Dialogue file table
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CATEGORY
|
TOPIC
|
TOPIC TEXT
|
PROMPT
|
RESPONSE TEXT
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FILENAME
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SCRIPT NOTES
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Combat
|
AcceptYield
|
AcceptYield
|
|
Better not try that again.
|
GenericAdult_AcceptYield_00052042_1
|
|
Detection
|
AlertIdle
|
AlertIdle
|
|
Hmm. I was sure I heard something.
|
GenericAdult_AlertIdle_0002FBEB_1
|
|
Detection
|
AlertIdle
|
AlertIdle
|
|
Huh?
|
GenericAdult_AlertIdle_0002FBEC_1
|
|
Detection
|
AlertIdle
|
AlertIdle
|
|
What was that?
|
GenericAdult_AlertIdle_0002FBED_1
|
|
Detection
|
AlertIdle
|
AlertIdle
|
|
Maybe I'm just jumpy.
|
GenericAdult_AlertIdle_0002FBEF_1
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|
Detection
|
AlertIdle
|
AlertIdle
|
|
Anybody there?
|
GenericAdult_AlertIdle_0002FBF1_1
|
|
Detection
|
AlertIdle
|
AlertIdle
|
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Hello? Who's there?
|
Generic_AlertIdle_0002FBEE_1
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|
Detection
|
AlertToCombat
|
AlertToCombat
|
|
Look what we have here.
|
GenericAdult_AlertToCombat_0002FBF3_1
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|
Detection
|
AlertToCombat
|
AlertToCombat
|
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Found you!
|
GenericAdult_AlertToCombat_0002FBF4_1
|
|
Detection
|
AlertToCombat
|
AlertToCombat
|
|
Aha!
|
GenericAdult_AlertToCombat_0005200F_1
|
|
Detection
|
AlertToCombat
|
AlertToCombat
|
|
Thought I heard something.
|
GenericAdult_AlertToCombat_00052010_1
|
emphasis on Thought
|
Detection
|
AlertToCombat
|
AlertToCombat
|
|
Hey!
|
GenericAdult_AlertToCombat_00052011_1
|
|
Detection
|
AlertToCombat
|
AlertToCombat
|
|
Aha! There you are!
|
Generic_AlertToCombat_0002FBF2_1
|
|
Detection
|
AlertToNormal
|
AlertToNormal
|
|
Ah, just getting jumpy I guess.
|
GenericAdult_AlertToNormal_0002FBDA_1
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Detection
|
AlertToNormal
|
AlertToNormal
|
|
Whatever it was, I guess it's gone now.
|
GenericAdult_AlertToNormal_0002FBE4_1
|
|
Detection
|
AlertToNormal
|
AlertToNormal
|
|
Hmm. Nothing here after all.
|
GenericAdult_AlertToNormal_00052049_1
|
|
Detection
|
AlertToNormal
|
AlertToNormal
|
|
There's nothing here.
|
GenericAdult_AlertToNormal_0005204A_1
|
disgusted
|
Detection
|
AlertToNormal
|
AlertToNormal
|
|
Whatever. I've got better things to do.
|
GenericAdult_AlertToNormal_0005204B_1
|
disgusted
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Detection
|
AlertToNormal
|
AlertToNormal
|
|
I guess it was nothing.
|
Generic_AlertToNormal_0002FBD2_1
|
|
Combat
|
Assault
|
Assault
|
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Now there was no call for that!
|
GenericAdult_Assault_00052035_1
|
|
Combat
|
Assault
|
Assault
|
|
Assault! Assault!
|
GenericAdult_Assault_00052036_1
|
|
Combat
|
Assault
|
Assault
|
|
You dirty coward!
|
GenericAdult_Assault_00052037_1
|
|
Combat
|
Assault
|
Assault
|
|
What the hell?!
|
GenericAdult_Assault_00052038_1
|
|
Combat
|
Attack
|
Attack
|
|
Keep firing!
|
GenericAdult_Attack_00029316_1
|
|
Combat
|
Attack
|
Attack
|
|
Take him out!
|
GenericAdult_Attack_0001511B_1
|
|
Combat
|
Attack
|
Attack
|
|
Light him up!
|
GenericAdult_Attack_0001511D_1
|
|
Combat
|
Attack
|
Attack
|
|
Need some help with this one!
|
GenericAdult_Attack_00015055_1
|
|
Combat
|
Attack
|
Attack
|
|
Did I hit him?
|
GenericAdult_Attack_0004D593_1
|
|
Combat
|
Attack
|
Attack
|
|
Take him down!
|
GenericAdult_Attack_00015057_1
|
|
Combat
|
Attack
|
Attack
|
|
Keep them pinned!
|
GenericAdult_Attack_00015058_1
|
|
Combat
|
Attack
|
Attack
|
|
Yeah?! Yeah?! You want some of this?
|
GenericAdult_Attack_0001511E_1
|
angry, shooting at someone
|
Combat
|
Attack
|
Attack
|
|
Batter up!
|
GenericAdult_Attack_0001505A_1
|
hitting someone with a baseball bat
|
Combat
|
Attack
|
Attack
|
|
Huargh!
|
GenericAdult_Attack_0001511F_1
|
hitting someone with a baseball bat
|
Combat
|
Attack
|
Attack
|
|
Ggrrrr!
|
GenericAdult_Attack_00015120_1
|
hitting someone with a baseball bat
|
Combat
|
Attack
|
Attack
|
|
Arrggh!
|
GenericAdult_Attack_00015121_1
|
hitting someone with a baseball bat
|
Combat
|
Attack
|
Attack
|
|
You like that?
|
GenericAdult_Attack_00029263_1
|
|
Combat
|
Attack
|
Attack
|
|
That's it, that's it.
|
GenericAdult_Attack_0002925D_1
|
urgently talking to self during combat
|
Combat
|
Attack
|
Attack
|
|
What's the matter, huh? Can't stand the sight of your own blood?
|
GenericAdult_Attack_0004D58A_1
|
|
Combat
|
Attack
|
Attack
|
|
Damn it!
|
GenericAdult_Attack_0004D58B_1
|
cursing at the situation
|
Combat
|
Attack
|
Attack
|
|
There's more where that came from.
|
GenericAdult_Attack_0004D58C_1
|
|
Combat
|
Attack
|
Attack
|
|
Yeah! Yeah!
