CATEGORY
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TYPE
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SUBTYPE
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PROMPT
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DIALOGUE BEFORE
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RESPONSE TEXT
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DIALOGUE AFTER
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SCRIPT NOTES
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SCENE
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Scene
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SceneDialogue
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Custom
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BoS201Danse: Permission to come aboard, sir?
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Permission granted and welcome back, Paladin.
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Confident
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BoS201_03_DanseKellsStage100
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Scene
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SceneDialogue
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Custom
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Allow me to be the first to congratulate you on a successful mission.
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BoS201Kells: And is this our new recruit?
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Confident
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BoS201_03_DanseKellsStage100
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Scene
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SceneDialogue
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Custom
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BoS201Kells: Allow me to be the first to congratulate you on a successful mission.
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And is this our new recruit?
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BoS201Danse: Yes, sir. I've field promoted him to Initiate and I'd like to sponsor his entry into our rankings personally.
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Question
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BoS201_03_DanseKellsStage100
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Scene
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SceneDialogue
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Custom
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BoS201Danse: Yes, sir. I've field promoted him to Initiate and I'd like to sponsor his entry into our rankings personally.
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Yes, we've read your reports.
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Concerned
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BoS201_03_DanseKellsStage100
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Scene
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SceneDialogue
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Custom
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You'll be pleased to know that Elder Maxson's approved your request, and placed the recruit in your charge.
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BoS201Danse: Thank you, sir.
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Confident
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BoS201_03_DanseKellsStage100
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Scene
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SceneDialogue
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Custom
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BoS201Danse: And my current orders?
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You are to remain on the Prydwen and await further instructions.
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BoS201Danse: Very good, sir.
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Confident
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BoS201_03_DanseKellsStage100
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Scene
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SceneDialogue
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Custom
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BoS201Danse: Ad victoriam, Captain.
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Ad victoriam, Paladin.
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Confident
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BoS201_03_DanseKellsStage100
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Scene
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SceneDialogue
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Custom
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|
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Get back here, Initiate. Our debriefing isn't complete!
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Angry
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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Player Default: Looks can be deceiving.
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Which is precisely why I personally insist on scrutinizing every recruit who boards this vessel.
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BoS201Kells: I've read Paladin Danse's reports. He seems to think you'll make a fine addition to the Brotherhood.
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Confident
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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Player Default: I think I've already proven that you're wrong.
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A Brotherhood soldier earns merit by respecting the ideals created by our Elder. Not by simply killing the enemy and following orders.
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BoS201Kells: I've read Paladin Danse's reports. He seems to think you'll make a fine addition to the Brotherhood.
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Irritated
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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Player Default: Sorry to disappoint you.
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"Sorry?" That's not something I'm accustomed to hearing from a soldier.
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a little surprised/annoyed that a tough soldier is apologizing / Surprised
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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If you want to earn your place among the best, you need to toughen up.
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BoS201Kells: I've read Paladin Danse's reports. He seems to think you'll make a fine addition to the Brotherhood.
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Irritated
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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Player Default: And what's a soldier supposed to look like?
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A soldier is supposed to be an efficient killing machine, not a relic from the past playing catch-up with the rest of the world.
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Irritated
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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If Danse hadn't stepped in and vouched for you, we wouldn't even be having this conversation.
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Irritated
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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Accepting outsiders like yourself has proven disastrous in the past.
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BoS201Kells: I've read Paladin Danse's reports. He seems to think you'll make a fine addition to the Brotherhood.
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Confident
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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Player Default: Which is precisely why I personally insist on scrutinizing every recruit who boards this vessel.
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I've read Paladin Danse's reports. He seems to think you'll make a fine addition to the Brotherhood.
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Confident
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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You might expect an endorsement like that to grant you a great deal of latitude with us, but let me make one thing clear.
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Irritated
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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The Brotherhood of Steel has traveled to the Commonwealth with a specific goal in mind.
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Confident
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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As the captain of this vessel, I won't allow anyone to jeopardize our mission no matter how valuable they think they are.
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Confident
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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Understood?
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Player Default: Absolutely.
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Question
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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Player Default: Absolutely.
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Good.
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BoS201Kells: That's all for now, soldier.
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Confident
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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Player Default: It's not like I have a choice.
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If you want to remain with us, then you're right, you don't.
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BoS201Kells: That's all for now, soldier.
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Irritated
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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Player Default: I don't know.
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If you're planning to stay with the Brotherhood, I need you one hundred percent committed at all times. Nothing less will do.
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BoS201Kells: That's all for now, soldier.
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Irritated
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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Player Default: What exactly is your mission here?
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I am not at liberty to say.
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Confident
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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Elder Maxson will be addressing the crew shortly, and I'm certain all of your questions will be answered.
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Confident
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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Now, was there anything else, or was everything I said understood?
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Player Default: Absolutely.
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Question
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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Player Default: What exactly is your mission here?
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Look, all that I can tell you is that we're here directly in response to the data that Danse's recon team provided us.
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Confident
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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Beyond that, you'll just have to wait until Elder Maxson addresses the crew.
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Confident
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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Now dispense with the questions. It's time to get to work... understood?
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BoS201Kells: That's all for now, soldier.
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Question
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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Player Default: What exactly is your mission here?
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No, you'll just have to wait until Elder Maxson addresses the crew.
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Irritated
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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Now dispense with the questions. It's time to get to work... understood?
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BoS201Kells: That's all for now, soldier.
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Question
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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Player Default: Good.
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That's all for now, soldier.
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Confident
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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Your orders are to proceed to the Command Deck for the address, after which Elder Maxson wishes to have a word with you.
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Confident
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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If you have any questions, ask me now. Otherwise, you're dismissed.
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Player Default: What are my orders?
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Confident
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BoS201_04_KellsStage110
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Scene
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SceneDialogue
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Custom
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Player Default: What are my orders?
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Your orders are to proceed to Elder Maxson's address, after which he wishes to speak with you.
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Confident
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BoS201_05_KellsStage120
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Scene
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SceneDialogue
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Custom
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Anything else?
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Player Default: What are my orders?
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Question
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BoS201_05_KellsStage120
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Scene
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SceneDialogue
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Custom
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Player Default: I don't have any questions.
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Then I suggest you head over to the Command Deck immediately.
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MARK FOR RE-RECORD. / Confident
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BoS201_05_KellsStage120
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Scene
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SceneDialogue
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Custom
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Dismissed, Initiate.
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Confident
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BoS201_05_KellsStage120
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Scene
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SceneDialogue
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Custom
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Player Default: Where can I get Power Armor?
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Only Knights are allowed to wear Brotherhood Power Armor. And you're no Knight. Not yet.
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Irritated
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BoS201_05_KellsStage120
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Scene
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SceneDialogue
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Custom
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Until Elder Maxson grants you that title, you'll have to make due with what you've got.
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Confident
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BoS201_05_KellsStage120
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Scene
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SceneDialogue
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Custom
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Anything else?
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Player Default: What are my orders?
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Question
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BoS201_05_KellsStage120
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Scene
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SceneDialogue
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Custom
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Player Default: Can you tell me anything about Elder Maxson?
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Elder Maxson is the supreme commander of the Brotherhood.
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Impressed
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BoS201_05_KellsStage120
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Scene
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SceneDialogue
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Custom
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Without his tenacity and his vision, we'd still be a small group of complacent stragglers occupying the Citadel in the Capital Wasteland.
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Impressed
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BoS201_05_KellsStage120
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Scene
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SceneDialogue
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Custom
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In a mere decade, he's grown the Brotherhood of Steel into a major military force.
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Impressed
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BoS201_05_KellsStage120
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Scene
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SceneDialogue
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Custom
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He's an inspiration to us all.
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Impressed
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BoS201_05_KellsStage120
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Scene
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SceneDialogue
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Custom
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Is there anything else?
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Player Default: What are my orders?
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Question
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BoS201_05_KellsStage120
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Miscellaneous
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Miscellaneous
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Greeting
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Questions, Initiate?
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Player Default: What are my orders?
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Question
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BoS201_05_KellsStage120
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Miscellaneous
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Miscellaneous
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Greeting
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So, you're the one Paladin Danse has taken under his wing. Hmph. You don't look much like a soldier to me.
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Player Default: Looks can be deceiving.
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disapproving, military / Irritated
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BoS201_04_KellsStage110
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Miscellaneous
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Miscellaneous
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Greeting
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I believe you're needed elsewhere right now. We can talk later.
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Miscellaneous
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Miscellaneous
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Greeting
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I thought I ordered you to attend the address.
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Miscellaneous
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Miscellaneous
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Greeting
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I'm needed on the bridge, excuse me.
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Scene
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SceneDialogue
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Custom
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NPCMLancerCaptainKells: Now's not a good time to keep me waiting.
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And Claymore's hours overdue.
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Irritated
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RR303_0900_Kells
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Scene
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SceneDialogue
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Custom
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Wait. Why isn't Knight Owens handling this debrief?
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Player Default: Sorry, sir. Won't happen again, sir.
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Suspicious
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RR303_0900_Kells
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Scene
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SceneDialogue
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Custom
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Player Default: Sorry, sir. Won't happen again, sir.
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See that it doesn't. And Owens? Where is he?
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Player Default: Sorry, sir. Won't happen again, sir.
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Irritated
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RR303_0900_Kells
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Scene
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SceneDialogue
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Custom
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Player Default: Sorry, sir. Won't happen again, sir.
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I can't afford this sort of incompetence. Especially now.
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Kells: If you had arrived when you were scheduled to we could've handled the debrief right away.
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Irritated
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RR303_0900_Kells
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Miscellaneous
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Miscellaneous
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SharedInfo
|
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Player Default: Sorry, sir. Won't happen again, sir.
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Wait. You're not one of my men. Intruder!
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Kells: If you had arrived when you were scheduled to we could've handled the debrief right away.
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Angry
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RR303_0900_Kells
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Scene
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SceneDialogue
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Custom
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Player Default: We had some big problems at the Police Station. Owens... he didn't make it.
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One disaster after the next.
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Kells: If you had arrived when you were scheduled to we could've handled the debrief right away.
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RR303_0900_Kells
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Scene
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SceneDialogue
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Custom
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Player Default: The pilot ordered me to report to you. I didn't ask why.
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*sigh* Fine.
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Kells: If you had arrived when you were scheduled to we could've handled the debrief right away.
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Irritated
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RR303_0900_Kells
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Scene
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SceneDialogue
|
Custom
|
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Player Default: Knight Owens was delayed. I took the initiative, sir.
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We need more of that. Initiative.
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Kells: If you had arrived when you were scheduled to we could've handled the debrief right away.
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Impressed
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RR303_0900_Kells
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Scene
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SceneDialogue
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Custom
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Player Default: I can't afford this sort of incompetence. Especially now.
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If you had arrived when you were scheduled to we could've handled the debrief right away.
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Irritated
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RR303_0900_Kells
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Scene
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SceneDialogue
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Custom
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As is, I'll send someone for you when I can spare the time. Dismissed.
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Irritated
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RR303_0900_Kells
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Scene
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SceneDialogue
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Custom
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|
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You walking away from me? Wait... Intruder!
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Angry
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RR303_0900_Kells
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Miscellaneous
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Miscellaneous
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Greeting
|
|
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Now's not a good time to keep me waiting.
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Kells: And Claymore's hours overdue.
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Irritated
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RR303_0900_Kells
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Miscellaneous
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Miscellaneous
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Hello
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As soon as I wrap this up, I expect a full report on the police station.
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Miscellaneous
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Miscellaneous
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Hello
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I'm dealing with half a dozen fires right now.
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Miscellaneous
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Miscellaneous
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Hello
|
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You've walked into a hornet's nest.
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Miscellaneous
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Miscellaneous
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SharedInfo
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|
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I've received reports that supplies have been disappearing from our supply depot at the airport. I suspect this may be an inside job.
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Coldly, grim. / Stern
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Scene
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SceneDialogue
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Custom
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BoSCaptainKells: I have some caps for your service.
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Also, I'd like you to have a piece of armor, from my personal collection. Wear it well, Knight.
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BoSCaptainKells: Since you've proven your capabilities in the field, I have a different type of mission for you.
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Grateful, giving a piece of armor. / Grateful
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BoSM02_Kells_Stage400_Main3
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Scene
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SceneDialogue
|
Custom
|
|
BoSCaptainKells: I have some caps for your service.
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Also, I'd like you to have a piece of armor, from my personal collection. Wear it well, Paladin.
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BoSCaptainKells: Since you've proven your capabilities in the field, I have a different type of mission for you.
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Grateful, giving a piece of armor. / Grateful
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BoSM02_Kells_Stage400_Main3
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Scene
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SceneDialogue
|
Custom
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BoSCaptainKells: I have some caps for your service.
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Also, I'd like you to have a piece of armor, from my personal collection. Wear it well, Sentinel.
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BoSCaptainKells: Since you've proven your capabilities in the field, I have a different type of mission for you.
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Grateful, giving a piece of armor. / Grateful
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BoSM02_Kells_Stage400_Main3
|
Scene
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SceneDialogue
|
Custom
|
|
BoSCaptainKells: Also, I'd like you to have a piece of armor, from my personal collection. Wear it well, Knight.
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Since you've proven your capabilities in the field, I have a different type of mission for you.
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Military / Stern
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BoSM02_Kells_Stage400_Main3
|
Scene
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SceneDialogue
|
Custom
|
|
Player Default: You just... killed him? He was a member of the Brotherhood, Knight. He had a right to a trial before the Elder.
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Still, after what he did, death might well have been his fate.
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Grim, disappointed. / Somber
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BoSM02_Kells_Stage400_Main2
|
Scene
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SceneDialogue
|
Custom
|
|
|
In any event, what's done is done.
