Dialogue file table
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CATEGORY
|
TOPIC
|
TOPIC TEXT
|
PROMPT
|
RESPONSE TEXT
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FILENAME
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SCRIPT NOTES
|
Topic
|
FF02DogtagsFound
|
I found a Brotherhood Holotag. What should I do with it?
|
|
Talk to Scribe Jameson. She is our keeper of the Scrolls. She will want to know what you have found.
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FreeformDC_FF02DogtagsFoun_0001EDC4_1
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Combat
|
AcceptYield
|
AcceptYield
|
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A wise decision.
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GenericBro_AcceptYield_00086C20_1
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|
Combat
|
AcceptYield
|
AcceptYield
|
|
Better not try that again.
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GenericAdult_AcceptYield_00052042_1
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Detection
|
AlertIdle
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AlertIdle
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Hiding is futile.
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GenericBro_AlertIdle_00086D0F_1
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Detection
|
AlertIdle
|
AlertIdle
|
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Come on out and let's fight face to face.
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GenericBro_AlertIdle_00086D10_1
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Detection
|
AlertIdle
|
AlertIdle
|
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This is a coward's game!
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GenericBro_AlertIdle_00086D11_1
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Detection
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AlertIdle
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AlertIdle
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You're exhausting my patience.
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GenericBro_AlertIdle_00086D12_1
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Detection
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AlertIdle
|
AlertIdle
|
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Face me, dammit!
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GenericBro_AlertIdle_00086D13_1
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|
Detection
|
AlertIdle
|
AlertIdle
|
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This is foolish. Reveal yourself!
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GenericBro_AlertIdle_00086D14_1
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Detection
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AlertIdle
|
AlertIdle
|
|
Hmm. I was sure I heard something.
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GenericAdult_AlertIdle_0002FBEB_1
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|
Detection
|
AlertIdle
|
AlertIdle
|
|
Huh?
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GenericAdult_AlertIdle_0002FBEC_1
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|
Detection
|
AlertIdle
|
AlertIdle
|
|
What was that?
|
GenericAdult_AlertIdle_0002FBED_1
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|
Detection
|
AlertIdle
|
AlertIdle
|
|
Maybe I'm just jumpy.
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GenericAdult_AlertIdle_0002FBEF_1
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Detection
|
AlertIdle
|
AlertIdle
|
|
Anybody there?
|
GenericAdult_AlertIdle_0002FBF1_1
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|
Detection
|
AlertIdle
|
AlertIdle
|
|
Hello? Who's there?
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Generic_AlertIdle_0002FBEE_1
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|
Detection
|
AlertToCombat
|
AlertToCombat
|
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To arms! Brothers! To arms!
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DialogueCi_AlertToCombat_00027414_1
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Detection
|
AlertToCombat
|
AlertToCombat
|
|
Combat alert! Alarm! Alarm!
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DialogueCi_AlertToCombat_00027415_1
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|
Detection
|
AlertToCombat
|
AlertToCombat
|
|
To your guns, Brothers!
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DialogueCi_AlertToCombat_00027416_1
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|
Detection
|
AlertToCombat
|
AlertToCombat
|
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Defend the Citadel!
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DialogueCi_AlertToCombat_00027417_1
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|
Detection
|
AlertToCombat
|
AlertToCombat
|
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Hostile in the Bailey!
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DialogueCi_AlertToCombat_00027418_1
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|
Detection
|
AlertToCombat
|
AlertToCombat
|
|
We've got a hostile in the Lab!
|
DialogueCi_AlertToCombat_00027419_1
|
|
Detection
|
AlertToCombat
|
AlertToCombat
|
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Hostile contact in A Ring! Calling for backup!
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DialogueCi_AlertToCombat_0002741C_1
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|
Detection
|
AlertToCombat
|
AlertToCombat
|
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Hostile contact in B Ring!
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DialogueCi_AlertToCombat_0002741D_1
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|
Detection
|
AlertToCombat
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AlertToCombat
|
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Firing!
|
GenericBro_AlertToCombat_00086C4E_1
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|
Detection
|
AlertToCombat
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AlertToCombat
|
|
Contact confirmed! Backup requested!
|
GenericBro_AlertToCombat_000218AC_1
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|
Detection
|
AlertToCombat
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AlertToCombat
|
|
Got one here! Engaging!
|
GenericBro_AlertToCombat_00086C4F_1
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|
Detection
|
AlertToCombat
|
AlertToCombat
|
|
Enemy contact!
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GenericBro_AlertToCombat_000218AD_1
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|
Detection
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AlertToCombat
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AlertToCombat
|
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Opening fire on hostile target!
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GenericBro_AlertToCombat_000218AE_1
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|
Detection
|
AlertToCombat
|
AlertToCombat
|
|
We've got company!
|
GenericBro_AlertToCombat_00022428_1
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|
Detection
|
AlertToCombat
|
AlertToCombat
|
|
Look what we have here.
|
GenericAdult_AlertToCombat_0002FBF3_1
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|
Detection
|
AlertToCombat
|
AlertToCombat
|
|
Found you!
|
GenericAdult_AlertToCombat_0002FBF4_1
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|
Detection
|
AlertToCombat
|
AlertToCombat
|
|
Aha!
|
GenericAdult_AlertToCombat_0005200F_1
|
|
Detection
|
AlertToCombat
|
AlertToCombat
|
|
Thought I heard something.
|
GenericAdult_AlertToCombat_00052010_1
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emphasis on Thought
|
Detection
|
AlertToCombat
|
AlertToCombat
|
|
Hey!
|
GenericAdult_AlertToCombat_00052011_1
|
|
Detection
|
AlertToCombat
|
AlertToCombat
|
|
Aha! There you are!
|
Generic_AlertToCombat_0002FBF2_1
|
|
Detection
|
AlertToNormal
|
AlertToNormal
|
|
All clear here.
|
GenericBro_AlertToNormal_000218BE_1
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|
Detection
|
AlertToNormal
|
AlertToNormal
|
|
False alarm. Stand down.
|
GenericBro_AlertToNormal_000218BF_1
|
|
Detection
|
AlertToNormal
|
AlertToNormal
|
|
I've searched the area. Nothing to report.
|
GenericBro_AlertToNormal_000218C0_1
|
|
Detection
|
AlertToNormal
|
AlertToNormal
|
|
Area secured.
|
GenericBro_AlertToNormal_00086C9C_1
|
|
Detection
|
AlertToNormal
|
AlertToNormal
|
|
Looks all clear to me.
|
GenericBro_AlertToNormal_00086C9D_1
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|
Detection
|
AlertToNormal
|
AlertToNormal
|
|
Must have been a glitch.
|
GenericBro_AlertToNormal_00086C9E_1
|
|
Detection
|
AlertToNormal
|
AlertToNormal
|
|
Ah, just getting jumpy I guess.
|
GenericAdult_AlertToNormal_0002FBDA_1
|
|
Detection
|
AlertToNormal
|
AlertToNormal
|
|
Whatever it was, I guess it's gone now.
|
GenericAdult_AlertToNormal_0002FBE4_1
|
|
Detection
|
AlertToNormal
|
AlertToNormal
|
|
Hmm. Nothing here after all.
|
GenericAdult_AlertToNormal_00052049_1
|
|
Detection
|
AlertToNormal
|
AlertToNormal
|
|
There's nothing here.
|
GenericAdult_AlertToNormal_0005204A_1
|
disgusted
|
Detection
|
AlertToNormal
|
AlertToNormal
|
|
Whatever. I've got better things to do.
|
GenericAdult_AlertToNormal_0005204B_1
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disgusted
|
Detection
|
AlertToNormal
|
AlertToNormal
|
|
I guess it was nothing.
|
Generic_AlertToNormal_0002FBD2_1
|
|
Combat
|
Assault
|
Assault
|
|
Boy, are you out of your mind?
|
DialogueCitadel_Assault_00027406_1
|
|
Combat
|
Assault
|
Assault
|
|
Girl, are you out of your mind?
|
DialogueCitadel_Assault_00027407_1
|
|
Combat
|
Assault
|
Assault
|
|
Have you lost your damn mind?
|
DialogueCitadel_Assault_00027408_1
|
|
Combat
|
Assault
|
Assault
|
|
Do you have any idea who you're dealing with?
|
DialogueCitadel_Assault_00027409_1
|
|
Combat
|
Assault
|
Assault
|
|
You dare assault a Brother of Steel?
|
DialogueCitadel_Assault_0002740A_1
|
|
Combat
|
Assault
|
Assault
|
|
I'm under attack!
|
GenericBrotherhood_Assault_00086C24_1
|
|
Combat
|
Assault
|
Assault
|
|
Being engaged by hostile! Request backup!
|
GenericBrotherhood_Assault_00086C25_1
|
|
Combat
|
Assault
|
Assault
|
|
Assault!
|
GenericBrotherhood_Assault_00086C26_1
|
|
Combat
|
Assault
|
Assault
|
|
Now there was no call for that!
|
GenericAdult_Assault_00052035_1
|
|
Combat
|
Assault
|
Assault
|
|
Assault! Assault!
|
GenericAdult_Assault_00052036_1
|
|
Combat
|
Assault
|
Assault
|
|
You dirty coward!
|
GenericAdult_Assault_00052037_1
|
|
Combat
|
Assault
|
Assault
|
|
What the hell?!
|
GenericAdult_Assault_00052038_1
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|
Combat
|
Attack
|
Attack
|
|
For the Citadel!
|
DialogueCitadel_Attack_00027447_1
|
|
Combat
|
Attack
|
Attack
|
|
You will die here!
|
DialogueCitadel_Attack_00027448_1
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|
Combat
|
Attack
|
Attack
|
|
You dare spill blood on this sacred ground?
|
DialogueCitadel_Attack_00027449_1
|
|
Combat
|
Attack
|
Attack
|
|
For Elder Lyons!
