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[[Category:Fallout 4 combat shotguns]]
Le Fusil Terribles is a unique combat shotgun in Fallout 4.
Characteristics[]
Le Fusil Terribles (French: "The Terrible Rifle") is a devastating weapon, inherently dealing an extra 25% damage and limb damage than other combat shotguns, but at the cost of greater recoil. By default, Le Fusil Terribles has a long and ported shielded barrel, full stock, drum magazine, and a front sight ring.
Variants[]
Mods[]
Receiver[]
| Slot | Effects | Damage | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks | |
|---|---|---|---|---|---|---|---|---|---|---|
| Standard | +2.5% | +2.5% | 1x Adhesive 2x Gear 3x Oil 2x Screw 2x Spring |
None | ||||||
| Light Frame | -25% AP cost
-5% aiming speed |
-10% | -5% iron sights transition | -50% | +10% | 1x Adhesive 4x Aluminum 2x Gear 3x Oil 2x Screw | ||||
| Heavy Frame | +25% AP cost | +10% | +5% iron sights transition | +50% | +15% | 1x Adhesive 2x Gear 3x Oil 2x Screw 6x Steel | ||||
| Calibrated | +100% critical damage | +10% | +10% | +25% | 2x Adhesive 3x Gear 4x Oil 4x Screw 6x Steel | |||||
| Hardened | +25% | +15% | +35% | 2x Adhesive 3x Gear 4x Oil 5x Screw 6x Steel | ||||||
| Automatic | Fully automatic
+25% AP cost |
-35% | -1x base | +20% | +40% | 2x Adhesive 4x Gear 6x Oil 5x Screw 6x Steel |
Gun Nut 1 | |||
| Armor Piercing Automatic | Fully automatic
+25% AP cost Penetrates armor (-40 DR) |
-35% | -0.9x base | +25% | +45% | 3x Adhesive 4x Aluminum 4x Gear 6x Oil 6x Screw |
Gun Nut 2 | |||
| Hair Trigger | -10% AP cost | +33% | +5% | +55% | 4x Adhesive 6x Aluminum 4x Gear 6x Oil 5x Screw | |||||
| Powerful | +50% | +25% | +55% | 4x Adhesive 6x Aluminum 4x Gear 6x Oil 6x Screw | ||||||
| Hardened Automatic | Fully automatic
+25% AP cost |
-10% | -1x base | +30% | +60% | 4x Adhesive 7x Aluminum 4x Gear 6x Oil 6x Screw | ||||
| Rapid Automatic | Fully automatic
+25% AP cost |
-35% | +125% | -1x base | +30% | +65% | 5x Adhesive 8x Aluminum 5x Gear 7x Oil 6x Screw |
Gun Nut 3 | ||
| Calibrated Powerful | +100% critical damage | +50% | +10% | +35% | +70% | 4x Adhesive 9x Aluminum 5x Gear 6x Oil 5x Screw | ||||
| Hardened Piercing Auto | Fully automatic
+35% AP cost Penetrates armor (-40 DR) |
-10% | -0.9x base | +40% | +80% | 5x Adhesive 10x Aluminum 6x Gear 6x Oil 7x Screw | ||||
| Advanced | +125% | +45% | +95% | 6x Adhesive 11x Aluminum 8x Gear 6x Oil 6x Screw | ||||||
| Powerful Automatic | Fully automatic
+25% AP cost |
+15% | -1x base | +50% | +90% | 7x Adhesive 12x Aluminum 8x Gear 7x Oil 6x Screw |
Gun Nut 4 |
Barrel[]
| Slot | Effects | Range | Accuracy | Weight | Value | Resources | Required Perks | |
|---|---|---|---|---|---|---|---|---|
| Short Barrel | -10% AP cost | 7 x Base | +25% accuracy
-10% recoil |
+25% | +10% | 1x Adhesive 3x Screw 3x Steel |
None | |
| Long Barrel | +10% AP cost
+3% iron sights transition |
9 x Base | +50% accuracy
-15% recoil |
+50% | +20% | 2x Adhesive 6x Screw 6x Steel | ||
| Short Ported and Shielded Barrel | -10% AP cost | 7 x Base | +25% accuracy
-25% recoil |
+25% | +30% | 4x Adhesive 6x Aluminum 3x Screw |
Gun Nut 2 | |
| Long Ported and Shielded Barrel | +10% AP cost
+3% iron sights transition |
9 x Base | +50% accuracy
-25% recoil |
+50% | +35% | 5x Adhesive 8x Aluminum 6x Screw |
Gun Nut 3 |
Stock[]
| Slot | Fire Rate | Accuracy | Weight | Value | Resources | Required Perks | |
|---|---|---|---|---|---|---|---|
| Short Stock | +5% iron sights transition | +7% stability
+40% sighted accuracy -15% recoil |
+20% | +20% | 2x Adhesive 5x Screw 5x Wood |
None | |
| Full Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -20% recoil |
+30% | +30% | 4x Adhesive 6x Screw 6x Wood |
Gun Nut 2 | |
| Marksman's Stock | +20% AP cost
+10% iron sights transition |
+9% stability
+40% sighted accuracy -25% recoil |
+40% | +40% | 5x Adhesive 6x Aluminum 2x Rubber 6x Screw 3x Spring | ||