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BoSCaptainKells: It's a shame. I had high hopes for him.
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Resigned / Stern
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BoSM02_Kells_Stage400_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: And he believed you? Then he's a fool as well as a traitor.
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I'll send some Knights to arrest him and secure the evidence. He has a right to a trial before the Elder.
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Grim / Stern
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BoSM02_Kells_Stage400_Main2
|
Scene
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SceneDialogue
|
Custom
|
|
|
But from what you've said today, I don't think the outcome is in any doubt.
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BoSCaptainKells: It's a shame. I had high hopes for him.
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Grim / Stern
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BoSM02_Kells_Stage400_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: We'll consider this matter closed. Good work, Knight. You have real potential.
|
I have some caps for your service.
|
BoSCaptainKells: Also, I'd like you to have a piece of armor, from my personal collection. Wear it well, Knight.
|
Giving reward / Grateful
|
BoSM02_Kells_Stage400_Main3
|
Scene
|
SceneDialogue
|
Custom
|
|
NPCMLancerCaptainKells: I just received word from Sergeant Gavil. Initiate Clarke has made a full confession. I gather we have you to thank for it.
|
Clarke has been taken into custody, and I've dispatched a patrol team to secure the ruins. I don't think I could have asked for a better outcome.
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BoSCaptainKells: I have some caps for your service.
|
Filling the player in. Satisfied. / Grateful
|
BoSM02_Kells_Stage400_Alt
|
Scene
|
SceneDialogue
|
Custom
|
|
NPCMLancerCaptainKells: As I was saying, Knight.
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I want you to take charge of this investigation.
|
BoSCaptainKells: Report to Knight-Sergeant Gavil at the base. He commands our logistics division. He can familiarize you with his unit and the depot.
|
Quietly, concerned. Grim. / Concerned
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BoSM02_Kells_Stage010_Main2
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: If so, that's a serious security risk.
|
Get back here, Knight.
|
|
Annoyed, player walked away in the middle of a conversation / Irritated
|
BoSM02_Kells_Stage010_Main1
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: If so, that's a serious security risk.
|
Get back here, Paladin.
|
|
Annoyed, player walked away in the middle of a conversation / Irritated
|
BoSM02_Kells_Stage010_Main1
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: If so, that's a serious security risk.
|
Sentinel?
|
|
Annoyed, player walked away in the middle of a conversation / Irritated
|
BoSM02_Kells_Stage010_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I executed him. Here's his tag.
|
You just... killed him? He was a member of the Brotherhood, Knight. He had a right to a trial before the Elder.
|
BoSCaptainKells: Still, after what he did, death might well have been his fate.
|
Surprised, startled at brutality. / Disbelief
|
BoSM02_Kells_Stage400_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I executed him. Here's his tag.
|
You just... killed him? He was a member of the Brotherhood, Paladin. He had a right to a trial before the Elder.
|
BoSCaptainKells: Still, after what he did, death might well have been his fate.
|
Surprised, startled at brutality. / Disbelief
|
BoSM02_Kells_Stage400_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I executed him. Here's his tag.
|
Then you did what had to be done.
|
BoSCaptainKells: It's a shame. I had high hopes for him.
|
Somber / Somber
|
BoSM02_Kells_Stage400_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I executed him. Here's his tag.
|
And he believed you? Then he's a fool as well as a traitor.
|
BoSCaptainKells: I'll send some Knights to arrest him and secure the evidence. He has a right to a trial before the Elder.
|
Grimly amused / Amused
|
BoSM02_Kells_Stage400_Main2
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: I executed him. Here's his tag.
|
Very well.
|
BoSCaptainKells: I'll send some Knights to arrest him and secure the evidence. He has a right to a trial before the Elder.
|
Military / Stern
|
BoSM02_Kells_Stage400_Main2
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: I executed him. Here's his tag.
|
I expected as much.
|
BoSCaptainKells: It's a shame. I had high hopes for him.
|
Grim / Somber
|
BoSM02_Kells_Stage400_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: He's dead.
|
'Exiled'? What do you mean 'exiled'? After all that, you let him go?
|
|
Shocked, angry / Angry
|
BoSM02_Kells_Stage400_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
|
He's a traitor! He knows our forces, our tactics, our technology! Just imagine what might happen if he fell into enemy hands!
|
|
Shocked, angry / Angry
|
BoSM02_Kells_Stage400_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
|
His punishment was the Elder's decision. Not yours.
|
BoSCaptainKells: Still, after what he did, death might well have been his fate.
|
Shocked, angry. Sigh at the end of the line. / Angry
|
BoSM02_Kells_Stage400_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: He's dead.
|
You just... let him go back? And he went?
|
BoSCaptainKells: I'll send some Knights to arrest him and secure the evidence. He has a right to a trial before the Elder.
|
Confused, surprised / Amused
|
BoSM02_Kells_Stage400_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The ferals killed him.
|
Fitting.
|
BoSCaptainKells: It's a shame. I had high hopes for him.
|
Hmph at the beginning of the line. Stern. / Stern
|
BoSM02_Kells_Stage400_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The ferals killed him.
|
After all that, you let him get away? Damn it.
|
BoSCaptainKells: It's a shame. I had high hopes for him.
|
Angry, pressing the player. Big sigh at the end of the line. / Angry
|
BoSM02_Kells_Stage400_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The ferals killed him.
|
He probably hoped you wouldn't say anything. Hmph.
|
BoSCaptainKells: I'll send some Knights to arrest him and secure the evidence. He has a right to a trial before the Elder.
|
Grimly amused / Amused
|
BoSM02_Kells_Stage400_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What's going to happen to him?
|
He's still a member of the Brotherhood. Even after this... treason, he has a right to a fair trial.
|
Player Default: I executed him. Here's his tag.
|
Grimly / Stern
|
BoSM02_Kells_Stage400_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The ruins beneath the airport are filled with ghouls. Initiate Clarke has been stealing rations to feed them.
|
He was... what? God, you're serious.
|
|
Shocked. It's absurd. / Surprised
|
BoSM02_Kells_Stage400_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
He betrayed his oath to the Brotherhood, stole our supplies, and tried to help those abominations?
|
|
Shocked, horrified, angry. / Angry
|
BoSM02_Kells_Stage400_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Where is he? What happened to him?
|
Player Default: I executed him. Here's his tag.
|
Cold fury / Angry
|
BoSM02_Kells_Stage400_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Feral ghouls stole them.
|
What? Ferals? That's ridiculous. They'd eat us before they went for our rations. Who really took them?
|
Player Default: The ruins beneath the airport are filled with ghouls. Initiate Clarke has been stealing rations to feed them.
|
Irritated. Emphasis 'feral', 'us'. Not sure if the player is joking, but it isn't funny / Angry
|
BoSM02_Kells_Stage400_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Feral ghouls stole them.
|
You can't be serious. Feral ghouls snuck into our base, raided our supplies, and escaped, multiple times, without anyone noticing?
|
Player Default: The ruins beneath the airport are filled with ghouls. Initiate Clarke has been stealing rations to feed them.
|
Not sure if this is a joke. / Disbelief
|
BoSM02_Kells_Stage400_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Feral ghouls stole them.
|
The old tunnels. God, we built our base right on top of a ghoul den...
|
|
Taken aback, shocked realization. / Disbelief
|
BoSM02_Kells_Stage400_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'll dispatch Knights to scour the ruins. This time, there will be no survivors.
|
BoSCaptainKells: We'll consider this matter closed. Good work, Knight. You have real potential.
|
Recovering, resolute. / Stern
|
BoSM02_Kells_Stage400_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sorry. I wasn't able to learn anything new.
|
I'm disappointed, Knight.
|
|
Coldly, frustrated / Stern
|
BoSM02_Kells_Stage400_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'll have our food stores moved and double the guard. I suppose that's the best we can do for now.
|
BoSCaptainKells: We'll consider this matter closed. Good work, Knight. You have real potential.
|
Frustrated. Sigh at the beginning of the line. / Irritated
|
BoSM02_Kells_Stage400_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sorry. I wasn't able to learn anything new.
|
I'm disappointed, Paladin.
|
|
Coldly, frustrated / Stern
|
BoSM02_Kells_Stage400_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'll have our food stores moved and double the guard. I suppose that's the best we can do for now.
|
BoSCaptainKells: We'll consider this matter closed. Good work, Knight. You have real potential.
|
Frustrated. Sigh at the beginning of the line. / Irritated
|
BoSM02_Kells_Stage400_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sorry. I wasn't able to learn anything new.
|
I'm disappointed, Sentinel.
|
|
Coldly, frustrated / Stern
|
BoSM02_Kells_Stage400_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'll have our food stores moved, and double the guard. I suppose that's the best we can do for now.
|
BoSCaptainKells: We'll consider this matter closed. Good work, Knight. You have real potential.
|
Frustrated. Sigh at the beginning of the line. / Irritated
|
BoSM02_Kells_Stage400_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't believe there were any thefts, Captain. The reports were wrong.
|
That's what Sergeant Gavil said. Hmph. Very well.
|
|
Irritated / Irritated
|
BoSM02_Kells_Stage400_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'll have Teagan keep a closer watch on his men. These mistakes are a waste of everyone's time.
|
BoSCaptainKells: We'll consider this matter closed. Good work, Knight. You have real potential.
|
Irritated / Irritated
|
BoSM02_Kells_Stage400_Main1
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Well, Knight?
|
|
Military, irritated / Irritated
|
BoSM02_Kells_Stage400_Main1
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Well, Paladin?
|
|
Military, irritated / Irritated
|
BoSM02_Kells_Stage400_Main1
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Well, Sentinel?
|
|
Military, irritated / Irritated
|
BoSM02_Kells_Stage400_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
NPCMLancerCaptainKells: All right.
|
We'll consider this matter closed. Good work, Knight. You have real potential.
|
BoSCaptainKells: I have some caps for your service.
|
Pleased / Grateful
|
BoSM02_Kells_Stage400_Main3
|
Scene
|
SceneDialogue
|
Custom
|
|
NPCMLancerCaptainKells: All right.
|
We'll consider this matter closed. Well done.
|
BoSCaptainKells: I have some caps for your service.
|
Pleased / Grateful
|
BoSM02_Kells_Stage400_Main3
|
Scene
|
SceneDialogue
|
Custom
|
|
NPCMLancerCaptainKells: All right.
|
Very well, we'll consider this matter closed.
|
BoSCaptainKells: I have some caps for your service.
|
Small sigh at the beginning of the line. Firmly. / Stern
|
BoSM02_Kells_Stage400_Main3
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: In any event, what's done is done.
|
It's a shame. I had high hopes for him.
|
BoSCaptainKells: We'll consider this matter closed. Good work, Knight. You have real potential.
|
Disappointed / Somber
|
BoSM02_Kells_Stage400_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If so, that's a serious security risk.
|
That's what worries me. If there is a traitor, our entire operation here could be in jeopardy.
|
BoSCaptainKells: Report to Knight-Sergeant Gavil at the base. He commands our logistics division. He can familiarize you with his unit and the depot.
|
Grim / Stern
|
BoSM02_Kells_Stage010_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're worried about petty theft?
|
It's hardly petty. More than twenty crates are unaccounted for.
|
BoSCaptainKells: Report to Knight-Sergeant Gavil at the base. He commands our logistics division. He can familiarize you with his unit and the depot.
|
Grim, bitter. / Stern
|
BoSM02_Kells_Stage010_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Let the Scribes deal with this.
|
They filed the reports. This is now a security matter. And security is your job, Knight.
|
BoSCaptainKells: Report to Knight-Sergeant Gavil at the base. He commands our logistics division. He can familiarize you with his unit and the depot.
|
Insistent, irritated. / Irritated
|
BoSM02_Kells_Stage010_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Let the Scribes deal with this.
|
They filed the reports. This is now a security matter. And security is your job, Paladin.
|
BoSCaptainKells: Report to Knight-Sergeant Gavil at the base. He commands our logistics division. He can familiarize you with his unit and the depot.
|
Insistent, irritated. / Irritated
|
BoSM02_Kells_Stage010_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Let the Scribes deal with this.
|
They filed the reports. This is now a security matter. And security is your job, Sentinel.
|
BoSCaptainKells: Report to Knight-Sergeant Gavil at the base. He commands our logistics division. He can familiarize you with his unit and the depot.
|
Insistent, irritated. / Irritated
|
BoSM02_Kells_Stage010_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: An inside job? Do you have any suspects?
|
This is treason we're talking about. In a case like this, you are either sure, or you are not. Until then, everyone is a suspect.
|
BoSCaptainKells: Report to Knight-Sergeant Gavil at the base. He commands our logistics division. He can familiarize you with his unit and the depot.
|
Stern
|
BoSM02_Kells_Stage010_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: I want you to take charge of this investigation.
|
Report to Knight-Sergeant Gavil at the base. He commands our logistics division. He can familiarize you with his unit and the depot.
|
BoSCaptainKells: Beyond that, you have leave to conduct your investigation as you see fit. Report your findings directly to me. Is that clear?
|
Issuing orders / Stern
|
BoSM02_Kells_Stage010_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I have other responsibilities, Captain.
|
I'm making this your responsibility, Knight.
|
BoSCaptainKells: I expect results. See that I get them. Dismissed.
|
Cold, insistent. / Irritated
|
BoSM02_Kells_Stage010_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I have other responsibilities, Captain.
|
I'm making this your responsibility, Paladin.
|
BoSCaptainKells: I expect results. See that I get them. Dismissed.
|
Cold, insistent. / Irritated
|
BoSM02_Kells_Stage010_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I have other responsibilities, Captain.
|
I'm making this your responsibility, Sentinel.
|
BoSCaptainKells: I expect results. See that I get them. Dismissed.
