|For the entire list of the various craftable ammunition for the Syringer, see Syringes.|
Lock Joint Syringe
Lock Joint syringes have a chance to paralyze the target for ten seconds, causing them to collapse and remain motionless.
Weapons using this ammunition
- Crafted at chemistry stations
- Lock Joint syringes are not classified as "ammunition", and are instead classified as "aid" items in the Pip-Boy 3000 Mark IV.