The Vault - Fallout Wiki

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The Vault - Fallout Wiki
John Maxson
FO01 NPC Maxson N.png
Biography and appearance
AffiliationBrotherhood of Steel
RankHigh Elder
LocationLost Hills bunker
FamilyRoger Maxson (grandfather)
Maxson II (father)
Jonathan Maxson (descendant)
Arthur Maxson (descendant)
Jeremy Maxson (descendant) Van BurenGametitle-VB.png
Dialogue FileMAXSON.MSG
Mentioned inFallout 3
Fallout Bible
QuestsScout the northern wastes
SPECIALStrength: 8
Perception: 8
Endurance: 7
Charisma: 6
Intelligence: 9
Agility: 7
Luck: 6
Derived StatsHit points: 85
Armor class: 12
Action points: 6
Carry weight: 225
Unarmed damage: 0
Melee damage: 3
Sequence: 16
Healing rate: 2
Experience points: 250
Normal DT/DR: 0/20%
Laser DT/DR: 0/25%
Fire DT/DR: 0/10%
Plasma DT/DR: 0/10%
Electrical DT/DR: 0/40%
EMP DT/DR: 0/500%
Explode DT/DR: 0/20%
Tag SkillsSmall Guns: 53%
Big Guns: 64%
Energy Weapons: 74%
Unarmed: 90%
Melee Weapons: 90%
Throwing: 58%
Proto id00000150
ActorFrank Welker
I got a gut feeling there's a small force in the east and a much bigger one in the north. The Elders are collecting dust because none of the scouts returned from the north. I can't do anything but watch.
— John Maxson

General John Maxson[1] is the grandson of Roger Maxson, and the High Elder of the Brotherhood of Steel in Fallout.


Tough, old, and confident, John Maxson was born into the Brotherhood around 2097 and is as good as the Maxson line of Brotherhood generals come. He showed tremendous promise as an Initiate and a Knight, travelling the wastes far and wide and forming lasting relations with various people in the wasteland, including Butch Harris.[2][3] By the time he was inducted into the Paladin caste in 2135, at 38, he was a formidable warrior and a force to be reckoned with. His reputation and talents were further confirmed when he rose to the rank of Head Paladin, the absolute best warrior and tactical commander within the Brotherhood of Steel.[4]

His last promotion came at the cost of a personal tragedy. In 2155, his father was killed in a skirmish with the Vipers. Four years later, in 2159, the Council convinced him to accept the position of High Elder,[5] becoming the third Maxson to hold the rank. However, he was not quite aware of the sheer volume of politics associated with the office. By the time the Vault Dweller meets him in 2162, he is 65. His body ages, but his mind remains as sharp as ever, yearning to fight the enemies of the Brotherhood, rather than remain underground.[4]

Maxson isn't too popular among the Elders, as he is considered a bit crazy. His claims about an army massing in the north are met with incredulity and all motions to send an expedition there are voted down as risky. After all, sending tens of troops into the irradiated wastes can be dangerous and risk the Brotherhood's very existence.

Interactions with the player character

Interactions overview

This character starts quests.


  • Scout the northern wastes: Maxson asks the player to confirm reports of a super mutant army in the north (Mariposa). Asking for money to go on this quest will cause Maxson to question your morals, and can result in immediate dismissal from the Brotherhood.