|
Cold, insistent. / Irritated
|
BoSM02_Kells_Stage010_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Do I need to keep my investigation a secret?
|
It's too late for that. Rumors have already begun to spread. Sergeant Gavil and his team will be expecting you.
|
|
Frustrated / Somber
|
BoSM02_Kells_Stage010_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But that only makes your task more difficult. Whoever is doing this will have had time to prepare.
|
Player Default: Yes, sir.
|
Frustrated / Somber
|
BoSM02_Kells_Stage010_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is there anything else I should know?
|
Gavil will fill you in on the details. But from my perspective... the strangest thing is what was stolen. Rations. Only rations.
|
|
Initially dismissive, then provides some info. / Puzzled
|
BoSM02_Kells_Stage010_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I don't know what to make of it. But it is... curious.
|
Player Default: Yes, sir.
|
Puzzled / Puzzled
|
BoSM02_Kells_Stage010_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is there anything else I should know?
|
Follow every lead. Look for anything suspicious, no matter how minor.
|
|
Military / Stern
|
BoSM02_Kells_Stage010_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But understand: treason is a serious charge. If someone in the Brotherhood is responsible for this, I need proof before I can act.
|
Player Default: Yes, sir.
|
Military / Stern
|
BoSM02_Kells_Stage010_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: Report to Knight-Sergeant Gavil at the base. He commands our logistics division. He can familiarize you with his unit and the depot.
|
Beyond that, you have leave to conduct your investigation as you see fit. Report your findings directly to me. Is that clear?
|
Player Default: Yes, sir.
|
Issuing orders / Stern
|
BoSM02_Kells_Stage010_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm making this your responsibility, Knight.
|
I expect results. See that I get them. Dismissed.
|
|
Stern / Stern
|
BoSM02_Kells_Stage010_Main2
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
As I was saying, Knight.
|
BoSCaptainKells: I've received reports that supplies have been disappearing from our supply depot at the airport. I suspect this may be an inside job.
|
Resuming after an interruption. Military, irritated. / Irritated
|
BoSM02_Kells_Stage010_Main1
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
As I was saying, Paladin.
|
BoSCaptainKells: I've received reports that supplies have been disappearing from our supply depot at the airport. I suspect this may be an inside job.
|
Resuming after an interruption. Military, irritated. / Irritated
|
BoSM02_Kells_Stage010_Main1
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
As I was saying, Sentinel.
|
BoSCaptainKells: I've received reports that supplies have been disappearing from our supply depot at the airport. I suspect this may be an inside job.
|
Resuming after an interruption. Military, irritated. / Irritated
|
BoSM02_Kells_Stage010_Main1
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I just received word from Sergeant Gavil. Initiate Clarke has made a full confession. I gather we have you to thank for it.
|
BoSCaptainKells: Clarke has been taken into custody, and I've dispatched a patrol team to secure the ruins. I don't think I could have asked for a better outcome.
|
Impressed despite himself. Filling the player in. / Grateful
|
BoSM02_Kells_Stage400_Alt
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Report, Knight. Have you completed your investigation into the missing supplies?
|
Player Default: The ruins beneath the airport are filled with ghouls. Initiate Clarke has been stealing rations to feed them.
|
Military / Stern
|
BoSM02_Kells_Stage400_Main1
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Report, Paladin. Have you completed your investigation into the missing supplies?
|
Player Default: The ruins beneath the airport are filled with ghouls. Initiate Clarke has been stealing rations to feed them.
|
Military / Stern
|
BoSM02_Kells_Stage400_Main1
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Report, Sentinel. Have you completed your investigation into the missing supplies?
|
Player Default: The ruins beneath the airport are filled with ghouls. Initiate Clarke has been stealing rations to feed them.
|
Military / Stern
|
BoSM02_Kells_Stage400_Main1
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Report. What have you learned about the missing supplies?
|
Player Default: The ruins beneath the airport are filled with ghouls. Initiate Clarke has been stealing rations to feed them.
|
Military / Stern
|
BoSM02_Kells_Stage400_Main1
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Initiate Clarke. What happened to him? Where is he?
|
Player Default: I executed him. Here's his tag.
|
Intense, cold / Stern
|
BoSM02_Kells_Stage400_Main2
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Clarke. Where is he?
|
Player Default: I executed him. Here's his tag.
|
Intense, cold / Stern
|
BoSM02_Kells_Stage400_Main2
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
All right.
|
BoSCaptainKells: We'll consider this matter closed. Good work, Knight. You have real potential.
|
Evenly / Neutral
|
BoSM02_Kells_Stage400_Main3
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You have your orders, Knight. See to them.
|
|
Stern / Stern
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You have your orders, Paladin. See to them.
|
|
Stern / Stern
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You have your orders, Sentinel. See to them.
|
|
Stern / Stern
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I expect a full report on your findings.
|
|
Stern / Stern
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Continue your investigation, Knight.
|
|
Dismissive / Stern
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Continue your investigation, Paladin.
|
|
Dismissive / Stern
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Continue your investigation, Sentinel.
|
|
Dismissive / Stern
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Head back to Fort Strong, Knight. Paladin Danse is waiting for you.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Get back to Fort Strong on the double, Knight.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You have your orders, Knight.
|
|
|
|
Scene
|
SceneDialogue
|
Custom
|
|
|
While I appreciate your attempts at diligence, Initiate...
|
|
Maintaining formality while disciplining a subordinate. / Stern
|
BoSGenericHolotape01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
...the sheer volume of complaints you have filed implicating your brothers and sisters as Synth agents has done irreparable harm to ship morale...
|
|
Maintaining formality while disciplining a subordinate. / Stern
|
BoSGenericHolotape01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
...as well as your own credibility. Proctor Ingram? Paladin Danse? Elder Maxson?
|
|
Maintaining formality while disciplining a subordinate. When you start listing names, you can start getting a bit incredulous. / Irritated
|
BoSGenericHolotape01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I understand the stress of our mission is great, and for that reason I am inclined to show leniency for the damage you've done.
|
|
Maintaining formality while disciplining a subordinate. / Stern
|
BoSGenericHolotape01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Your reassignment will be effective immediately. Welcome to recon, Initiate. Do us proud.
|
|
Maintaining formality while disciplining a subordinate. / Stern
|
BoSGenericHolotape01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yes, quite a feat of engineering, isn't she.
|
It took the Brotherhood's sharpest minds over two years to design and more than twice that to build.
|
Player Default: Time well spent, I'd say.
|
Confident
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Indeed.
|
With the Prydwen in our arsenal, we can mobilize our entire division... sending her anywhere that Elder Maxson wishes her to go.
|
|
Confident
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Her presence in the Commonwealth ensures that our mission to defeat the Institute will end in victory.
|
Player Default: They doesn't stand a chance.
|
Confident
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: They doesn't stand a chance.
|
Amen to that, soldier.
|
BoSKells: In any event, I hope your tour of the Prydwen helped acclimate you to our way of life up here.
|
Confident
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I hope you're right.
|
There isn't even a doubt in my mind.
|
BoSKells: In any event, I hope your tour of the Prydwen helped acclimate you to our way of life up here.
|
Confident
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If they don't blow it out of the sky first.
|
You need to learn to have a bit more faith in your brothers and sisters, soldier.
|
BoSKells: In any event, I hope your tour of the Prydwen helped acclimate you to our way of life up here.
|
Irritated
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Did the Brotherhood ever build other airships?
|
There were less advanced versions of this ship built on the West Coast a long time ago.
|
|
Confident
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Historical records about their current status are in dispute, but we're fairly certain that they were destroyed.
|
BoSKells: In any event, I hope your tour of the Prydwen helped acclimate you to our way of life up here.
|
Confident
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSKells: I think you'll find that the more familiar you become with both her capabilities and her crew, the longer you'll survive as a member of the Brotherhood.
|
You're dismissed, Knight.
|
|
Confident
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSKells: I think you'll find that the more familiar you become with both her capabilities and her crew, the longer you'll survive as a member of the Brotherhood.
|
You're dismissed, Paladin.
|
|
Confident
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSKells: I think you'll find that the more familiar you become with both her capabilities and her crew, the longer you'll survive as a member of the Brotherhood.
|
You're dismissed, Sentinel.
|
|
Confident
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Get back here on the double!
|
|
Angry
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: She's very impressive.
|
Yes, quite a feat of engineering, isn't she.
|
BoSKells: It took the Brotherhood's sharpest minds over two years to design and more than twice that to build.
|
Impressed
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Frankly, I'm amazed it flies.
|
I'm disappointed how callously you're judging her.
|
BoSKells: It took the Brotherhood's sharpest minds over two years to design and more than twice that to build.
|
Irritated
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Cute boat.
|
Referring to this vessel as a "boat" is an insult to her heritage.
|
BoSKells: It took the Brotherhood's sharpest minds over two years to design and more than twice that to build.
|
Irritated
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Where did the Prydwen get her name?
|
Elder Maxson said he took the name from a work of historical fiction.
|
|
Confident
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Something about a man who was destined to become a king, and his journey to liberate his people from tyranny and oppression.
|
|
Confident
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Seems fitting for such a remarkable ship, wouldn't you say?
|
Player Default: She's very impressive.
|
Question
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Time well spent, I'd say.
|
Indeed.
|
BoSKells: With the Prydwen in our arsenal, we can mobilize our entire division... sending her anywhere that Elder Maxson wishes her to go.
|
Confident
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: All that time, and his is the best they could come up with?
|
She may not be beautiful, but she's safe, reliable and heavily armored enough to keep the riff-raff from bringing her down.
|
BoSKells: With the Prydwen in our arsenal, we can mobilize our entire division... sending her anywhere that Elder Maxson wishes her to go.
|
Irritated
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's a long time.
|
Constructing the Prydwen required a vast amount resources... far more than the Brotherhood possessed when we began.
|
|
Confident
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We spent the first two years alone gathering the parts. The rest was spent assembling.
|
|
Irritated
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It was worth the effort.
|
BoSKells: With the Prydwen in our arsenal, we can mobilize our entire division... sending her anywhere that Elder Maxson wishes her to go.
|
Confident
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Where was the Prydwen constructed?
|
She was constructed at Adam's Air Force Base just outside of Washington D.C.
|
|
Confident
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
There was a vast amount of scrap metal and salvageable components there after we defeated the Enclave.
|
|
Confident
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We spent the first two years alone gathering the parts. The rest was spent assembling.
|
|
Confident
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It was worth the effort.
|
BoSKells: With the Prydwen in our arsenal, we can mobilize our entire division... sending her anywhere that Elder Maxson wishes her to go.
|
Confident
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Amen to that, soldier.
|
In any event, I hope your tour of the Prydwen helped acclimate you to our way of life up here.
|
|
Confident
|
BoSPrydwen_01_KellsIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I think you'll find that the more familiar you become with both her capabilities and her crew, the longer you'll survive as a member of the Brotherhood.
|
BoSKells: You're dismissed, Knight.
|
Confident
|
BoSPrydwen_01_KellsIntro
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Thinking hard, are we?
|
|
irritated / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Is something wrong, soldier?
|
|
irritated / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Is something the matter with you?
|
|
irritated / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
I'm not accustomed to being ignored, Knight.
|
|
irritated / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
I'm not accustomed to being ignored, Paladin.
|
|
irritated / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
I'm not accustomed to being ignored, Sentinel.
|
|
irritated / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Now that you've had a chance to roam the Prydwen, what do you think, Knight?
|
Player Default: She's very impressive.
|
proud / Question
|
BoSPrydwen_01_KellsIntro
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Now that you've had a chance to roam the Prydwen, what do you think, Paladin?
|
Player Default: She's very impressive.
|
proud / Question
|
BoSPrydwen_01_KellsIntro
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Now that you've had a chance to roam the Prydwen, what do you think, Sentinel?
|
Player Default: She's very impressive.
|
proud / Question
|
BoSPrydwen_01_KellsIntro
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I would advise you to get that thing off my bridge ASAP.
|
|
You're looking at something you consider a threat and a monstrosity. / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You are walking a fine line bringing that Ghoul onto the bridge.
|
|
You're looking at something you consider a threat and a monstrosity. / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
The Prydwen is currently operating at peak efficiency.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
All systems are green. All stations reporting no malfunctions.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Welcome back to the Command Deck, soldier.
|
|
MARK FOR RE-RECORD.