|
DialogueCitadel_Attack_0002744A_1
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|
Combat
|
Attack
|
Attack
|
|
You're no better than that mutie scum...
|
DialogueCitadel_Attack_00027450_1
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|
Combat
|
Attack
|
Attack
|
|
Give me some help with this one!
|
GenericBrotherhood_Attack_00022420_1
|
|
Combat
|
Attack
|
Attack
|
|
Just me, or are these things actually getting uglier?
|
GenericBrotherhood_Attack_0002925F_1
|
Talking during combat
|
Combat
|
Attack
|
Attack
|
|
Damn it! Would you die already!
|
GenericBrotherhood_Attack_00022421_1
|
|
Combat
|
Attack
|
Attack
|
|
We both know how this ends, you mutant freak!
|
GenericBrotherhood_Attack_00022422_1
|
|
Combat
|
Attack
|
Attack
|
|
Got a present for ya, Frankenstein!
|
GenericBrotherhood_Attack_0002925E_1
|
taunting a super mutant during combat
|
Combat
|
Attack
|
Attack
|
|
Engaging!
|
GenericBrotherhood_Attack_000198CC_1
|
|
Combat
|
Attack
|
Attack
|
|
Aggghhh!
|
GenericBrotherhood_Attack_00022424_1
|
bloodlust in combat, firing his weapon
|
Combat
|
Attack
|
Attack
|
|
Need some help here!
|
GenericBrotherhood_Attack_00022427_1
|
|
Combat
|
Attack
|
Attack
|
|
Eyes on, people!
|
GenericBrotherhood_Attack_00029331_1
|
hitting someone with a baseball bat
|
Combat
|
Attack
|
Attack
|
|
You're facing superior weapons and training! Submit!
|
GenericBrotherhood_Attack_00086CC5_1
|
|
Combat
|
Attack
|
Attack
|
|
The Wasteland will forget you ever existed.
|
GenericBrotherhood_Attack_00086CC6_1
|
angry, talking through clenched teeth
|
Combat
|
Attack
|
Attack
|
|
Concentrating fire!
|
GenericBrotherhood_Attack_00086CC7_1
|
|
Combat
|
Attack
|
Attack
|
|
Brothers! Stand as one!
|
GenericBrotherhood_Attack_00086CC8_1
|
|
Combat
|
Attack
|
Attack
|
|
Target acquired!
|
GenericBrotherhood_Attack_00086CC9_1
|
|
Combat
|
Attack
|
Attack
|
|
Firing!
|
GenericBrotherhood_Attack_00086CCA_1
|
|
Combat
|
Attack
|
Attack
|
|
Got 'em in my sights!
|
GenericBrotherhood_Attack_00086CCB_1
|
|
Combat
|
Attack
|
Attack
|
|
Opening up!
|
GenericBrotherhood_Attack_00086CCC_1
|
|
Combat
|
Attack
|
Attack
|
|
Have courage, my brothers!
|
GenericBrotherhood_Attack_00086CCD_1
|
|
Combat
|
Attack
|
Attack
|
|
Drop 'em!
|
GenericBrotherhood_Attack_00086CCE_1
|
|
Combat
|
Attack
|
Attack
|
|
Targeting!
|
GenericBrotherhood_Attack_00086CCF_1
|
|
Combat
|
Attack
|
Attack
|
|
Stand strong, Brotherhood!
|
GenericBrotherhood_Attack_00086CD0_1
|
|
Combat
|
Attack
|
Attack
|
|
There's another one!
|
GenericBrotherhood_Attack_00086CD1_1
|
|
Combat
|
Attack
|
Attack
|
|
Hostile incoming!
|
GenericBrotherhood_Attack_00086CD2_1
|
|
Combat
|
Attack
|
Attack
|
|
Engaging!
|
GenericBrotherhood_Attack_00086CD3_1
|
|
Combat
|
Attack
|
Attack
|
|
I got plenty more! Come on!
|
GenericBrotherhood_Attack_00086CD4_1
|
Angry, in combat
|
Combat
|
Attack
|
Attack
|
|
Keep firing!
|
GenericAdult_Attack_00029316_1
|
|
Combat
|
Attack
|
Attack
|
|
Take him out!
|
GenericAdult_Attack_0001511B_1
|
|
Combat
|
Attack
|
Attack
|
|
Light him up!
|
GenericAdult_Attack_0001511D_1
|
|
Combat
|
Attack
|
Attack
|
|
Need some help with this one!
|
GenericAdult_Attack_00015055_1
|
|
Combat
|
Attack
|
Attack
|
|
Did I hit him?
|
GenericAdult_Attack_0004D593_1
|
|
Combat
|
Attack
|
Attack
|
|
Take him down!
|
GenericAdult_Attack_00015057_1
|
|
Combat
|
Attack
|
Attack
|
|
Keep them pinned!
|
GenericAdult_Attack_00015058_1
|
|
Combat
|
Attack
|
Attack
|
|
Yeah?! Yeah?! You want some of this?
|
GenericAdult_Attack_0001511E_1
|
angry, shooting at someone
|
Combat
|
Attack
|
Attack
|
|
Batter up!
|
GenericAdult_Attack_0001505A_1
|
hitting someone with a baseball bat
|
Combat
|
Attack
|
Attack
|
|
Huargh!
|
GenericAdult_Attack_0001511F_1
|
hitting someone with a baseball bat
|
Combat
|
Attack
|
Attack
|
|
Ggrrrr!
|
GenericAdult_Attack_00015120_1
|
hitting someone with a baseball bat
|
Combat
|
Attack
|
Attack
|
|
Arrggh!
|
GenericAdult_Attack_00015121_1
|
hitting someone with a baseball bat
|
Combat
|
Attack
|
Attack
|
|
You like that?
|
GenericAdult_Attack_00029263_1
|
|
Combat
|
Attack
|
Attack
|
|
That's it, that's it.
|
GenericAdult_Attack_0002925D_1
|
urgently talking to self during combat
|
Combat
|
Attack
|
Attack
|
|
What's the matter, huh? Can't stand the sight of your own blood?
|
GenericAdult_Attack_0004D58A_1
|
|
Combat
|
Attack
|
Attack
|
|
Damn it!
|
GenericAdult_Attack_0004D58B_1
|
cursing at the situation
|
Combat
|
Attack
|
Attack
|
|
There's more where that came from.
|
GenericAdult_Attack_0004D58C_1
|
|
Combat
|
Attack
|
Attack
|
|
Yeah! Yeah!
|
GenericAdult_Attack_0004D58D_1
|
angry yelling
|
Combat
|
Attack
|
Attack
|
|
Bring it!
|
GenericAdult_Attack_0004D58E_1
|
|
Combat
|
Attack
|
Attack
|
|
Had enough?
|
GenericAdult_Attack_0004D58F_1
|
|
Combat
|
Attack
|
Attack
|
|
Yeah!
|
GenericAdult_Attack_0004D590_1
|
shouting at enemy during combat
|
Combat
|
Attack
|
Attack
|
|
You like that, you bastard?
|
GenericAdult_Attack_0004D591_1
|
shouting at enemy during combat
|
Combat
|
Attack
|
Attack
|
|
Want some more?
|
GenericAdult_Attack_0004D592_1
|
shouting at enemy during combat
|
Combat
|
Attack
|
Attack
|
|
Steady!
|
GenericAdult_Attack_0004D594_1
|
shouting encouragement at friends during combat
|
Combat
|
Attack
|
Attack
|
|
Don't let them get away!
|
GenericAdult_Attack_0004D595_1
|
shouting encouragement at friends during combat
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
Incoming!
|
GenericBro_AvoidThreat_00086C61_1
|
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
Watch it!
|
GenericBro_AvoidThreat_00086C62_1
|
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
Watch out!
|
GenericBro_AvoidThreat_00086C63_1
|
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
Threat detected!
|
GenericBro_AvoidThreat_00086C64_1
|
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
Clear the area!
|
GenericBro_AvoidThreat_00086C65_1
|
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
Duck and cover!
|
GenericBro_AvoidThreat_00086C66_1
|
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
Look out!
|
GenericAdult_AvoidThreat_0001FB61_1
|
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
It's gonna blow!
|
GenericAdult_AvoidThreat_0001FB62_1
|
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
Holy shit!
|
GenericAdult_AvoidThreat_00022A8F_1
|
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
Be careful!
|
GenericAdult_AvoidThreat_00022A91_1
|
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
Watch out!
|
GenericAdult_AvoidThreat_00022A92_1
|
|
Combat
|
AvoidThreatResponse
|
AvoidThreatResponse
|
|
Whoa!
|
GenericBro_AvoidThreatResp_00086D22_1
|
|
Combat
|
AvoidThreatResponse
|
AvoidThreatResponse
|
|
Duck!
|
GenericBro_AvoidThreatResp_00086D23_1
|
|
Combat
|
AvoidThreatResponse
|
AvoidThreatResponse
|
|
Protect yourself!
|
GenericBro_AvoidThreatResp_00086D24_1
|
|
Combat
|
AvoidThreatResponse
|
AvoidThreatResponse
|
|
It's live!
|
GenericBro_AvoidThreatResp_00086D25_1
|
|
Service
|
BarterExit
|
BarterExit
|
|
A pleasure doing business with you.
|
GenericAdult_BarterExit_0004C17F_1
|
|
Service
|
BarterExit
|
BarterExit
|
|
Another satisfied customer.
|
GenericAdult_BarterExit_0004C181_1
|
|
Service
|
BarterExit
|
BarterExit
|
|
Give me a shout if you need anything else.
|
GenericAdult_BarterExit_0004C182_1
|
|
Service
|
BarterExit
|
BarterExit
|
|
Thanks.
|
GenericAdult_BarterExit_0004C183_1
|
|
Topic
|
CitKodiakGallows
|
What's with that Gallows guy?
|
|
Heard you took the pot. Good work. Of course, I'm not going to ask how you found out what his name was...
