For the Bethesda Softworks developer, see Liz Beetem. |
Liz | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Liz's basement | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
“
Oh, god… another addle-headed mutant baby. When will someone just shoot these things?
”Liz is the proprietor of the general store in Broken Hills in Fallout 2.
Background[]
Liz is a middle-aged woman with a face eroded by her seemingly permanent scowl. Whomever meets her can't help but feel that she takes a perverse pleasure in a hard life.[1] Beneath her bad temper lurks an even more hideous beast. Liz is a human supremacist in league with Jacob, the town's chemist, stockpiling weapons to use against the mutants. Her definition is limited mostly to super mutants. She considers ghouls useful slaves, despite what she thinks is a lack of brains.
Interactions with the player character[]
Interactions overview[]
This character is a merchant. | Sells: weapons and general supplies | |
This character is involved in quests. |
Quests[]
- Blow up the mine's air purifier.: If the player helps the human supremacists destroy the mine's air purifier, she'll let them into the back room of her shop, where a ladder leads to a hidden weapons cache.
Other interactions[]
- Another way to gain access to her basement without sneaking or combat is to buy drinks from Phil and pay him a total of 20$ in tips, after which he will tell the player about the weapons cache. The player can then talk to Liz about it, say it comes from "a reliable source", and (after passing a Speech challenge) tell her that they will use the weapons against the mutants, in order to gain access.
Inventory[]
Apparel
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Weapon
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Carried items
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Drops on death
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empty |
Appearances[]
Liz appears only in Fallout 2.
References
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