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Lonesome Road
FNVLR Lonesome Road Cover.png
DeveloperObsidian Entertainment
PublisherBethesda Softworks
Size783MB (PC)
451.39MB (Xbox 360)
658MB (PS3)
Price$4.99 (PC)
$9.99 (PS3 and Xbox 360)
Release date
Xbox 360September 20, 2011
PCSeptember 20, 2011
PlayStation 3September 20, 2011
September 21, 2011 (Europe)
Xbox 360Xbox LIVE
PlayStation 3PSN
Gametitle-FNV LR.png
Gametitle-FNV LR.png

This is your road; when you come, you'll walk it alone.

— Ulysses

Lonesome Road is the fourth and final story add-on for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks.

Release and availability

Originally scheduled for release in July 2011,[1] Lonesome Road was delayed and subsequently announced for an August release.[2] It was later announced that the add-on had been delayed a second time.[3] It was finally released simultaneously on September 20, 2011 for Xbox Live, PC and PlayStation Store.[4] It costs $9.99.

Like all add-ons, Lonesome Road is included in the Fallout: New Vegas Ultimate Edition, released on February 7, 2012 for all platforms.


Lonesome Road brings the Courier's story full circle when you are contacted by the original "courier six", a man by the name of Ulysses who refused to deliver the Platinum chip which resulted in the robbery and attempted murder of the Courier outside Goodsprings. In his transmission, Ulysses promises the answer as to why, but only if you take one last job - a job that leads you into the depths of the Divide, a landscape torn apart by frequent earthquakes and violent storms. This is the fabled location of the battle between the Courier and Ulysses.[5] The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned.




Robots and computers


The following section is transcluded from Fallout: New Vegas locations. To modify, please edit the source page.
Main article: The Divide



Armor and clothing


Schematics and recipes


Weapon mods

World objects

Miscellaneous items


The following section is transcluded from Fallout: New Vegas achievements and trophies. To modify, please edit the source page.
Name Requirement Achievement points Trophy type Image
ED-Ecated Found all of ED-E's upgrades in the Divide 20 Bronze.png Ed-Ecated.png
Condemned to Repeat It Complete The Launch 20 Bronze.png Condemmed.png
Hometown Hero Completed Lonesome Road 30 Gold.png Hometown hero.png
Rocket's Red Glare Acquired all upgrades for the Divides signature weapon. 25 Silver.png Red glare.png
Warhead Hunter Detonated all the warheads in the Divide 30 Silver.png Warhead hunter.png


The following section is transcluded from Fallout: New Vegas challenges. To modify, please edit the source page.
Name Recurring Requirement Amount to do Perk Given XP Base ID
Condemned to Repeat It No Launched the nuclear missile from the Ashton silo. 1 - 500 xx00a5fd
ED-Ecated No Find all of ED-E's upgrades in the Divide. 5 Camarader-E 500 xx00a5fc
Hometown Hero No Completed Lonesome Road. 1 - 500 xx00a5fe
Rocket's Red Glare No Acquired all upgrades for the Divide's signature weapon. 3 - 500 xx00a601
Warhead Hunter No Detonated all of the warheads in the Divide. 30 - 500 xx00a604
Ends of the Earth No Discovered all the locations in the Divide. 25 - 100 xx00a5ff
Most Likely To... No Uncovered all 6 references to the past of Courier 6... your past. 6 - 100 xx00a5f9
Nostalgia No Found all journal entries in the Divide. 10 - 100 xx00a5f8
Feel Like A Kid Again No Find all of the RALPHIE the Robot posters in the Divide. 20 - 100 xx00ca7a
The Courier's Mile No Dared to venture into the Courier's Mile. 1 - 100 xx00a600
Ulysses' Odyssey No Discovered all about Ulysses' past. 6 - 100 xx00a5fa


The following section is transcluded from Fallout: New Vegas quests. To modify, please edit the source page.
Icon Name Location(s) Given by Reward Quest ID
Icon gray x.png The Reunion Canyon wreckage Radio Signal 10 XP xx003603
Icon gray x.png The Silo The Divide Pip-Boy 2200 XP xx003617
Icon gray x.png The Job Hopeville Missile Silo Bunker Ulysses 2310 XP xx00360f
Condemmed.png The Launch High Road Ulysses 4400 XP xx0039e3
Icon gray x.png The Tunnelers Cave of the Abaddon Pip-Boy 2200 xp xx003613
Icon gray x.png The Divide Ashton Silo Control Station Pip-Boy 4400 XP xx003610
Icon gray x.png The Courier Ulysses' Temple Pip-Boy 2200 XP xx003616
Hometown hero.png The End Ulysses' Temple Pip-Boy 5000 XP, a footlocker containing various unique items, +1 SPECIAL Point,
Brotherhood of Steel fame and Followers of the Apocalypse fame.
Hometown hero.png The Apocalypse Ulysses' Temple Pip-Boy 5000 XP

Courier duster
Ulysses' duster
Ulysses' mask
Access to the Long 15 and/or Dry Wells
+1 SPECIAL point
Boomers and Powder Ganger fame (both targets only)
NCR fame (targeted Legion)
Legion fame (targeted NCR)
NCR and/or Legion infamy



The following section is transcluded from Fallout: New Vegas perks. To modify, please edit the source page.

