and they return the favor with their loyalty. He gives about twenty percent of the money stolen to the Old Town mutants, as charity."