|
DialogueCi_CitKodiakGallow_00027041_1
|
|
Topic
|
CitKodiakGallows
|
What's with that Gallows guy?
|
|
Gallows? He's not a bad guy, truth be told. He just doesn't talk much, and if it ain't soldierin', that boy has no time for it.
|
DialogueCi_CitKodiakGallow_00027042_1
|
|
Topic
|
CitKodiakGallows
|
What's with that Gallows guy?
|
|
Tell you what, though -- he's the meanest son of a bitch around here. All business. The rest of us, we get our R and R in. Not Gallows.
|
DialogueCi_CitKodiakGallow_00027042_2
|
|
Topic
|
CitKodiakGallows
|
What's with that Gallows guy?
|
|
There's even a betting pool on who can find out his real name. Talk to Glade about it. He'll tell you.
|
DialogueCi_CitKodiakGallow_00027042_3
|
|
Topic
|
CitKodiakStory
|
How did you end up in the Brotherhood?
|
|
Oh, now you want story time? Sorry. I'm not havin' it.
|
DialogueCi_CitKodiakStory_000273EB_1
|
|
Topic
|
CitKodiakStory
|
How did you end up in the Brotherhood?
|
|
Now that's a story... The only reason I'm here is because of Elder Lyons. You see, I grew up in the Pitt. Don't suppose you've ever been there, huh?
|
DialogueCi_CitKodiakStory_000273EC_1
|
|
Topic
|
CitKodiakStory
|
How did you end up in the Brotherhood?
|
|
It's about 500 klicks to the northwest. Place is a nightmare -- three irradiated rivers coming together. People there were... not well.
|
DialogueCi_CitKodiakStory_000273EC_2
|
|
Topic
|
CitKodiakStory
|
How did you end up in the Brotherhood?
|
|
But the Brotherhood of Steel came down on the place with a righteous hammer. They called it "The Scourge."
|
DialogueCi_CitKodiakStory_000273EC_3
|
|
Topic
|
CitKodiakStory1
|
What was the Scourge?
|
|
It was a Brotherhood operation. They marched in and swept the place clean. Most of the people there were half-mutated, cancerous, vile things.
|
DialogueCi_CitKodiakStory1_000273EE_1
|
|
Topic
|
CitKodiakStory1
|
What was the Scourge?
|
|
And these people... rape gangs, torture squads... it was pure chaos there. The Scourge is the best thing that could have happened to it.
|
DialogueCi_CitKodiakStory1_000273EE_2
|
|
Topic
|
CitKodiakStory1
|
What was the Scourge?
|
|
This was way back, before the Citadel was fortified. Part of the early recon after the Brotherhood first arrived in this area.
|
DialogueCi_CitKodiakStory1_000273EE_4
|
|
Topic
|
CitKodiakStory1
|
What was the Scourge?
|
|
One night, a squad of Brothers led by Paladin Lyons swept into the city from over Mount Wash, tearing apart anyone who stood against them.
|
DialogueCi_CitKodiakStory1_000273EE_3
|
|
Topic
|
CitKodiakStory1
|
What was the Scourge?
|
|
They were completely outnumbered. And still they razed that place to the ground.
|
DialogueCi_CitKodiakStory1_000273EE_5
|
|
Topic
|
CitKodiakStory1a
|
How did you escape?
|
|
As they swept through, the Brotherhood policed up every non-mutie child they could find. Turns out, there weren't that many.
|
DialogueCi_CitKodiakStory1_000273DD_1
|
|
Topic
|
CitKodiakStory1a
|
How did you escape?
|
|
Me and maybe twenty others. The younger we were, the less of a chance that we were mutated. It was ugly work, no doubt, but it had to be done.
|
DialogueCi_CitKodiakStory1_000273DD_2
|
|
Topic
|
CitKodiakStory1a
|
How did you escape?
|
|
I'll never forget the sight of the Brotherhood of Steel breaching the breast of the mountain at dawn.
|
DialogueCi_CitKodiakStory1_000273DD_3
|
|
Topic
|
CitKodiakStory1a1
|
How did you end up back here?
|
|
Elder Lyons brought us all back to the Citadel. He said it was the safest place he knew of. This place was still being converted.
|
DialogueCi_CitKodiakStory1_000273FD_1
|
|
Topic
|
CitKodiakStory1a1
|
How did you end up back here?
|
|
He put us in as Initiates and kept a watchful eye over us. He was tough, but he taught us to stay alive. The man is like a father to me.
|
DialogueCi_CitKodiakStory1_000273FD_2
|
|
Topic
|
CitKodiakStory1a1a
|
That's pretty amazing, Kodiak.
|
|
Nah. The amazing thing is Elder Lyons. He risked everything -- went in outmanned and outgunned. I'll never be able to thank him enough.
|
DialogueCi_CitKodiakStory1_000273F9_1
|
|
Topic
|
CitKodiakStory1a1a
|
That's pretty amazing, Kodiak.
|
|
So I do my best to serve the Brotherhood. I know that's what he really wants. In time, I'm sure you'll understand...
|
DialogueCi_CitKodiakStory1_000273F9_2
|
|
Topic
|
CitKodiakStory1a1b
|
Oh, you're done? Sorry, I nodded off there...
|
|
You think that's funny? Elder Lyons is a great man who risked a lot for the Wastes.
|
DialogueCi_CitKodiakStory1_000273E9_1
|
|
Topic
|
CitKodiakStory1a1b
|
Oh, you're done? Sorry, I nodded off there...
|
|
If I hear you disrespect him, or me, like that again, we're going to have words...
|
DialogueCi_CitKodiakStory1_000273E9_2
|
|
Topic
|
CitKodiakStory1a2
|
What happened to your parents?
|
|
Hell if I know. I never knew them. I lived on the street and fought with rats for food.
|
DialogueCi_CitKodiakStory1_000273E8_1
|
|
Topic
|
CitKodiakStory1a3
|
What happened to the other kids from the Pitt?
|
|
All of 'em became Initiates. Most of them went on to become Brothers. A lot fell in action.
|
DialogueCi_CitKodiakStory1_000273E1_1
|
|
Topic
|
CitKodiakStory1a3
|
What happened to the other kids from the Pitt?
|
|
I'm the only survivor of the Scourge of the Pitt still stationed at the Citadel.
|
DialogueCi_CitKodiakStory1_000273E1_2
|
|
Topic
|
CitKodiakStory1a4
|
That's awful! How could the Brotherhood do that?
|
|
Normally, that would get you a crack across the jaw. But since you didn't know what the Pitt was like, I'll let it go.
|
DialogueCi_CitKodiakStory1_000273E0_1
|
|
Topic
|
CitKodiakStory1a4
|
That's awful! How could the Brotherhood do that?
|
|
I still have nightmares about the place. Thirty years and how many horrors later, and the Pitt is still the worst thing I've ever seen.
|
DialogueCi_CitKodiakStory1_000273E0_2
|
|
Topic
|
CitKodiakStory1a4
|
That's awful! How could the Brotherhood do that?
|
|
It was ugly work, sure. Questionably moral? No doubt. But there was no other choice. That city had to go.
|
DialogueCi_CitKodiakStory1_000273E0_3
|
|
Topic
|
CitKodiakStory1b
|
What made them so terrible?
|
|
The rivers. Even after the war, they were still flowing, but irradiated, and filled with God knows what else.
|
DialogueCi_CitKodiakStory1_000273DF_1
|
|
Topic
|
CitKodiakStory1b
|
What made them so terrible?
|
|
I saw things there I can't even begin to describe. I was only... what... eight years old when I left? Hell of a thing for a kid to go through.
|
DialogueCi_CitKodiakStory1_000273DF_2
|
|
Topic
|
CitKodiakStory1c
|
Huh? I'm sorry, are you still talking?
|
|
Hey, you wanted to hear it.
|
DialogueCi_CitKodiakStory1_000273DE_1
|
|
Topic
|
CitKodiakStory1c1
|
Yeah, I did. I'm sorry, go on...
|
|
Right... so where was I? Oh, yeah. Brotherhood swept into the Pitt on the night of the Scourge.
|
DialogueCi_CitKodiakStory1_000273E2_1
|
|
Topic
|
CitKodiakStory1c2
|
That was before I knew how boring it was.
|
|
Then you don't have to hear it. The hell with you.
|
DialogueCi_CitKodiakStory1_000273EA_1
|
|
Topic
|
CitKodiakStory2
|
Sounds like a nice place. You should go back.
|
|
Now see... That was just rude. Fine, no story for you.
|
DialogueCi_CitKodiakStory2_000273DC_1
|
|
Conversation
|
CitTalk1
|
CitTalk1
|
|
Yes?
|
ConvCitadel_CitTalk1_000B9982_1
|
|
Conversation
|
CitTalk1
|
CitTalk1
|
|
What's on your mind?
|
ConvCitadel_CitTalk1_000B9983_1
|
|
Conversation
|
CitTalk1
|
CitTalk1
|
|
What is it?
|
ConvCitadel_CitTalk1_000B9984_1
|
|
Conversation
|
CitTalk1
|
CitTalk1
|
|
Go on...
|
ConvCitadel_CitTalk1_000B9985_1
|
|
Conversation
|
CitTalk1
|
CitTalk1
|
|
I'm listening.
|
ConvCitadel_CitTalk1_000B9986_1
|
|
Conversation
|
CitTalk2
|
CitTalk2
|
|
You heard what the others have been saying? About the Enclave?
|
ConvCitadel_CitTalk2_000B998C_1
|
|
Conversation
|
CitTalk2
|
CitTalk2
|
|
What's your tactical assessment of this new... situation?
|
ConvCitadel_CitTalk2_000B998D_1
|
|
Conversation
|
CitTalk2
|
CitTalk2
|
|
I heard Elder Lyons talking to Rothchild. Sounds like even he's worried about the Enclave. Think I'm just being paranoid?
|
ConvCitadel_CitTalk2_000B998E_1
|
|
Conversation
|
CitTalk2
|
CitTalk2
|
|
So what do you think? Can we take these Enclave guys?