|
GenericAdult_Attack_0004D58D_1
|
angry yelling
|
Combat
|
Attack
|
Attack
|
|
Bring it!
|
GenericAdult_Attack_0004D58E_1
|
|
Combat
|
Attack
|
Attack
|
|
Had enough?
|
GenericAdult_Attack_0004D58F_1
|
|
Combat
|
Attack
|
Attack
|
|
Yeah!
|
GenericAdult_Attack_0004D590_1
|
shouting at enemy during combat
|
Combat
|
Attack
|
Attack
|
|
You like that, you bastard?
|
GenericAdult_Attack_0004D591_1
|
shouting at enemy during combat
|
Combat
|
Attack
|
Attack
|
|
Want some more?
|
GenericAdult_Attack_0004D592_1
|
shouting at enemy during combat
|
Combat
|
Attack
|
Attack
|
|
Steady!
|
GenericAdult_Attack_0004D594_1
|
shouting encouragement at friends during combat
|
Combat
|
Attack
|
Attack
|
|
Don't let them get away!
|
GenericAdult_Attack_0004D595_1
|
shouting encouragement at friends during combat
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
Look out!
|
GenericAdult_AvoidThreat_0001FB61_1
|
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
It's gonna blow!
|
GenericAdult_AvoidThreat_0001FB62_1
|
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
Holy shit!
|
GenericAdult_AvoidThreat_00022A8F_1
|
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
Be careful!
|
GenericAdult_AvoidThreat_00022A91_1
|
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
Watch out!
|
GenericAdult_AvoidThreat_00022A92_1
|
|
Service
|
BarterExit
|
BarterExit
|
|
A pleasure doing business with you.
|
GenericAdult_BarterExit_0004C17F_1
|
|
Service
|
BarterExit
|
BarterExit
|
|
Another satisfied customer.
|
GenericAdult_BarterExit_0004C181_1
|
|
Service
|
BarterExit
|
BarterExit
|
|
Give me a shout if you need anything else.
|
GenericAdult_BarterExit_0004C182_1
|
|
Service
|
BarterExit
|
BarterExit
|
|
Thanks.
|
GenericAdult_BarterExit_0004C183_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Holy shit! A Stealth Boy!
|
GenericAdult_CombatToLost_000604D9_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
A Stealth Boy! Damn it!
|
GenericAdult_CombatToLost_000604DA_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Damn it. Where'd he go?
|
GenericAdult_CombatToLost_0002FBE8_1
|
deemphasise the "he" -- this is used for anyone (male or female) that I'm looking for
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Let me go take a look around.
|
GenericAdult_CombatToLost_0002FBEA_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
I bet I know where you went.
|
GenericAdult_CombatToLost_00052020_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Anybody see anything?
|
GenericAdult_CombatToLost_00052021_1
|
shouting to friends
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Detection
|
CombatToLost
|
CombatToLost
|
|
Split up and search the area.
|
GenericAdult_CombatToLost_00052022_1
|
shouting to friends
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Detection
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CombatToLost
|
CombatToLost
|
|
Where'd you go?
|
Generic_CombatToLost_0002FBE9_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
That takes care of that.
|
GenericAdu_CombatToNormal_0002FBF5_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Teach you to mess with me.
|
GenericAdu_CombatToNormal_0002FBF7_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Good enough.
|
GenericAdu_CombatToNormal_0005202A_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Well, that's the end of that.
|
GenericAdu_CombatToNormal_0005202B_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Glad that's over.
|
GenericAdu_CombatToNormal_0005202C_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Phew. I'm glad that's over.
|
Generic_CombatToNormal_0002FBFE_1
|
|
Combat
|
Death
|
Death
|
|
Gaaah!
|
Generic_Death_000208D3_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Urgh!
|
Generic_Death_0001FB58_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Urgh!
|
Generic_Death_000208D4_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Aaaah!
|
Generic_Death_0001FB59_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Aaaah!
|
Generic_Death_000208D5_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Nooo!
|
Generic_Death_0001FB5A_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Nooo!
|
Generic_Death_000208D6_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Agggghhh!
|
Generic_Death_00020712_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Ooohhhh!
|
Generic_Death_00020713_1
|
death scream
|
Combat
|
DeathResponse
|
DeathResponse
|
|
They killed him!
|
GenericAdult_DeathResponse_0001FB5F_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
They killed her!
|
GenericAdult_DeathResponse_0001FB60_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Incoming!
|
GenericAdult_FireExplosive_00022AA2_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Duck!
|
GenericAdult_FireExplosive_00022AA3_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Fire in the hole!
|
GenericAdult_FireExplosive_00022AA4_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Get down!
|
GenericAdult_FireExplosive_00022AA5_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Look out!
|
GenericAdult_FireExplosive_00022AA6_1
|
|
Combat
|
Flee
|
Flee
|
|
Help!
|
GenericAdult_Flee_00022A76_1
|
yelling in fear as you run for your life
|
Combat
|
Flee
|
Flee
|
|
Run for it!
|
GenericAdult_Flee_0004D556_1
|
|
Combat
|
Flee
|
Flee
|
|
We're outnumbered!
|
GenericAdult_Flee_0004D558_1
|
|
Combat
|
Flee
|
Flee
|
|
This is hopeless!
|
GenericAdult_Flee_0004D559_1
|
yelling in fear as you run for your life
|
Combat
|
Flee
|
Flee
|
|
I'm out of here!
|
GenericAdult_Flee_0004D55B_1
|
yelling in fear as you run for your life
|
Combat
|
Flee
|
Flee
|
|
Let's get out of here!
|
GenericAdult_Flee_00022A78_1
|
|
Topic
|
MS08TopicPinkerton
|
Is there anyone on this ship named Pinkerton?
|
I'm tracking down a guy named Pinkerton. Do you know where I can find him?
|
Don't you believe the rumors. His ghost is certainly NOT haunting the bow of the ship. Now, if you'll excuse me. I have work to do.
|
MS08_MS08TopicPinkerton_000C195E_1
|
annoyed to be bothered with such nonsense
|
Topic
|
MS14TedFind
|
Where can I find Ted Strayer?
|
|
Have you tried the common room? That's where he sleeps.
|
MS14_MS14TedFind_000438F4_3
|
|
Topic
|
MS14TedFind
|
Where can I find Ted Strayer?
|
|
Otherwise...hmmm. You can probably find him on the flight deck some days, if it isn't raining.