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
All ship systems are functioning at optimum levels.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Knight, be aware that Doctor Li is to be returned to us unharmed.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You've been given a recon mission, Knight. Do not open fire inside the Institute.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Good luck inside the Institute, soldier. Make us proud.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
As long as that abomination lives, he's a threat to the Brotherhood. The time has come to deal with him.
|
|
Grimly. He's asking the player to go kill Virgil. / Stern
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Knight?
|
|
Irritated. Player just walked away from him in the middle of a conversation. / Irritated
|
BoSM04_Kells_Final
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Paladin?
|
|
Irritated. Player just walked away from him in the middle of a conversation. / Irritated
|
BoSM04_Kells_Final
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Sentinel?
|
|
Irritated. Player just walked away from him in the middle of a conversation. / Irritated
|
BoSM04_Kells_Final
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thank you, Knight. Dismissed.
|
Already ahead of me. I'm impressed, Knight. Well done.
|
BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride.
|
Grim, approving. / Relieved
|
BoSM04_Kells_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thank you, Knight. Dismissed.
|
Already ahead of me. I'm impressed, Paladin. Well done.
|
BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride.
|
Grim, approving. / Relieved
|
BoSM04_Kells_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thank you, Knight. Dismissed.
|
Already ahead of me. I'm impressed, Sentinel. Well done.
|
BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride.
|
Grim, approving. / Relieved
|
BoSM04_Kells_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I took care of him.
|
Then see to it. Dismissed.
|
BoSCaptainKells: Excellent. Well done, Knight.
|
Coldly / Irritated
|
BoSM04_Kells_Final
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: Virgil is no longer a Super Mutant. His cure worked. He's no threat to us.
|
What? That... that thing actually found a cure?
|
|
Shocked. A monster found a cure to an incurable disease. / Disbelief
|
BoSM04_Kells_Final
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Hmm. He can't be trusted. But as a human, he's trapped in the Glowing Sea. Maybe he can still be an asset to us.
|
|
Considering / Thinking
|
BoSM04_Kells_Final
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
All right, we'll continue to monitor him. For now.
|
BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride.
|
Coming to a decision. / Stern
|
BoSM04_Kells_Final
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: Virgil is no longer a Super Mutant. His cure worked. He's no threat to us.
|
What? That's impossible. There is no cure for FEV. It cannot be cured.
|
|
Disbelief, angry. The player is trying to trick him. / Disbelief
|
BoSM04_Kells_Final
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
No, the mission stands. I don't care if he's a human, a mutant, or a mole rat, his very existence is a threat. He must be eliminated.
|
BoSCaptainKells: Excellent. Well done, Knight.
|
Coldly / Angry
|
BoSM04_Kells_Final
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sorry, what?
|
I ordered you to eliminate him. Report.
|
Player Default: Target eliminated, Captain.
|
Annoyed. Player is stalling. / Angry
|
BoSM04_Kells_Final
|
Scene
|
SceneDialogue
|
Custom
|
|
NPCMLancerCaptainKells: As I was saying.
|
For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride.
|
BoSCaptainKells: You've earned my respect, Knight. Not many can say that.
|
Formally / Grateful
|
BoSM04_Kells_Final_Wrapup
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride.
|
You've earned my respect, Knight. Not many can say that.
|
BoSCaptainKells: Carry on, brother. Ad victoriam.
|
Quietly, sincere. / Friendly
|
BoSM04_Kells_Final_Wrapup
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride.
|
You've earned my respect, Paladin. Not many can say that.
|
BoSCaptainKells: Carry on, brother. Ad victoriam.
|
Quietly, sincere. / Friendly
|
BoSM04_Kells_Final_Wrapup
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride.
|
You've earned my respect, Sentinel. Not many can say that.
|
BoSCaptainKells: Carry on, brother. Ad victoriam.
|
Quietly, sincere. / Friendly
|
BoSM04_Kells_Final_Wrapup
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Then see to it. Dismissed.
|
Excellent. Well done, Knight.
|
BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride.
|
Pleased / Relieved
|
BoSM04_Kells_Final
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Then see to it. Dismissed.
|
Excellent. Well done, Paladin.
|
BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride.
|
Pleased / Relieved
|
BoSM04_Kells_Final
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Then see to it. Dismissed.
|
Excellent. Well done, Sentinel.
|
BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride.
|
Pleased / Relieved
|
BoSM04_Kells_Final
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: He's been eliminated, Captain.
|
Thank you, Knight. Dismissed.
|
BoSCaptainKells: Already ahead of me. I'm impressed, Knight. Well done.
|
Satisfied / Stern
|
BoSM04_Kells_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: He's been eliminated, Captain.
|
Thank you, Sentinel. Dismissed.
|
BoSCaptainKells: Already ahead of me. I'm impressed, Knight. Well done.
|
Satisfied / Stern
|
BoSM04_Kells_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: He's been eliminated, Captain.
|
Thank you, Paladin. Dismissed.
|
BoSCaptainKells: Already ahead of me. I'm impressed, Knight. Well done.
|
Satisfied / Stern
|
BoSM04_Kells_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I've dealt with him, Captain.
|
Very well. Carry on, Knight.
|
BoSCaptainKells: Already ahead of me. I'm impressed, Knight. Well done.
|
Irritated / Irritated
|
BoSM04_Kells_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I've dealt with him, Captain.
|
Very well. Carry on, Paladin.
|
BoSCaptainKells: Already ahead of me. I'm impressed, Knight. Well done.
|
Irritated / Irritated
|
BoSM04_Kells_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I've dealt with him, Captain.
|
Very well. Carry on, Sentinel.
|
BoSCaptainKells: Already ahead of me. I'm impressed, Knight. Well done.
|
Irritated / Irritated
|
BoSM04_Kells_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: His rotting corpse doesn't seem like much of a threat.
|
His... ah.
|
|
Confused, put off. / Puzzled
|
BoSM04_Kells_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'll remind you to show some respect. But I'm glad to hear you've taken care of the problem.
|
BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride.
|
Stern, pleased. / Irritated
|
BoSM04_Kells_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: His rotting corpse doesn't seem like much of a threat.
|
Enough. The mission stands.
|
Player Default: He's been eliminated, Captain.
|
Coldly / Stern
|
BoSM04_Kells_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: His rotting corpse doesn't seem like much of a threat.
|
We don't owe him anything. What he did, he did for his own reasons.
|
|
Coldly / Stern
|
BoSM04_Kells_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
He served his purpose. Now, he's just another monster. And a damn dangerous one.
|
Player Default: He's been eliminated, Captain.
|
Coldly / Stern
|
BoSM04_Kells_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: A threat? One Super Mutant?
|
This "Virgil" once led the Institute's biomedical research. He experimented with FEV. He tested it on human subjects!
|
|
Angry, insistent. Virgil is a war criminal. / Angry
|
BoSM04_Kells_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
How many Super Mutants did he create? How many lives have been lost because of his hubris?
|
|
Angry, insistent / Angry
|
BoSM04_Kells_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
No. He and his work are a threat. They must be destroyed.
|
Player Default: He's been eliminated, Captain.
|
Angry, insistent / Angry
|
BoSM04_Kells_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: A threat? One Super Mutant?
|
Better to keep this simple. He trusts you. Go alone, and he may let his guard down.
|
|
Considering / Thinking
|
BoSM04_Kells_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Get in, get the job done, and get out. That's all there is to it.
|
Player Default: He's been eliminated, Captain.
|
Giving advice / Stern
|
BoSM04_Kells_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: A threat? One Super Mutant?
|
Get in, get done, get out. That's all there is to it.
|
Player Default: He's been eliminated, Captain.
|
Giving advice / Stern
|
BoSM04_Kells_Intro
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
BoSCaptainKells: You've earned my respect, Knight. Not many can say that.
|
Carry on, brother. Ad victoriam.
|
|
Formally, again. / Stern
|
BoSM04_Kells_Final_Wrapup
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
BoSCaptainKells: You've earned my respect, Knight. Not many can say that.
|
Carry on. Ad victoriam.
|
|
Formally, again. / Stern
|
BoSM04_Kells_Final_Wrapup
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Well, Knight?
|
|
Impatient / Stern
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Well, Paladin?
|
|
Impatient / Stern
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Well, Sentinel?
|
|
Impatient / Stern
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Keep your guard up. Virgil will be a difficult foe.
|
|
Sternly / Stern
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I have another assignment for you, Knight. Virgil.
|
BoSCaptainKells: As long as that abomination lives, he's a threat to the Brotherhood. The time has come to deal with him.
|
Grave. This is a hard order to give. / Stern
|
BoSM04_Kells_Intro
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I have another assignment for you, Paladin. Virgil.
|
BoSCaptainKells: As long as that abomination lives, he's a threat to the Brotherhood. The time has come to deal with him.
|
Grave. This is a hard order to give. / Stern
|
BoSM04_Kells_Intro
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I have another assignment for you, Sentinel. Virgil.
|
BoSCaptainKells: As long as that abomination lives, he's a threat to the Brotherhood. The time has come to deal with him.
|
Grave. This is a hard order to give. / Stern
|
BoSM04_Kells_Intro
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Virgil remains a threat. It's time we dealt with him.
|
BoSCaptainKells: As long as that abomination lives, he's a threat to the Brotherhood. The time has come to deal with him.
|
Grim, irritated. / Irritated
|
BoSM04_Kells_Intro
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Report, Knight. Have you dealt with Virgil?
|
Player Default: Target eliminated, Captain.
|
Stern / Stern
|
BoSM04_Kells_Final
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Report, Paladin. Have you dealt with Virgil?
|
Player Default: Target eliminated, Captain.
|
Stern / Stern
|
BoSM04_Kells_Final
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Report, Sentinel. Have you dealt with Virgil?
|
Player Default: Target eliminated, Captain.
|
Stern / Stern
|
BoSM04_Kells_Final
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Report.
|
Player Default: Target eliminated, Captain.
|
Stern / Irritated
|
BoSM04_Kells_Final
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
As I was saying.
|
BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride.
|
Returning to an earlier point. / Irritated
|
BoSM04_Kells_Final_Wrapup
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I hear that Liberty Prime is ready for testing. I suggest you head down and get to work.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Your current orders are to give Proctor Ingram anything she requires.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Liberty Prime will give us a distinct advantage over the Institute. He must be completed as soon as possible.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
We're counting on you to help Ingram complete Liberty Prime in a timely manner, Knight.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Paladin Danse has already briefed me on your search for the missing recon team. Complete your investigation and report back to me. Dismissed.
|
|
Military / Stern
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Paladin Danse has already briefed me on your search for the missing recon team. I want that resolved. Do you have anything to report?
|
|
Military / Stern
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
I'm aware of your search for the missing recon team. Complete your investigation and report back to me. Dismissed.
|
|
Military / Stern
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
I'm aware of your search for the missing recon team. I want that resolved. Do you have anything to report?
|
|
Military / Stern
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
The Brotherhood has been monitoring the Commonwealth for some time now, ever since we learned of the synth threat.
|
|
Military briefing / Stern
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Knight?
|
|
Irritated. Player just walked away from him in the middle of a conversation. / Irritated
|
BoSM01_Kells_Main1
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Paladin?
|
|
Irritated. Player just walked away from him in the middle of a conversation. / Irritated
|
BoSM01_Kells_Main1
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Sentinel?
|
|
Irritated. Player just walked away from him in the middle of a conversation. / Irritated
|
BoSM01_Kells_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: The Brotherhood has been monitoring the Commonwealth for some time now, ever since we learned of the synth threat.
|
We've dispatched a number of reconnaissance teams. Paladin Danse's squad was far from the first.
|
Player Default: I'm sorry.
|
Military briefing / Stern
|
BoSM01_Kells_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: The Brotherhood has been monitoring the Commonwealth for some time now, ever since we learned of the synth threat.
|
We've dispatched a number of reconnaissance teams. Danse's former squad was far from the first.
|
Player Default: I'm sorry.
|
Military briefing / Stern
|
BoSM01_Kells_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: We've dispatched a number of reconnaissance teams. Paladin Danse's squad was far from the first.
|
The previous team went was dispatched three years ago. They never reported back. Officially, they're missing, presumed dead.
|
Player Default: I'm sorry.
|
Military briefing / Stern
|
BoSM01_Kells_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Paladin Brandis' team. I found them.
|
What happened to them?
|
Player Default: I've completed my investigation into the missing recon team. There were no survivors.
|
Surprised, insistent / Stern
|
BoSM01_Kells_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: They are dead. I found the bodies.
|
You found them? Report.
|
Player Default: I've completed my investigation into the missing recon team. There were no survivors.
|
Confused, surprised. / Suspicious
|
BoSM01_Kells_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Paladin Brandis' team.
|
Where did you hear that name? You found them. Report.
|
Player Default: I've completed my investigation into the missing recon team. There were no survivors.
|
Surprised, suspicious. / Suspicious
|
BoSM01_Kells_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Paladin Brandis' team?
|
Correct. You know something. Report.
|
Player Default: I've completed my investigation into the missing recon team. There were no survivors.
|
Neutral, then startled, suspicious. / Suspicious
|
BoSM01_Kells_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sorry.
|
You're 'sorry'? Then you still have a lot to learn about the Brotherhood.
|
|
Military, surprised, aghast. / Stern
|
BoSM01_Kells_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
They knew the risk. They faced it with courage. And we honor their sacrifice. We don't feel 'sorry' for them.
|
Player Default: Understood.
|
Military, aghast. / Stern
|
BoSM01_Kells_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: They knew the risks.
|
They did. But we honor those who give their lives in the line of duty.
|
Player Default: Understood.
|
Military / Stern
|
BoSM01_Kells_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: And you want me to find out what happened to them.
|
Correct.
|
BoSCaptainKells: Their insertion point was in the hills near Malden. Survey the area and see if you can pick up their trail from there.
|
Military / Stern
|
BoSM01_Kells_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Was there a rescue mission?
|
Of course not. We don't have the resources or the manpower to conduct a search like that.
|
|
Military, grim. / Stern
|
BoSM01_Kells_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Recon teams in the field have to rely on their skills and training to survive. They know the risks.
|
|
Military / Stern
|
BoSM01_Kells_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But we honor those who give their lives in the line of duty.
|
Player Default: Understood.
|
Military, sincerely / Stern
|
BoSM01_Kells_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
NPCMLancerCaptainKells: As I was saying, Knight.
|
Your orders are to search for the missing recon team and recover their effects. Report to me with your results. Is that understood?
|
Player Default: Understood.
|
Assigning a mission / Stern
|
BoSM01_Kells_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This doesn't seem like a priority.
|
I decide our priorities, Knight. The mission stands.
|
BoSCaptainKells: Their insertion point was in the hills near Malden. Survey the area and see if you can pick up their trail from there.
|
Military, irritated. / Irritated
|
BoSM01_Kells_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This doesn't seem like a priority.
|
I decide our priorities, Paladin. The mission stands.
|
BoSCaptainKells: Their insertion point was in the hills near Malden. Survey the area and see if you can pick up their trail from there.
|
Military, irritated. / Irritated
|
BoSM01_Kells_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This doesn't seem like a priority.