|
ConvCitadel_CitTalk2_000B998F_1
|
|
Conversation
|
CitTalk2
|
CitTalk2
|
|
I ran some scans on the Enclave positions at the purifier. That's some serious firepower they're packing. What do you think?
|
ConvCitadel_CitTalk2_000B9990_1
|
|
Conversation
|
CitTalk2
|
CitTalk2
|
|
Does this sound noble enough? "Quail before me, foul Super Mutant! Thine end is at hand! Yield, that I may ease thine suffering!"
|
ConvCitadel_CitTalk2_000B9991_1
|
Everything in quotes should sound really over-acted, and fake noble. The guy is trying to sound like an Olde English knight.
|
Conversation
|
CitTalk3
|
CitTalk3
|
|
Look, the Enclave has the tech, they have the resources. But do they have the heart? I don't think so. We'll hold true.
|
ConvCitadel_CitTalk3_000B999C_1
|
|
Conversation
|
CitTalk3
|
CitTalk3
|
|
Please. We'll win this. You know why? We need to. Hasn't that always been enough? You worry too much.
|
ConvCitadel_CitTalk3_000B999D_1
|
|
Conversation
|
CitTalk3
|
CitTalk3
|
|
You're kidding me, right? Tin soldiers in devil suits, and you lose your nerve? Those Enclave troops are a joke.
|
ConvCitadel_CitTalk3_000B999E_1
|
|
Conversation
|
CitTalk3
|
CitTalk3
|
|
The truth? We can barely fend off the Super Mutants. Now we have a new threat to contend with? Doesn't look good.
|
ConvCitadel_CitTalk3_000B999F_1
|
|
Conversation
|
CitTalk3
|
CitTalk3
|
|
Have you seen that Enclave Power Armor? That's the Advanced Mark II! I don't know if a standard round can even penetrate that stuff!
|
ConvCitadel_CitTalk3_000B99A0_1
|
|
Conversation
|
CitTalk3
|
CitTalk3
|
|
Scribe Peabody was telling me about those Enclave Plasma weapons. You know they can turn a man to goo? How the hell do you defend against that?
|
ConvCitadel_CitTalk3_000B99A1_1
|
emphasis on "that"
|
Conversation
|
CitTalk3Special
|
CitTalk3Special
|
|
What are you doing?
|
ConvCitade_CitTalk3Special_000B9978_1
|
Sarcastic, like someone just did something stupid.
|
Conversation
|
CitTalk3Special
|
CitTalk3Special
|
|
Why... are you talking like that?
|
ConvCitade_CitTalk3Special_000BA746_1
|
Sarcastic, like someone just did something stupid.
|
Conversation
|
CitTalk4Neg
|
CitTalk5
|
|
So you're saying... we're all going to die. That's, um... very optimistic. Thanks.
|
ConvCitadel_CitTalk4Neg_000B9996_1
|
|
Conversation
|
CitTalk4Neg
|
CitTalk5
|
|
Sigh. Guess I need to talk to Scribe Jameson. Make sure all my, you know, "personal information" is up-to-date. For the scrolls, I mean...
|
ConvCitadel_CitTalk4Neg_000BA744_1
|
|
Conversation
|
CitTalk4Neg
|
CitTalk5
|
|
Pretty dire, huh? Thanks for completely ruining my day.
|
ConvCitadel_CitTalk4Neg_000B9997_1
|
|
Conversation
|
CitTalk4Pos
|
CitTalk4
|
|
Huh. Yeah, I guess I hadn't thought of it like that. Thanks… I appreciate the pick-me-up.
|
ConvCitadel_CitTalk4Pos_000B9976_1
|
|
Conversation
|
CitTalk4Pos
|
CitTalk4
|
|
Right, right... Good point.
|
ConvCitadel_CitTalk4Pos_000BA747_1
|
|
Conversation
|
CitTalk4Pos
|
CitTalk4
|
|
Yeah...Yeah! We've handled worse before, right? See, I knew you'd cheer me up. Thanks!
|
ConvCitadel_CitTalk4Pos_000B9977_1
|
|
Conversation
|
CitTalk4Special
|
CitTalk4Special
|
|
I've been practicing. Come on, we're a knightly order, right? I figure we should speak the part. I want to sound like Elder Lyons.
|
ConvCitade_CitTalk4Special_000B9974_1
|
|
Conversation
|
CitTalk5
|
CitTalk6
|
|
Hey, that's what I'm here for. Anyway, we should get back to our duties...
|
ConvCitadel_CitTalk5_000B9998_1
|
|
Conversation
|
CitTalk5
|
CitTalk6
|
|
Listen, let's talk about this some more later, okay? I have a decent tactical plan I can run by you.
|
ConvCitadel_CitTalk5_000B9999_1
|
|
Conversation
|
CitTalk5
|
CitTalk6
|
|
Look, either way, we should hit the Bailey later and run through some drills. Sound good?
|
ConvCitadel_CitTalk5_000B999A_1
|
|
Conversation
|
CitTalk5
|
CitTalk6
|
|
Tell you what. Let's hook up later and go see Scribe Bowditch. I heard he's been working on some new Power Armor mods. Can't hurt.
|
ConvCitadel_CitTalk5_000B999B_1
|
|
Conversation
|
CitTalk5Special
|
CitTalk5Special
|
|
Elder Lyons does not sound like that. You're an idiot.
|
ConvCitade_CitTalk5Special_000B9972_1
|
|
Conversation
|
CitTalk6Special
|
CitTalk6Special
|
|
Fine. I'll practice on someone else. Thanks for nothing.
|
ConvCitade_CitTalk6Special_000B9973_1
|
|
Conversation
|
CitTalkDuskKodiak2
|
CitTalkDuskKodiak2
|
|
Oh, please. I'm ready for anything, at all times. I'm just that awesome. You know that.
|
ConvCitade_CitTalkDuskKodi_000C9557_1
|
|
Conversation
|
CitTalkDuskKodiak2
|
CitTalkDuskKodiak2
|
|
You know me, Dusk. I was born ready for anything!
|
ConvCitade_CitTalkDuskKodi_000C9558_1
|
|
Conversation
|
CitTalkHail
|
CitTalkHail.
|
|
As you were.
|
ConvCitadel_CitTalkHail_000C84D2_1
|
|
Conversation
|
CitTalkHail
|
CitTalkHail.
|
|
Hail.
|
ConvCitadel_CitTalkHail_000C9559_1
|
|
Conversation
|
CitTalkKnightDuskResponse1
|
CitTalkKnightCaptainDuskResponse1
|
|
Hail.
|
ConvCitade_CitTalkKnightDu_00032FF0_1
|
|
Conversation
|
CitTalkShortGeneric
|
CitTalkShortGeneric
|
|
Enclave strength is at 100%. They're getting reinforcements from somewhere, but we still haven't determined the location of their headquarters.
|
ConvCitade_CitTalkShortGen_000BA731_1
|
|
Conversation
|
CitTalkShortGeneric
|
CitTalkShortGeneric
|
|
Super Mutant activity in D.C. is high, but nothing out of the ordinary. The area around Galaxy News Radio is... nearly secure.
|
ConvCitade_CitTalkShortGen_000BA732_1
|
|
Conversation
|
CitTalkShortGeneric
|
CitTalkShortGeneric
|
|
Enclave troops have fortified the purifier complex. With those vertibirds, they're able to transport personnel at a remarkable rate.
|
ConvCitade_CitTalkShortGen_000BA733_1
|
|
Conversation
|
CitTalkShortGeneric
|
CitTalkShortGeneric
|
|
There's been another Behemoth sighted in the Wasteland, in the Evergreen Mills region. That's heavy Raider country, so things could get interesting.
|
ConvCitade_CitTalkShortGen_000BA734_1
|
|
Conversation
|
CitTalkShortGeneric
|
CitTalkShortGeneric
|
|
It appears the Enclave troops have moved beyond the purifier, into the surrounding Wasteland region. No telling how far they might spread.
|
ConvCitade_CitTalkShortGen_000BA735_1
|
|
Conversation
|
CitTalkShortGeneric2
|
CitTalkShortGeneric2
|
|
Hmm... All right, thanks for the information.
|
ConvCitade_CitTalkShortGen_000BA736_1
|
|
Conversation
|
CitTalkShortGeneric2
|
CitTalkShortGeneric2
|
|
I thought as much.
|
ConvCitade_CitTalkShortGen_000BA737_1
|
|
Conversation
|
CitTalkShortGeneric2
|
CitTalkShortGeneric2
|
|
I see...
|
ConvCitade_CitTalkShortGen_000BA738_1
|
|
Conversation
|
CitTalkShortGeneric2
|
CitTalkShortGeneric2
|
|
Very well. Thank you for the update.
|
ConvCitade_CitTalkShortGen_000BA739_1
|
|
Topic
|
CitTownCitadelEND
|
That's all I needed.
|
|
If you say so.
|
DialogueCi_CitTownCitadelE_0003883F_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Dammit, lost them. Check back in B Ring.
|
DialogueCi_CombatToLost_0002743D_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Zero contact, no kill. Send a team to the Lab. Protect the robot!
|
DialogueCi_CombatToLost_0002743E_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Where'd they go? Check inside!
|
DialogueCi_CombatToLost_0002743F_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Damn. Contact lost. Repeat, contact lost.
|
DialogueCi_CombatToLost_00027441_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Stay alert, Brothers.
|
DialogueCi_CombatToLost_00027442_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
I've got no targets.
|
GenericBro_CombatToLost_000218A9_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Anybody got anything?
|
GenericBro_CombatToLost_000218AA_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Contact lost. Initiating search pattern.
|
GenericBro_CombatToLost_000218AB_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Sweep the area.
|
GenericBro_CombatToLost_00086C2A_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
I have no hostiles.
|
GenericBro_CombatToLost_00086C2B_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Lost 'em!