|
MS14_MS14TedFind_000438F4_1
|
|
Topic
|
MS14TedFind
|
Where can I find Ted Strayer?
|
|
He usually goes to the Muddy Rudder on Sundays. Beyond that, who knows.
|
MS14_MS14TedFind_000438F4_2
|
|
Topic
|
RCDanversAppologize
|
Whoa! I just wanted to ask you something.
|
|
Yeah, well I don't have time for newbies like you. You got something on your mind, spill it.
|
DialogueRi_RCDanversAppolo_0002292E_1
|
|
Topic
|
RCDanversBannonBlackmail
|
Bannon is trying to blackmail Seagraves Holmes.
|
|
That's pretty underhanded, even for Bannon.
|
DialogueRi_RCDanversBannon_000A6F61_1
|
|
Topic
|
RCDanversBannonBlackmail
|
Bannon is trying to blackmail Seagraves Holmes.
|
|
Once word gets out, I bet the market vendors won't want him to represent them anymore.
|
DialogueRi_RCDanversBannon_000A6F61_2
|
|
Topic
|
RCDanversBannonBlackmail
|
Bannon is trying to blackmail Seagraves Holmes.
|
|
Thank you for your help, citizen.
|
DialogueRi_RCDanversBannon_000A6F61_3
|
|
Topic
|
RCDanversReportTo
|
So, you report to Chief Harkness?
|
|
I'm his second in command. I run the night shift and he runs the day shift.
|
DialogueRi_RCDanversReport_00022933_1
|
|
Topic
|
RCDanversReportTo
|
So, you report to Chief Harkness?
|
|
Is this conversation going somewhere? Because I've got things to do.
|
DialogueRi_RCDanversReport_00022933_2
|
|
Topic
|
RCDanversReportTo
|
So, you report to Chief Harkness?
|
What happened to Chief Harkness?
|
He's gone. I'm in charge now.
|
DialogueRi_RCDanversReport_00015B09_1
|
|
Topic
|
RCDanversReportTo
|
So, you report to Chief Harkness?
|
What happened to Chief Harkness?
|
Did you want something, or are you just wasting my time?
|
DialogueRi_RCDanversReport_00015B09_2
|
|
Topic
|
RCDanversSeagraveLetter
|
I found this letter in Seagrave's room. I thought you should see it.
|
|
This is bad. Seagrave Holmes was angling for a seat on the council.
|
DialogueRi_RCDanversSeagra_000A6F60_1
|
|
Topic
|
RCDanversSeagraveLetter
|
I found this letter in Seagrave's room. I thought you should see it.
|
|
He can forget about that now. Once the market vendors get wind of his past, they'll never trust him. Too bad.
|
DialogueRi_RCDanversSeagra_000A6F60_2
|
|
Topic
|
RCDirections
|
I'm kind of lost. Can you help me?
|
|
I suppose.
|
DialogueRi_RCDirections_00022938_1
|
|
Topic
|
RCDirectionsHealing
|
Where can I get medical help?
|
|
Doctor Preston is in the upper deck, fore section. That's the top interior floor in the southwest end.
|
DialogueRi_RCDirectionsHea_0002293B_1
|
|
Topic
|
RCDirectionsInCharge
|
Who's in charge around here?
|
|
Depends. Chief Harkness is in charge of security. He patrols the whole city. Security bunks down in the tower.
|
DialogueRi_RCDirectionsInC_00022927_1
|
|
Topic
|
RCDirectionsInCharge
|
Who's in charge around here?
|
|
Doctor Li kind of runs everything else. She's in the aft. That's the northeast end of the city.
|
DialogueRi_RCDirectionsInC_00022927_2
|
|
Topic
|
RCDirectionsInCharge
|
Who's in charge around here?
|
|
It doesn't work like that. We're just security. Doctor Li runs most of everything else.
|
DialogueRi_RCDirectionsInC_000A01DA_1
|
|
Topic
|
RCDirectionsInCharge
|
Who's in charge around here?
|
|
Bannon kind of represents the merchants. He also owns Potomac Attire.
|
DialogueRi_RCDirectionsInC_000A01DA_2
|
|
Topic
|
RCDirectionsRest
|
Is there someplace I can sleep?
|
|
The common room is free, but the beds are lousy. It's on the midship deck. A big open room with lots of beds. You can't miss it.
|
DialogueRi_RCDirectionsRes_000BE9D4_1
|
|
Topic
|
RCDirectionsRest
|
Is there someplace I can sleep?
|
|
If you want to sleep well rested, rent a room from Vera Weatherly. She's on the upper deck.
|
DialogueRi_RCDirectionsRes_000BE9D4_2
|
|
Topic
|
RCDirectionsScienceLab
|
Where is Doctor Li's lab?
|
|
At the stern. That's the west end to you.
|
DialogueRi_RCDirectionsSci_0001EC2C_1
|
|
Topic
|
RCDirectionsStores
|
Where are the stores?
|
|
Hangar deck. Right in the middle of the ship. Can't miss it.
|
DialogueRi_RCDirectionsSto_0002292C_1
|
|
Topic
|
RCDirectionsStores
|
Where are the stores?
|
|
Hangar deck. Right in the middle of the ship. Can't miss it.
|
DialogueRi_RCDirectionsSto_0001EC28_1
|
|
Topic
|
RCDirectionsStores
|
Where are the stores?
|
|
But it's closed now. Check back in the morning. It opens pretty early.
|
DialogueRi_RCDirectionsSto_0001EC28_2
|
|
Conversation
|
RCGoodbye
|
RCGoodbye
|
|
Just keeping the deck safe for all you Upper Deck types.
|
DialogueRi_RCGoodbye_0001F5BB_1
|
|
Conversation
|
RCGoodbye
|
RCGoodbye
|
|
Paulie, you're wasted. Just do me a favor and don't fall off the deck.
|
DialogueRi_RCGoodbye_0001FC32_1
|
|
Conversation
|
RCGoodbye
|
RCGoodbye
|
|
I suppose that's true. Doesn't mean I have to like it though.
|
DialogueRi_RCGoodbye_0001F461_1
|
|
Conversation
|
RCGoodbye
|
RCGoodbye
|
|
I'll send someone down to change the locks.
|
DialogueRi_RCGoodbye_0001FF99_1
|
|
Conversation
|
RCGoodbye
|
RCGoodbye
|
|
Bitch.
