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The Vault - Fallout Wiki
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Katrina
FO01 NPC Katrina
The town greeter, hard at work
Biography and appearance
RaceHuman
GenderFemale
AffiliationShady Sands
RoleGreeter
LocationShady Sands gate
Dialogue FileSSGUIDE.MSG
Gameplay
QuestsTalk to Katrina
Statistics
SPECIALStrength: 4
Perception: 6
Endurance: 4
Charisma: 4
Intelligence: 5
Agility: 5
Luck: 5
Derived StatsHit points: 12
Armor class: 5
Action points: 7
Carry weight: 125
Unarmed damage: 5
Melee damage: 1
Sequence: 12
Healing rate: 1
Experience points: 50
Normal DT/DR: 0/0%
Laser DT/DR: 0/0%
Fire DT/DR: 0/0%
Plasma DT/DR: 0/0%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/500%
Explode DT/DR: 0/0%
Tag SkillsUnarmed: 57%
Melee Weapons: 48%
First Aid: 31%
Barter: 26%
Technical
Proto id00000039 (Peasant)
 
Gametitle-FO1
Gametitle-FO1

Welcome to Shady Sands, traveler. My name is Katrina. My job is to greet strangers and help them understand our village. We find that there are fewer problems if you listen to what I have to say.

— Katrina

Katrina is a resident of Shady Sands in Fallout. She serves as the town's guide.[1]

Background[]

A very polite woman with a pretty smile and sixty years of age,[2][3][4] Katrina was originally an inhabitant of Vault 15. She spent most of her life there, including her childhood and teenage years, witnessing the overcrowding and poor life conditions that eventually caused the dwellers to open the Vault. Unlike most, she stayed behind with a group of other dwellers, trying to continue living in a shelter stripped of its best equipment by the emerging dwellers.[5]

However, it all came crashing down when the Vault came under attack by the newly formed raider tribes. Katrina survived the attack. Wounded, she emerged into the wastes. Her severe injuries would have claimed her life, if it wasn't for luck: The people of Shady Sands, a village formed by Vault 15 dwellers that left the shelter, found her and took her in. Ever since, Katrina lives with them and helps however she can. The small village is perfect for her. The desert air and the stars at night are all she needs to be happy.[6][7][8]

Interactions with the player character[]

Interactions overview[]

GoodNatured
This character starts quests.

Quests[]

  • Talk to Katrina: Upon talking to Katrina, the player can gain 250 experience by asking questions related to the Vault she originated from, and asking for help finding a water chip. Katrina is a tutorial character considering her dialogue is focused around explaining a few fundamental game-play systems, including bartering, healing, and the First Aid and Doctor skills.

Inventory[]

x
Icon armored vault suit
Apparel
-
Assault carbine icon
Weapon
-
Icon briefcase
Carried items
2 Stimpaks
35 Bottle caps
Icon male severed head
Drops on death
empty

Behind the scenes[]

  • Apparently, Katrina's original name was Agatha.[4]

Appearances[]

Katrina appears only in Fallout.

References

  1. Katrina: "{111}{}{Welcome to Shady Sands, traveler. My name is Katrina. My job is to greet strangers and help them understand our village. We find that there are fewer problems if you listen to what I have to say.}"
    (SSGUIDE.MSG)
  2. Katrina's character description: "{100}{}{You see Katrina. She has a very pretty smile.}"
    (SSGUIDE.MSG)
  3. The Vault Dweller: ""
    Aradesh: "{255}{Ara_53}{A wonderful woman. She just celebrated her sixtieth birthday! She spends much time with Razlo, talking his ear off with her veritable treasure trove of stories.}"
    (ARADESH.MSG)
  4. 4.0 4.1 The Vault Dweller: ""
    Tandi: "{189}{TAND_48}{Agatha's the oldest one here. We all love her, especially her stories. Go by and see her if you want a good yarn.}"
    (TANDI.MSG)
  5. The Vault Dweller: "{130}{}{Tell me about yourself.}"
    Katrina: "{137}{}{My life was very boring. I was raised in a Vault. I lived there for many years. Unfortunately, we were crowded and life was very bad. There was a schism, and many people left, taking with them the best equipment. Still, some of us tried to stay in the Vault. But then we were attacked. I was hurt, and I ended up here. Now I try to help people . . .}"
    (SSGUIDE.MSG)
  6. The Vault Dweller: "{120}{}{Wubba-val?}"
    Katrina: "{121}{}{Yes, I can tell you are from a Vault. You have that look about you. I came from Vault-15, to the east. But I had to leave my home and now I live here. Hopefully you will find what you are looking for, even if it is just another place to live. I hope that your Vault did not kick you out due to your wits. I do hope there is another reason.}"
    (SSGUIDE.MSG)
  7. The Vault Dweller: "{138}{}{Where was this Vault of yours?}"
    Katrina: "{140}{}{It was Vault-15. It is due east of here. We tried to make contact with some other Vaults, but we always failed. I think it was the raiders who attacked my fellow dwellers. Be careful!}"
    (SSGUIDE.MSG)
  8. The Vault Dweller: "{129}{}{Tell me about the rest of the world.}"
    Katrina: "{136}{}{I know very little of the outside world. I escaped from a Vault when it was attacked. Unfortunately, I was very hurt and do not remember much of what happened. But Dharma was watching over me, and I was found by the people of Shady Sands. I live here now. Have you spoken with Ian, yet? He is a merchant guard who was hurt. He is recovering in the guardhouse over there. [She points to the east] He is more widely travelled than I.}"
    (SSGUIDE.MSG)
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