|
GenericBro_CombatToLost_00086C2C_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Holy shit! A Stealth Boy!
|
GenericAdult_CombatToLost_000604D9_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
A Stealth Boy! Damn it!
|
GenericAdult_CombatToLost_000604DA_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Damn it. Where'd he go?
|
GenericAdult_CombatToLost_0002FBE8_1
|
deemphasise the "he" -- this is used for anyone (male or female) that I'm looking for
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Let me go take a look around.
|
GenericAdult_CombatToLost_0002FBEA_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
I bet I know where you went.
|
GenericAdult_CombatToLost_00052020_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Anybody see anything?
|
GenericAdult_CombatToLost_00052021_1
|
shouting to friends
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Split up and search the area.
|
GenericAdult_CombatToLost_00052022_1
|
shouting to friends
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Where'd you go?
|
Generic_CombatToLost_0002FBE9_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Enemy down!
|
GenericBro_CombatToNormal_000218A6_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
All clear. Stand down.
|
GenericBro_CombatToNormal_000218A7_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
One more for the Brotherhood.
|
GenericBro_CombatToNormal_000218A8_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Victory!
|
GenericBro_CombatToNormal_00086C42_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Sound the all clear.
|
GenericBro_CombatToNormal_00086C43_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Area secured.
|
GenericBro_CombatToNormal_00086C44_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
That takes care of that.
|
GenericAdu_CombatToNormal_0002FBF5_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Teach you to mess with me.
|
GenericAdu_CombatToNormal_0002FBF7_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Good enough.
|
GenericAdu_CombatToNormal_0005202A_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Well, that's the end of that.
|
GenericAdu_CombatToNormal_0005202B_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Glad that's over.
|
GenericAdu_CombatToNormal_0005202C_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Phew. I'm glad that's over.
|
Generic_CombatToNormal_0002FBFE_1
|
|
Combat
|
Death
|
Death
|
|
Nooo...
|
DialogueCitadel_Death_0002742F_1
|
dying gasp
|
Combat
|
Death
|
Death
|
|
Brothers...
|
DialogueCitadel_Death_00027430_1
|
dying gasp
|
Combat
|
Death
|
Death
|
|
Gaaah!
|
Generic_Death_000208D3_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Urgh!
|
Generic_Death_0001FB58_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Urgh!
|
Generic_Death_000208D4_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Aaaah!
|
Generic_Death_0001FB59_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Aaaah!
|
Generic_Death_000208D5_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Nooo!
|
Generic_Death_0001FB5A_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Nooo!
|
Generic_Death_000208D6_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Agggghhh!
|
Generic_Death_00020712_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Ooohhhh!
|
Generic_Death_00020713_1
|
death scream
|
Combat
|
DeathResponse
|
DeathResponse
|
|
A Brother has fallen!
|
DialogueCi_DeathResponse_0002740C_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
You dare take the life of a Brother of Steel!
|
DialogueCi_DeathResponse_0002740D_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
His was a good death.
|
DialogueCi_DeathResponse_0002740E_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
Focus, Brothers. Focus on the enemy!
|
DialogueCi_DeathResponse_0002740F_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
Let his death not be in vain!
|
DialogueCi_DeathResponse_00027410_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
Man down!
|
GenericBro_DeathResponse_00086CF7_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
We've lost one.
|
GenericBro_DeathResponse_00086CF8_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
Reporting in... we have a soldier down.
|
GenericBro_DeathResponse_00086CF9_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
No! Dammit...
|
GenericBro_DeathResponse_00086CFA_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
I'll make them pay for that.
|
GenericBro_DeathResponse_00086CFB_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
Go in peace, Brother.
|
GenericBro_DeathResponse_00086CFC_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
They killed him!
|
GenericAdult_DeathResponse_0001FB5F_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
They killed her!
|
GenericAdult_DeathResponse_0001FB60_1
|
|
Topic
|
FFDCDogtagsFound1
|
Where can I find Scribe Jameson?
|
|
She spends most of her time in the Archives. You'll find them in A Ring, near the great hall.
|
FreeformDC_FFDCDogtagsFoun_0002E01B_1
|
|
Topic
|
FFDCDogtagsFound2
|
All right then.
|
|
Glad to be of help.
|
FreeformDC_FFDCDogtagsFoun_0002E023_1
|
|
Topic
|
FFPAWho
|
Can someone in the Citadel train me to wear Power Armor?
|
|
I’m sure Gunny could train you, but he won’t. Not without permission from Elder Lyons. You should ask him... he’s usually near the Lab.
|
FreeformPowerArmor_FFPAWho_000612B7_2
|
|
Topic
|
FFPAWho
|
Can someone in the Citadel train me to wear Power Armor?
|
|
Paladin Gunny can train you, but you’ll need permission from Elder Lyons first. You can usually find him near the Lab.
|
FreeformPowerArmor_FFPAWho_000612D4_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Let's see them dodge this!
|
GenericBro_FireExplosive_00086C33_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Fire in the hole!
|
GenericBro_FireExplosive_00086C34_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Grenade out!
|
GenericBro_FireExplosive_00086C35_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Incoming!
|
GenericAdult_FireExplosive_00022AA2_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Duck!
|
GenericAdult_FireExplosive_00022AA3_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Fire in the hole!
|
GenericAdult_FireExplosive_00022AA4_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Get down!
|
GenericAdult_FireExplosive_00022AA5_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Look out!
|
GenericAdult_FireExplosive_00022AA6_1
|
|
Combat
|
Flee
|
Flee
|
|
Retreat!
|
GenericBrotherhood_Flee_00086CAE_1
|
|
Combat
|
Flee
|
Flee
|
|
Pulling back!
|
GenericBrotherhood_Flee_00086CAF_1
|
|
Combat
|
Flee
|
Flee
|
|
Disengaging!
|
GenericBrotherhood_Flee_00086CB1_1
|
|
Combat
|
Flee
|
Flee
|
|
Help!
|
GenericAdult_Flee_00022A76_1
|
yelling in fear as you run for your life
|
Combat
|
Flee
|
Flee
|
|
Run for it!
|
GenericAdult_Flee_0004D556_1
|
|
Combat
|
Flee
|
Flee
|
|
We're outnumbered!
|
GenericAdult_Flee_0004D558_1
|
|
Combat
|
Flee
|
Flee
|
|
This is hopeless!
|
GenericAdult_Flee_0004D559_1
|
yelling in fear as you run for your life
|
Combat
|
Flee
|
Flee
|
|
I'm out of here!
|
GenericAdult_Flee_0004D55B_1
|
yelling in fear as you run for your life
|
Combat
|
Flee
|
Flee
|
|
Let's get out of here!
|
GenericAdult_Flee_00022A78_1
|
|
Radio
|
MS16EmergencyBroadcast
|
MS16EmergencyBroadcast
|
|
Any vault resident seen associating with the so-called "Rebels" will be detained, questioned, and disciplined appropriately.
|
RadioVault_MS16EmergencyBr_000C21F1_1
|
|
Radio
|
MS16EmergencyBroadcast
|
MS16EmergencyBroadcast
|
|
Order WILL be restored. Discipline WILL be restored. Vault security personnel have been authorized to use deadly force if necessary.
|
RadioVault_MS16EmergencyBr_000C21F2_1
|
|
Radio
|
MS16EmergencyBroadcast
|
MS16EmergencyBroadcast
|
|
Don't let it come to that. This vault will be one big, happy family again. One way or another.
|
RadioVault_MS16EmergencyBr_000C21F3_1
|
Menacing
|
Topic
|
RCTopicPaulieAddict
|
Did you know that Paulie Cantelli is an addict?
|
|
He's totally strung out. It's going to kill him one of these days.
|
DialogueRi_RCTopicPaulieAd_00095A92_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
Over there... get 'em!
|
GenericBro_StartCombatResp_00086C5D_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
Spread out and flank 'em.
|
GenericBro_StartCombatResp_0001FB55_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
Targets engaged!
|
GenericBro_StartCombatResp_00086C5F_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
Take 'em out!
|
GenericBro_StartCombatResp_00086C60_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
Flank 'em!
|
GenericAdu_StartCombatResp_00080DBB_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
I've got your back!
|
GenericAdu_StartCombatResp_00080DBC_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
We'll get 'em.
|
GenericAdu_StartCombatResp_00080DBE_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
Look out!
|
GenericAdu_StartCombatResp_00080DBF_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
Where?
|
GenericAdu_StartCombatResp_00080DC0_1
|
|
Topic
|
TLCitadelEnclave
|
So... Any thoughts on the Enclave?
|
|
There's meat under that armor, and meat can be ground…
|
DialogueCi_TLCitadelEnclav_000B997B_1
|
|
Topic
|
TLCitadelSuperMutant
|
Care to share anything about the Super Mutants?
|
|
Hell, I've killed more of those yellow Frankensteins than any other member of the Pride. 'Cept maybe Gallows, with those crazy solo night ops of his.
|
DialogueCi_TLCitadelSuperM_000B9993_1
|
|
Topic
|
TLLyonsPride
|
What can you tell me about the Lyons' Pride?
|
|
Ah, see, the Brotherhood's one thing, but the Pride... Best of the best. Every damn one of us. Hand picked by Sentinel Lyons herself.
|
DialogueCi_TLLyonsPride_000B879D_1
|
|
Topic
|
TLPrideJob
|
What do you do here?
|
What's your combat specialization in Lyons' Pride?
|
Hell, I do it all. Recon, demolition, tactical assault. Guess you could say I'm the Pride's jack of all trades.
|
DialogueCitadel_TLPrideJob_000273E7_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
Stand strong.
|
DialogueCitadel_GOODBYE_0002414D_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
Never back down.
|
DialogueCitadel_GOODBYE_0002414E_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
Strength in Steel, friend.
|
DialogueCitadel_GOODBYE_0002414F_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
Of course.
|
DialogueCitadel_GOODBYE_0002415D_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
Steel be with you.
