Lever action rifle | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The lever action rifle is a weapon in Far Harbor.
Background[]
These powerful large-caliber rifles were designed for hunting large game animals,[1] and still work great on bigger, more mutated animals. It represents a family of firearms that has seen over four centuries of use, with no signs of stopping.
Characteristics[]
A new addition to the arsenal, with its own ammunition type, the lever action rifle is the equivalent of the brush gun. Powerful, accurate, and with plenty of ammo available, it's an excellent choice for anyone specializing in the Rifleman perk.
Modifications[]
Notably, there are no light barrels, recon sights, bayonets, or magazine mods.
All numbers are relative to the base stats.
Receiver[]
Name | Effects | Damage | Fire rate | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|---|
Standard | +2.5% | +2.5% | 1x Gear 2x Oil 2x Screw 2x Spring 4x Steel |
None | ||||||
Light Frame | -25% AP cost
-5% aiming speed |
-10% | -5% iron sights transition | -50% | +10% | 1x Adhesive 3x Aluminum 1x Gear 2x Oil 2x Screw |
None | |||
Heavy Frame | +25% AP cost | +10% | +5% iron sights transition | +50% | +15% | 1x Adhesive 1x Gear 2x Oil 2x Screw 6x Steel |
None | |||
Tuned Receiver | -10% AP cost
+25% reload speed |
+25% | +5% hip fire | +5% | +20% | 3x Adhesive | None | |||
Calibrated | +100% critical damage | +10% | +10% | +25% | 3x Adhesive 4x Gear 3x Oil 3x Screw 6x Steel |
None | ||||
Hardened | +25% | +15% | +35% | 4x Adhesive 2x Gear 3x Oil 3x Screw 5x Steel |
Gun Nut 1 | |||||
Powerful | +75% | +25% | +55% | 6x Adhesive 8x Aluminum 4x Gear 5x Oil 6x Screw |
Gun Nut 3 | |||||
Calibrated Powerful | +100% critical damage | +75% | +10% | +35% | +70% | 7x Adhesive 9x Aluminum 5x Gear 6x Oil 8x Screw |
Gun Nut 4 | |||
Advanced | +125% | +45% | +95% | 8x Adhesive 10x Aluminum 7x Gear 7x Oil 8x Screw |
Gun Nut 4 |
Barrel[]
Slot | Effect | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Short Barrel | -10% recoil | 9 x base | +10% sighted accuracy | +25% | +10% | 1x Adhesive | None | |
Long Barrel | -15% recoil
+3% iron sight transition speed +10% AP cost |
16 x base | +40% sighted accuracy
-100%/-50% hip-fire (min/max cone) |
+50% | +20% | 3x Adhesive | None | |
Short Ported Barrel | -25% recoil
-10% AP cost |
9 x base | +10% sighted accuracy | +25% | +15% | 3x Adhesive | Gun Nut 2 | |
Long Ported Barrel | -25% recoil
+3% iron sight transition speed +10% AP cost |
16 x base | +40% sighted accuracy
-100%/-50% hip-fire (min/max cone) |
+50% | +40% | 5x Adhesive | Gun Nut 3 |
Stock[]
Slot | Damage | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|
Short Stock | 0 | 0 | 0 | 0 | 0 | 0 | 2x Adhesive 5x Screw 5x Wood |
None | |
Full Stock | 0 | 0 | 0 | 0 | 0.6 | 15 | 3x Adhesive 6x Screw 6x Wood |
Gun Nut 2 | |
Marksman's Stock | 0 | 0 | 0 | 0 | 1.2 | 30 | 4x Adhesive 5x Aluminum 2x Rubber 6x Screw 3x Spring |
Gun Nut 3 |
Stock[]
Although data exists for a recoil-compensating stock, it is not available in the game.
