For other characters in the Fallout universe named Johnson, see Johnson. |
Johnson Nash | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Good contact, Nash, used to be here. Had a son that went West.
”— CassJohnson Nash is an elderly citizen of Primm in Fallout: New Vegas.
Background[]
Johnson Nash is the local general store manager and Mojave Express supervisor, who moved into Primm around 2273, setting up the local branch office of the Express. He is considered a trustworthy partner for merchants and couriers alike, though he has little patience for people who back out of contracts at the last moment, such as Ulysses. He is happily married to Ruby Nash and had a son with her, who moved to the New California Republic in search of a better life.[1]
Nash is the closest the town has to a mayor. When the escaped convicts flooded the town after the NCRCF uprising and killed the sheriff, he organized the remaining town citizens into an impromptu militia and took shelter in the Vikki and Vance Casino, saving them from certain death. He did not manage to save Deputy Beagle, however, who was taken hostage by the attackers.
Interactions with the player character[]
Interactions overview[]
This character is a merchant. | Caps: 111-1259 Sells: ammunition weapons | |
This character plays Caravan. | They can bid caps. | |
This character starts quests. | ||
This character is involved in quests. |
Caravan[]
- Nash is a rather aggressive player, making liberal use of Jacks to eliminate high value cards and Kings to increase the value of opposing stacks beyond the winning limits.
Merchant inventory[]
Johnson Nash's shop inventory | Item | Number |
---|---|---|
Caps90 | 4 | Either 10, 20, 30, 40, 50, 60, 70, 80, or 90 bottle caps. (10% chance of nothing) |
VendorChestCapsSmall | 1 | Includes all of the following: 100 caps from levels 1 - 4, 200 from 5 - 9, 400 from 10 - 15, 800 at >15. Either 10, 20, 30, 40, 50, 60, 70, 80, or 90 caps Either 1, 2, 3, 4, 5, 6, 7, 8, or 9 caps |
VendorChestFoodandDrink | 2 | Includes all of the following:
2 checks for one of the following: beer, scotch, vodka, whiskey, wine, atomic cocktail. (25% chance of nothing) 1 of the following: beer, scotch, vodka, whiskey, wine, atomic cocktail. 2 checks for one of the following: nuka-cola, purified water, dirty water, sunset sarsaparilla. (25% chance of nothing, dirty water is listed twice so you have a 40% chance of dirty water and a 20% chance for each of the other drinks.) 1 of the following: nuka-cola, purified water, dirty water, sunset sarsaparilla. (Dirty water is listed twice so you have a 40% chance of dirty water and a 20% chance for each of the other drinks.) 2 of the following: brahmin steak, iguana bits, iguana-on-a-stick, crispy squirrel bits, squirrel-on-a-stick, squirrel stew, junk food, grilled mantis, gecko steak, pinyon nuts, maize, honey mesquite pod, banana yucca fruit, barrel cactus fruit. 5 checks for one of the following: brahmin steak, iguana bits, iguana-on-a-stick, crispy squirrel bits, squirrel-on-a-stick, squirrel stew, junk food, grilled mantis, gecko steak, pinyon nuts, maize, honey mesquite pod, banana yucca fruit, barrel cactus fruit. (25% chance of nothing.) |
VendorStimpaks | 1 | Either 1 stimpak, or 5 75% checks for 1 stimpak each |
VendorWeaponsGunsTier1 | 2 |
As there are two calls, the numbers should be doubled: 1 .357 Magnum revolver - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 65% options added at levels 3, 5, 8, and 13 (yes, 65%, not 60% of other lists) 1 varmint rifle - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13 1 9mm pistol - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13 1 silenced .22 - 30 or 35% condition at level 1, with 40, 45, 50, and 55% options added at levels 3, 5, 8, and 13 1 single shotgun - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13 |
VendorWeaponsGunsTier2 | 2 |
As there are two calls, the following amounts should be doubled. 1 10mm pistol - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13 1 9mm submachine gun - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13 1 caravan shotgun - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13 1 cowboy repeater - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13 1 service rifle - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13 |
LootMagazine100 | 3 | 1 random skill magazine, except True Police Stories. |
VendorWeaponsUnarmedTier2 | 1 |
1 set of brass knuckles - 30 or 35% condition at level 1, with 40, 45, 50, and 55% options added at levels 3, 5, 8, and 13 OR 1 bladed gauntlet - 30 or 35% condition at level 1, with 40, 45, 50, and 55% options added at levels 3, 5, 8, and 13 |
RandomCaravanBaseCards | 5 | 1 random card from the entire list, except the Sierra Madre cards |
VendorCraftingSuppliesAll | 5 | 1 of the following: wonderglue, leather belt, medical brace, surgical tubing, scalpel, forceps, empty syringe, scrap metal, glass pitcher, wrench, scrap electronics, duct tape |
VendorAmmoGunsLow | 6 | At level 1, this is a list of VendorAmmoGunsTier1.