|
DialogueRi_RCGoodbye_0001F462_1
|
|
Conversation
|
RCGoodbye
|
RCGoodbye
|
|
Everything is quiet, sir.
|
DialogueRi_RCGoodbye_0001F463_1
|
|
Conversation
|
RCGoodbye02
|
RCGoodbye02
|
|
This week doesn't look good either, Father.
|
DialogueRi_RCGoodbye02_000C7AAE_1
|
|
Conversation
|
RCGoodbye04
|
RCGoodbye04
|
|
I'll try that.
|
DialogueRi_RCGoodbye04_0001FFB3_1
|
|
Conversation
|
RCGoodbye05
|
RCGoodbye05
|
|
Yeah. That was bad. I'm sure they'll do something about it.
|
DialogueRi_RCGoodbye05_0001FF69_1
|
|
Conversation
|
RCGoodbye06
|
RCGoodbye06
|
|
I'm sure she'll just scrounge some from the lower deck.
|
DialogueRi_RCGoodbye06_0001FF6A_1
|
|
Conversation
|
RCGoodbye07
|
RCGoodbye07
|
|
I never expected it to happen in my lifetime. I can hardly wait to taste clean water.
|
DialogueRi_RCGoodbye07_00090701_1
|
|
Conversation
|
RCGoodbye08
|
RCGoodbye08
|
|
Good for them. I think slavery is horrible.
|
DialogueRi_RCGoodbye08_000906FF_1
|
|
Conversation
|
RCGoodbye09
|
RCGoodbye09
|
|
I heard a lot of them got away and made it to the Citadel. I hope the Enclave leaves us alone.
|
DialogueRi_RCGoodbye09_00090707_1
|
|
Conversation
|
RCGoodbye10
|
RCGoodbye10
|
|
Thank God! That was such an annoying broadcast.
|
DialogueRi_RCGoodbye10_00090702_1
|
|
Conversation
|
RCGoodbye11
|
RCGoodbye11
|
|
I used to think Rivet City was such a safe place.
|
DialogueRi_RCGoodbye11_00090700_1
|
|
Conversation
|
RCGoodbye12
|
RCGoodbye12
|
|
That's just a myth. I bet some deranged Ghoul did it though. Well, I gotta run.
|
DialogueRi_RCGoodbye12_000906FC_1
|
|
Conversation
|
RCGoodbye13
|
RCGoodbye13
|
|
Me too. Nothing is getting through these walls!
|
DialogueRi_RCGoodbye13_00092C45_1
|
|
Conversation
|
RCGoodbye14
|
RCGoodbye14
|
|
It's a tough job. I wouldn't want it.
|
DialogueRi_RCGoodbye14_000371A4_1
|
|
Conversation
|
RCGoodbye15
|
|
|
The ship's water isn't much better. If we don't get fresh water soon, we'll all end up like her.
|
DialogueRi_RCGoodbye15_000C01A0_1
|
|
Conversation
|
RCPackageEnd
|
RCPackageEnd
|
|
<burp> Time to go on patrol.
|
DialogueRi_RCPackageEnd_00025867_1
|
|
Conversation
|
RCPackageEnd
|
RCPackageEnd
|
|
I think I'll get some air out on the Flight Deck.
|
DialogueRi_RCPackageEnd_00025868_1
|
|
Conversation
|
RCPackageEnd
|
RCPackageEnd
|
|
I'm full. Time for a nap.
|
DialogueRi_RCPackageEnd_00025869_1
|
|
Conversation
|
RCResponse04
|
RCResponse04
|
|
Maybe A Quick Fix has something that will help you sleep. Cindy's got all kinds of good chems.
|
DialogueRi_RCResponse04_0001FF6F_1
|
|
Conversation
|
RCResponse05
|
RCResponse05
|
|
Well, I hope they do something. Remember that child that fell off the deck last year?
|
DialogueRi_RCResponse05_0001FF6B_1
|
|
Conversation
|
RCResponse06
|
RCResponse06
|
|
Yeah. Belle's going to have to replace some tables and chairs.
|
DialogueRi_RCResponse06_0001FFB4_1
|
|
Conversation
|
RCResponse07
|
RCResponse07
|
|
Really? It's ready? That's great news! I hope there aren't any problems at the Jefferson Memorial.
|
DialogueRi_RCResponse07_00090706_1
|
|
Conversation
|
RCResponse08
|
RCResponse08
|
|
Oh, yeah! I heard about that. They're trying to help other slaves escape too.
|
DialogueRi_RCResponse08_000906FD_1
|
|
Conversation
|
RCResponse09
|
RCResponse09
|
|
Oh my God! Did anyone escape?
|
DialogueRi_RCResponse09_00090704_1
|
|
Conversation
|
RCResponse10
|
RCResponse10
|
|
Remember that big explosion on the horizon? I bet that's what happened to it.
|
DialogueRi_RCResponse10_00090703_1
|
|
Conversation
|
RCResponse11
|
RCResponse11
|
|
Wasn't he killed by some maniac? Shot right in the head, like he was a Ghoul or something.
|
DialogueRi_RCResponse11_000906FE_1
|
|
Conversation
|
RCResponse12
|
RCResponse12
|
|
I heard about that! He was shot in the head like he was some sort of zombie. They say that's how you kill a Ghoul too.
|
DialogueRi_RCResponse12_00090705_1
|
|
Conversation
|
RCResponse13
|
RCResponse13
|
|
That's why I'm glad I'm in here. Good old Rivet City.
|
DialogueRi_RCResponse13_00092C47_1
|
|
Conversation
|
RCResponse14
|
RCResponse14
|
|
I heard Danvers has his job now.
|
DialogueRi_RCResponse14_000371A5_1
|
|
Conversation
|
RCResponse14
|
RCResponse14
|
|
I hope they find someone to fill his shoes soon.
|
DialogueRi_RCResponse14_000A0A69_1
|
|
Conversation
|
RCResponse15
|
|
|
Yeah. I heard she was drinking river water.
|
DialogueRi_RCResponse15_000C01A3_1
|
|
Topic
|
RCSecurityTrouble
|
I'd like to report someone.
|
|
Oh, really?
|
DialogueRi_RCSecurityTroub_000B391E_1
|
|
Topic
|
RCSecurityTrouble
|
I'd like to report someone.
|
|
If someone took your stuff, go get it back. If they shoot at you, shoot back.