| Recoil Compensating Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -30% recoil |
+45% | +50% | 6x Adhesive 7x Aluminum 3x Rubber 8x Screw 6x Spring |
Gun Nut 3 |
Magazine[]
| Slot | Capacity | Reload time | Effects | Weight | Value | Resources | Required Perks | |
|---|---|---|---|---|---|---|---|---|
| Standard Magazine | 8 | -10% | +3% iron sights transition | +10% | +2.5% | 1x Adhesive 2x Spring 2x Steel |
None | |
| Medium Magazine | 12 | -5% | +5% AP cost | +15% | +10% | 1x Adhesive 3x Screw 3x Spring 3x Steel | ||
| Drum Magazine | 32 | +10% AP cost
+3% iron sights transition |
+40% | +30% | 2x Adhesive 4x Screw 5x Spring 5x Steel |
Gun Nut 2 | ||
| Quick Eject Mag | 8 | -30% | -5% AP cost | +15% | +35% | 3x Adhesive 2x Aluminum 2x Oil 2x Screw 5x Spring | ||
| Medium Quick Eject Mag | 12 | -25% | -5% AP cost
+1% iron sights transition |
0 | 0.7 | 4x Adhesive 3x Aluminum 3x Oil 3x Screw 6x Spring | ||
| Quick Eject Drum Mag | 32 | -20% | +3% iron sights transition | +45% | +65% | 5x Adhesive 5x Aluminum 5x Oil 4x Screw 8x Spring |
Gun Nut 3 |
Sights[]
| Name | Effects | Optics | Accuracy | Weight | Value | Resources | Required Perks | |
|---|---|---|---|---|---|---|---|---|
| Standard Sights | +2.5% | +2.5% | 1x Adhesive 2x Steel |
None | ||||
| Front Sight Ring | +2.5% | +2.5% | 1x Adhesive 2x Steel | |||||
| Glow Sights | +10% (sighted) | +2.5% | +10% | 2x Adhesive 2x Nuclear Material 2x Steel | ||||
| Reflex Sight (Dot) | -15% AP cost
-10% iron sight transition |
1.5x scope | +15% (sighted) | +10% | +25% | 2x Adhesive 2x Aluminum 1x Glass 2x Nuclear Material 2x Screw | ||
| Reflex Sight (Circle) | ||||||||
| Short Scope | -20% base stability
+30% AP cost +10% iron sight transition |
4x scope | +20% (sighted) | +20% | +20% | 2x Adhesive 1x Glass 2x Screw 2x Steel | ||
| Medium Scope | -20% base stability
+40% AP cost +15% iron sight transition |
6x scope | +20% (sighted) | +25% | +40% | 3x Adhesive 2x Glass 2x Screw 3x Steel |
Gun Nut 2 | |
| Long Scope | -20% base stability
+50% AP cost +20% iron sight transition |
10x scope | +20% (sighted) | +30% | +50% | 4x Adhesive 4x Glass 2x Screw 4x Steel | ||
| Short Night Vision Scope | -20% base stability
+30% AP cost +10% iron sight transition |
4x scope | +20% (sighted) | +20% | +65% | 4x Adhesive 2x Aluminum 1x Circuitry 1x Fiber Optics 2x Glass |
Gun Nut 2 Science! 1 | |
| Medium Night Vision Scope | -20% base stability
+40% AP cost +15% iron sight transition |
6x scope | +20% (sighted) | +25% | +75% | 4x Adhesive 3x Aluminum 2x Circuitry 1x Fiber Optics 4x Glass |
Gun Nut 3 Science! 1 | |
| Long Night Vision Scope | -20% base stability
+50% AP cost +20% iron sight transition |
10x scope | +20% (sighted) | +30% | +85% | 5x Adhesive 5x Aluminum 3x Circuitry 3x Fiber Optics 5x Glass | ||
| Short Recon Scope | -20% stability
+30% AP cost +10% iron sights transition |
x4 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | 5x Adhesive 6x Aluminum 3x Circuitry 6x Crystal 4x Fiber Optics | ||
| Long Recon Scope | -20% stability
+50% AP cost +20% iron sights transition |
x10 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | 5x Adhesive 6x Aluminum 3x Circuitry 6x Crystal 4x Fiber Optics |
Muzzle[]
| Slot | Effects | Range | Weight | Value | Resources | Required Perks | |
|---|---|---|---|---|---|---|---|
| No Muzzle | None | None | |||||
| Bayonet | +100% bash damage | -1.5 x Base | +25% | +20% | 2x Adhesive 3x Screw 3x Steel | ||
| Compensator | +15% better recoil per shot
+75% better recoil arc |
-1 x Base | +20% | +50% | 3x Adhesive 2x Aluminum |
Gun Nut 2 | |
| Muzzle Break | +20% better recoil per shot | -1.5 x Base | +20% | +75% | 4x Adhesive 5x Aluminum |
Gun Nut 3 | |
| Suppressor | +25% better recoil per shot
Weapon is suppressed to Quiet |
-2.5 x Base | +25% | +100% | 6x Adhesive 7x Aluminum 5x Plastic 4x Screw | ||
Locations[]
- Libertalia: Inside the captain's room.

