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The Vault - Fallout Wiki
Kill Hubologist in NCR for Merk.
Fo2 Enlightened One.png
Quest data
LocationNew California Republic
Given ByMerk
RewardXP 2000
Karma -10
Decrease reputation in NCR
Related quests
leads to:
Retrive papers from Dr Henry.

Kill Hubologist in NCR for Merk is a quest in Fallout 2.


Merk, NCR's resident crime boss, wants the Hubologist in NCR dead. While he's not necessarily alone in that sentiment, NCR law and general local tolerance have kept the overall level of risk for the Hubologist low. However, the arrival of the Chosen One in NCR tips the balance.

Getting the Quest

There are two ways to open this quest. If the player has low-neutral to low karma and has made connections with underworld figures in other settlements, Merk may be willing to talk right off the bat. However, talk is cheap. Unwilling to let an untested agent take on an assassination mission, Merk insists that the Chosen One prove the ability to handle the job. This means a boxing match with the resident super mutant barfly, Lenny. Winning the bout wins the job.

Players with high-neutral and high karma won't have the connections necessary to get in to Merk's "office" without a grand, impressive gesture. This also means a fight with Lenny, but rather than a proper boxing match, this fight is just a good old-fashioned bar brawl. Starting the battle through dialogue is the only safe option; simply hauling off and belting Lenny usually turns all of the bar patrons hostile, resulting in not only fists, but bullets and explosives flying as well.

Once Merk has been contacted and duly impressed, he will hand the job of liquidating the Hubologist to the player.

A Little Hit

The Hubologist is no soldier, and makes no overtures of being one. In fact, if the player admits to the Hubologist that he's been targeted for assassination, he takes the whole matter all too calmly, asking only, after the player is through shooting him, to deliver a letter to the Hubologist leader, AHS-9 in San Francisco. The player can accept or decline without any serious effect, although the letter does pose a means of gaining entry to the Hubologist compound. Be forewarned that if you announce your intentions, the Hubologist just may take to his heels after the letter request; if he makes it to the street, there will be armed witnesses.

Avoiding troublesome entanglements involves having a decent Sneak skill and the ability to end combat in one round. While sneaking, the Hubologist can be attacked with relative impunity. The key to success without notice lies in killing the Hubologist within the first round of combat. Once the Hubologist is dead, pass another combat turn, then exit combat mode. If all has gone well, the player can stroll down the street past the police station with nobody shouting and drawing a weapon. If, however, guards come running during the attack on the Hubologist - or the player is attacked while leaving the scene - the sneak check failed.

Using Booze, beer, or even rot gut on the police officers nearby will lower their Perception scores and leave them less able to spot the player's nefarious deeds. Evidently there are no regulations about drinking on duty.

Players without sneak abilities or combat strength can still complete the quest. The old standby assassination technique of super stimpak overdose works just fine on the Hubologist. Generally, five to six superstims will cause enough of an HP crash to kill the Hubologist after an hour. Save prior to the attempt and, if the Hubologist does not go down, try again with another superstim. Players with the Awareness perk will be able to calculate the exact number of superstims needed.

Alternatively, live dynamite or plastic explosives can be used to turn the troublesome Hubologist into confetti, if you plant an active dynamite in his inventory through pickpocketing, it will not attract any attention.

Killing the Hubologist will net the player an experience point bonus of 2000xp, along with Merk's gratitude. However, unlike the Hubologists that prowl around San Francisco and those at the Golden Gate compound, killing the NCR Hubologist will cause a ten-point karma drop for the player.