Slot | Effects | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|
Short Stock | +7% stability
-15% recoil +5% iron sight transition |
+30% | +30% | 2x Adhesive 5x Screw 5x Wood |
None | |
Full Stock | +7% stability
-20% recoiil +20% AP cost +10% iron sight transition |
+30% | +30% | 3x Adhesive 6x Screw 6x Wood |
Gun Nut 2 | |
Marksman's Stock | +9% stability
-25% recoil +10% iron sight transition |
+40% | +40% | 4x Adhesive 5x Aluminum 2x Rubber 6x Screw 3x Spring |
Gun Nut 3 |
Sights[]
Slot | Effects | Scope | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Standard Sights | +2.5% | +2.5% | 1x Adhesive 2x Steel |
None | ||||
Glow Sights | -7.5% AP cost
-5% iron sights transition |
+10% sighted accuracy | +2.5% | +10% | 2x Adhesive 2x Nuclear Material 2x Steel |
None | ||
Reflex Sight (Circle) | -15% AP cost
-10% iron sights transition |
x1.25 zoom | +15% sighted accuracy | +10% | +25% | 3x Adhesive 3x Aluminum 3x Glass 2x Nuclear Material 3x Screw 2x Silver |
None | |
Reflex Sight (Dot) | 3x Adhesive 3x Aluminum 3x Glass 2x Nuclear Material 3x Screw 2x Silver |
None | ||||||
Short Scope | -20% stability
+30% AP cost +10% iron sights transition |
x4 zoom | +20% sighted accuracy | +20% | +20% | 2x Adhesive 2x Glass 2x Screw 2x Steel |
None | |
Medium Scope | -20% stability
+40% AP cost +15% iron sights transition |
x6 zoom | +20% sighted accuracy | +25% | +40% | 3x Adhesive 4x Glass 3x Screw 3x Steel |
Gun Nut 2 | |
Long Scope | -20% stability
+50% AP cost +20% iron sights transition |
x10 zoom | +20% sighted accuracy | +30% | +50% | 4x Adhesive 5x Aluminum 5x Glass 3x Screw |
Gun Nut 2 | |
Short Night Vision Scope | -20% stability
+30% AP cost +10% iron sights transition |
x4 zoom
(night vision) |
+20% sighted accuracy | +20% | +60% | 4x Adhesive 6x Aluminum 3x Circuitry 3x Fiber Optics 5x Glass 3x Nuclear Material 4x Screw 3x Silver |
Gun Nut 2 Science! 1 | |
Medium Night Vision Scope | -20% stability
+40% AP cost +15% iron sights transition |
x6 zoom
(night vision) |
+20% sighted accuracy | +25% | +75% | 5x Adhesive 7x Aluminum 3x Circuitry 4x Fiber Optics 6x Glass 3x Nuclear Material 4x Screw 3x Silver |
Gun Nut 3 Science! 1 | |
Long Night Vision Scope | -20% stability
+50% AP cost +20% iron sights transition |
x10 zoom
(night vision) |
+20% sighted accuracy | +30% | +85% | 6x Adhesive 8x Aluminum 4x Circuitry 4x Fiber Optics 6x Glass 4x Nuclear Material 5x Screw 3x Silver |
Gun Nut 3 Science! 1 |
Muzzle[]
Slot | Damage | Effects | Range | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
No Muzzle | None | |||||||
Bayonet | +100% bash damage | Min: -0.75 x base
Max: -1.5 x base |
+25% | +20% | 1x Adhesive 2x Screw 2x Steel |
None | ||
Compensator | -15% recoil | Min: -0.5 x base
Max: -1 x base |
+20% | +50% | 3x Adhesive 3x Aluminum |
Gun Nut 2 | ||
Muzzle Brake | -20% recoil | Min: -0.75 x base
Max: -1.5 x base |
+20% | +75% | 4x Adhesive 4x Aluminum |
Gun Nut 2 | ||
Suppressor | Weapon is suppressed (Quiet) | Min: -1.25 x base
Max: -2.5 x base |
+25% | +100% | 4x Adhesive 6x Aluminum 4x Plastic 2x Screw |
Gun Nut 3 |
Locations[]
- Vendors
Variants[]
Bugs[]
- Regardless of how many rounds are still in the magazine, the loading animation will always include loading in five rounds, causing reload times to be slower than they should be.
Gallery[]
References
- ↑ Far Harbor loading screen hints: "The Lever-Action Rifle is a large-caliber weapon designed to kill even the biggest animals."
|