|
I decide our priorities, Sentinel. The mission stands.
|
BoSCaptainKells: Their insertion point was in the hills near Malden. Survey the area and see if you can pick up their trail from there.
|
Military, irritated. / Irritated
|
BoSM01_Kells_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
NPCMLancerCaptainKells: As I was saying, Knight.
|
Their insertion point was in the hills near Malden. Survey the area and see if you can pick up their trail from there.
|
BoSCaptainKells: Monitor your radio for distress signals. All recon teams are issued distress pulsers that put out a short-range homing beacon.
|
Assigning a mission / Stern
|
BoSM01_Kells_Main3
|
Scene
|
SceneDialogue
|
Custom
|
|
NPCMLancerCaptainKells: As I was saying, Knight.
|
Their insertion point was in the hills near Malden. Survey the area and establish a search pattern.
|
BoSCaptainKells: Monitor your radio for distress signals. All recon teams are issued distress pulsers that put out a short-range homing beacon.
|
Assigning a mission / Stern
|
BoSM01_Kells_Main3
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: Their insertion point was in the hills near Malden. Survey the area and see if you can pick up their trail from there.
|
Monitor your radio for distress signals. All recon teams are issued distress pulsers that put out a short-range homing beacon.
|
BoSCaptainKells: Acquire a signal, and you should be able to trace it back to its source.
|
Assigning a mission / Stern
|
BoSM01_Kells_Main3
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: Monitor your radio for distress signals. All recon teams are issued distress pulsers that put out a short-range homing beacon.
|
Acquire a signal, and you should be able to trace it back to its source.
|
BoSCaptainKells: That's all, Knight. Dismissed.
|
Giving instructions / Stern
|
BoSM01_Kells_Main3
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: Acquire a signal, and you should be able to trace it back to its source.
|
That's all, Knight. Dismissed.
|
|
Stern
|
BoSM01_Kells_Main3
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: Acquire a signal, and you should be able to trace it back to its source.
|
That's all, Paladin. Dismissed.
|
|
Stern
|
BoSM01_Kells_Main3
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: Acquire a signal, and you should be able to trace it back to its source.
|
That's all, Sentinel. Dismissed.
|
|
Stern
|
BoSM01_Kells_Main3
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Our technology must be protected, no matter the cost. They did what had to be done. Nothing more, nothing less.
|
BoSCaptainKells: Continue.
|
Quietly, grim, satisfied. / Stern
|
BoSM01_Kells_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
A soldier to the end.
|
BoSCaptainKells: Continue.
|
Respectful / Somber
|
BoSM01_Kells_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Most likely trying to contact the Prydwen. If they did send a message, it never reached us.
|
BoSCaptainKells: Continue.
|
Stern / Somber
|
BoSM01_Kells_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Recon Bunker Theta. One of their designated fallback sites.
|
|
Recognizes the clue immediately. / Stern
|
BoSM01_Kells_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The Scribes haven't detected any transmissions from there, but it's worth investigating.
|
BoSCaptainKells: Continue.
|
Cautionary / Stern
|
BoSM01_Kells_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Nothing to report, Captain.
|
Very well. As you were.
|
BoSCaptainKells: Continue.
|
Military / Stern
|
BoSM01_Kells_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Nothing new to report, Captain.
|
As you were.
|
BoSCaptainKells: Continue.
|
Military / Stern
|
BoSM01_Kells_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Report on what?
|
Your mission, Knight. I gave you orders to search for the missing recon team. Surely you haven't forgotten already?
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Military, sarcastic. / Irritated
|
BoSM01_Kells_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Report on what?
|
Your mission, Paladin. I gave you orders to search for the missing recon team. Surely you haven't forgotten already?
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Military, sarcastic. / Irritated
|
BoSM01_Kells_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Report on what?
|
Your mission, Sentinel. I gave you orders to search for the missing recon team. Surely you haven't forgotten already?
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Military, sarcastic. / Irritated
|
BoSM01_Kells_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Report on what?
|
On your search for the missing recon team. Or did you forget again?
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Military, angry. / Angry
|
BoSM01_Kells_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: Our technology must be protected, no matter the cost. They did what had to be done. Nothing more, nothing less.
|
Continue.
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Military / Stern
|
BoSM01_Kells_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: Our technology must be protected, no matter the cost. They did what had to be done. Nothing more, nothing less.
|
There's more.
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Military / Stern
|
BoSM01_Kells_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: Our technology must be protected, no matter the cost. They did what had to be done. Nothing more, nothing less.
|
What else?
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Military / Stern
|
BoSM01_Kells_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: Our technology must be protected, no matter the cost. They did what had to be done. Nothing more, nothing less.
|
Is that all? Very well. Dismissed.
|
|
Military / Stern
|
BoSM01_Kells_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: Our technology must be protected, no matter the cost. They did what had to be done. Nothing more, nothing less.
|
Thank you for the report. Dismissed.
|
|
Military / Stern
|
BoSM01_Kells_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I've completed my investigation into the missing recon team. There were no survivors.
|
Good soldiers all. Even Brandis?
|
Player Default: Dead.
|
Grim, disappointed. They're all dead. / Stern
|
BoSM01_Kells_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I've completed my investigation into the missing recon team. There were no survivors.
|
Brandis? What happened to him?
|
Player Default: I convinced him to return to the Brotherhood.
|
Grim, concerned. / Stern
|
BoSM01_Kells_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I found their remains. All dead.
|
No survivors. Even Brandis...
|
Player Default: Dead.
|
Grim, disappointed. / Stern
|
BoSM01_Kells_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I found their remains. All dead.
|
If anyone could have held out this long, it would be him.
|
Player Default: I convinced him to return to the Brotherhood.
|
Grim, relieved. / Stern
|
BoSM01_Kells_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: They're dead. What did you expect?
|
I expected you to show them some respect. They earned it.
|
|
Military, irritated. / Angry
|
BoSM01_Kells_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Even Paladin Brandis...?
|
Player Default: Dead.
|
Disappointed / Stern
|
BoSM01_Kells_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: They're dead. What did you expect?
|
Brandis survived? Well, where is he?
|
Player Default: I convinced him to return to the Brotherhood.
|
Briefly pleased, then back to stern. / Concerned
|
BoSM01_Kells_FinalReport1
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: Report on what?
|
The missing recon team. Have you learned what happened to them?
|
Player Default: I've completed my investigation into the missing recon team. There were no survivors.
|
Military / Stern
|
BoSM01_Kells_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Report on what?
|
Yes. Report.
|
Player Default: I've completed my investigation into the missing recon team. There were no survivors.
|
Irritated, the player's dragging this out. / Irritated
|
BoSM01_Kells_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I've completed my investigation into the missing recon team. There were no survivors.
|
*Sigh*
|
Player Default: Do you want their holotapes?
|
Small sigh. Somber. / Somber
|
BoSM01_Kells_FinalReport1
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: Paladin Brandis survived, but he was out of his mind. I killed him. I had no choice.
|
After all that... damn it.
|
Player Default: Do you want their holotapes?
|
Disappointed. The mission didn't go well. / Depressed
|
BoSM01_Kells_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Could he really have survived out here, all alone?
|
I suppose not. It's too much to expect. Even from him.
|
Player Default: Do you want their holotapes?
|
Grim. Sigh at the end of the line. / Stern
|
BoSM01_Kells_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I convinced him to return to the Brotherhood.
|
Well done. It may be difficult for him to adjust to life in the Brotherhood again, but his experience should serve us well.
|
Player Default: Do you want their holotapes?
|
Military / Grateful
|
BoSM01_Kells_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I convinced him to return to the Brotherhood.
|
He's given up. I expected better from him. What a waste.
|
Player Default: Do you want their holotapes?
|
Disappointed, bitter. / Somber
|
BoSM01_Kells_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I convinced him to come back, but... he has a long road ahead of him.
|
It may be years before he's fit for duty again. But at least we can put his knowledge and experience to use.
|
Player Default: Do you want their holotapes?
|
Serious, sincere. / Grateful
|
BoSM01_Kells_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I convinced him to come back, but... he has a long road ahead of him.
|
A broken Paladin is of no use to us. Better that he be forgotten.
|
Player Default: Do you want their holotapes?
|
Bitter / Somber
|
BoSM01_Kells_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm worried about him. He's paranoid, unstable.
|
I'm not surprised. All that time alone must have taken a toll on him.
|
Player Default: I convinced him to return to the Brotherhood.
|
Somber / Somber
|
BoSM01_Kells_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Can he come back to the Brotherhood?
|
Perhaps. We would have to place him under medical observation. It might be months or years before he's cleared for duty again. If he ever is.
|
|
Military, considering. / Thinking
|
BoSM01_Kells_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But his survival experience and knowledge of the Commonwealth would still be a tremendous asset to us.
|
Player Default: I convinced him to return to the Brotherhood.
|
Military, considering. / Thinking
|
BoSM01_Kells_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
NPCMLancerCaptainKells: Was there something else?
|
Very well. Is there anything else?
|
Player Default: Do you want their holotapes?
|
Military, receiving a report / Stern
|
BoSM01_Kells_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Do you want their holotapes?
|
Thank you. I'll see that they make it to their next of kin.
|
BoSCaptainKells: I'll prepare a full report for the Elder.
|
Military, accepting a duty. / Stern
|
BoSM01_Kells_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What should I do with their tags?
|
I'll accept them. The Brotherhood will remember their sacrifice.
|
BoSCaptainKells: I'll prepare a full report for the Elder.
|
Military / Stern
|
BoSM01_Kells_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How will the Brotherhood remember them?
|
They faced their mission with courage. They fought with honor against overwhelming odds. They lived and died together, as brothers.
|
|
Formally, honoring. / Stern
|
BoSM01_Kells_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That is what it means to be a member of the Brotherhood of Steel.
|
BoSCaptainKells: I'll prepare a full report for the Elder.
|
Formally, honoring. / Stern
|
BoSM01_Kells_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: I'll prepare a full report for the Elder.
|
In the meantime, allow me to offer you a new suit of armor. Bear it with distinction.
|
BoSCaptainKells: This was no easy mission, Knight. Well done.
|
Military, presenting an honor. / Grateful
|
BoSM01_Kells_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: In the meantime, allow me to offer you a new suit of armor. Bear it with distinction.
|
This was no easy mission, Knight. Well done.
|
|
Military, grudgingly. / Stern
|
BoSM01_Kells_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: In the meantime, allow me to offer you a new suit of armor. Bear it with distinction.
|
This was no easy mission, Paladin. Well done.
|
|
Military, grudgingly. / Grateful
|
BoSM01_Kells_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: In the meantime, allow me to offer you a new suit of armor. Bear it with distinction.
|
This was no easy mission, Sentinel. Well done.
|
|
Military, grudgingly. / Grateful
|
BoSM01_Kells_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: Thank you. I'll see that they make it to their next of kin.
|
I'll prepare a full report for the Elder.
|
BoSCaptainKells: In the meantime, allow me to offer you a new suit of armor. Bear it with distinction.
|
Military / Stern
|
BoSM01_Kells_FinalReport2
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
As I was saying, Knight.
|
BoSCaptainKells: The Brotherhood has been monitoring the Commonwealth for some time now, ever since we learned of the synth threat.
|
Irritated at an interruption. / Irritated
|
BoSM01_Kells_Main1
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
As I was saying, Paladin.
|
BoSCaptainKells: The Brotherhood has been monitoring the Commonwealth for some time now, ever since we learned of the synth threat.
|
Irritated at an interruption. / Irritated
|
BoSM01_Kells_Main1
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
As I was saying, Sentinel.
|
BoSCaptainKells: The Brotherhood has been monitoring the Commonwealth for some time now, ever since we learned of the synth threat.
|
Irritated at an interruption. / Irritated
|
BoSM01_Kells_Main1
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Report, Knight.
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Military / Stern
|
BoSM01_Kells_ReportMidquest
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Report, Paladin.
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Military / Stern
|
BoSM01_Kells_ReportMidquest
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Report, Sentinel.
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Military / Stern
|
BoSM01_Kells_ReportMidquest
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Anything to report?