|
DialogueRi_RCSecurityTroub_000B391E_2
|
|
Topic
|
RCSecurityTrouble
|
I'd like to report someone.
|
|
Otherwise, I've got to see it for myself before I'm gonna do anything.
|
DialogueRi_RCSecurityTroub_000B391E_3
|
|
Topic
|
RCTopicCityCouncil
|
I heard that Rivet City is run by some sort of Council?
|
|
Chief Harkness meets with Doctor Li and Bannon to discuss security matters.
|
DialogueRi_RCTopicCityCoun_000221A6_1
|
|
Topic
|
RCTopicCityCouncil
|
I heard that Rivet City is run by some sort of Council?
|
|
It's a waste of a good Monday morning if you ask me. They should just let Chief Harkness call the shots.
|
DialogueRi_RCTopicCityCoun_000221A6_2
|
|
Topic
|
RCTopicCJYoungMissing
|
Have you seen C.J. Young lately?
|
|
Christie told me they were missing. I'll alert the rest of the security guards.
|
DialogueRi_RCTopicCJYoungM_000252C8_1
|
|
Topic
|
RCTopicCJYoungMissing
|
Have you seen C.J. Young lately?
|
|
I heard she and James were missing. I'll have security keep an eye out for them.
|
DialogueRi_RCTopicCJYoungM_0008F79F_1
|
|
Topic
|
RCTopicCPS
|
What is the Capital Preservation Society?
|
|
It's some sort of museum that nutjob Abraham Washington runs.
|
DialogueRi_RCTopicCPS_000A0A6A_1
|
|
Topic
|
RCTopicDoctorLi
|
What can you tell me about Doctor Li?
|
|
She's some sort of genius. You know. One of those egg head scientist types.
|
DialogueRi_RCTopicDoctorLi_000A787E_1
|
|
Topic
|
RCTopicDoctorLi
|
What can you tell me about Doctor Li?
|
|
Her lab is in the stern end of the ship.
|
DialogueRi_RCTopicDoctorLi_000A787E_2
|
|
Topic
|
RCTopicGetDrinks
|
Where can I get a stiff drink?
|
Can I get a drink around here? Preferably somewhere clean.
|
The Weatherly Hotel is a good choice. It's on the upper deck.
|
DialogueRi_RCTopicGetDrink_000A0A6E_1
|
|
Topic
|
RCTopicJameHargraveProblem
|
I've met your mother. No wonder you're such a brat.
|
What's up with that James Hargrave kid? He acts like such a brat.
|
He's trouble, that's what he is.
|
DialogueRi_RCTopicJameHarg_00083995_1
|
|
Topic
|
RCTopicJameHargraveProblem
|
I've met your mother. No wonder you're such a brat.
|
What's up with that James Hargrave kid? He acts like such a brat.
|
I don't trust him, and neither should you.
|
DialogueRi_RCTopicJameHarg_00083995_2
|
|
Topic
|
RCTopicJameHargraveProblem
|
I've met your mother. No wonder you're such a brat.
|
What's up with that James Hargrave kid? He acts like such a brat.
|
His mother is a drunk. Spends all her time in the Muddy Rudder.
|
DialogueRi_RCTopicJameHarg_00083995_3
|
|
Topic
|
RCTopicPaulieAddict
|
Did you know that Paulie Cantelli is an addict?
|
Is Paulie really addicted to chems?
|
Oh, yeah. He's a mess. I'm glad I'm not in Cindy's shoes.
|
DialogueRi_RCTopicPaulieAd_000A6F6F_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
Flank 'em!
|
GenericAdu_StartCombatResp_00080DBB_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
I've got your back!
|
GenericAdu_StartCombatResp_00080DBC_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
We'll get 'em.
|
GenericAdu_StartCombatResp_00080DBE_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
Look out!
|
GenericAdu_StartCombatResp_00080DBF_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
Where?
|
GenericAdu_StartCombatResp_00080DC0_1
|
|
Conversation
|
UnderworldAudioTourTEMP
|
UnderworldAudioTourTEMP
|
|
<static>
|
FreeformUn_UnderworldAudio_000BACFD_1
|
|
Topic
|
MS03RCHistory1
|
Could I ask you about Rivet City's history?
|
Can you tell me about Rivet City's history?
|
Sorry, but I don't really know much about it. More worried about what's going wrong with the here and now, see?
|
MS03_MS03RCHistory1_00031718_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
You've been very helpful.
|
Duty calls.
|
DialogueRivetCity_GOODBYE_00020589_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
Yeah. See you.
|
GenericAdult_GOODBYE_0001D5E5_1
|
Default backup bottom of the stack no condition failsafe goodbye.
|
Conversation
|
GOODBYE
|
I have to go now.
|
Goodbye.
|
Whatever.
|
GenericAdult_GOODBYE_0004E5DD_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
I need to get going.
|
Bye.
|
GenericAdult_GOODBYE_0004E5E3_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
Time for me to go.
|
Later.
|
GenericAdult_GOODBYE_00049E19_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
See you later.
|
Bye.
|
Generic_GOODBYE_00049E16_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Maybe you don't know who you're talking to. I'm Commander Danvers, assistant chief of security.
|
DialogueRivetCity_GREETING_0001E722_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Maybe you don't know who you're talking to. I'm Chief Danvers, head of Rivet City security.
|
DialogueRivetCity_GREETING_00015B5C_1
|
|
Topic
|
GREETING
|
GREETING
|
|
This better be good.
|
DialogueRivetCity_GREETING_0001E960_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Can't you see I'm eating? What do you want?
|
DialogueRivetCity_GREETING_0001F42E_1
|
|
Topic
|
GREETING
|
GREETING
|
|
I'm on duty. Make it quick.
|
DialogueRivetCity_GREETING_0001F248_1
|
|
Topic
|
GREETING
|
GREETING
|
|
What do you need?
|
GenericAdult_GREETING_000038C8_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Yeah?
|
Generic_GREETING_000038C2_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Hey there.
|
Generic_GREETING_0004C18B_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You! Get out of here!
|
GenericAdult_GuardTrespass_00022A93_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
Back off!
|
GenericAdult_GuardTrespass_00017194_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
I'm not warning you again. Leave now.
|
GenericAdult_GuardTrespass_00050FFE_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
Last warning. Get out of here.
|
GenericAdult_GuardTrespass_00051000_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You'd better get out of here.
