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This page is about a character in Fallout 3. For the rank, see Knights. For other scribes throughout the Fallout series, see Knights. |
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Knights are These Knights are those within Lyons' Brotherhood of Steel in Fallout 3.
Background[]
Knights are members of the Brotherhood that completed training necessary to serve as technicians, engineers and soldiers if the need arises. They are competent fighters and excel in applied sciences, a complicated term for manufacturing weapons, ammunition and maintaining the ever-expanding stock of combat technology in the Brotherhood's bunkers.
After years of service and experience (or showing exceptional talent in combat), the best Knights are promoted to Paladins, the pinnacle of the Brotherhood military.
The rogue chapters in the Capital Wasteland and the Midwest, Knights are strictly combat personnel, with their non-combat duties folded under the Scribes' supervision.
Unlike in the original Brotherhood of Steel, knights in the Capital Wasteland are not responsible for manufacturing weapons. Instead, the rank is a purely military one. The backbone of the Brotherhood of Steel, knights make-up the squads that the paladins lead into battle. Knights guard the bases and outposts as well as watch over and train initiates. Knights are moderately armed mostly with AER9 laser rifles and R91 assault rifles.
Interactions with the player character[]
Interactions overview[]
This character drops an ear when killed (Contract Killer). |
Inventory[]
Apparel
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Power armor | |
---|---|---|
Weapon
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Laser rifle Assault rifle 10mm submachine gun | |
Carried items
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- | |
Drops on death
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empty |
Named knights[]
- Knight Captain Colvin
- Knight Captain Durga
- Knight Captain Gallows
- Knight Captain Dusk
- Knight Sergeant Wilks
- Knight Casserly
- Knight Artoro
- Knight Ianelli
- Knight Conard
- Knight Patriarcus
- Knight Artemis
- Knight Church
- Knight Dillon
- Knight Finley
- Lone Wanderer
Appearances[]
These knights appear in Fallout 3.