|
DialogueCitadel_GOODBYE_0001E558_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
Sure.
|
ConvCitadel_GOODBYE_000B997E_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
Roger that.
|
ConvCitadel_GOODBYE_000B997F_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
All right.
|
ConvCitadel_GOODBYE_000B9980_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
Oh, anytime.
|
ConvCitadel_GOODBYE_000B9981_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
Yeah. See you.
|
GenericAdult_GOODBYE_0001D5E5_1
|
Default backup bottom of the stack no condition failsafe goodbye.
|
Conversation
|
GOODBYE
|
I have to go now.
|
Goodbye.
|
Whatever.
|
GenericAdult_GOODBYE_0004E5DD_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
I need to get going.
|
Bye.
|
GenericAdult_GOODBYE_0004E5E3_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
Time for me to go.
|
Later.
|
GenericAdult_GOODBYE_00049E19_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
See you later.
|
Bye.
|
Generic_GOODBYE_00049E16_1
|
|
Topic
|
GREETING
|
GREETING
|
|
For Elder Lyons!
|
DialogueCitadel_GREETING_000BCC04_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Good luck!
|
DialogueCitadel_GREETING_000BCC05_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Project Purity is as good as ours!
|
DialogueCitadel_GREETING_000BCC06_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Glad to see you're still in one piece. You're just in time for the action. Best get to the lab and talk with Elder Lyons.
|
DialogueCitadel_GREETING_000BCC08_1
|
|
Topic
|
GREETING
|
GREETING
|
|
You're back! Listen, something's happening. You need to get to the lab and talk to Elder Lyons right away!
|
DialogueCitadel_GREETING_000BCC09_1
|
|
Topic
|
GREETING
|
GREETING
|
|
It's good to see you back. But you'd better get to the lab right away, and report to Elder Lyons.
|
DialogueCitadel_GREETING_000BCC0A_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Great to see you, but have you spoken to Elder Lyons? He's here in the lab level, near the robot.
|
DialogueCitadel_GREETING_000BCC0B_1
|
|
Topic
|
GREETING
|
GREETING
|
|
You need to report to Elder Lyons A.S.A.P. He's over by the robot.
|
DialogueCitadel_GREETING_000BCC0C_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Hail. Name's Greg -- Greg Bear. Most of the guys just call me Kodiak.
|
DialogueCitadel_GREETING_00019492_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Heard about that mess over at the purifier. Don't you worry -- you're safe here.
|
DialogueCitadel_GREETING_00019492_3
|
|
Topic
|
GREETING
|
GREETING
|
|
Hail, friend.
|
DialogueCitadel_GREETING_0002395D_1
|
|
Topic
|
GREETING
|
GREETING
|
|
I bend my knee to the might of Steel.
|
DialogueCitadel_GREETING_0002395E_1
|
|
Topic
|
GREETING
|
GREETING
|
|
How can I help, friend?
|
DialogueCitadel_GREETING_0002395F_1
|
|
Topic
|
GREETING
|
GREETING
|
|
What aid can I offer you, outsider?
|
DialogueCitadel_GREETING_00024133_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Nothing to see here, outsider.
|
GenericBro_GREETING_000B172C_1
|
|
Topic
|
GREETING
|
GREETING
|
|
We've got this area locked down.
|
GenericBro_GREETING_000B172D_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Keep moving, Wastelander.
|
GenericBro_GREETING_000B1755_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Move along, outsider.
|
GenericBro_GREETING_000B1757_1
|
|
Topic
|
GREETING
|
GREETING
|
|
What do you need?
|
GenericAdult_GREETING_000038C8_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Yeah?
|
Generic_GREETING_000038C2_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Hey there.
|
Generic_GREETING_0004C18B_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
This is a restricted area.
|
GenericBro_GuardTrespass_00086CBF_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
Leave now. Use of deadly force has been authorized.
|
GenericBro_GuardTrespass_00086CC0_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You are trespassing. Leave immediately.
|
GenericBro_GuardTrespass_00086CC1_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
This area is off limits.
|
GenericBro_GuardTrespass_00086CC2_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
Leave quickly before I sound the alarm.
|
GenericBro_GuardTrespass_00086CC3_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
This is only a warning. Leave or prepare to face the consequences.
|
GenericBro_GuardTrespass_00086CC4_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You! Get out of here!
|
GenericAdult_GuardTrespass_00022A93_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
Back off!
|
GenericAdult_GuardTrespass_00017194_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
I'm not warning you again. Leave now.
|
GenericAdult_GuardTrespass_00050FFE_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
Last warning. Get out of here.
|
GenericAdult_GuardTrespass_00051000_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You'd better get out of here.
|
GenericAdult_GuardTrespass_00051001_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
I told you to leave. You'd better listen.
|
GenericAdult_GuardTrespass_00051003_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You don't belong here.
|
GenericAdult_GuardTrespass_00051008_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
Keep moving.
|
GenericAdult_GuardTrespass_00022A96_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You'd better get out of here if you know what's good for you.
|
GenericAdult_GuardTrespass_00017193_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hail.
|
DialogueCitadel_HELLO_0002413C_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hail.
|
DialogueCitadel_HELLO_00024144_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Brother...
|
ConvCitadel_HELLO_000B9987_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
I've been meaning to ask you...
|
ConvCitadel_HELLO_000B9988_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Got a second?
|
ConvCitadel_HELLO_000B9989_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
So...
|
ConvCitadel_HELLO_000B998A_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hey, let me ask you something.
|
ConvCitadel_HELLO_000B998B_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Elder Lyons...
|
ConvCitadel_HELLO_00025507_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hey hey, Dusky. How's it going?
|
ConvCitadel_HELLO_00025AD0_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
How's it comin' along, Dusky?
|
ConvCitadel_HELLO_00033051_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Damn robot. Worst bedside manner ever.
|
ConvCitadel_HELLO_0002550C_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Welcome.
|
ConvCitadel_HELLO_000B416B_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
The Brotherhood is at your service.
|
ConvCitadel_HELLO_000B416C_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
You honor us with your presence here.
|
ConvCitadel_HELLO_000B416D_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Need something, friend?
|
ConvCitadel_HELLO_000B416E_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
So what's the latest report?
|
ConvCitadel_HELLO_00025B05_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
What was the result of the latest scan?
|
ConvCitadel_HELLO_000BA73A_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
What's the situation?
|
ConvCitadel_HELLO_000BA73B_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Well? What's your tactical appraisal of our situation?
|
ConvCitadel_HELLO_000BA73C_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hail.
|
ConvCitadel_HELLO_000B416F_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
What's up?
|
GenericBrotherhood_HELLO_000221CF_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
What do you need, sir?
|
GenericBrotherhood_HELLO_000221D0_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hello, sir.
|
GenericBrotherhood_HELLO_000221D1_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Sir.
|
GenericBrotherhood_HELLO_000221D2_1
|
matter of fact greeting
|
Conversation
|
HELLO
|
HELLO
|
|
Squire.
|
GenericBrotherhood_HELLO_000221D3_1
|
matter of fact greeting
|
Conversation
|
HELLO
|
HELLO
|
|
Sir Knight.
|
GenericBrotherhood_HELLO_000221D4_1
|
matter of fact greeting
|
Conversation
|
HELLO
|
HELLO
|
|
Paladin.
|
GenericBrotherhood_HELLO_000221D5_1
|
matter of fact greeting
|
Conversation
|
HELLO
|
HELLO
|
|
Sentinel. What can I do for you?
|
GenericBrotherhood_HELLO_000221D6_1
|
matter of fact greeting
|
Conversation
|
HELLO
|
HELLO
|
|
Hello, Elder.
|
GenericBrotherhood_HELLO_000221D7_1
|
matter of fact greeting
|
Conversation
|
HELLO
|
HELLO
|
|
Hey there.
|
GenericAdult_HELLO_00070D00_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Yes?
|
GenericAdult_HELLO_0004D586_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Good to see you.
|
GenericAdult_HELLO_0004E5FA_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hey.
|
GenericAdult_HELLO_0004E5FC_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Morning.
|
GenericAdult_HELLO_0004E5FE_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Evening.
|
GenericAdult_HELLO_0004E600_1
|
abbreviated "Good evening" greeting
|
Conversation
|
HELLO
|
HELLO
|
|
Hello.
|
Generic_HELLO_00020435_1
|
|
Combat
|
Hit
|
Hit
|
|
This is your last warning before I kill you.
|
GenericFriendlyFire_Hit_000345B3_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Once more and I'm going to have to kill you.
|
GenericFriendlyFire_Hit_000345B4_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Don't do that again. Last warning.
|
GenericFriendlyFire_Hit_000345B5_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
What are you doing?
|
GenericFriendlyFire_Hit_000345B6_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Watch it!
|
GenericFriendlyFire_Hit_000345B7_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Cut that out!
|
GenericFriendlyFire_Hit_000345B8_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
I'm on your side!
|
GenericFriendlyFire_Hit_000345B9_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
What do you think you're doing?
|
GenericFriendlyFire_Hit_000345BA_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Careful with that!
|
GenericFriendlyFire_Hit_000345BB_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
My head...
|
GenericBrotherhood_Hit_00086CE8_1
|
|
Combat
|
Hit
|
Hit
|
|
My arm!
|
GenericBrotherhood_Hit_00086CE9_1
|
|
Combat
|
Hit
|
Hit
|
|
Arm's hit!
|
GenericBrotherhood_Hit_00086CEA_1
|
|
Combat
|
Hit
|
Hit
|
|
Leg's hit!
|
GenericBrotherhood_Hit_00086CEB_1
|
|
Combat
|
Hit
|
Hit
|
|
Aggh!
|
GenericBrotherhood_Hit_000198AD_1
|
|
Combat
|
Hit
|
Hit
|
|
Uggh!
|
GenericBrotherhood_Hit_000198AE_1
|
|
Combat
|
Hit
|
Hit
|
|
I'm hit!
