The final stage of training is a simulated live fire exercise, where the recruits fight off a Communist invasion - represented by military grade bots.
Walkthrough[]
Once the first set of courses is complete, the player has to wrap up the final piece of training - the Live Fire exercise. Stims and armor are recommended, as the (repeatable) quest has the players facing off against three waves of communist bots (Bolshevik Mecha-Collectivists in other words).
The waves consists typically of a single eyebot and several Protectrons. They are decently easy to take out, as the Protectrons are slow and vulnerable as a result. The final wave is helmed by a repainted Mr Gutsy, who can pose a challenge due to the greatly increased damage resistance and weapons. Using the cover provided by the mock village is recommended to avoid wasting stimpaks.
Afterwards, the player has to report to the Master Sergeant to complete their graduation. Successfully graduating the training program at Camp McClintock makes the player a bonafide member of the US military and allows them to be integrated into the bunker's promotion system, granting access to the military wing.