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Military / Stern
|
BoSM01_Kells_ReportMidquest
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Was there something else?
|
BoSCaptainKells: Very well. Is there anything else?
|
Military, irritated at an interruption / Irritated
|
BoSM01_Kells_FinalReport2
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Any sign of the patrol?
|
|
Military / Stern
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
The last patrol was sent in three years ago. They never reported back. Officially, they're missing, presumed dead.
|
|
Military briefing / Stern
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
If you find Paladin Danse, do not attempt to reason with him. Shoot to kill.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I've been informed that Danse is no longer a threat to the Brotherhood. Well done, Knight.
|
|
Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Exemplary work at Fort Strong, soldier. Those are exactly the sorts of skills we want to develop in our young squires.
|
|
Military / Impressed
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
What would you say to taking another your wing?
|
|
Military / Impressed
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I commend you, soldier. Doctor Li should prove to be an invaluable asset to our success in the Commonwealth.
|
|
Military / Impressed
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Now, are you ready to educate one of our young squires?
|
|
Military / Impressed
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I believe thanks are in order for restoring Liberty Prime. But no military can rely on a single weapon. Are you ready to mentor another squire?
|
|
Military / Impressed
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Outstanding work dealing with the Railroad, soldier. Now, are you here to mentor one of our squires?
|
|
Military / Impressed
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The title of Paladin is not conferred lightly. But you've earned it. Now, are you here to mold another squire?
|
|
Military / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Let me know when you can undertake another mission.
|
|
Military / Stern
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
If you're still interested in helping mold the Brotherhood's future, report to me directly.
|
|
Military / Stern
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Should you wish to continue in educating our youth, you know where to find me.
|
|
Military / Stern
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
If you have the time, I'd appreciate your continued assistance in guiding them.
|
|
Military / Stern
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
When you're ready for another assignment, I'll be here.
|
|
Military / Stern
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I realize the mission is simple on the surface, but you'd be helping to secure the Brotherhood's future.
|
|
Military / Stern
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I think it's time for you to pass your skills on to the youngsters. Are you ready to mentor a squire?
|
|
Military. / Stern
|
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Roger that.
|
Well done.
|
BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire.
|
Confident
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Roger that.
|
Good work. The experience will go a long way.
|
BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire.
|
Confident
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Roger that.
|
Good. I expected as much.
|
BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire.
|
Confident
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Roger that.
|
Wouldn't expect anything less. Good job.
|
BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire.
|
Confident
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Roger that.
|
Good job.
|
BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire.
|
Confident
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Kid wouldn't shut up the whole time.
|
Well, we were all young and undisciplined at one time.
|
BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire.
|
Amused
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Kid wouldn't shut up the whole time.
|
Rather hear about talking than dying.
|
BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire.
|
Amused
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Kid wouldn't shut up the whole time.
|
The squires still have a lot to learn about discipline. Their time with you will start them in the right direction.
|
BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire.
|
Amused
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Kid wouldn't shut up the whole time.
|
I was like that once. The squires are bound to have some bad habits. They're young. Which is why they need a mentor like you.
|
BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire.
|
Amused
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Kid wouldn't shut up the whole time.
|
The squires are excited to be working with you. Some may control it better than others.
|
BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire.
|
Amused
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'll get back to you.
|
Make it quick.
|
BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire.
|
Confident
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'll get back to you.
|
Be quick about it.
|
BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire.
|
Confident
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'll get back to you.
|
Dismissed.
|
BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire.
|
Confident
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'll get back to you.
|
Later then, Knight.
|
BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire.
|
Confident
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'll get back to you.
|
Sooner is better.
|
BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire.
|
Confident
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What was the mission?
|
Showing a squire the strength of the Brotherhood.
|
|
Confident
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Did you complete the mission?
|
Player Default: Roger that.
|
Confident
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What was the mission?
|
Leading by example. You were assigned a squire to shadow you on a purge mission.
|
|
Confident
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Were you able to complete?
|
Player Default: Roger that.
|
Confident
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What was the mission?
|
Mentoring a squire in the ways of cleansing the Commonwealth.
|
|
Confident
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Was your mission a success?
|
Player Default: Roger that.
|
Confident
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What was the mission?
|
You were assigned a squire to show how the Brotherhood protects the Commonwealth.
|
|
Confident
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Were you successful?
|
Player Default: Roger that.
|
Confident
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What was the mission?
|
Going through the motions of a standard purge mission with a squire.
|
|
Confident
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
|
What's your status? Is the mission complete?
|
Player Default: Roger that.
|
Confident
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Well done.
|
It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire.
|
|
|
BoSR03Reward
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm happy to help out.
|
Splendid.
|
BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations.
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm happy to help out.
|
Good.
|
BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations.
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm happy to help out.
|
Glad to hear it.
|
BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations.
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm happy to help out.
|
Excellent.
|
BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations.
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm happy to help out.
|
That's the answer I was hoping for.
|
BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations.
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't have time for that.
|
The new generation needs you. I wish you would reconsider.
|
BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations.
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't have time for that.
|
I'm sorry to hear that. The offer still stands should you change your mind.
|
BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations.
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't have time for that.
|
These squires need a strong influence like you. Should you reconsider, you know where to find me.
|
BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations.
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't have time for that.
|
That's a real shame. They could really use someone like you to look up to.
|
BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations.
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't have time for that.
|
Should you get some time, the offer remains. I'll be here on the bridge if you change your mind.
|
BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations.
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm not sure.
|
Do not doubt your abilities. Come see me when you are ready.
|
BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations.
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm not sure.
|
You have what it takes, believe me. Until you do, I'll be waiting.
|
BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations.
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm not sure.
|
Take some time to think it over. Find me on the bridge when you're ready.
|
BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations.
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm not sure.
|
You don't have to decide now. We'll always have squires in need of training.
|
BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations.
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm not sure.
|
I hope you'll consider it. The squires need a good example to follow, and you're it.
|
BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations.
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What exactly do I have to do?
|
You'll be escorting a squire to a location where you'll be purging it of all the post-war aberrations: mutants, ghouls, synths, you name it.
|
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Meanwhile, the squire will observe and assist under your protection.
|
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It's simple and extremely beneficial. What do you say?
|
Player Default: I'm happy to help out.
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What exactly do I have to do?
|
A squire will be assigned to you. He or she will following your every move. Learning by example, if you will.
|
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Together, you'll be assigned a location to clear abnormal sentients. I'm talking about ghouls, synths... even those delusional Children of Atom.
|
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It's both simple and effective. So, are you in?
|
Player Default: I'm happy to help out.
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What exactly do I have to do?
|
An easy mission with a huge payoff.
|
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
|
A squire will shadow you as you clear a location of those anomalies created by the bomb: mutants, synths, and the like.
|
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The squire learns from you, and the Commonwealth is a little cleaner. What do you say?
|
Player Default: I'm happy to help out.
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What exactly do I have to do?
|
You'll be given a location to purge of post-bomb deviants. This includes synths and those mind-eroded Children of Atom.
|
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
|
A squire will accompany you. He or she is to watch and learn.
|
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Should be a simple mission, but largely beneficial to our young soldiers in training. What do you say?
|
Player Default: I'm happy to help out.
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What exactly do I have to do?
|
You and a squire will be assigned a location known to be home to mutants, ghouls, or any other unnatural abomination we got these days.
|
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You'll do the work while the squire observes.
|
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
|
With your skills, it's an easy mission. So, what do you think?
|
Player Default: I'm happy to help out.
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Splendid.
|
One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations.
|
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Splendid.
|
One of the squires is waiting for you. We've given her a location. Escort her there and show her how the Brotherhood deals with abominations.
|
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Splendid.
|
A squire will be waiting for you down below. He'll have the location. Go show him how the Brotherhood gets things done.
|
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Splendid.
|
A squire will be waiting for you down below. She'll have the location. Go show her how the Brotherhood gets things done.
|
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Splendid.
|
A squire will be waiting for you with a location down below. I trust you'll show him how it's done.
|
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Splendid.
|
A squire will be waiting for you with a location down below. I trust you'll show her how it's done.
|
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Splendid.
|
Head down to the airport. A squire with a location will meet up with you there. Teach him well.
|
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Splendid.
|
Head down to the airport. A squire with a location will meet up with you there. Teach her well.
|
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Splendid.
|
The squire will have the location. He'll meet you on the ground. I trust you'll show him how we get things done.
|
|
Confident
|
BoSR03Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Splendid.
|
The squire will have the location. She'll meet you on the ground. I trust you'll show her how we get things done.
|
|
Confident
|
BoSR03Start
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
It's good to know the squires are learning from the best.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
These are good kids. I trust you'll be someone they look up to.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I've worked with these kids a long time. I trust they'll perform honorably out there.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
The squires we're assigning you have yet to see serious combat, so be on the lookout.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
These squires may be children, but they have the hearts and minds of soldiers.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Remember, these squires are the future of the Brotherhood. Mold them well.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
It's been ages since I was a squire, but I'll never forget my first opportunity to be out in the field.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Don't forget, the squires are just out to observe. We decided best not to arm them, so you'll want to keep close watch.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
The Brotherhood is lucky to have you. You've helped secure our present and future.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You'll have to forgive the squires if they appear overly enthused. They've heard a lot about you and get very little field work.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I think it's time for you to pass your skills on to the youngsters. Are you ready to mentor a squire?
|
Player Default: I'm happy to help out.
|
Confident
|
BoSR03Start
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
We have squires here in need of good training. I could use your help in guiding the Brotherhood's future.
|
Player Default: I'm happy to help out.
|
Confident
|
BoSR03Start
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You've proven yourself in the field, Knight. I'd be honored if you're willing to take on a different task: training a Brotherhood squire.
|
Player Default: I'm happy to help out.
|
Confident
|
BoSR03Start
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You've proven yourself in the field, Paladin. I'd be honored if you're willing to take on a different task: training a Brotherhood squire.
|
Player Default: I'm happy to help out.
|
Confident
|
BoSR03Start
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You've proven yourself in the field, Sentinel. I'd be honored if you're willing to take on a different task: training a Brotherhood squire.
|
Player Default: I'm happy to help out.
|
Confident
|
BoSR03Start
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Skills like yours should be shared. If you're willing, I'd like to enlist your help in educating our squires.
|
Player Default: I'm happy to help out.
|
Confident
|
BoSR03Start
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Our squires are in need of good training, and you're just what they need to look up to. Are you willing to aid in their instruction?
|
Player Default: I'm happy to help out.
|
Confident
|
BoSR03Start
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Our squires already look up to you. I could use your help in mentoring them, and believe me, I don't choose instructors easily.
|
Player Default: I'm happy to help out.
|
Confident
|
BoSR03Start
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I believe you're ready to take on a more mature role: training a Brotherhood squire. What do you say? Are you interested?
|
Player Default: I'm happy to help out.
|
Confident
|
BoSR03Start
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You've done a lot for the Brotherhood. I'd like for you to consider instructing our squires... assisting in securing our future.
|
Player Default: I'm happy to help out.
|
Confident
|
BoSR03Start
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
The Brotherhood is a powerful force today, but I need to look to tomorrow. How would you like to aid in training our squires?
|
Player Default: I'm happy to help out.
|
Confident
|
BoSR03Start
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I respect your abilities, Knight. Now, I'd like to put those skills to a different use: training a Brotherhood squire. What do you say?
|
Player Default: I'm happy to help out.
|
Confident
|
BoSR03Start
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I respect your abilities, Paladin. Now, I'd like to put those skills to a different use: training a Brotherhood squire. What do you say?
|
Player Default: I'm happy to help out.
|
Confident
|
BoSR03Start
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I respect your abilities, Sentinel. Now, I'd like to put those skills to a different use: training a Brotherhood squire. What do you say?
|
Player Default: I'm happy to help out.
|
Confident
|
BoSR03Start
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Welcome back. I take it the training mission went well?
|
Player Default: Roger that.
|
Confident
|
BoSR03Reward
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Report, Knight. Did the squire perform well?
|
Player Default: Roger that.
|
Confident
|
BoSR03Reward
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Report, Paladin. Did the squire perform well?
|
Player Default: Roger that.
|
Confident
|
BoSR03Reward
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Report, Sentinel. Did the squire perform well?
|
Player Default: Roger that.
|
Confident
|
BoSR03Reward
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Report. I hope the squire performed as expected.
|
Player Default: Roger that.
|
Confident
|
BoSR03Reward
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You're back. Tell me. Did the squire do well?
|
Player Default: Roger that.
|
Confident
|
BoSR03Reward
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Welcome back, Knight. Report. Did our squire do well out there?
|
Player Default: Roger that.
|
Confident
|
BoSR03Reward
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Welcome back, Paladin. Report. Did our squire do well out there?
|
Player Default: Roger that.
|
Confident
|
BoSR03Reward
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Welcome back, Sentinel. Report. Did our squire do well out there?
|
Player Default: Roger that.
|
Confident
|
BoSR03Reward
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Remain vigilant. I'm certain the Institute is aware of your mission in Mass Fusion.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
The Beryllium Agitator is our final obstacle, Paladin. Good luck.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Watch for synth ambushes in Mass Fusion. They're fiendishly clever opponents.
|
|
Confident
|
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS302BKells: If we strike them now, we should be able to maximize the amount of damage we do to their organization.
|
I'm pleased that their organization will no longer be a threat to our future operations.
|
Player Default: Those sympathizers deserved exactly what they got.
|
Confident
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thank you, Paladin.
|
Now before you depart, Proctor Ingram has additional orders for you to complete.
|
BoS302BIngram: Our sources tell us that the Railroad has some sort of experimental or prototype robot in their headquarters.
|
Confident
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That they did.
|
I'm also pleased you managed to secure P.A.M. rather than allow it to be destroyed.
|
|
Impressed
|
BoS302B_03_CaptainKellsStage140
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We're having it brought to the Prydwen, where it will be installed in Proctor Quinlan's office.
|
|
Confident
|
BoS302B_03_CaptainKellsStage140
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It's an amazing piece of prewar technology that should prove to be quite beneficial to us.
|
BoS302BKells: Speaking of prewar technology, Proctor Ingram is putting the final touches on Liberty Prime and requires your assistance.
|
Impressed
|
BoS302B_03_CaptainKellsStage140
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That they did.
|
I'm also dismayed that you were unable to recover P.A.M. for the Brotherhood.
|
|
Irritated
|
BoS302B_03_CaptainKellsStage140
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It was an amazing piece of prewar technology that could have proved quite beneficial to us.
|
BoS302BKells: Speaking of prewar technology, Proctor Ingram is putting the final touches on Liberty Prime and requires your assistance.
|
Irritated
|
BoS302B_03_CaptainKellsStage140
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Come back here now, Paladin! This briefing isn't over.
|
|
Angry
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Where are you going, Paladin? You haven't received your new orders.
|
|
Irritated
|
BoS302B_03_CaptainKellsStage140
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm ready, Captain.
|
Good, because this mission demands your full attention.
|
BoS302BKells: Now, before we launch our attack on the Institute, we need to address another threat... the Railroad.
|
Confident
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'd like some time to prepare myself before you send me on my next mission.
|
You'll have ample time to prepare yourself after I've given you this briefing.
|
BoS302BKells: Now, before we launch our attack on the Institute, we need to address another threat... the Railroad.
|
Irritated
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No rest for the weary.