Arroyo · Broken Hills · Den
ArroyoFinish Temple of Trials · Kill the evil plants that infest Hakunin's garden. · Obtain flint to have Mynoc sharpen your spear. · Fix the well for Feargus · Rescue Nagor's dog, Smoke, from the wilds. · Retrieve the GECK for Arroyo. · Find Vic the Trader. · Stop the Enclave
Broken HillsFix the mine's air purifier. · Find the missing people for Marcus. · Beat Francis at armwrestling. · Break Manson and Franc out of prison.Blow up the mine's air purifier. · Divert more electrical power to Eric's home.
DenSabotage Becky's still. · Get car part for Smitty. · Return Anna's locket. · Get book from Derek.Collect money from Fred. ·Deliver a meal to Smitty for Mom. · Lara wants to know what is being guarded in the church.Get permission from Metzger for gang war.Find weakness in Tyler's gang guarding the church.Help Lara attack Tyler's gang. · Listen to Stacy's kitty story
Gecko · Klamath · Modoc · Navarro
GeckoSolve the Gecko powerplant problem.Optimize the powerplant. · Get super repair kit for Skeeter. · Get 3-step plasma transformer for Skeeter. · Find Woody the ghoul for Percy. Try the Den.
KlamathRefuel the still. · Rescue Smiley the Trapper. · Guard the brahmin. · Rustle the brahmin. · Kill the rat god. · Rescue Torr.
ModocSomething strange is happening at the farm northeast of Modoc. Investigate and report back to Jo.Deliver Slag message to Jo in Modoc.Jo is suspecious of the Slags. Find out about the dead bodies at the Ghost Farm and find out what happened to Karl.Go to the Den and tell Karl it's alright to come back home. · Cornelius has lost his gold pocket watch. Find it and return it to him. · Farrel wants you to find Cornelius's gold pocket watch. Find it and return it to Farrel. · Jonny is missing. Find him and bring him home to Balthas.Jonny's in the Slag caves. Find a way to get Jonny back home to Balthas. · Farrel has a rodent problem in his garden. Remove the infestation.
NavarroDeal with the deathclaw. · Fix K9. · Retrieve the FOB from the base Commander.
New California Republic · New Reno · Redding
NCRRetrive Parts/Gain Access to Vault 15. · "Take care of Officer Jack" for Mira./Stop officer Jack from blowing up the power plant · Complete brahmin drive. · Kill Hubologist in NCR for Merk.Retrive papers from Dr Henry. · Test mutagenic serum on a super-mutant. Try Broken Hills. · Eliminate Mr. Bishop. · Deliver Westin's holodisk to Lynette in Vault City. · Get the map from the NCR Rangers, for Vortis the slaver. · Free the slaves in the slave pen, for the Rangers. · Deliver Hubologist's field report to AHS-9 in San Francisco. · Stop brahmin raids
New RenoRecover your stolen car. · Find some endorphin blockers to make a cure for Jet. · Bust up Wright's still beneath the train station. · Deliver ten Cat's Paw magazines to Miss Kitty. · Deliver a laser pistol to Eldridge.
Made Man quests:
Bishops: Assassinate Westin in NCR without making it look like a murder.Murder Carlson in NCR.
Mordinos: Deliver Big Jesus's package to Ramirez at the Stables.Collect tribute from the Corsican Brothers.Assassinate Boss Salvatore for Big Jesus Mordino.
Salvatores: Track down Pretty Boy Lloyd, recover the stolen money, and make an… example of him.Go visit Renesco the Rocketman and collect Mr. Salvatore's tribute of $1000.Help guard a secret transaction taking place in the desert.
Wrights: Find out who was responsible for Richard Wright's overdose. (Suspect: Jagged Jimmy J, Suspect: Jules, Suspect: Lil' Jesus Mordino, Suspect: Renesco) → Find a way into the Sierra Army Base.
ReddingEvict the widowFind out who cut the whore.Break up the bar brawl.Kill Frog Morton. · Find the excavator chip · Clear Wanamingo Mine · Golden Trail
San Francisco · Vault 13 · Vault 15 · Vault City
San FranciscoThe tanker needs fuel. · The navigation computer needs the NavComp part to work. · You need to use a FOB to access the navigation computer. · Kill the Shi Emperor. · The Hubologists need plans for a vertibird from Navarro. · Steal the vertibird plans from the Shi. · The Hubologists need fuel for their spaceship. · Kill Badger so the tanker vagrants will embrace the Hub. · Kill the AHS-9. · The Shi need plans for a vertibird from Navarro. · Steal the vertibird plans from the Hubologists. · Find Badger's girlfriend in the hold below the ship. · The Dragon wants you to take out Lo Pan - hand to hand. · Lo Pan wants you to take out the Dragon - hand to hand, if possible. · Get Chip's spleen. · Get some hardened power armor from Crockett. · Get the vertibird plans for the Brotherhood of Steel.
Vault 13Fix the Vault 13 computer. · Talk to Goris.
Vault 15Rescue ChrissyKill DarionComplete Deal with NCR. · Give Spy Holodisk to authority in NCR.
Vault CityGet a plow for Mr. Smith. · Deliver Moore's briefcase to Mr. Bishop in New Reno. · Deliver a sample of jet to Dr. Troy. · Solve the Gecko powerplant problem. · Deliver Lynette's holodisk to Westin in NCR. · Rescue Amanda's husband, Joshua. · Deliver beer and booze (10 each) to Lydia. · Deliver pliers (tools) and a wrench to Valerie. · Scout the eight sectors around Gecko and return to Stark.Enter NCR and return to Stark. · Find Mr. Nixon · Gain combat implants