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For an overview of laser pistol in the Fallout universe, see laser pistol.
Laser pistol
Laser pistol (Gamebryo).png
Laser pistol icon.png
SkillEnergy Weapons 0
Strength Req.1
Attack statistics
12 (16.1)
45 (84.4)
DPS (reload)
32.7 (60.6)
Crit Dmg
Crit % Mult
3.8 (5.3)AP15
Ammo & reloading
Ammo TypeEnergy cell
Ammo Cap.30
Reload Time
3 (2.3)
Item HP200
Laser pistols
Energy pistols
Editor ID?
Base IDxx00084d
Perk Effects
Perks (dam.)
Lord Death
Perks (Att.)
Fast Shot
Perks (Rel.)
Rapid Reload
Gametitle-FNV GRA.png
Gametitle-FNV GRA.png

The AEP7 laser pistol (GRA) is an energy weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.


The following section is transcluded from laser pistol. To modify, please edit the source page.

The standard energy sidearm of the United States Armed Forces, the AEP7 replaced the AEP5 model. Boasting redesigned internal components, including a new photonic focusing chamber and completely redesigned focusing crystal pattern, the AEP7 offers a respectable damage output, excellent accuracy at range, and generous battery size. By taking advantage of new manufacturing techniques developed shortly before the Great War, it also boasted reduced weight and bulk compared to previous models.[1]

It's entirely likely that if wartime logistic troubles did not delay development and deployment, the AEP7 and its superior version, the AEP9, would have entirely superseded the N99 10mm pistol as the standard sidearm of the U.S. military. As it stands, the Great War prevented it from being widely deployed, despite a large number of units being produced. Repair and calibration are generally recommended whenever a functional laser pistol is found.[1]


The laser pistol returns as the entry level energy pistol in Fallout: New Vegas. The laser pistol is one of the weakest energy pistols, but is also the most common. Unlike the majority of the weapons in New Vegas, the laser pistol does not have a "true iron sights" function.

Like other energy weapons, the laser pistol has a multiplier on critical chance, making critical hits more frequent with this weapon over most others. Critical hits that are fatal reduce enemies to piles of steaming ash, this process does not damage any equipment or items the victim was holding or wearing prior to their death.

By nature of firing a beam projectile, its shots will instantly hit, negating any need to lead the shot. Additionally, the laser pistol's beam will ignite any gas leak traps that it passes through.

The laser pistol (GRA) is an AEP7 laser pistol specially designed by the Gun Runners to accept weapon modifications not available for the standard variant. The laser pistol (GRA) has exactly the same statistics and appearance as the laser pistol. The GRA AEP7 also features a new firing sound.

A laser pistol can be repaired by copies of itself and its variants or any one handed energy weapon with the Jury Rigging perk. A fully repaired laser pistol can fire 996 shots, roughly 32 magazines, before breaking. It is also an improved holdout weapon, meaning it can be smuggled into weapons-free zones provided the player has a Sneak skill of 50 or more.




Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Stat Req. Notes
Laser pistol Energy pistol 12 45 3.8 x1.5 12 0.1 15 Energy cell 30 3 200 175 Energy Weapons:0 Strength:1 -
Pew Pew Energy pistol 75 150 2 x2.5 50 0.1 35 Energy cell 10 3 80 2498 Energy Weapons:0 Strength:1 Uses 5 cells per shot
Missing laser pistol Energy pistol 11 41.3 3.8 x1.5 11 0.1 15 Energy cell 30 3 200 175 Energy Weapons:0 Strength:1 Quest item
Compliance Regulator Energy pistol 8 30 3.8 x1.5 12 0.1 15 Energy cell 30 3 200 175 Energy Weapons:0 Strength:1 Paralysis on critical hit (10s)




  1. 1.0 1.1 Citadel terminals. Terminal, AEP7 Laser Pistol: "The AEP7 Laser Pistol was put into service to replace the AEP5, a model which was notorious for its problems with overheating. The AEP7 features a new design in the photonic focusing chamber as well as an entirely redesigned focusing crystal pattern. The bulk and weight have both been reduced over previous models and it was likely that within the new few development cycles, the successor to the AEP7 would replace the n99 10mm as the standard issue sidearm for all forces.

    The AEP7 took advantage of new manufacturing techniques developed shortly before the Great War. Although many were produced, most did not make it into field service because of logistics problems concerning their deployment during active wartime.

    The AEP7 can be a rare find in the Capital Wasteland, and any models that are produced should be returned to the Citadel for repair and recalibrating before field deployment."