|
We'll "rest" when the Institute is a smoking ruin. Until then, Elder Maxson and I expect you to be at your best.
|
BoS302BKells: Now, before we launch our attack on the Institute, we need to address another threat... the Railroad.
|
Irritated
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Do you think Danse's execution was justified?
|
It's quite obvious Danse was a traitor, or at the very least, a turncoat in the making.
|
|
Irritated
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That machine's presence was endangering this ship and its crew, so it needed to be dealt with swiftly and without mercy.
|
|
Irritated
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Your actions in this matter were not only justified, they were vital to our mission.
|
|
Confident
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
|
With all of that behind us, we can shift our focus back to our wartime preparations.
|
Player Default: I'm ready, Captain.
|
Confident
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Good, because this mission demands your full attention.
|
Now, before we launch our attack on the Institute, we need to address another threat... the Railroad.
|
|
Confident
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
|
They're a small, but capable group that uses subterfuge and guerilla tactics to harass their enemies.
|
|
Irritated
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Our tactical analysis says they could possibly hamper, or harm our operations which is a risk I'm not willing to take.
|
|
Irritated
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If we strike them now, we should be able to maximize the amount of damage we do to their organization.
|
BoS302BKells: I'm pleased that their organization will no longer be a threat to our future operations.
|
Confident
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hit them before they hit us. I like it.
|
Precisely.
|
BoS302BKells: Destroying the Railroad hinges on completely eliminating their leadership, otherwise they'll simply regroup somewhere else.
|
Confident
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Fine, but it hardly seems worth our time.
|
The Railroad may not appear to be a threat, but I can assure you, they are a potential danger.
|
BoS302BKells: Destroying the Railroad hinges on completely eliminating their leadership, otherwise they'll simply regroup somewhere else.
|
Irritated
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Then let's get to it.
|
Your enthusiasm is appreciated, Paladin.
|
BoS302BKells: Destroying the Railroad hinges on completely eliminating their leadership, otherwise they'll simply regroup somewhere else.
|
Impressed
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why is the Railroad such a threat?
|
Even with their relatively small numbers, the Railroad is a constant threat to our operations.
|
|
Irritated
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
|
They've already proven to be resiliant against superior forces, with a knack for disappearing when cornered.
|
|
Irritated
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Worse still, they possess the capability to help synths flee the Institute.
|
|
Irritated
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If we intend to end the synth menace, we need to plug the leaks.
|
BoS302BKells: Destroying the Railroad hinges on completely eliminating their leadership, otherwise they'll simply regroup somewhere else.
|
Confident
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Precisely.
|
Destroying the Railroad hinges on completely eliminating their leadership, otherwise they'll simply regroup somewhere else.
|
|
Irritated
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
|
To that end, here's a list of the five targets we believe would cause a catastrophic failure in their chain of command.
|
Player Default: Consider it done.
|
Confident
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Precisely.
|
Destroying the Railroad hinges on completely eliminating their leadership, otherwise they'll simply regroup somewhere else.
|
|
Irritated
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I've already given you a list of the five targets we believe would cause a catastrophic failure in their chain of command.
|
Player Default: Consider it done.
|
Confident
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Consider it done.
|
Thank you, Paladin.
|
BoS302BKells: Now before you depart, Proctor Ingram has additional orders for you to complete.
|
Confident
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Should have buried those idiots when I was dealing with the chip.
|
Yes... it's quite disappointing that you allowed them to proceed this far.
|
BoS302BKells: Now before you depart, Proctor Ingram has additional orders for you to complete.
|
Irritated
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Only five targets? I was hoping for more.
|
I'll take your enthusiasm as a confirmation of my orders.
|
BoS302BKells: Now before you depart, Proctor Ingram has additional orders for you to complete.
|
Suspicious
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Do they all have to die?
|
Absolutely. It's the only effective way of ensuring that they're no longer a threat.
|
BoS302BKells: Now before you depart, Proctor Ingram has additional orders for you to complete.
|
Confident
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Good... it would be a hell of a waste if you didn't.
|
I'm certain you'll do whatever it takes to complete the mission.
|
BoS302BKells: When you're ready, proceed to the Old North Church and link up with our assault team.
|
Confident
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'd hate to see that robot go to waste just because you don't know a terminal from the rear-end of a brahmin.
|
I hope I don't need to remind you that the acquisition of technology is one of our most sacred tenets.
|
BoS302BKells: When you're ready, proceed to the Old North Church and link up with our assault team.
|
Stern
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: A habit you appreciate, I hope.
|
I'm certain the Paladin appreciates that the acquisition of technology is one of our most sacred tenets.
|
BoS302BKells: When you're ready, proceed to the Old North Church and link up with our assault team.
|
Confident
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sure Proctor Quinlan would be pleased to have it in his possession.
|
I think that should be sufficient information to assist you on the mission, Paladin.
|
BoS302BKells: When you're ready, proceed to the Old North Church and link up with our assault team.
|
Confident
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS302BKells: I'm certain you'll do whatever it takes to complete the mission.
|
When you're ready, proceed to the Old North Church and link up with our assault team.
|
|
Confident
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
|
They'll provide demolitions support and all the firepower you'll need to take the Railroad down.
|
|
Confident
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Ad victoriam, Paladin.
|
|
Confident
|
BoS302B_01_CaptainKellsStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Those sympathizers deserved exactly what they got.
|
That they did.
|
BoS302BKells: I'm also pleased you managed to secure P.A.M. rather than allow it to be destroyed.
|
Impressed
|
BoS302B_03_CaptainKellsStage140
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I wish there'd been another way.
|
The Railroad was providing assistance to escaped synths, and was therefore deemed a security threat.
|
|
Stern
|
BoS302B_03_CaptainKellsStage140
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Those sympathizers got exactly what they deserved.
|
BoS302BKells: I'm also pleased you managed to secure P.A.M. rather than allow it to be destroyed.
|
Stern
|
BoS302B_03_CaptainKellsStage140
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I was simply following your orders.
|
As you should be, Paladin.
|
BoS302BKells: I'm also pleased you managed to secure P.A.M. rather than allow it to be destroyed.
|
Stern
|
BoS302B_03_CaptainKellsStage140
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What's going to happen to their headquarters?
|
The location doesn't hold tactical significance, so we'll simply post a small squad there in case any stragglers chose to return.
|
BoS302BKells: I'm also pleased you managed to secure P.A.M. rather than allow it to be destroyed.
|
Confident
|
BoS302B_03_CaptainKellsStage140
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS302BKells: It's an amazing piece of prewar technology that should prove to be quite beneficial to us.
|
Speaking of prewar technology, Proctor Ingram is putting the final touches on Liberty Prime and requires your assistance.
|
|
Confident
|
BoS302B_03_CaptainKellsStage140
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Congratulations on another successful mission, Paladin.
|
|
Impressed
|
BoS302B_03_CaptainKellsStage140
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Ad victoriam!
|
|
Impressed
|
BoS302B_03_CaptainKellsStage140
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Something amiss, Paladin?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
I don't like being ignored, Paladin.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Wake up, soldier!
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
We're all counting on you to take those treacherous synth-lovers out.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Good luck with your mission, Paladin.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Remember, Paladin... no mercy. Kill anything that moves.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Well, it appears that the Railroad won't be a hindrance to our future operations.
|
Player Default: Those sympathizers deserved exactly what they got.
|
Impressed
|
BoS302B_03_CaptainKellsStage140
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Well, Paladin. Your next assignment was to be the destruction of the Railroad, but it appears that it's already been handled.
|
BoS302BKells: I'm pleased that their organization will no longer be a threat to our future operations.
|
a bit impressed at the Player's foresight / Impressed
|
BoS302B_01_CaptainKellsStage010
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Ah, Paladin. Good. Now that the unfortunate matter regarding Danse has been settled, we can return to our wartime preparations.
|
Player Default: I'm ready, Captain.
|
Confident
|
BoS302B_01_CaptainKellsStage010
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
I'd appreciate your attention, Initiate.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
I'd appreciate your attention, Knight.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
I'd appreciate your attention, Paladin.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
I'd appreciate your attention, Sentinel.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
You're wasting our time, soldier.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Do you have anything to say?
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Proctor Ingram is waiting for that Institute holotape, Knight.
|
|
Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Since you've proven your capabilities in the field, I have a different type of mission for you.
|
|
Stern
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Here. Take this as payment.
|
|
Military / Stern
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Here's payment for your efforts.
|
|
Military / Stern
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Here. For your efforts.
|
|
Military / Stern
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Here. Your work is appreciated.
|
|
Military / Stern
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Here. Good work.
|
|
Military / Stern
|
|
Scene
|
SceneDialogue
|
Custom
|
|
|
There is another matter we need to discuss. Virgil.
|
|
Getting back on topic. / Stern
|
BoSM00_Kells_Bridge_02-04
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now, I have a more pressing matter that requires your attention.
|
|
Military / Stern
|
BoSM00_Kells_Bridge_01-02
|
Scene
|
SceneDialogue
|
Custom
|
|
NPCMLancerCaptainKells: Hold up, Knight.
|
Let me make one thing clear. As a member of the Brotherhood, you serve under my command. If you want my respect, you will have to earn it.
|
|
Stern, military. / Stern
|
BoSM00_Kells_Intro_Initial
|
Scene
|
SceneDialogue
|
Custom
|
|
|
When I give you a mission, I expect results. Is that clear?
|
Player Default: Perfectly.
|
Stern, military. / Stern
|
BoSM00_Kells_Intro_Initial
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Perfectly.
|
Good.
|
BoSCaptainKells: I want you to take charge of a recovery operation.
|
Military, stern. / Stern
|
BoSM00_Kells_Intro_Initial
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I have orders from Elder Maxson, Captain.
|
And those are your top priority. But you take orders from me as well.
|
BoSCaptainKells: I want you to take charge of a recovery operation.
|
Firmly / Stern
|
BoSM00_Kells_Intro_Initial
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm busy, Captain. But I'll see what I can do.
|
The Brotherhood is not some mercenary company. You have responsibilities, Knight. I expect you to act like it.
|
BoSCaptainKells: I want you to take charge of a recovery operation.
|
Military, sternly / Irritated
|
BoSM00_Kells_Intro_Initial
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm busy, Captain. But I'll see what I can do.
|
The Brotherhood is not some mercenary company. You have responsibilities, Paladin. I expect you to act like it.
|
BoSCaptainKells: I want you to take charge of a recovery operation.
|
Military, sternly / Irritated
|
BoSM00_Kells_Intro_Initial
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm busy, Captain. But I'll see what I can do.
|
You have responsibilities now, Sentinel. I expect you to act like it.
|
BoSCaptainKells: I want you to take charge of a recovery operation.
|
Military, sternly / Irritated
|
BoSM00_Kells_Intro_Initial
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Knight?
|
|
Irritated. Player just walked away from him in the middle of a conversation. / Irritated
|
BoSM00_Kells_Intro_Initial
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Paladin?
|
|
Irritated. Player just walked away from him in the middle of a conversation. / Irritated
|
BoSM00_Kells_Intro_Initial
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Good.
|
I want you to take charge of a recovery operation.
|
|
Military / Stern
|
BoSM00_Kells_Intro_Initial
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now, there is a more pressing matter we need to discuss. Virgil.
|
|
Getting back on topic. / Stern
|
BoSM00_Kells_Bridge_02-04
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
We have squires in need of training.
|
|
Military / Stern
|
BoSM00_Kells_BoSM02_to_BoSR03
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
They're young recruits. They need a good example to follow. Someone to emulate.
|
|
Military / Stern
|
BoSM00_Kells_BoSM02_to_BoSR03
|
Scene
|
SceneDialogue
|
Custom
|
|
NPCMLancerCaptainKells: A moment, Knight.
|
We still have squires in need of training.
|
|
Military / Stern
|
BoSM00_Kells_BoSM04_to_BoSR03
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Our squires will always be in need of good training.
|
BoSCaptainKells: In fact, I have another one ready if you're interested.
|
Military / Stern
|
BoSM00_Kells_BoSR03_Transition
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We can always use your skills when it comes to training our squires.
|
BoSCaptainKells: In fact, I have another one ready if you're interested.
|
Military / Stern
|
BoSM00_Kells_BoSR03_Transition
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You have the skill sets needed to give our squires the training they need.
|
BoSCaptainKells: In fact, I have another one ready if you're interested.
|
Military / Stern
|
BoSM00_Kells_BoSR03_Transition
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Our squires need strong mentors to follow.
|
BoSCaptainKells: In fact, I have another one ready if you're interested.
|
Military / Stern
|
BoSM00_Kells_BoSR03_Transition
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Remember, I don't choose instructors easily.
|
BoSCaptainKells: In fact, I have another one ready if you're interested.
|
Military / Stern
|
BoSM00_Kells_BoSR03_Transition
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSCaptainKells: Our squires will always be in need of good training.
|
In fact, I have another one ready if you're interested.
|
|
|
BoSM00_Kells_BoSR03_Transition
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Hold up, Knight.
|
BoSCaptainKells: Let me make one thing clear. As a member of the Brotherhood, you serve under my command. If you want my respect, you will have to earn it.
|
|
BoSM00_Kells_Intro_Initial
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Hold up, Paladin.
|
BoSCaptainKells: Let me make one thing clear. As a member of the Brotherhood, you serve under my command. If you want my respect, you will have to earn it.
|
|
BoSM00_Kells_Intro_Initial
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Let me know when you're ready to take on another squire.
|
BoSCaptainKells: In fact, I have another one ready if you're interested.
|
Military / Stern
|
BoSM00_Kells_BoSR03_Transition
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
A moment, Knight.
|
BoSCaptainKells: We still have squires in need of training.
