This page presents the content of the terminals within Libertalia as is in game.
Terminal[]
Note: This desk terminal is located on the metal end table at the lookout tower. It is locked xxxxx.
Welcome to ROBCO Industries (TM) Termlink
> Turret Control[]
Standardized Turret Control Firmware v8.13
<Token.ValueInt=TurretsConnected> Units Connected.
ADMIN: <Token.Name=TurretFaction>
Please exercise caution. Always assume that turrets are loaded and capable of live-fire.
Please choose an option:
> Accessing Turret Functions...
Deactivate[]
Note: Accessing this command deactivates the turret(s) connected.
> Shutting Down
Activate[]
Note: Accessing this command activates the turret(s) connected.
> Activating
About your Defense System[]
Turret operation should be limited to trained professionals only.
Consumer commands are limited to activation/deactivation of the turret(s) hardlined to this terminal. For all other operations, please refer to a licensed technician.
Any tampering will void warranty and indemnify the manufacturer against potenial injury and/or death caused to users or passers-by.
> Loading Terms of Usage...
System Diagnostics[]
System Diagnostics: <Token.ValueInt=TurretsConnected> Turrets Linked
Node
> Safe Control[]
Note: This is the default header for the safe program.
Safe Lock Mechanism Status: Locked
> Accessing Safe Functions...
Note: This is the header once the safe is unlocked.
Safe Lock Mechanism Status: Unlocked
> Accessing Safe Functions...
Disengage Lock[]
...Checking Clearance..........
...AUTHORIZED.................
...Locking Mechanism Disable..
> Accessing Safe Functions...
Engage Lock[]
...Checking Clearance..........
...AUTHORIZED.................
...Locking Mechanism Enable...
> Accessing Safe Functions...
- Creation Kit ID
- nativeSpotlightTerminal
> Spotlight Control[]
Standardized Spotlight Control BIOS
ADMIN:
UNITS CONNECTED:
Please choose an option:
Activate Light(s)[]
- Creation Kit ID
- nativeSpotlightTerminalSubMenu
Spotlight(s) activated..
> Activating...
Spotlight(s) can not be activated, operations already in progress..
Text?
Deactivate Light(s)[]
Note: Accessing this command deactivates the spotlights.
Spotlight(s) shutting down..
> Shutting Down...
Spotlight(s) can not be deactivated, operations already in progress..
> Deactivating...<ERROR: Spotlight BUSY>
Deactivate Light(s)[]
System Diagnostics[]
- Creation Kit ID
- nativeSpotlightTerminalSubSubMenuLinkages
System Diagnostics: <Token.ValueInt=SpotlightsConnected> Spotlights Linked
Node
Wire's Terminal[]
Note: This desk terminal is located on the desk in the captain's cabin. It is locked Novice.
Welcome to ROBCO Industries (TM) Termlink
Property of Wire, James
May - 2282[]
[May - 2282]
So here we are. Our new home. Only casualty was one of Anderson's less useful toes. Otherwise I'd say cleaning the Mirelurks out of these old hulks went pretty well.
Now we just have to figure out what to do next. Been a long time since any of us knew life outside the Minutemen. But General Becker was the only thing holding those folks together. Now that he's dead, it's just a matter of time until the militias start turning on each other. Not worth sticking around for that.
But we can make something of this place. I know it. We're going to have to.
November - 2282[]
[November - 2282]
We're running through food a lot faster than we'd planned. People are starting to get hungry. We're rationing, but the scouts need to turn up something soon or we're in trouble.
December - 2282[]
[December - 2282]
I had Anderson and Williams hanged today. Not pleased about executing the best guns we still had, but it needed to be done.
End of last month, they started finding big caches of food and supplies. We were starving, so I didn't ask where it came from. Then today we get a visit from the Bunker Hill guards. Turns out my boys had been hitting caravans, feeding us the spoils.
I gave the guards my word those boys would see justice. And I keep my word.
But justice doesn't put food in my people's mouths.
February - 2283[]
[February - 2283]
No fucking more. Another caravan stiffed my boys. This mercenary shit we've been driven to isn't worth it when the bastards don't pay.