Regular perks

Name Level req Other requirements Ranks Benefit Base ID
Ain't Like That Now 50 Karma less than -250 1 Karma reset to 0, +25% AP regeneration rate, +20% attack speed, immunity to critical hits xx00a749
Alertness 12 Perception between 6 and 9 1 +2 Perception when crouched and still xx00c252
Broad Daylight 36 1 No Sneak penalty for using Pip-Boy light xx00a6df
Burden to Bear 30 Strength 6, Endurance 6 1 +50 carry weight xx00c250
Certified Tech 40 1 +25% critical hit chance against robots, 85% chance of finding an extra crafting component on destroyed robots xx00a6de
Irradiated Beauty 22 Endurance 8 1 Sleep removes all Rads (Hardcore: only -100 Rads) xx00c255
Just Lucky I'm Alive 50 Karma between -250 and 250 1 +4 Luck for 3 minutes upon finishing a battle with less than 25% health; immunity to critical hits, +50% critical damage xx00c24f
Lessons Learned 26 Intelligence 6 1 +1% XP gain per player level xx00c256
Roughin' It 28 Survival 100 1 Sleeping outside gives Well Rested benefit xx00c251
Thought You Died 50 Karma at least 250 1 +10 Health per 100 Karma; Karma reset to 0, +10% damage, immunity to critical hits. xx00c24e
Tunnel Runner 26 Agility 8 1 +25% sneaking speed when wearing light or no armor xx00c258
Voracious Reader 22 Intelligence 7 1 Damaged books become blank magazines; can copy existing magazines into blank magazines xx00c253
Walker Instinct 18 Survival 50 1 +1 Perception and Agility when outside xx00c254

Special perks

Name Unlock conditions Ranks Benefit Base ID
The Bear-Slayer Launch nuclear missiles at NCR. 1 +1 SPECIAL point, Caesar's Legion Fame, NCR Infamy xx00c25b
Dead Man's Burden Launch nuclear missiles at both Caesar's Legion and NCR. 1 +1 SPECIAL point, Boomers and Powder Gangers Fame, Caesar's Legion and NCR Infamy xx00025a
Divide Survivor Stop the missile launch. 1 +1 SPECIAL point, Brotherhood of Steel and Followers of the Apocalypse Fame xx00c25c
Lonesome Road Leave ED-E behind in Ulysses' Temple. 1 +10% damage and +10% V.A.T.S. hit chance when you have no companions xx00a6dc
Marked Kill three named Marked Men. 1 +10% damage and +10% DT against Marked Men xx00a6dd
Scourge of the East Launch nuclear missiles at Caesar's Legion. 1 +1 SPECIAL point, NCR Fame, Caesar's Legion Infamy xx00c259

Companion perks

Name Follower Ranks Benefit Base ID
Camarader-E ED-E 5
  1. ED-E repairs 25% weapon condition once per day
  2. ED-E produces energy or microfusion cells once per day
  3. +2 DT
  4. +5 beam weapon damage
  5. +5% V.A.T.S. hit chance


  • Like all other Fallout: New Vegas add-ons, Lonesome Road raises the level cap by 5.[6]
  • The add-on recommends that players reach level 25 before walking the Lonesome Road.
  • The player's equipment is not stripped at the beginning of the add-on, and the add-on has a linear structure. See exception below.[7]
  • The player can leave the Divide at any time during the add-on without having completed it, and can return afterwards.
  • Lonesome Road does not extend gameplay past the game's original ending.[8]
  • Lonesome Road can affect part of the Mojave Wasteland after completing the main quest.[9]
  • Companions are not allowed into the add-on, similar to the other add-ons in Fallout: New Vegas.[10]
  • Unlike each of the add-ons so far, Lonesome Road does not feature an opening narration.
  • It is implied through the Old World Blues ending that the events of Lonesome Road canonically take place after the three previous add-ons, as the final line spoken is "Only one road yet remained, and it was one the Courier had to walk alone," as the image onscreen is the Old World flag, a symbol often referring to Ulysses, the main focus of Lonesome Road. However, the add-ons can be completed in any order.
  • Likely due to its close proximity to the Mojave Wasteland, Lonesome Road is the only add-on in which you may listen to both Mojave Music Radio and Radio New Vegas while visiting. As with all other add-ons, the mysterious broadcast may also be heard if Old World Blues is installed.

Behind the scenes

Canyon wreckage.jpg



  • Lonesome Road - trailer
  • Lonesome Road pre-release holotape #1
  • Lonesome Road pre-release holotape #2
  • Lonesome Road pre-release holotape #3
  • Chris Avellone talks about Lonesome Road