|
Military. / Stern
|
BoSM00_Kells_BoSM04_to_BoSR03
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
A moment, Paladin.
|
BoSCaptainKells: We still have squires in need of training.
|
Military. / Stern
|
BoSM00_Kells_BoSM04_to_BoSR03
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
A moment, Sentinel.
|
BoSCaptainKells: We still have squires in need of training.
|
Military. / Stern
|
BoSM00_Kells_BoSM04_to_BoSR03
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Sentinel?
|
|
Irritated. Player just walked away from him in the middle of a conversation. / Irritated
|
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Attention. I know there have been rumors about Paladin Danse and I wish to set those rumors straight. Yes, Paladin Danse was an Institute Synth.
|
|
Very formal. Making an announcement through a PA system. / Stern
|
BoSKellsPA_DanseScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
To our knowledge, he failed to relay any intel to the Institute, but as a traitor and a Synth, he has been dealt with in the manner all traitors merit.
|
|
Very formal. Making an announcement through a PA system. / Stern
|
BoSKellsPA_DanseScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That is all.
|
|
Very formal. Making an announcement through a PA system. / Stern
|
BoSKellsPA_DanseScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Brothers and sisters. I will make this brief. I wish only to say thank you all for your hard work and dedication in the defeat of the Institute.
|
|
Very formal. Making an announcement through a PA system. / Happy
|
BoSKellsPA_Victory
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Our sacrifices have been great, but thanks to all of you, we stand today in a Commonwealth free from the grip of madmen.
|
|
Very formal. Making an announcement through a PA system. / Happy
|
BoSKellsPA_Victory
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Tomorrow always brings another battle, but thanks to all of you, we have won today. Ad victoriam, brothers and sisters!
|
|
Very formal. Making an announcement through a PA system. / Happy
|
BoSKellsPA_Victory
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Attention. This is a reminder. All recovered technology must be presented immediately to Proctor Quinlan for evaluation.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Anyone found in possession of undocumented technologies will be subject to inquiry and punishment.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Attention.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Any personnel who have not completed their annual medical evaluation should report to Knight-Captain Cade immediately to schedule an examination.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That is all.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Attention all personnel. I'm disappointed I need to address this, but unsanctioned social contact with Commonwealth natives is strictly prohibited.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Anyone who has engaged in such fraternization should report to Knight-Captain Cade for immediate decontamination.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That is all.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Attention. This is a reminder. Any recovered historical, technological, or social documentation should be delivered directly to Proctor Quinlan.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That is all.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Attention. Tomorrow's tactical briefing has been postponed. A new time and date will be forthcoming.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Attention all personnel. Research patrols are a crucial facet of our operation here in the Commonwealth.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Any Brotherhood soldiers that have not received a research patrol assignment should speak to Proctor Quinlan immediately.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Attention. Any soldiers who have not yet received a field assignment from Proctor Teagan should speak to him at once. That is all.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Attention all Brotherhood soldiers. If you have not yet received your Squire mentorship assignment, please come see me on the bridge.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Repeat, if you have not received your mentorship assignment, please report to the bridge. That is all.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Attention all personnel. This is to serve as a reminder. Scribe Neriah's Mole Rat subjects are not pets. They are crucial military resources.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
As such, they are not to be fed by any personnel save Scribe Neriah and her team. Any violation of this policy will result in severe discipline.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Attention. Due to increased Raider activity, all leave requests to off-base sites have been temporarily suspended.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Affected parties will have their leave compensated at the next available opportunity. That is all.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Attention. This is a notice to all personnel. Please think of your brothers and sisters down below.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Thoroughly secure all gear while on the Flight Deck. Thank you.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Attention. Delta Team lead, report to the bridge. Delta Team lead to the bridge.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Attention. Ferrum Squad, report to debriefing. Ferrum Squad to the debriefing.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Attention. Bravo six-four, report to Armor Bay 2 . Bravo six-four to Armor Bay 2.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Attention. Halberd pilot to station Epsilon. Halberd pilot report to station Epsilon. That is all.
|
|
Very formal. Making an announcement through a PA system. / Neutral
|
BoS_KellsPA_Scene
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Your orders were to escort Liberty Prime to the Institute. Why are you still here?
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Aren't you needed on the tarmac?
|
|
Question
|
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSGroup01: Excuse me, Captain Kells?
|
What is it, soldier?
|
BoSGroup01: Sir, Proctor Ingram is reporting that she's completed the repairs on thruster number three, and stabilized the navigational beacon.
|
|
ConvBoSAirportPrydwen01Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSGroup01: Excuse me, Captain Kells?
|
I'm busy, please make it brief.
|
BoSGroup01: Sir, Proctor Ingram is reporting that she's completed the repairs on thruster number three, and stabilized the navigational beacon.
|
|
ConvBoSAirportPrydwen01Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSGroup01: Excuse me, Captain Kells?
|
Yes? What is it?
|
BoSGroup01: Sir, Proctor Ingram is reporting that she's completed the repairs on thruster number three, and stabilized the navigational beacon.
|
|
ConvBoSAirportPrydwen01Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSGroup01: Sir, Proctor Ingram is reporting that she's completed the repairs on thruster number three, and stabilized the navigational beacon.
|
Very good. Carry on.
|
|
|
ConvBoSAirportPrydwen01Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSGroup01: Sir, Proctor Ingram is reporting that she's completed the repairs on thruster number three, and stabilized the navigational beacon.
|
Excellent. Thank you for bringing that to my attention.
|
|
|
ConvBoSAirportPrydwen01Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSGroup01: Sir, Proctor Ingram is reporting that she's completed the repairs on thruster number three, and stabilized the navigational beacon.
|
Understood, soldier. You may return to your post.
|
|
|
ConvBoSAirportPrydwen01Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS305Maxson: This is the highest honor a Brotherhood soldier can achieve, but we both felt strongly that it was well deserved.
|
In addition, we'd like to present you with this jetpack modification for your power armor.
|
|
Confident
|
BoS305EndingScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The Brotherhood has few of these devices in its possession, but we feel you've earned the right to utilize one of them.
|
BoS305Kells: Congratulations, Sentinel. It's an honor to be serving with you.
|
Confident
|
BoS305EndingScene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS305Kells: In the future, Elder Maxson and I need you to approve any tactical changes before they're excuted.
|
As I expect Elder Maxson has already explained, the destruction of the Institute is simply the first stage of our operations in the Commonwealth.
|
|
Confident
|
BoS305EndingScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
There are still Super Mutants and ferals to be dealt with as well as any remaining synths that escaped the blast.
|
|
Disgust
|
BoS305EndingScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It's our hope that you'll continue serving with the Brotherhood and assist us with eradicating these threats.
|
Player Default: Of course, Captain.
|
Confident
|
BoS305EndingScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Of course, Captain.
|
Very good Paladin.
|
BoS305Maxson: In light of your service, Captain Kells and I both feel you deserve unique recognition for your contributions, both past and future.
|
Impressed
|
BoS305EndingScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I think I've had enough fighting.
|
The campaign has taken its toll on all of us, Paladin. I understand your hesitation.
|
|
Confident
|
BoS305EndingScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
There's no need for your new duties to commence immediately. Take your time, and when you're ready, there will be plenty of missions to undertake.
|
BoS305Maxson: In light of your service, Captain Kells and I both feel you deserve unique recognition for your contributions, both past and future.
|
Confident
|
BoS305EndingScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Well, I'm not going to quit now.
|
Indeed. I expected no less from you, Paladin.
|
BoS305Maxson: In light of your service, Captain Kells and I both feel you deserve unique recognition for your contributions, both past and future.
|
Confident
|
BoS305EndingScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: There are still synths left in the Commonwealth?
|
Unfortunately, yes.
|
|
Irritated
|
BoS305EndingScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The Institute maintained exploratory patrols, scouting teams and other autonomous units that are scattered throughout the wasteland.
|
|
Confident
|
BoS305EndingScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now that their headquarters has been eliminated, they may be in hiding... or worse, conspiring to regroup for a counterattack.
|
BoS305Maxson: In light of your service, Captain Kells and I both feel you deserve unique recognition for your contributions, both past and future.
|
Confident
|
BoS305EndingScene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS305Kells: The Brotherhood has few of these devices in its possession, but we feel you've earned the right to utilize one of them.
|
Congratulations, Sentinel. It's an honor to be serving with you.
|
Player Default: Thank you both. I'm really quite honored.
|
Impressed
|
BoS305EndingScene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS305Maxson: Captain Kells.
|
First and foremost, I wanted to inform you that using the Minutemen to destroy the Institute was a risky venture at best.
|
|
Irritated
|
BoS305EndingScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Using untrained non-military personnel in the operation could have had devastating consequences and resulted in an unnecessary loss of life.
|
|
Irritated
|
BoS305EndingScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
In the future, Elder Maxson and I need you to approve any tactical changes before they're excuted.
|
BoS305Kells: As I expect Elder Maxson has already explained, the destruction of the Institute is simply the first stage of our operations in the Commonwealth.
|
Irritated
|
BoS305EndingScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Companion: Reporting in, Elder.
|
We've had some pressure leaks, but the buoyancy modules appear to be holding for the time being.
|
Companion: Get out of my sight, filthy ghoul!
|
Neutral
|
CIS_ChatWithNPC_DanseScene
|
Combat
|
Combat
|
Attack
|
|
|
Grrargh!
|
|
Quick noise of physical exertion while swinging a weapon. Short and sweet.
|
|
Combat
|
Combat
|
Attack
|
|
|
Aggghh!
|
|
Quick noise of physical exertion while swinging a weapon. Short and sweet.
|
|
Combat
|
Combat
|
Attack
|
|
|
Nyyarrggh!
|
|
Quick noise of physical exertion while swinging a weapon. Short and sweet.
|
|
Combat
|
Combat
|
Attack
|
|
|
Rrarggh!
|
|
Quick noise of physical exertion while swinging a weapon. Short and sweet.
|
|
Combat
|
Combat
|
Attack
|
|
|
Yearrgh!
|
|
Quick noise of physical exertion while swinging a weapon. Short and sweet.
|
|
Combat
|
Combat
|
Attack
|
|
|
Hyargh!
|
|
Quick noise of physical exertion while swinging a weapon. Short and sweet.
|
|
Combat
|
Combat
|
Bash
|
|
|
Hunh!
|
|
Quick and violent shove, a sharp, short exertion!
|
|
Combat
|
Combat
|
Bash
|
|
|
Gah!
|
|
Quick and violent shove, a sharp, short exertion!
|
|
Combat
|
Combat
|
Bash
|
|
|
Yah!
|
|
Quick and violent shove, a sharp, short exertion!
|
|
Combat
|
Combat
|
Bash
|
|
|
Rargh!
|
|
Quick and violent shove, a sharp, short exertion!
|
|
Combat
|
Combat
|
BleedOut
|
|
|
*heavy breathing* *cough cough*
|
|
Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive
|
|
Combat
|
Combat
|
BleedOut
|
|
|
Oof! *heavy breathing*
|
|
Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive
|
|
Combat
|
Combat
|
BleedOut
|
|
|
Agh! *cough* *wheeze*
|
|
Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive
|
|
Combat
|
Combat
|
Block
|
|
|
Gah!
|
|
A quick grunt or exertion, blocking a heavy blow from your opponent
|
|
Combat
|
Combat
|
Block
|
|
|
Nargh!
|
|
A quick grunt or exertion, blocking a heavy blow from your opponent
|
|
Combat
|
Combat
|
Block
|
|
|
Unf!
|
|
A quick grunt or exertion, blocking a heavy blow from your opponent
|
|
Combat
|
Combat
|
Block
|
|
|
Grrh!
|
|
A quick grunt or exertion, blocking a heavy blow from your opponent
|
|
Combat
|
Combat
|
Block
|
|
|
Nnh!
|
|
A quick grunt or exertion, blocking a heavy blow from your opponent
|
|
Combat
|
Combat
|
Death
|
|
|
For... E-elder M-maxson...
|
|
death / InPain
|
|
Combat
|
Combat
|
Death
|
|
|
Honor and g-glory...
|
|
death / InPain
|
|
Combat
|
Combat
|
Death
|
|
|
For the B-brotherhood...
|
|
death / InPain
|
|
Combat
|
Combat
|
Death
|
|
|
Agh.
|
|
InPain
|
|
Combat
|
Combat
|
Hit
|
|
|
Argh!
|
|
Struck by a weapon or bullet, a short, violent grunt of pain.
|
|
Combat
|
Combat
|
Hit
|
|
|
Weergh!
|
|
Struck by a weapon or bullet, a short, violent grunt of pain.
|
|
Combat
|
Combat
|
Hit
|
|
|
Yeagh!
|
|
Struck by a weapon or bullet, a short, violent grunt of pain.
|
|
Combat
|
Combat
|
Hit
|
|
|
Nargh!
|
|
Struck by a weapon or bullet, a short, violent grunt of pain.
|
|
Combat
|
Combat
|
Hit
|
|
|
Oof!
|
|
Struck by a weapon or bullet, a short, violent grunt of pain.
|
|
Combat
|
Combat
|
Hit
|
|
|
Agh!
|
|
Struck by a weapon or bullet, a short, violent grunt of pain.
|
|
Combat
|
Combat
|
PowerAttack
|
|
|
Aaaayyyaarrrrgghh!
|
|
Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.
|
|
Combat
|
Combat
|
PowerAttack
|
|
|
Yyyaaaarrgghh!
|
|
Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.
|
|
Combat
|
Combat
|
PowerAttack
|
|
|
Rrrraaaaarrggghhhh!
|
|
Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.
|
|
Combat
|
Combat
|
Taunt
|
|
|
For the Brotherhood!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
For victory!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
No mercy!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Ad victoriam!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
For Elder Maxson!
|
|
|
|