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The Vault - Fallout Wiki
Map MarkerKlamath
Trapper Town
Klamath Canyon
Trapping Grounds
Rat Caves
Grazing Grounds
Maida Buckner
QuestsGuard the brahmin.
Kill the rat god.
Refuel the still.
Rescue Smiley the Trapper.
Rescue Torr.
Rustle the brahmin.

Klamath is a town built upon the remains of Klamath Falls, located in southern Oregon. Klamath can be found four squares east of Arroyo.


It is a small community of trappers that hunt the giant, mutant lizards called geckos in the area. Highly prized for their pelts, especially those of the golden geckos, they are the lifeblood of this community. Klamath is the stopping point for caravans on their way to the tiny tribal villages to the north, like Arroyo, and also serves as a place where members of those tribes can come and exchange information, goods, and news about the larger world.

A few months prior to the Chosen One coming to Klamath in 2241, the locals believing the mechainical screeching of the Mister Handy to be a spirit.[1][2][3][4][5][6][7][8][9] an Enclave Vertibird crashed in the nearby canyon due to a rotor malfunction.[10] A prop blade of which eventually was scavenged by Lily Bowen to make her sword[11]

As of 2241 the city was plagued by rats. Vic the trader, who lives in Klamath, has been captured by Metzger and needs to be rescued. The Chosen One visited Klamath and made the town a little more exciting for some time. Forty years on, it's still the same good old Klamath where one can hunt, eat, and skin geckos for pelts all day long.[12]


Klamath is divided into four districts, one cave section and one outside section.

Grazing Grounds
Trapper Town
(Rat Caves)
Klamath downtown
Klamath Canyon
Trapping Grounds

Klamath Downtown

Welcome to the metropolis!

Main article: Klamath downtown

Downtown is the eastern part of Klamath. It is a mix of agricultural, residential and commercial uses. Plenty of Klamath's citizens can be found wandering around or visiting the two pubs. Aldo will be ready to greet you when you arrive here.

Loot in Klamath Downtown

Trapper Town

Rats can be a real nuisance

Main article: Trapper Town

Trapper Town is the western part of Klamath, where the gecko trappers reside. Slim Picket is the top dog in this town, although doesn't really have much to say, other than asking your help with a vermin problem. Underneath the Trapper Town stretch the infamous Rat Caves.

Loot in Trapper Town

Klamath Canyon

Some kind of evil spirit

Main article: Klamath Canyon

A Vertibird has burrowed its way into the dirt here. Its pilots are dead, and an evil spirit haunts the area. What the Chosen One believes is an evil spirit is actually just a malfunctioning Mister Handy.

Loot in Klamath Canyon

Trapping Grounds

One moonshine and many geckos

Main article: Trapping Grounds

This area is found on the lower right of the entrance of Klamath. This is where "Whiskey" Bob's moonshine is, and the habitual hunting ground for gecko trappers, populated with a large number of golden and normal geckos.

Loot in Trapping Grounds

Grazing Grounds

Bugmen are evil

Main article: Grazing Grounds

The Grazing Grounds is a place next Klamath, where Torr's brahmin usually graze.

Loot in Grazing Grounds

Rat Caves

Praise the rat god!

Main article: Rat Caves

Under Klamath stretch eerie caves, filled with mole rats and a kind of rat god. The Rat Caves possess three sections.

Loot in Rat Caves



Related quests


  • Daisy Whitman, who also appears in Fallout: New Vegas, mentions that she once crashed a Vertibird over Klamath, the only Vertibird she ever crashed, saying the cause was a rotor malfunction.
  • Lily's Vertibird Blade was said to have been recovered from the crashed Vertibird here. Scavenged with the help of Leo.
  • When first entering Klamath, your reputation improves to Accepted.


Klamath appears in Fallout 2. However, while not appearing in-game, Klamath is also mentioned by Klamath Bob, Daisy Whitman and Lily Bowen in Fallout: New Vegas


  • If the Chosen One kills a brahmin in Klamath Downtown this will end the game when the Chosen One leave the city, because the brahmins uses the script of Arroyo brahmins.



  1. The Chosen One: "{292}{}{Tell me all about the walking spirits.}"
    Whiskey Bob: "{340}{}{There’s a canyon just to the west of town that had a bright light in it a few months back. Ever since, every now and then, there’s been a horrible squealing sound that comes from the canyon. Brahmin that wander in don’t come back. Everyone’s afraid to get too near.}"
  2. Klamath townsperson: "{141}{}{There’s a spirit in a canyon East of town.}"
    "{142}{}{Don’t let the Walking Spirit getcha!}"
  3. Trapper: "{222}{}{There’s a spirit in a canyon east of here.}"
  4. Bar patron: "{131}{}{Watch out for the Spirit that Walks!}"
    "{132}{}{There’s a spirit in a canyon east of here.}"
  5. Klamath townsperson: "{171}{}{There’s a spirit in a canyon sast of town.}"
    "{172}{}{Don’t let the walking spirit getcha!}"
  6. Ardin Buckner: ""
  7. <span class="va-color" style="color: GraySajag: ""
  8. Maida Buckner: ""
  9. Sulik: ""
  10. The Courier: "You were a pilot?"
    Daisy Whitman: "Vertibird pilot. Seventy-one missions and only lost one chopper. Rotor malfunction over Klamath. Hard landing, but I walked away."
    (Daisy Whitman's dialogue)
  11. The Courier: "Where'd you get that sword?"
    Lily Bowen: "This old thing? Oh, I scavenged it off a wreck in Klamath. Leo showed me how to make it all ready for chopping, didn't you, Leo?"
    (Lily Bowen's dialogue)
  12. The Courier: "I take it you're from Klamath?"
    Klamath Bob: "Heh, yeah good old Klamath. Not a bad place if you like hunting, eating, and skinning geckos all day! Heh heh. It's a pretty dull place, but I hear there was a bit of excitement when this tribal from Arroyo came to town years back. All before my time, though."
    (Klamath Bob's dialogue)