Tell me about

Maxson's Tell-Me-Abouts
Query Response
Adytum "That's a settlement down in the Boneyard. I went there...oh...a long time ago. I was on a scouting mission for the Elders."
Angel's, Angels, Boneyard "Well I don't know a lot. There's a bunch of gangs around there, as well as Adytum and the Children of the Cathedral. Not much else. It's pretty damn desolate."
Army "Well I believe there's an army massing to the north and in the mountains to the east, but I don't have any way to prove it. The Elders, they won't even listen."
Brotherhood "That's where you are. You want the long version, go talk to Vree."
Butch, Caravans, Harris "Butch is the head of the Far Go Traders. He's a little slimy, but he's not a total waste. Unlike those Water Merchants. Bunch of damn vultures, all of 'em."
Cabbot "Oh, he's a good kid, even if he does want to be a Scribe."
Cathedral "A bunch of religious whackos, if you ask me. I think their main church is in the Boneyard."
Chip "Hell if I know."
Claw "Oh. Just another stupid rumor. Some people say it's a huge fanged monster and others say it's a vampire."
Disks "Holo discs? Hmm? I haven't seen those in a while."
Elder "Hehehe. A fine, handsome, upstanding man. The High Elder position is to mediate the meetings between the Elders. You see, two years ago I got talked into it. If I'd of known then..." Quoted verbatim, error appeared in the original sourceIcon sic.png
Elders "Well you see there's four of them and that's about all they can ever agree on. They can't even agree if they want to piss, much less pick a pot to piss in."
Exodus, War "Well that was when my granddad, Roger Maxson, led his soldiers here and started the Brotherhood. He never mentioned where they came from, but it doesn't really matter, 'cause...well, this is our home now."
Gangs "Well, there's not much to tell. I never ran into any of them. I've heard they're a problem for the people of Adytum, though."
Hub "The Hub's down to the southeast. They trade us food and things for the weapons we make here. Now if you're ever down there, you talk to Butch Harris."
Initiates "Well that's what you are. Initiates train and learn to become knights or scribes."
Knights "The Knights make the weapons. And when he's good enough, a Knight can advance to become a Paladin and then an Elder and so forth. Right now Rhombus is the head of the Knights."
Library "We keep weapon specs and history there."
Master "What was that? No. I don't believe I've ever heard of it."
Mathia "Mathia's my assistant."
Maxson, Roger "Roger Maxson huh? Well he led our people here in the great Exodus, started the Brotherhood from scratch. Quite a leader."
Merchants "You want to hear about the Water Merchants. Hehehe, well you can't trust them. A few years ago, they offered us Water for a huge stockpile of weapons. We told them no, and you know what they did? Sent in thieves to steal the weapons! We caught 'em, but the Elders voted down going to the Hub to teach the merchants a lesson."
Paladins "Paladins are in charge of all security and outside activities. I remember tradin' with the Hub, goin' on scouting missions for the Elders. Ah man, those ware a good times."
Player "Vree has it someplace in the Library."
Rhombus "Rhombo's been here a long time. A bit stiff, but a helluva soldier."
Scribes "Well, Scribes copy down the weapon specs. We've got information all the way back to my granddad. Sometimes a scribe comes up with a new idea for a weapon. Hehehe. Doesn't happen too often. They all answer to Vree."
Traders "They're the main ones we trade with. Not totally trustworthy, but not as bad as the others."
Vree "Vree's the head Scribe. She's usually in the Library, she always likes to talk."


Icon armored vault suit.png
Robes (non-lootable)
Assault carbine icon.png
Laser pistol
x80 small energy cells
Icon briefcase.png
Carried items
x4 stimpaks
Icon male severed head.png
Drops on death


  • Asking Maxson for extra weapons can lead to a dialogue loop. After aborting the dialogue, the player won't be able to redeem his weapon credit with Mathia.



John Maxson appears in Fallout as a talking head and is mentioned in Fallout 3.


  1. John Maxson: "{100}{}{You see General Maxson.}"
  2. The Vault Dweller: "{1012}{}{Hub}"
    John Maxson: "{1112}{Gen_64}{The Hub's down to the southeast. They trade us food and things for the weapons we make here. Now if you're ever down there, you talk to Butch Harris.}"
  3. The Vault Dweller: "{1013}{}{Butch}"
    John Maxson: "{1113}{Gen_65}{Butch is the head of the Far Go Traders. He's a little slimy, but he's not a total waste. Unlike those Water Merchants. Bunch of damn vultures, all of 'em.}"
  4. 4.0 4.1 Fallout Official Survival Guide p.101-102: "General Maxson: High Elder of the Brotherhood
    Maxson is the leader of the Brotherhood tough, old, and confident. He was born about twenty years after the apocalypse, and knows a little about the war from stories told by his father and grandfather. He can give the player a book describing the history of the order. Last in a long line of generals, he would rather be outside fighting enemies than tied down by the politics of his office. He is busy, direct, and honest. He can tell the player much about the order and the people within it.
    Maxson responds well to directness, and has no patience for characters who beat around the bush or waste his time. By warning him of the mutant threat, the player can get the Brotherhood's help against the mutants."
  5. The Vault Dweller: "{1006}{}{Elder}"
    John Maxson: "{1106}{Gen_58}{Hehehe. A fine, handsome, upstanding man. The High Elder position is to mediate the meetings between the Elders. You see, two years ago I got talked into it. If I'd of known then...}"
Stroken BoS Emblem.png