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It's said war - war never changes. Men/Women do, through the roads they walk.

These are the available ending cutscenes of the Fallout: New Vegas add-on, Lonesome Road.

Endings[]

Missile Launch[]

Narrated by Ulysses

# Slide Voice-over narration In-game condition
1 The Divide erupted in fire as the flame trail of the two Couriers' last message arced into the sky... Launch the missiles (this will not be shown if the player launched the missiles at both the Legion and NCR).
2 The Couriers finally, really did it. They blew up the lands West and East of the Mojave... damning them all to hell. The act was discovered 200 years later, as other Couriers explored the Mojave wastes. There, they saw NCR relics, reminders of their once proud history. Launch the missiles at both the Legion and NCR with Wild Wasteland.
3 The Divide erupted in fire, violent, red as the last message of the two Couriers arced into the sky... The missiles rained like spears down on the land, burning flags and communities alike... destroying all they struck. The history of the West was erased for the second time, thorough and complete... and America slept once more. Launch the missiles at both the Legion and NCR without Wild Wasteland.
4 ...missiles fell on the East and the Legion encampment at Dry Wells... where the Twisted Hairs had allied, then been betrayed by Vulpes and Caesar. Legion soldiers died, their silhouettes blasted into the ground and earth, the last word of the last of the Twisted Hairs. Launch the missiles at the Legion.
4a It was an ending to all things - a way of erasing the road that had led to this point and the history that had walked with it. Launch the missiles at the Legion.
5 ...missiles fell on NCR and the Long 15 caravan route beyond the Mojave Outpost, the road the Courier had been walking when the tale began. Caravans and NCR outposts along the route were reduced to ash, an Old World gift from the Divide. Accelerate the countdown for the missiles to launch at the NCR.
5a As catastrophic as the damage was for NCR, the act made the Courier stronger for having no history, and no retreat. It was an ending to things - a way of erasing the road that had led to this point and the history that had walked with it. Accelerate the countdown for the missiles to launch at the NCR.

ED-E[]

Narrated by ED-E

# Slide Voice-over narration In-game condition
1 ED-E, given second life by the machines of the Divide, freed by the Courier, continued his quest west, to Navarro......or what remained of what the eyebot considered "home." Whether he found his homeland or not, his road is unknown. It may be the journey meant more than the destination - just as his counterpart in the Mojave had learned. Release ED-E from stasis and launch the missiles.
1a Before leaving, he sent a coded signal to his original in the Mojave, passing along what the Courier had taught him in the Divide. With that last farewell, he set off, carrying the song of Old World hope with him, which had given him Strength and purpose on his journey. And no matter what, he knew there would be a second home to return to, Navarro or not - and that his creator would be proud. Release ED-E from stasis and launch the missiles.
2 When ED-E's circuits burned in the fires of the Divide, there was one small part that held on until the end. It was the fragment that held the Old World memories and the words of his creator in his last moments. Release ED-E from stasis and sacrifice him to stop the missiles from launching.
2a As his last gesture, he sent one last signal to his counterpart in the Mojave, passing along what the Courier had taught him in the Divide. There was the chance.. always, that ED-E's journey would continue, perhaps carried by another eyebot in the Mojave.....the one from which the ED-E from the Divide had been shaped. For now, the courier knew ED-E's history and could carry it, even if the eyebot had forgotten. Release ED-E from stasis and sacrifice him to stop the missiles from launching.
3 ED-E, the version given life by the machines of the Divide, remained frozen in the military installation where Ulysses had summoned him. The robot's last coded transmission back to his counterpart in the Mojave told of upgrades, unlocked memories... then silence. Not long after the Courier left the facility, the eyebot's data banks were wiped, and it was disassembled as rapidly as it had been constructed. Do not release ED-E from stasis.

Ulysses[]

Narrated by Ulysses

# Slide Voice-over narration In-game condition
1 Hopeville burned lightless in the night, invisible fires of radiation scorching it from within and without. It is said a man still walked its streets, with a tattered jacket, an Old World flag etched on the back... Do not kill Ulysses
1a He remained there, perhaps as punishment for the scars he left on the wastes - or a reminder of a history he could not forget. For Ulysses... his journey was over. The Courier had been the end of his road. Do not kill Ulysses
2 At the end of the struggle, only one Courier remained in the heart of the Divide. The true Courier, Courier Six. The Courier tore the ancient flag of the Commonwealth from its cables, and cast it over the corpse... Kill Ulysses.
2a ...though whether done as a sign of respect, or in anger for what had been endured to reach this moment - that is unknown. Interpretation is something best left to history, and only the surviving Courier would ever know for certain. Kill Ulysses.

Courier[]

Narrated by Ulysses

# Slide Voice-over narration In-game condition
1 As for the Courier... he/she turned his/her back on his/her home for the second time and made his/her way back, navigating the treachery of the Divide. Tunnelers and the Marked Men... avoided the lone figure, as if recognizing the Courier's right to passage... or out of fear. Complete Lonesome Road.
2 The Courier walked until he/she stood again upon the edge of the Divide, the last road he/she would walk before the second battle for Hoover Dam. There, beside his/her feet, was a final package, from one Courier to another - a footlocker, bearing a gift, and a message. But that message - it is something for Couriers to carry, and for them alone. The lights flickered across the Divide, reminders that the Old World histories persist, and find meaning in the present. Complete Lonesome Road
3
It's said war - war never changes. Men/Women do, through the roads they walk. And this road - has reached its end. Complete Lonesome Road

Behind the scenes[]

  • The Wild Wasteland version of the ending narration is a reference to the ending of the Planet of the Apes, with the Statue of Liberty replaced with the Ranger Monument.
  • The NCR destruction ending is a reference to Terminator 2, more specifically Sarah Connor's nightmare about the Judgement Day. The skeleton clinging to the chainlink fence in the background mimics that element of the dream.

See also[]

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