|
GenericAdult_GuardTrespass_00051001_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
I told you to leave. You'd better listen.
|
GenericAdult_GuardTrespass_00051003_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You don't belong here.
|
GenericAdult_GuardTrespass_00051008_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
Keep moving.
|
GenericAdult_GuardTrespass_00022A96_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You'd better get out of here if you know what's good for you.
|
GenericAdult_GuardTrespass_00017193_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Rivet City doesn't need any more deaths. The Council says I gotta let you be here, but one false move and you're gone.
|
DialogueCrimeKarma_HELLO_0007C6E5_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
I remember what you did. This time you'd better respect other people's property, or I'll have to keel haul you.
|
DialogueCrimeKarma_HELLO_0007C6E9_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Chief Harkness, we should go over those reports.
|
DialogueRivetCity_HELLO_0001F43E_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Report, officer.
|
DialogueRivetCity_HELLO_0001F447_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hello, Seagrave. You shouldn't waste your time with Vera. You can do better than her.
|
DialogueRivetCity_HELLO_0001F43F_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hello, Diego. I'd be careful with that jailbait if I were you.
|
DialogueRivetCity_HELLO_0001F440_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hello, Garza. Everything okay down in Doctor Li's lab?
|
DialogueRivetCity_HELLO_0001F442_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
You better be minding yourself, Sister. One more screw up and I'm tossing your ass overboard.
|
DialogueRivetCity_HELLO_0001F441_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hello, Father Clifford.
|
DialogueRivetCity_HELLO_0001F443_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hello, Flak. I've got a couple of pistols that need repair. I'll bring them by tomorrow.
|
DialogueRivetCity_HELLO_0001F444_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Guns and liquor don't mix, Shrapnel. Leave the ordnance at home when you're in the Muddy Rudder.
|
DialogueRivetCity_HELLO_0001F445_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hello Miss Weatherly. Still letting that bucket of bolts do all your work for you?
|
DialogueRivetCity_HELLO_0001F446_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
How am I supposed to manage security at a wedding? It's impossible I tell you.
|
DialogueRivetCity_HELLO_00037859_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
If you see anything suspicious, be sure to tell a security officer.
|
DialogueRivetCity_HELLO_0002043B_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Out of the way you rust bucket.
|
DialogueRivetCity_HELLO_000C7AB5_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
It was so noisy last night. I could hardly sleep.
|
DialogueRivetCity_HELLO_0001FF8E_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
One of the new immigrants died of radiation poisoning last week.
|
DialogueRivetCity_HELLO_000C01A1_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
I heard that the City Council is debating putting railings on the flight deck.
|
DialogueRivetCity_HELLO_0001FF8F_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Did you hear about the fight in the Muddy Rudder last night?
|
DialogueRivetCity_HELLO_0001FF90_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Doctor Li and her staff left to get Project Purity running.
|
DialogueRivetCity_HELLO_00090708_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
I heard that a bunch of former slaves from Paradise Falls set up a free town in the Lincoln Memorial.
|
DialogueRivetCity_HELLO_00090709_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Did you hear that the Enclave attacked Project Purity? They've taken over the Memorial.
|
DialogueRivetCity_HELLO_0009070A_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hey, have you noticed that Enclave radio is off the air?
|
DialogueRivetCity_HELLO_0009070B_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Did you hear what happened to Ted Strayer?
|
DialogueRivetCity_HELLO_0009070C_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
You know Tenpenny Tower, right? Well, Allistair Tenpenny was killed.
|
DialogueRivetCity_HELLO_0009070D_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
There was some sort of battle in the city yesterday. The gate guard said the gunfire went on for over an hour.
|
DialogueRivetCity_HELLO_00092C46_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
They found Harkness dead. It looks like he put up a fight though.
|
DialogueRivetCity_HELLO_000371A6_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Chief Harkness has vanished. Nobody knows what happened to him.
|
DialogueRivetCity_HELLO_000A0BFF_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hey.
|
DialogueRivetCity_HELLO_000A0A71_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hey there.
|
GenericAdult_HELLO_00070D00_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Yes?
|
GenericAdult_HELLO_0004D586_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Good to see you.
|
GenericAdult_HELLO_0004E5FA_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hey.
|
GenericAdult_HELLO_0004E5FC_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Morning.
|
GenericAdult_HELLO_0004E5FE_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Evening.
|
GenericAdult_HELLO_0004E600_1
|
abbreviated "Good evening" greeting
|
Conversation
|
HELLO
|
HELLO
|
|
Hello.
|
Generic_HELLO_00020435_1
|
|
Combat
|
Hit
|
Hit
|
|
This is your last warning before I kill you.
|
GenericFriendlyFire_Hit_000345B3_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Once more and I'm going to have to kill you.
|
GenericFriendlyFire_Hit_000345B4_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Don't do that again. Last warning.
|
GenericFriendlyFire_Hit_000345B5_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
What are you doing?
|
GenericFriendlyFire_Hit_000345B6_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Watch it!
|
GenericFriendlyFire_Hit_000345B7_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Cut that out!
|
GenericFriendlyFire_Hit_000345B8_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
I'm on your side!
|
GenericFriendlyFire_Hit_000345B9_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
What do you think you're doing?
|
GenericFriendlyFire_Hit_000345BA_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Careful with that!
|
GenericFriendlyFire_Hit_000345BB_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
I'm hit!
|
GenericAdult_Hit_00015128_1
|
|
Combat
|
Hit
|
Hit
|
|
Damn!
|
GenericAdult_Hit_000208E4_1
|
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_00015122_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_000208D8_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Oof!
|
Generic_Hit_00015123_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Oof!
|
Generic_Hit_000208DA_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Argh!
|
Generic_Hit_00015124_1
|
|
Combat
|
Hit
|
Hit
|
|
Argh!
|
Generic_Hit_000208DC_1
|
|
Combat
|
Hit
|
Hit
|
|
Ahh!
|
Generic_Hit_00015125_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Ahh!
|
Generic_Hit_000208DE_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_00015126_1
|
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_000208E0_1
|
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_000208E1_1
|
|
Combat
|
Hit
|
Hit
|
|
Hmph!
|
Generic_Hit_00015127_1
|
|
Combat
|
Hit
|
Hit
|
|
Hmph!
|
Generic_Hit_000208E2_1
|
|
Combat
|
Hit
|
Hit
|
|
Hmph!
|
Generic_Hit_000208E3_1
|
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
Generic_IdleChatter_000459CA_1
|
Muttering to yourself while dreaming
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
Generic_IdleChatter_000459CB_1
|
<snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring.