At level 4, an option for two copies of VendorAmmoGunsTier1 is added, as is an option for a single list of VendorAmmoGunsTier2. At level 8, an option for two copies of VendorAmmoGunsTier2 is added, as is an option for a single list of VendorAmmoGunsTier3. VendorAmmoGunsTier1: 1 5.56mm round, with 20 75% checks for +1 round each 8 25% checks for +1 5.56 AP round each 8 25% checks for +1 5.56 HP round each 1 25% check for a 5.56 surplus box 40 75% checks for +1 .223 round each 1 .22 round, plus 30 75% checks for +1 round each 10 25% checks for +1 .22 HP round each 1 25% check for a .22 plinking box 1 .357 Magnum round, plus 12 75% checks for +1 round each 5 25% checks for +1 .357 HP round 18 75% checks for +1 .38 round each 1 9mm round, with 50 75% checks for +1 round each 10 25% checks for +1 9mm HP round 15 25% checks for +1 9mm +P+ round 1 20 gauge buckshot shell, plus 10 75% checks for +1 round each 5 25% checks for +1 slug shell VendorAmmoGunsTier2 Similar to VendorAmmoGunsTier1, lacking .22 ammo. Double the values for 5.56mm, .357, and 20 gauge, triple the values for 9mm. Also contains 1 10mm round, 50 75% checks for +1 10mm round, and 10 25% checks for +1 10mm HP round VendorAmmoGunsTier3 Compare to VendorAmmoGunsTier1, ditch 9mm, .357. Double the amount 5.56mm, triple the amount of .22 and 20 gauge. Also triple the amount of 10mm from VendorAmmoGunsTier2. Also contains 1 .44 Magnum round, 8 75% checks for +1 .44, 8 25% checks for +1 .44 HP, 16 75% checks for +1 .44 Special; 1 12 gauge buckshot shell, 10 75% checks for +1 buckshot, 2 25% checks for +1 bean bag, 4 25% checks for +1 slug. |
VendorAmmoEnergyLow | 4 |
At level 1, this is a list of VendorAmmoEnergyTier1. At level 4, an option for two copies of VendorAmmoEnergyTier1 is added, as in an option for a single list of VendorAmmoEnergyTier2. At level 8, an option for two copies of VendorAmmoEnergyTier2 is added, as is an option for a single list of VendorAmmoEnergyTier3. VendorAmmoEnergyTier1: 16 75% checks for 1 SEC each 8 25% checks for 1 OC SEC each 1 25% check for a bulk SEC box VendorAmmoEnergyTier2: Double the amount of SEC + box from VendorAmmoEnergyTier1. Also includes 60 flamer fuel plus 32 75% checks for +1 fuel; 10 MFC, 10 75% checks for +1 MFC, 3 25% checks for +1 OC MFC, and 1 25% check for a bulk MFC box. VendorAmmoEnergyTier3: Double the amount of MFCs and Flamer Fuel from VendorAmmoEnergyTier2, ditch the SECs. Also includes 100 ECP, 30 75% checks for +1 ECP, 50 25% checks for +1 OC ECP, and 1 25% check for a bulk ECP box. |
VendorAmmoExplosivesLow | 4 |
At level 1, this is a list of VendorAmmoExplosivesTier1. At level 4, an option for two copies of VendorAmmoExplosivesTier1 is added, as in an option for a single list of VendorAmmoExplosivesTier2. At level 8, an option for two copies of VendorAmmoExplosivesTier2 is added, as is an option for a single list of VendorAmmoExplovesTier3. VendorAmmoExplosivesTier1: 1 75% check for 2 sticks of dynamite, or 1 stick of long-fuse dynamite. VendorAmmoExplosivesTier2: Either 1 75% check for a frag grenade, one 75% check for a frag mine, or one 40mm grenade plus 6 75% checks for +1 40mm plus 2 25% checks for +1 incendiary 40mm. VendorAmmoExplosivesTier3: Either 3 75% checks for +1 pulse mine, 3 75% checks for +1 pulse grenade, 3 75% checks for +1 incendiary grenade, or 1 C4 + 1 100% condition detonator + 3 75% checks for +1 C4. |
Quests[]
- ED-E My Love: Nash will allow the player to fix ED-E up and mention that the robot was left there by a courier. He does not ask for any compensation.
- They Went That-a-Way: Nash points the player towards Deputy Beagle if they want to learn more about the band that attacked him. He can reveal more information about the platinum chip delivery job, mentioning Ulysses as a previous courier, who rejected the job.
- My Kind of Town: Johnson will describe all three options available to the player. He himself favors Meyers, giving the player a 75% discount if he's installed as sheriff. Primm Slim is the neutral option, while engineering an annexation of the town will result in Nash adding a 25% markup to cover for the taxes imposed by the Republic.
Inventory[]
Apparel
|
Prospector outfit | |
---|---|---|
Weapon
|
.357 Magnum revolver | |
Carried items
|
- | |
Drops on death
|
empty |
Notable quotes[]
Appearances[]
Johnson Nash appears only in Fallout: New Vegas.
References
- ↑ Rose of Sharon Cassidy: "Good contact, Nash, used to be here. Had a son that went West."
(Rose of Sharon Cassidy's dialogue) VCassLocationPrimm
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