Great Chamber in the northwest, Souvenir shop in the center north, Food ("Spelunkers") in the center south, and Lucy's Doctors office in the southeast. Entrance from southeast; exit to Vault 87 in northwest and Murder Pass to the north
Little Lamplight is a pre-War underground cavern tour made into a settlement in the Capital Wasteland, run and populated entirely by children under the age of 16.
Lamplight caverns were discovered in the late 19th century and converted into a tourist attraction in the 1920s. With its strong government ties, Vault-Tec annexed portions of the caves.
On October 23, 2077, 82 students from Early Dawn Elementary went on a field trip to Lamplight Caverns with a couple of teachers (including the fourth grade teacher, Carrie Delaney) and a few parent chaperones. There the group spent many hours touring the deep caverns. Just as they were packing up to leave, the caverns began to shake. The kids began to scream as the lights went out, and one man from the group went out to see what was going on. Upon his return he informed those within that the entire Washington D.C. area was covered in mushroom clouds.
The adults slowly died off or left, some leaving the cavern, others being injured in accidents within. Eventually Carrie Delaney, the last of the adult survivors, decided to go scavenging and never returned, leaving the kids to fend for themselves. One of the older kids, Jason Grant, assumed power after no others would step forward. Within the next month of exploring the caves the children came upon Vault 87, where they would pound on the door for hours pleading for assistance.
Finally, one of the adults inside Vault 87 told the children to go away (saying that they were "already dead"). This was likely Peter Stevens, a vault technician stationed near the door to Little Lamplight, who thought that the children were hallucinations of his dead son. As a result, the kids turned against all "Mungos", kicking out residents once they turned 16. Most, if not all of these adults then head to the settlement of Big Town, after being told that a good life awaits them there.
Out of the remaining kids, Joseph teaches the kids classes. According to him, a few scavengers brought back holotapes for basic schooling, such as reading, basic math, and encyclopedias.
A small cave descends to the town's entrance area protected by a fence with a large front gate. Beyond the fence a small area with the Little Lamplight office building, the town's medical office and school, opens into two small corridors. The first corridor leads to the restaurant Spelunkers, situated in a cave with pools of water, and the Great Chamber beyond. The second tunnel leads to a medium cave which contains Lamplight restrooms and the souvenir shop, the town's shop. Another access to the Great Chamber can be found here as well as a small path to the town's back gate, leading to Murder Pass.
The Great Chamber
The Great Chamber area is a huge cavern, with wooden walkways connecting various suspended rooms. It serves as the main living area for the Little Lamplighters, containing a number of beds. The floor of the cave is partially filled with rubble and slightly-irradiated water. Besides the two exits leading to Lamplight caverns, there are two cavities in the chamber's wall; one contains a workbench, and the other leads to Vault 87's Reactor Chamber.
If you have the Child At Heart perk, you can play an ersatz game of Tag with some of the unnamed Little Lamplighters. When you talk to them they'll say, "try to catch me, new kid" and run off. When you catch them and select/talk to them again, they'll say things like, "that didn't count" or, "man, now I'm it." You will also have an easier time gaining entrance to the caverns.
The children don't mind if you kill Sticky during his going-away party (some may even remark, "Do it again!").
Sticky comments that only people "under 18" can occupy Little Lamplight, though it is clearly stated in several other places that the age is 16.
Just outside the souvenir shop is a vent that has hidden items inside.
If the player has bad karma, dialogue with the kids in Little Lamplight will ironically say, "I bet you're so bad because your mom didn't love you."
Some kids mention sending raiding parties into the vault, but several doors in the vault are locked, and a lot of loot still remains.
The inspiration for Little Lamplight may have come from Vault 29, which was due to appear in Van Buren. They share similar qualities, such as sending the residents out to the wasteland once they mature and having no adults.
According to a recent interview in 1UP, Emil Pagliarulo revealed that Little Lamplight's location was loosely based on Luray Caverns in Virginia.
The Little Lamplight settlement may be an homage to the children's colony that Max encounters in the movie, Mad Max Beyond Thunderdome.
PCPlayStation 3 Princess and the other child guarding Murder Pass may spawn on the other side of the gate . This most commonly happens when using the "Wait" option in front of the door.
There is a possible glitch where the door to Murder Pass will not open under any circumstance.
If you have Dogmeat with you, all the dogs in Little Lamplight may randomly become hostile towards him, but will ignore you and your other follower (if you have one). If you fight back, all the children will flee.
PlayStation 3 Upon first entering the caverns to Little Lamplight, the gate is pulled up and the children are fleeing. Going into Little Lamplight reveals super mutants are attacking, after dispatching the super mutants Mayor MacCready will talk to the player, with only option available the speech check asking to be admitted. McCready no longer mentions Paradise Falls or gives the quest option.
It is possible to become stuck on one of the toilets in the great chamber.
You can get a black screen that will not load when entering The Great Chamber or Murder Pass. (Xbox360)
↑Continuity error: Sticky states that this age is 18. Everybody else says it is 16.
↑Fallout 3 Official Game Guide Game of the Year Edition p.339: "Little Lamplight Lamplight caverns were discovered in the late 19th century and converted into a tourist attraction in the 1920s. With its strong government ties, Vault-Tec annexed portions of the caves. On the day the bombs fell, several school classes were attending a field trip. A practical lesson in geology quickly turned into a study in survival. Over the next couple of days, their adult chaperons either abandoned the children or ventured out to learn what had happened, never to return. The child survivors established a set of rules that would guarantee their existence; without any adult "interference," they lived life as they saw fit. Two hundred years later, Little Lamplight still exists as a village of children. There are two laws they follow. 1. They will obey the mayor, who is elected by public voting. They can elect a new one at any time. 2. They must leave the town before their 16th birthday, or they will be forced out or killed."