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
Generic_IdleChatter_00049036_1
|
<snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring.
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87A1_1
|
cough
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87A2_1
|
cough
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87A3_1
|
cough
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87A4_1
|
clear throat
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87A5_1
|
clear throat
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87A6_1
|
clear throat
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87A7_1
|
clear throat
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87A8_1
|
clear throat
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87A9_1
|
whistle tunelessly (short - 3 or 4 notes)
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87AA_1
|
whistle tunelessly (short - 3 or 4 notes)
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87AB_1
|
hum tunelessly (short - 3 or 4 notes)
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87AC_1
|
hum tunelessly (short - 3 or 4 notes)
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87AD_1
|
yawn, mildly (not a huge long yawn like I'm really tired, just a quick bored yawn)
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87AE_1
|
belch
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
Huh?
|
GenericIdl_IdleChatter_000B87AF_1
|
quietly to yourself, as if slightly startled by something
|
Detection
|
LostIdle
|
LostIdle
|
|
I'm going to find you.
|
GenericAdult_LostIdle_0002FC1B_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
You can't hide from me forever.
|
GenericAdult_LostIdle_0002FC1D_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
Nothing yet.
|
GenericAdult_LostIdle_0002FC1E_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
Where did you go?
|
GenericAdult_LostIdle_0002FC21_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
I've got something for you...
|
GenericAdult_LostIdle_0002FC22_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
Come out, come out, wherever you are!
|
Generic_LostIdle_0002FC20_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Thought hiding would save you?
|
GenericAdult_LostToCombat_0002FC1A_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Aha!
|
GenericAdult_LostToCombat_0005202F_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
You can't hide from me.
|
GenericAdult_LostToCombat_00052030_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Over here!
|
GenericAdult_LostToCombat_0002FC19_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
There you are!
|
Generic_LostToCombat_0002FC18_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Must have bugged out.
|
GenericAdult_LostToNormal_0002FBE5_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Hmm. Oh well.
|
GenericAdult_LostToNormal_0002FBE6_1
|
puzzled, but relieved.
|
Detection
|
LostToNormal
|
LostToNormal
|
|
I can't find anything.
|
GenericAdult_LostToNormal_00052052_1
|
with decision -- "must not be anybody here"
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Cleared out, I guess.
|
GenericAdult_LostToNormal_0002FBE7_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Stand down.
|
GenericAdult_LostToNormal_00052053_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
I guess we ran 'em off.
|
GenericAdult_LostToNormal_00052054_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Nobody here anymore.
|
Generic_LostToNormal_00052051_1
|
|
Combat
|
Murder
|
Murder
|
|
What have you done?
|
GenericAdult_Murder_00022A7B_1
|
|
Combat
|
Murder
|
Murder
|
|
Oh my God!
|
GenericAdult_Murder_00022A7C_1
|
|
Combat
|
Murder
|
Murder
|
|
Murderer!
|
GenericAdult_Murder_00022A7D_1
|
|
Combat
|
Murder
|
Murder
|
|
You killed him!
|
GenericAdult_Murder_00022A7E_1
|
|
Combat
|
Murder
|
Murder
|
|
You killed her!
|
GenericAdult_Murder_00022A7F_1
|
|
Combat
|
Murder
|
Murder
|
|
No!
|
GenericAdult_Murder_00022A80_1
|
|
Combat
|
Murder
|
Murder
|
|
You're going to pay for that!
|
GenericAdult_Murder_00050FF3_1
|
|
Combat
|
Murder
|
Murder
|
|
Murdering scum!
|
GenericAdult_Murder_00050FF7_1
|
|
Combat
|
MurderNoCrime
|
MurderNoCrime
|
|
Good riddance.
|
GenericAdult_MurderNoCrime_00022A9E_1
|
|
Combat
|
MurderNoCrime
|
MurderNoCrime
|
|
Better him than me.
|
GenericAdult_MurderNoCrime_00051017_1
|
|
Combat
|
MurderNoCrime
|
MurderNoCrime
|
|
Better her than me.
|
GenericAdult_MurderNoCrime_00051018_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Hello? Who's there?
|
GenericAdult_NormalToAlert_0002FC24_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Huh?
|
GenericAdult_NormalToAlert_0005200A_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Hello?
|
GenericAdult_NormalToAlert_0005200B_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Did you hear something?
|
GenericAdult_NormalToAlert_0005200C_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
I'm going to go check it out.
|
GenericAdult_NormalToAlert_0002FC25_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
What was that?
|
Generic_NormalToAlert_0002FC23_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Help me!
|
GenericAdu_NormalToCombat_0001FB67_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
I've got one!
|
GenericAdu_NormalToCombat_0001FB68_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Hey!
|
GenericAdu_NormalToCombat_0005201D_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Opening fire!
|
GenericAdu_NormalToCombat_0001FB69_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Open fire!
|
GenericAdu_NormalToCombat_0001511C_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Over here!
|
Generic_NormalToCombat_000208E5_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Watch out!
|
GenericAdult_ObserveCombat_0004C256_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Whoa!
|
GenericAdult_ObserveCombat_0004C257_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Look out!
|
GenericAdult_ObserveCombat_0004C258_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Damn, it's a fight!
|
GenericAdult_ObserveCombat_0004C25A_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Ain't none of my business!
|
GenericAdult_ObserveCombat_0004C25B_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
Thief!
|
GenericAdult_Pickpocket_00022AA8_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
A pickpocket!
|
GenericAdult_Pickpocket_00022AA9_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
Stop! Thief!
|
GenericAdult_Pickpocket_00022AAB_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
You can't do that!
|
GenericAdult_Pickpocket_00022AAC_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
You stole that!
|
GenericAdult_Pickpocket_00022AAD_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Whoa, whoa! Careful!
|
GenericAdu_PLAYERFIREWEAPO_00022CCD_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Hey, knock it off!
|
GenericAdu_PLAYERFIREWEAPO_00022CCE_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Watch it!
|
GenericAdu_PLAYERFIREWEAPO_00022CCF_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Not so close!
|
GenericAdu_PLAYERFIREWEAPO_0004C1A6_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
I hope you know what you're doing.
|
GenericAdu_PLAYERFIREWEAPO_0004C1A7_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Cut it out, will you?
