Jules | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Jules is an Institute synth that can be encountered in 2287.
Background[]
Jules was traveling through the Commonwealth with Fred and Angie, and made the fatal mistake of revealing to them that he is an escaped synth. His plan is to go to Bunker Hill, to seek help from The Railroad and Old Man Stockton. What he failed to predict is the extent of rage Fred feels and the fact that he'd end up held at gunpoint over his nature.
Interactions with the player character[]
Interactions overview[]
This character is involved in quests. |
Runaway Synth |
Quests[]
- Runaway Synth: Jules is found during the random encounter and can killed, convinced to be set free, or freed by killing his captors. If he is saved he will reward the Sole Survivor with a small variable amount of bottlecaps.
Inventory[]
Apparel
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Padded blue jacket | |
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Weapon
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Carried items
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Drops on death
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empty |
Appearances[]
Jules appears only in the Fallout 4 add-on Nuka-World.