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The Vault - Fallout Wiki
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Cleanup (More keys might be keycards)
To meet The Vault's quality standards, this article or section may require cleanup. Please help by improving the article.
This is a lore summary, presenting intradiegetic or in-universe information about the subject. For game characteristics and similar data, consult the table on the right.
Game-specific articles
Fallout 2Red reactor keycard
Yellow reactor keycard
Vault 15 keycard
Fallout 3Fort Constantine CO keycard
Encryption key
Mama Dolce's encryption key
Sector A encryption key
High clearance keycard
Utility worker ID
FO: New VegasBlue sector key card
Elder's keycard
Head Scribe's keycard
Head Paladin's keycard
Jenny Millet's security keycard
Lucky 38 VIP keycard
Red sector key card
REPCONN second floor security card
REPCONN third floor security card
Sarah's Room Passcard
Vault 22 cave door keycard
Dead MoneySierra Madre office key
Old World BluesX-8 kennel key
Fallout 4Jamaica Plain Mayor's ID
REFID Device
Wilson Atomatoys ID Card
Fallout: BoSConsole keycard
Emergency systems keycard
Laboratory keycard
Residential keycard
Ruins keycard
 

Keycards are flat, rectangular plastic cards with identical dimensions, which stores a physical or digital signature which the door mechanism accepts before disengaging the lock. These miscellaneous items are used to open corresponding color doors in Fallout, Fallout 2 and Fallout Tactics.

Variants[]

Blue keycards[]

Blue Pass Card
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Red keycards[]

Red Pass Card
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Yellow keycards[]

PASSKEY3
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Advanced keycards[]

^ Conjectural name due to REFID device abilities
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See also[]

Expansion required
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