|
GenericAdu_PLAYERFIREWEAPO_0004C1A8_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
Don't point that thing at me.
|
GenericAdu_PLAYERINIRONSIT_00022CD0_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
Hey, knock it off.
|
GenericAdu_PLAYERINIRONSIT_00022CD1_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
What do you think you're doing?
|
GenericAdu_PLAYERINIRONSIT_00022CD3_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
Be careful with that!
|
GenericAdu_PLAYERINIRONSIT_00022CD2_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
That's not a good idea.
|
GenericAdu_PLAYERINIRONSIT_0004C16E_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
Easy there.
|
GenericAdu_PLAYERINIRONSIT_0004C16F_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Watch it, will you?
|
GenericAdu_PLAYERKNOCKOVER_00022CCA_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Oh come on. Pay more attention to what you're doing.
|
GenericAdu_PLAYERKNOCKOVER_00022CCB_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Cut it out.
|
GenericAdu_PLAYERKNOCKOVER_00022CCC_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Hey, be more careful!
|
GenericAdu_PLAYERKNOCKOVER_00022CC9_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Why don't you look where you're going?
|
GenericAdu_PLAYERKNOCKOVER_0004C163_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
What's the big idea?
|
GenericAdu_PLAYERKNOCKOVER_0004C164_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
You know what you're doing there?
|
GenericAdult_PLAYERLAYMINE_00022CBC_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
Whoa now. Be careful with that thing.
|
GenericAdult_PLAYERLAYMINE_00022CBD_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
Don't blow yourself up, okay?
|
GenericAdult_PLAYERLAYMINE_00022CBE_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
You sure that's a good idea?
|
GenericAdult_PLAYERLAYMINE_0004C15E_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
I hope you know what you're doing.
|
GenericAdult_PLAYERLAYMINE_0004C15F_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
Tamper with that, and we're going to have a problem.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
I really hope you're not thinking of breaking into there.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
It's locked for a reason. Don't get any ideas.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
Yes, that's locked. And yes, I can see you eyeing it...
|
GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
Don't even think of breaking into that.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D550_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
That's secure for a reason.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D551_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
Don't even think about it.
|
GenericAdu_PLAYERPICKPOCKE_0004D562_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
What do you think you're doing?
|
GenericAdu_PLAYERPICKPOCKE_0004D563_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
I'm watching you.
|
GenericAdu_PLAYERPICKPOCKE_0004D564_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
Keep your hands to yourself.
|
GenericAdu_PLAYERPICKPOCKE_0004D565_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
You won't get away with that.
|
GenericAdu_PLAYERPICKPOCKE_0004D566_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
Not a good idea.
|
GenericAdu_PLAYERPICKPOCKE_0004D567_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Watch where you're swinging that, will you?
|
GenericAdu_PLAYERSWINGMELE_00022CC6_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Is that really necessary?
|
GenericAdu_PLAYERSWINGMELE_00022CC8_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Hey, knock it off.
|
GenericAdu_PLAYERSWINGMELE_00022CC7_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Why don't you go swing that somewhere else?
|
GenericAdu_PLAYERSWINGMELE_0004C168_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Careful with that.
|
GenericAdu_PLAYERSWINGMELE_0004C169_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Stop doing that so close to me.
|
GenericAdu_PLAYERSWINGMELE_0004C16A_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
Take cover!
|
GenericAdu_PLAYERTHROWGREN_00022CC0_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
Watch out!
|
GenericAdu_PLAYERTHROWGREN_00022CC1_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
Look out!
|
GenericAdu_PLAYERTHROWGREN_00022CBF_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
What are you doing?
|
GenericAdu_PLAYERTHROWGREN_0004C174_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
Grenade!
|
GenericAdu_PLAYERTHROWGREN_0004C175_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Oh come on. Cut it out.
|
GenericAdu_PLAYERZKEYOBJEC_00022CB9_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Put that down, will you?
|
GenericAdu_PLAYERZKEYOBJEC_00022CBA_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Give it a rest, will you?
|
GenericAdu_PLAYERZKEYOBJEC_00022CBB_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Is that really necessary?
|
GenericAdu_PLAYERZKEYOBJEC_0004C157_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Are you having fun with that?
|
GenericAdu_PLAYERZKEYOBJEC_0004C158_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
You're easily amused, eh?
|
GenericAdu_PLAYERZKEYOBJEC_0004C159_1
|
|
Combat
|
PowerAttack
|
PowerAttack
|
|
Huurrraghh!
|
Generic_PowerAttack_00022AAF_1
|
|
Combat
|
PowerAttack
|
PowerAttack
|
|
Rrrraaahhh!
|
Generic_PowerAttack_00022AB1_1
|
|
Combat
|
PowerAttack
|
PowerAttack
|
|
Yaargh!
|
Generic_PowerAttack_00051FFA_1
|
|
Combat
|
PowerAttack
|
PowerAttack
|
|
Grrrraah!
|
Generic_PowerAttack_00051FFB_1
|
|
Topic
|
SpeechChallengeFailure
|
SpeechChallengeFailure
|
|
I'm not falling for that.
|
GenericAdu_SpeechChallenge_00069B84_1
|
|
Combat
|
Steal
|
Steal
|
|
Thief!
|
GenericAdult_Steal_00022AB2_1
|
|
Combat
|
Steal
|
Steal
|
|
You stole that!
|
GenericAdult_Steal_00022AB3_1
|
|
Combat
|
Steal
|
Steal
|
|
Stop! Thief!
|
GenericAdult_Steal_00022AB4_1
|
|
Combat
|
Steal
|
Steal
|
|
You can't just take that!
|
GenericAdult_Steal_00022AB6_1
|
|
Combat
|
Steal
|
Steal
|
|
That doesn't belong to you!
|
GenericAdult_Steal_00022AB7_1
|
|
Miscellaneous
|
TimeToGo
|
TimeToGo
|
|
It's time for you to leave.
|
GenericAdult_TimeToGo_0004C272_1
|
|
Miscellaneous
|
TimeToGo
|
TimeToGo
|
|
You've got to leave now so I can lock up.
|
GenericAdult_TimeToGo_0004C273_1
|
|
Miscellaneous
|
TimeToGo
|
TimeToGo
|
|
I'm locking up, so you'll need to leave.
|
GenericAdult_TimeToGo_0004C275_1
|
|