I tried to get the merchants at Bunker Hill to cut us some slack, to give us something, anything, to eat, but they wouldn't deal. They're in on it, too. I guarantee.
No. This ends now. Today me and the boys make an example.
April - 2283[]
[April - 2283]
Four new recruits today. Said they heard about all the caps the Raiders in the bay have been pulling in.
Raiders.
That's what they called us. And they're not wrong. We're making money hand over fist. Bunker Hill, the caravans. They pay us to do nothing. To leave them alone. This is the best shape we've been in since leaving the Minutemen.
General Becker would be sick if he saw us now. But he's dead. And we're alive.
I don't feel like writing anymore.
Terminal[]
Note: This desk terminal is located on the metal end table above the captain's cabin. It is locked Master.
Welcome to ROBCO Industries (TM) Termlink
> Safe Control[]
Note: This is the default header for the safe program.
Safe Lock Mechanism Status: Locked
> Accessing Safe Functions...
Note: This is the header once the safe is unlocked.
Safe Lock Mechanism Status: Unlocked
> Accessing Safe Functions...
Disengage Lock[]
...Checking Clearance..........
...AUTHORIZED.................
...Locking Mechanism Disable..
> Accessing Safe Functions...
Engage Lock[]
...Checking Clearance..........
...AUTHORIZED.................
...Locking Mechanism Enable...
> Accessing Safe Functions...
Gabriel's Terminal[]
Note: This desk terminal is located on the desk in the captain's cabin. It takes th place of Wire's Terminal once Rogue Synth is active.
GABRIEL'S TERMINAL
COMMAND PROMPT LOG[]
run://update -User "Gabriel"
LOG: COMPLETE. PREVIOUS USER FILES ARCHIVED.
run://delete -old files
LOG: PARAMETER "old files" UNKNOWN.
run://delete -all files
LOG: PARAMETER "all files" UNKNOWN.
run://help "How to delete old files"
LOG: COMMAND "help" UNKNOWN.
run://help "How to fix piece of shit terminal"
LOG: COMMAND "help"
ARCHIVE FOR USER: Wire, James[]
May - 2282[]
[May - 2282]
So here we are. Our new home. Only casualty was one of Anderson's less useful toes. Otherwise I'd say cleaning the Mirelurks out of these old hulks went pretty well.
Now we just have to figure out what to do next. Been a long time since any of us knew life outside the Minutemen. But General Becker was the only thing holding those folks together. Now that he's dead, it's just a matter of time until the militias start turning on each other. Not worth sticking around for that.
But we can make something of this place. I know it. We're going to have to.
November - 2282[]
[November - 2282]
We're running through food a lot faster than we'd planned. People are starting to get hungry. We're rationing, but the scouts need to turn up something soon or we're in trouble.
December - 2282[]
[December - 2282]
I had Anderson and Williams hanged today. Not pleased about executing the best guns we still had, but it needed to be done.
End of last month, they started finding big caches of food and supplies. We were starving, so I didn't ask where it came from. Then today we get a visit from the Bunker Hill guards. Turns out my boys had been hitting caravans, feeding us the spoils.
I gave the guards my word those boys would see justice. And I keep my word.
But justice doesn't put food in my people's mouths.
February - 2283[]
[February - 2283]
No fucking more. Another caravan stiffed my boys. This mercenary shit we've been driven to isn't worth it when the bastards don't pay.
I tried to get the merchants at Bunker Hill to cut us some slack, to give us something, anything, to eat, but they wouldn't deal. They're in on it, too. I guarantee.
No. This ends now. Today me and the boys make an example.
April - 2283[]
[April - 2283]
Four new recruits today. Said they heard about all the caps the Raiders in the bay have been pulling in.
Raiders.
That's what they called us. And they're not wrong. We're making money hand over fist. Bunker Hill, the caravans. They pay us to do nothing. To leave them alone. This is the best shape we've been in since leaving the Minutemen.
General Becker would be sick if he saw us now. But he's dead. And we're alive.
I don't feel like writing anymore.