Developed in antiquity, this weapon is nevertheless quite prevalent in the post-Great War wastelands.
Brass knuckles take the form of four linked metal rings in a shallow convex formation with a bumper attached to the concave face. The rings are slipped over a combatant's fingers with the bumper pressed into the palm of the hand. When a punch is thrown, the brass knuckles take the majority of the impact impulse, transferring much of the punch's kinetic energy to the target by way of the harder, smaller impacting surface of the metal knuckles. This drastically increases the likelihood of serious tissue disruption and bone damage.
The knuckles are probably the first unarmed weapon the Sole Survivor has access to (other than their own fists) once out of Vault 111. Fortunately, it can become a rather effective weapon for the early stages of the game; modifications allow knuckles to pierce through armor or make targets bleed, steadily draining their health for a few seconds, all without the need for any perks.
The above template is generated from Template:F76 co Weapon Melee Knuckles. For corrections, edit the target template.
Targets bleed. Better damage.
Targets bleed. Exceptional damage.
Armor piercing. Better damage.
Armor piercing. Superior damage.