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For an overview of laser pistol models throughout the Fallout series, see laser pistol.
Laser pistol
Laser pistol (Gamebryo)
Laser pistol icon
Requirements
SkillEnergy Weapons 0
Strength Req.1
Attack statistics
Dmg/Attack
12 (16.1)
DPS
45 (84.4)
DPS (reload)
32.7 (60.6)
Crit Dmg
12
Crit % Mult
x1.5
Attacks/Sec
3.8 (5.3)AP15
Projectiles1Spread0.1
Ammo & reloading
Ammo TypeEnergy cell
Ammo/Shot
1
Shots/Reload
30
Ammo Cap.30
Reload Time
3 (2.3)
Other
Weight3Value175
Item HP200
Repair
Laser pistol
Energy pistols
Editor ID?
Base ID00004335
Perk Effects
Perks (dam.)
Lord Death
(+0.5)
Perks (Att.)
Fast Shot
(+0.8)
Perks (Rel.)
Rapid Reload
(-0.8s)
 
Gametitle-FNV
Gametitle-FNV

The AEP7 laser pistol is a weapon in Fallout: New Vegas.

Background[]

The following section is transcluded from laser pistol. To modify, please edit the source page.

The standard energy sidearm of the United States Armed Forces, the AEP7 replaced the AEP5 model. Boasting redesigned internal components, including a new photonic focusing chamber and completely redesigned focusing crystal pattern, the AEP7 offers a respectable damage output, excellent accuracy at range, and generous battery size. By taking advantage of new manufacturing techniques developed shortly before the Great War, it also boasted reduced weight and bulk compared to previous models.[1]

It's entirely likely that if wartime logistic troubles did not delay development and deployment, the AEP7 and its superior version, the AEP9, would have entirely superseded the N99 10mm pistol as the standard sidearm of the U.S. military. As it stands, the Great War prevented it from being widely deployed, despite a large number of units being produced. Repair and calibration are generally recommended whenever a functional laser pistol is found.[1]

Characteristics[]

The laser pistol returns as the entry level energy pistol in Fallout: New Vegas. The laser pistol is one of the weakest energy pistols, but is also the most common. Unlike the majority of the weapons in Fallout: New Vegas, the laser pistol does not have a "true iron sights" function.

Like other energy weapons, the laser pistol has a multiplier on critical chance, making critical hits more frequent with this weapon over most others. Critical hits that are fatal reduce enemies to piles of steaming ash; this process does not damage any equipment or items the victim was holding or wearing prior to their death.

By nature of firing a beam projectile, its shots will instantly hit, negating any need to lead the shot. Additionally, the laser pistol's beam will ignite any gas leak traps that it passes through.

It is considered an improved holdout weapon, and can be concealed so long as your sneak skill is 50 or greater. A laser pistol can be repaired by copies of itself and its variants or any one handed energy weapon with the Jury Rigging perk. A laser pistol in full condition can fire 996 shots, roughly 32 magazines, before breaking.

Variants[]

Comparison[]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Stat Req. Notes
Laser pistol Energy pistol 12 45 3.8 x1.5 12 0.1 15 Energy cell 30 3 200 175 Energy Weapons:0 Strength:1 -
Pew Pew Energy pistol 75 150 2 x2.5 50 0.1 35 Energy cell 10 3 80 2498 Energy Weapons:0 Strength:1 Uses 5 cells per shot
Missing laser pistol Energy pistol 11 41.3 3.8 x1.5 11 0.1 15 Energy cell 30 3 200 175 Energy Weapons:0 Strength:1 Quest item
Compliance Regulator Energy pistol 8 30 3.8 x1.5 12 0.1 15 Energy cell 30 3 200 175 Energy Weapons:0 Strength:1 Paralysis on critical hit (10s)

Locations[]

Notes[]

  • The sound is almost the same but very noticeably quieter than the Fallout 3 counterpart.

Gallery[]

Sounds[]

SingleShotVB ReloadVB
JamVB

References[]

  1. 1.0 1.1 Citadel terminals. Terminal, AEP7 Laser Pistol: "The AEP7 Laser Pistol was put into service to replace the AEP5, a model which was notorious for its problems with overheating. The AEP7 features a new design in the photonic focusing chamber as well as an entirely redesigned focusing crystal pattern. The bulk and weight have both been reduced over previous models and it was likely that within the new few development cycles, the successor to the AEP7 would replace the n99 10mm as the standard issue sidearm for all forces.

    The AEP7 took advantage of new manufacturing techniques developed shortly before the Great War. Although many were produced, most did not make it into field service because of logistics problems concerning their deployment during active wartime.

    The AEP7 can be a rare find in the Capital Wasteland, and any models that are produced should be returned to the Citadel for repair and recalibrating before field deployment."
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