|
GenericBrotherhood_Hit_000198B4_1
|
|
Combat
|
Hit
|
Hit
|
|
Taking fire!
|
GenericBrotherhood_Hit_000198B5_1
|
|
Combat
|
Hit
|
Hit
|
|
Ooof!
|
GenericBrotherhood_Hit_000198B6_1
|
|
Combat
|
Hit
|
Hit
|
|
Aggh! It's called Power Armor for a reason, freak!
|
GenericBrotherhood_Hit_00093BAF_1
|
|
Combat
|
Hit
|
Hit
|
|
Damn it!
|
GenericBrotherhood_Hit_000198B7_1
|
|
Combat
|
Hit
|
Hit
|
|
I'm hit!
|
GenericAdult_Hit_00015128_1
|
|
Combat
|
Hit
|
Hit
|
|
Damn!
|
GenericAdult_Hit_000208E4_1
|
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_00015122_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_000208D8_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Oof!
|
Generic_Hit_00015123_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Oof!
|
Generic_Hit_000208DA_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Argh!
|
Generic_Hit_00015124_1
|
|
Combat
|
Hit
|
Hit
|
|
Argh!
|
Generic_Hit_000208DC_1
|
|
Combat
|
Hit
|
Hit
|
|
Ahh!
|
Generic_Hit_00015125_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Ahh!
|
Generic_Hit_000208DE_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_00015126_1
|
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_000208E0_1
|
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_000208E1_1
|
|
Combat
|
Hit
|
Hit
|
|
Hmph!
|
Generic_Hit_00015127_1
|
|
Combat
|
Hit
|
Hit
|
|
Hmph!
|
Generic_Hit_000208E2_1
|
|
Combat
|
Hit
|
Hit
|
|
Hmph!
|
Generic_Hit_000208E3_1
|
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
Generic_IdleChatter_000459CA_1
|
Muttering to yourself while dreaming
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
Generic_IdleChatter_000459CB_1
|
<snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring.
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
Generic_IdleChatter_00049036_1
|
<snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring.
|
Detection
|
LostIdle
|
LostIdle
|
|
It's only a matter of time.
|
GenericBro_LostIdle_00086D03_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
Continuing sweep.
|
GenericBro_LostIdle_00086D04_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
Target may still be in area.
|
GenericBro_LostIdle_00086D05_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
Search pattern delta-two.
|
GenericBro_LostIdle_00086D06_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
Still trying to reacquire hostile.
|
GenericBro_LostIdle_00086D07_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
I got nothing here.
|
GenericBro_LostIdle_00086D08_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
I'm going to find you.
|
GenericAdult_LostIdle_0002FC1B_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
You can't hide from me forever.
|
GenericAdult_LostIdle_0002FC1D_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
Nothing yet.
|
GenericAdult_LostIdle_0002FC1E_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
Where did you go?
|
GenericAdult_LostIdle_0002FC21_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
I've got something for you...
|
GenericAdult_LostIdle_0002FC22_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
Come out, come out, wherever you are!
|
Generic_LostIdle_0002FC20_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
I guess we lost- wait! Contact! Contact!
|
DialogueCi_LostToCombat_0002741F_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
I have contact. Weapons hot.
|
DialogueCi_LostToCombat_00027420_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Positive contact. Firing.
|
DialogueCi_LostToCombat_00027422_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
There you are, outsider!
|
DialogueCi_LostToCombat_00027423_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
There is no shelter from the Brotherhood.
|
DialogueCi_LostToCombat_00027424_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
The Brotherhood sees all.
|
DialogueCi_LostToCombat_00027425_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Hostile located in the lab!
|
DialogueCi_LostToCombat_00027426_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Found him! In the lab!
|
DialogueCi_LostToCombat_00027427_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Found her! In the lab!
|
DialogueCi_LostToCombat_00027428_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Contact in A Ring! Repeat, I have found the intruder in A Ring!
|
DialogueCi_LostToCombat_00027429_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Positive contact near the Archives!
|
DialogueCi_LostToCombat_0002742A_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Reengaging hostile target!
|
GenericBro_LostToCombat_000218C1_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Brotherhood! Over here!
|
GenericBro_LostToCombat_000218C2_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
I've got him. Rally on me.
|
GenericBro_LostToCombat_000218C3_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Target locked!
|
GenericBro_LostToCombat_00086C93_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Target acquired!
|
GenericBro_LostToCombat_00086C94_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Found 'em. Engaging!
|
GenericBro_LostToCombat_00086C95_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Thought hiding would save you?
|
GenericAdult_LostToCombat_0002FC1A_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Aha!
|
GenericAdult_LostToCombat_0005202F_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
You can't hide from me.
|
GenericAdult_LostToCombat_00052030_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Over here!
|
GenericAdult_LostToCombat_0002FC19_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
There you are!
|
Generic_LostToCombat_0002FC18_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
All clear. Stand down.
|
GenericBro_LostToNormal_000218AF_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
The area's clear. Must've bugged out.
|
GenericBro_LostToNormal_000218B0_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Looks like they thought better of tangling with the Brotherhood of Steel.
|
GenericBro_LostToNormal_000218B1_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Area is secured. Hostiles have vacated.
|
GenericBro_LostToNormal_00086C72_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Sound the all clear.
|
GenericBro_LostToNormal_00086C73_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Targets lost.
|
GenericBro_LostToNormal_00086C74_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Must have bugged out.
|
GenericAdult_LostToNormal_0002FBE5_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Hmm. Oh well.
|
GenericAdult_LostToNormal_0002FBE6_1
|
puzzled, but relieved.
|
Detection
|
LostToNormal
|
LostToNormal
|
|
I can't find anything.
|
GenericAdult_LostToNormal_00052052_1
|
with decision -- "must not be anybody here"
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Cleared out, I guess.
|
GenericAdult_LostToNormal_0002FBE7_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Stand down.
|
GenericAdult_LostToNormal_00052053_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
I guess we ran 'em off.
|
GenericAdult_LostToNormal_00052054_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Nobody here anymore.
|
Generic_LostToNormal_00052051_1
|
|
Combat
|
Murder
|
Murder
|
|
Oh my lord!
|
GenericBrotherhood_Murder_00086D1C_1
|
|
Combat
|
Murder
|
Murder
|
|
Murderer!
|
GenericBrotherhood_Murder_00086D1D_1
|
|
Combat
|
Murder
|
Murder
|
|
We've got one over here!
|
GenericBrotherhood_Murder_00086D1E_1
|
|
Combat
|
Murder
|
Murder
|
|
What the hell have you done?
|
GenericBrotherhood_Murder_00086D1F_1
|
|
Combat
|
Murder
|
Murder
|
|
You... murderer!
|
GenericBrotherhood_Murder_00086D20_1
|
|
Combat
|
Murder
|
Murder
|
|
Alarm! Alarm!
|
GenericBrotherhood_Murder_00086D21_1
|
|
Combat
|
Murder
|
Murder
|
|
What have you done?
|
GenericAdult_Murder_00022A7B_1
|
|
Combat
|
Murder
|
Murder
|
|
Oh my God!
|
GenericAdult_Murder_00022A7C_1
|
|
Combat
|
Murder
|
Murder
|
|
Murderer!
|
GenericAdult_Murder_00022A7D_1
|
|
Combat
|
Murder
|
Murder
|
|
You killed him!
|
GenericAdult_Murder_00022A7E_1
|
|
Combat
|
Murder
|
Murder
|
|
You killed her!
|
GenericAdult_Murder_00022A7F_1
|
|
Combat
|
Murder
|
Murder
|
|
No!
|
GenericAdult_Murder_00022A80_1
|
|
Combat
|
Murder
|
Murder
|
|
You're going to pay for that!
|
GenericAdult_Murder_00050FF3_1
|
|
Combat
|
Murder
|
Murder
|
|
Murdering scum!
|
GenericAdult_Murder_00050FF7_1
|
|
Combat
|
MurderNoCrime
|
MurderNoCrime
|
|
Good riddance.
|
GenericAdult_MurderNoCrime_00022A9E_1
|
|
Combat
|
MurderNoCrime
|
MurderNoCrime
|
|
Better him than me.
|
GenericAdult_MurderNoCrime_00051017_1
|
|
Combat
|
MurderNoCrime
|
MurderNoCrime
|
|
Better her than me.
|
GenericAdult_MurderNoCrime_00051018_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Possible contact.
|
GenericBro_NormalToAlert_000218A3_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
I've got something over here.
|
GenericBro_NormalToAlert_000218A4_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Look sharp.
|
GenericBro_NormalToAlert_000218A5_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Stay frosty.
|
GenericBro_NormalToAlert_00086CA5_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Trying to lock onto target.
|
GenericBro_NormalToAlert_00086CA6_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
May have a hostile.
|
GenericBro_NormalToAlert_00086CA7_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Hello? Who's there?
|
GenericAdult_NormalToAlert_0002FC24_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Huh?
|
GenericAdult_NormalToAlert_0005200A_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Hello?
|
GenericAdult_NormalToAlert_0005200B_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Did you hear something?
|
GenericAdult_NormalToAlert_0005200C_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
I'm going to go check it out.
|
GenericAdult_NormalToAlert_0002FC25_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
What was that?
|
Generic_NormalToAlert_0002FC23_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
To arms, Brothers! To arms!
|
DialogueCi_NormalToCombat_00027451_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Combat alert! Alarm! Alarm!
|
DialogueCi_NormalToCombat_00027452_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Defend the Citadel!
|
DialogueCi_NormalToCombat_00027454_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Hostile in the Bailey!
|
DialogueCi_NormalToCombat_00027455_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Backup! Hostile in the lab!
|
DialogueCi_NormalToCombat_00027457_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Hostile contact in A Ring!
|
DialogueCi_NormalToCombat_00027458_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Hostile contact in B Ring!
|
DialogueCi_NormalToCombat_0002745A_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
I've got contact!
