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This page is about a character in Fallout 3. For the rank, see Knights. For other scribes throughout the Fallout series, see Knights.
Knight
Fo3 Paladin
Biography and appearance
RaceHuman
AffiliationLyons' Brotherhood of Steel
RankKnight
LocationCapital Wasteland
Dialogue File[[]]
Statistics
SPECIALStrength: 5
Perception: 5
Endurance: 5
Charisma: 5
Intelligence: 5
Agility: 5
Luck: 5 (Citadel Guards)
Strength: 5
Perception: 7
Endurance: 6
Charisma: 4
Intelligence: 3
Agility: 6
Luck: 4 (Guns)
Strength: 5
Perception: 6
Endurance: 5
Charisma: 4
Intelligence: 4
Agility: 7
Luck: 4 (Melee)
Strength: 1
Perception: 5
Endurance: 1
Charisma: 5
Intelligence: 5
Agility: 5
Luck: 5 (Corpse with Fat Man at GNR)
Derived StatsHit Points: 95
Hit Points: 90 (Melee)
DR: 24%
Tag SkillsGuns
Big Guns: 57
Energy Weapons: 59
Small Guns: 57
Melee
Melee: 57
Small Guns: 61
Unarmed: 57
Level7
Technical
Editor IDCitadelBrotherhoodKnightAATEMPLATE
CitadelBrotherhoodKnightBarracksPost01
CitadelBrotherhoodKnightBarracksPost02
CitadelBrotherhoodKnightExterior1
CitadelBrotherhoodKnightExterior2
CitadelBrotherhoodKnightExterior3
CitadelBrotherhoodKnightExterior4
CitadelBrotherhoodKnightExteriorGuard1
CitadelBrotherhoodKnightGateGuard
CitadelBrotherhoodKnightGeneric
CitadelBrotherhoodKnightLabPatrol
CitadelBrotherhoodKnightLabPost01
CitadelBrotherhoodKnightLabPost02
CitadelBrotherhoodKnightSleepFemale
CitadelBrotherhoodKnightSleepMale
Base ID00018226 - 00018227Ref ID?
 
Gametitle-FO3
Gametitle-FO3

Knights are These Knights are those within Lyons' Brotherhood of Steel in Fallout 3.

Background[]

The following section is transcluded from Knights. To modify, please edit the source page.

Knights are members of the Brotherhood that completed training necessary to serve as technicians, engineers and soldiers if the need arises. They are competent fighters and excel in applied sciences, a complicated term for manufacturing weapons, ammunition and maintaining the ever-expanding stock of combat technology in the Brotherhood's bunkers.

After years of service and experience (or showing exceptional talent in combat), the best Knights are promoted to Paladins, the pinnacle of the Brotherhood military.

The rogue chapters in the Capital Wasteland and the Midwest, Knights are strictly combat personnel, with their non-combat duties folded under the Scribes' supervision.

Unlike in the original Brotherhood of Steel, knights in the Capital Wasteland are not responsible for manufacturing weapons. Instead, the rank is a purely military one. The backbone of the Brotherhood of Steel, knights make-up the squads that the paladins lead into battle. Knights guard the bases and outposts as well as watch over and train initiates. Knights are moderately armed mostly with AER9 laser rifles and R91 assault rifles.

Interactions with the player character[]

Interactions overview[]

Icon severed ear
This character drops an ear when killed (Contract Killer).

Inventory[]

MadeMan
Icon armored vault suit
Apparel
Power armor
Assault carbine icon
Weapon
Laser rifle
Assault rifle
10mm submachine gun
Icon briefcase
Carried items
-
Icon male severed head
Drops on death
empty

Named knights[]

Appearances[]

These knights appear in Fallout 3.

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