|
GenericBro_NormalToCombat_0001FB6A_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Hostiles!
|
GenericBro_NormalToCombat_0001FB6B_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Hostile detected! Commencing attack!
|
GenericBro_NormalToCombat_00015054_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Targets acquired!
|
GenericBro_NormalToCombat_00086C39_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Engaging targets!
|
GenericBro_NormalToCombat_00086C3A_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Contact! Opening fire!
|
GenericBro_NormalToCombat_00086C3B_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Help me!
|
GenericAdu_NormalToCombat_0001FB67_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
I've got one!
|
GenericAdu_NormalToCombat_0001FB68_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Hey!
|
GenericAdu_NormalToCombat_0005201D_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Opening fire!
|
GenericAdu_NormalToCombat_0001FB69_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Open fire!
|
GenericAdu_NormalToCombat_0001511C_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Over here!
|
Generic_NormalToCombat_000208E5_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Watch out!
|
GenericAdult_ObserveCombat_0004C256_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Whoa!
|
GenericAdult_ObserveCombat_0004C257_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Look out!
|
GenericAdult_ObserveCombat_0004C258_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Damn, it's a fight!
|
GenericAdult_ObserveCombat_0004C25A_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Ain't none of my business!
|
GenericAdult_ObserveCombat_0004C25B_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
Thief!
|
GenericBro_Pickpocket_00086C8D_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
I'm being robbed!
|
GenericBro_Pickpocket_00086C8E_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
Have you no decency?
|
GenericBro_Pickpocket_00086C8F_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
Alarm! We have a thief!
|
GenericBro_Pickpocket_00086C90_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
Hey! Those are mine!
|
GenericBro_Pickpocket_00086C91_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
How dare you!
|
GenericBro_Pickpocket_00086C92_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
Thief!
|
GenericAdult_Pickpocket_00022AA8_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
A pickpocket!
|
GenericAdult_Pickpocket_00022AA9_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
Stop! Thief!
|
GenericAdult_Pickpocket_00022AAB_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
You can't do that!
|
GenericAdult_Pickpocket_00022AAC_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
You stole that!
|
GenericAdult_Pickpocket_00022AAD_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Whoa, whoa! Careful!
|
GenericAdu_PLAYERFIREWEAPO_00022CCD_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Hey, knock it off!
|
GenericAdu_PLAYERFIREWEAPO_00022CCE_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Watch it!
|
GenericAdu_PLAYERFIREWEAPO_00022CCF_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Not so close!
|
GenericAdu_PLAYERFIREWEAPO_0004C1A6_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
I hope you know what you're doing.
|
GenericAdu_PLAYERFIREWEAPO_0004C1A7_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Cut it out, will you?
|
GenericAdu_PLAYERFIREWEAPO_0004C1A8_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
Don't point that thing at me.
|
GenericAdu_PLAYERINIRONSIT_00022CD0_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
Hey, knock it off.
|
GenericAdu_PLAYERINIRONSIT_00022CD1_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
What do you think you're doing?
|
GenericAdu_PLAYERINIRONSIT_00022CD3_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
Be careful with that!
|
GenericAdu_PLAYERINIRONSIT_00022CD2_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
That's not a good idea.
|
GenericAdu_PLAYERINIRONSIT_0004C16E_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
Easy there.
|
GenericAdu_PLAYERINIRONSIT_0004C16F_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Watch it, will you?
|
GenericAdu_PLAYERKNOCKOVER_00022CCA_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Oh come on. Pay more attention to what you're doing.
|
GenericAdu_PLAYERKNOCKOVER_00022CCB_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Cut it out.
|
GenericAdu_PLAYERKNOCKOVER_00022CCC_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Hey, be more careful!
|
GenericAdu_PLAYERKNOCKOVER_00022CC9_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Why don't you look where you're going?
|
GenericAdu_PLAYERKNOCKOVER_0004C163_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
What's the big idea?
|
GenericAdu_PLAYERKNOCKOVER_0004C164_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
You know what you're doing there?
|
GenericAdult_PLAYERLAYMINE_00022CBC_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
Whoa now. Be careful with that thing.
|
GenericAdult_PLAYERLAYMINE_00022CBD_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
Don't blow yourself up, okay?
|
GenericAdult_PLAYERLAYMINE_00022CBE_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
You sure that's a good idea?
|
GenericAdult_PLAYERLAYMINE_0004C15E_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
I hope you know what you're doing.
|
GenericAdult_PLAYERLAYMINE_0004C15F_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
Tamper with that, and we're going to have a problem.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
I really hope you're not thinking of breaking into there.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
It's locked for a reason. Don't get any ideas.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
Yes, that's locked. And yes, I can see you eyeing it...
|
GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
Don't even think of breaking into that.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D550_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
That's secure for a reason.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D551_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
Don't even think about it.
|
GenericAdu_PLAYERPICKPOCKE_0004D562_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
What do you think you're doing?
|
GenericAdu_PLAYERPICKPOCKE_0004D563_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
I'm watching you.
|
GenericAdu_PLAYERPICKPOCKE_0004D564_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
Keep your hands to yourself.
|
GenericAdu_PLAYERPICKPOCKE_0004D565_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
You won't get away with that.
|
GenericAdu_PLAYERPICKPOCKE_0004D566_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
Not a good idea.
|
GenericAdu_PLAYERPICKPOCKE_0004D567_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Watch where you're swinging that, will you?
|
GenericAdu_PLAYERSWINGMELE_00022CC6_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Is that really necessary?
|
GenericAdu_PLAYERSWINGMELE_00022CC8_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Hey, knock it off.
|
GenericAdu_PLAYERSWINGMELE_00022CC7_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Why don't you go swing that somewhere else?
|
GenericAdu_PLAYERSWINGMELE_0004C168_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Careful with that.
|
GenericAdu_PLAYERSWINGMELE_0004C169_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Stop doing that so close to me.
|
GenericAdu_PLAYERSWINGMELE_0004C16A_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
Take cover!
|
GenericAdu_PLAYERTHROWGREN_00022CC0_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
Watch out!
|
GenericAdu_PLAYERTHROWGREN_00022CC1_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
Look out!
|
GenericAdu_PLAYERTHROWGREN_00022CBF_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
What are you doing?
|
GenericAdu_PLAYERTHROWGREN_0004C174_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
Grenade!
|
GenericAdu_PLAYERTHROWGREN_0004C175_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Oh come on. Cut it out.
|
GenericAdu_PLAYERZKEYOBJEC_00022CB9_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Put that down, will you?
|
GenericAdu_PLAYERZKEYOBJEC_00022CBA_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Give it a rest, will you?
|
GenericAdu_PLAYERZKEYOBJEC_00022CBB_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Is that really necessary?
|
GenericAdu_PLAYERZKEYOBJEC_0004C157_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Are you having fun with that?
|
GenericAdu_PLAYERZKEYOBJEC_0004C158_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
You're easily amused, eh?
|
GenericAdu_PLAYERZKEYOBJEC_0004C159_1
|
|
Combat
|
PowerAttack
|
PowerAttack
|
|
Huurrraghh!
|
Generic_PowerAttack_00022AAF_1
|
|
Combat
|
PowerAttack
|
PowerAttack
|
|
Rrrraaahhh!
|
Generic_PowerAttack_00022AB1_1
|
|
Combat
|
PowerAttack
|
PowerAttack
|
|
Yaargh!
|
Generic_PowerAttack_00051FFA_1
|
|
Combat
|
PowerAttack
|
PowerAttack
|
|
Grrrraah!
|
Generic_PowerAttack_00051FFB_1
|
|
Radio
|
RadioHello
|
RadioHello
|
|
This is the Overseer.
|
RadioVault101PA_RadioHello_00071734_1
|
|
Topic
|
SpeechChallengeFailure
|
SpeechChallengeFailure
|
|
That's not going to work on me.
|
GenericAdu_SpeechChallenge_00067566_1
|
|
Combat
|
Steal
|
Steal
|
|
That doesn't belong to you!
|
GenericBrotherhood_Steal_00086C7E_1
|
|
Combat
|
Steal
|
Steal
|
|
Put that back at once!
|
GenericBrotherhood_Steal_00086C7F_1
|
|
Combat
|
Steal
|
Steal
|
|
Thief!
|
GenericBrotherhood_Steal_00086C80_1
|
|
Combat
|
Steal
|
Steal
|
|
I'd recommend putting that down.
|
GenericBrotherhood_Steal_00086C81_1
|
|
Combat
|
Steal
|
Steal
|
|
Alarm! We're being robbed!
|
GenericBrotherhood_Steal_00086C82_1
|
|
Combat
|
Steal
|
Steal
|
|
That's not your property!
|
GenericBrotherhood_Steal_00086C83_1
|
|
Combat
|
Steal
|
Steal
|
|
Thief!
|
GenericAdult_Steal_00022AB2_1
|
|
Combat
|
Steal
|
Steal
|
|
You stole that!
|
GenericAdult_Steal_00022AB3_1
|
|
Combat
|
Steal
|
Steal
|
|
Stop! Thief!
|
GenericAdult_Steal_00022AB4_1
|
|
Combat
|
Steal
|
Steal
|
|
You can't just take that!
|
GenericAdult_Steal_00022AB6_1
|
|
Combat
|
Steal
|
Steal
|
|
That doesn't belong to you!
|
GenericAdult_Steal_00022AB7_1
|
|
Miscellaneous
|
TimeToGo
|
TimeToGo
|
|
It's time for you to leave.
|
GenericAdult_TimeToGo_0004C272_1
|
|
Miscellaneous
|
TimeToGo
|
TimeToGo
|
|
You've got to leave now so I can lock up.
|
GenericAdult_TimeToGo_0004C273_1
|
|
Miscellaneous
|
TimeToGo
|
TimeToGo
|
|
I'm locking up, so you'll need to leave.
|
GenericAdult_TimeToGo_0004C275_1
|
|