Dialogue file table
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QUEST CATEGORY
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TOPIC
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TOPIC TEXT
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PROMPT
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RESPONSE TEXT
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FILENAME
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NOTES
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Radio
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RadioHello
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RadioHello
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Howdy. My name is Jed Masterson, and I'm a caravan boss for the Happy Trails Caravan Company.
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NVDLC02Rad_RadioHello_0000A109_1
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Radio
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RadioHello
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RadioHello
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If you're hearing this, I have a job offer for you. Happy Trails is organizing an expedition north into Utah, off the Long 15, and we need people.
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NVDLC02Rad_RadioHello_0000A10A_1
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Radio
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RadioHello
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We're looking for caravan guards, prospectors, couriers - if you're used to humping it across the Wastes straight toward trouble, we want you.
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NVDLC02Rad_RadioHello_0000A10B_1
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Radio
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RadioHello
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RadioHello
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If you've got a Pip-Boy, we definitely want you.
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NVDLC02Rad_RadioHello_0000A10C_1
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Radio
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RadioHello
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RadioHello
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On the other hand, if you're a greenhorn or a city-slicker spinning tales about your skills, you can kindly go hang.
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NVDLC02Rad_RadioHello_0000A10D_1
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Radio
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RadioHello
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RadioHello
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If we like your gumption, we'll pay you square and treat you fair. Find me, Jed Masterson, at the Northern Passage if you're interested. Luck to you.
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NVDLC02Rad_RadioHello_0000A10E_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic011
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I haven't been through Utah recently - what's the situation like?
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Well, it ain't good, I'll tell you that. It's not like the Mojave or the NCR - hell, even Arizona under Caesar is safer.
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NVDLC02Dia_NVDLC02Dialogue_0000A0FD_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic011
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I haven't been through Utah recently - what's the situation like?
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You got raiders all over the damn place, tribes of degenerates that'll eat you as soon as look at you, regional warlords... the works.
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NVDLC02Dia_NVDLC02Dialogue_0000A0FD_2
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic011
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I haven't been through Utah recently - what's the situation like?
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Not too many decent places to stop and trade. New Canaan's one of the only ones left I know about.
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NVDLC02Dia_NVDLC02Dialogue_0000A0FD_3
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic007
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{Pack Rat Perk}
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Don't worry about me. I'm used to finding out-of-the-way places to stuff my gear.
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Heh. All right, I'll believe you - Lord knows I ain't going to pat you down to find out for myself.
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NVDLC02Dia_NVDLC02Dialogue_0000A0FB_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic014
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Who is Joshua Graham, and why shouldn't I talk about him?
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Just don't. It makes the New Canaanites powerful uncomfortable, and it scares the britches off the tribals.
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NVDLC02Dia_NVDLC02Dialogue_0000A0F8_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic014
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Who is Joshua Graham, and why shouldn't I talk about him?
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Don't talk about the Burned Man either, while you're at it. Trust me on this one, it's for your own good.
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NVDLC02Dia_NVDLC02Dialogue_0000A0F8_2
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic006
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{Strong Back Perk}
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Not only could I carry my own gear, I could carry yours, his, and one of your brahmins'.
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Heh. I do believe you could.
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NVDLC02Dia_NVDLC02Dialogue_0000A0F2_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic003
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{Survival 50+}
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Relax, I've humped this load across the Mojave on my own two feet long enough. I can handle it.
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[SUCCEEDED] Hmm... all right, I reckon you know your limits.
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NVDLC02Dia_NVDLC02Dialogue_00009EB9_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic003
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{Survival 50+}
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Relax, I've humped this load across the Mojave on my own two feet long enough. I can handle it.
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You keel over on me out there, though, and I'll leave your ass. After we take everything useful you crammed in your pack.
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NVDLC02Dia_NVDLC02Dialogue_00009EB9_2
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic003
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{Survival 50+}
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Hey, man, I'm cool. I got a big backpack and everything!
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[FAILED] That's exactly what I'm worried about. We got us some passes tighter than a virgin on her wedding night up there.
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NVDLC02Dia_NVDLC02Dialogue_00009EBA_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic003
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{Survival 50+}
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Hey, man, I'm cool. I got a big backpack and everything!
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Last thing I need is some greenhorn getting stuck on a rock, slowing the whole caravan down.
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NVDLC02Dia_NVDLC02Dialogue_00009EBA_2
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic003
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{Survival 50+}
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Hey, man, I'm cool. I got a big backpack and everything!
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[FAILED] That's exactly what I'm worried about. We got us some passes tighter than a- {beat - was about to say something crude, but he's talking to a lady} well, tighter than a Chairman's fist up there.
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NVDLC02Dia_NVDLC02Dialogue_00009EFF_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic003
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{Survival 50+}
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Hey, man, I'm cool. I got a big backpack and everything!
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You get stuck in there, you'll slow the whole caravan down while we pry you loose. Begging your pardon, ma'am.
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NVDLC02Dia_NVDLC02Dialogue_00009EFF_2
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic010
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I understand this caravan is headed to Zion. What can you tell me about the area?
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Well, I ain't never been inside, myself. Did some trading with the New Canaanites from their mission there, but that was all on the outskirts.
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NVDLC02Dia_NVDLC02Dialogue_0000A0FC_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic010
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I understand this caravan is headed to Zion. What can you tell me about the area?
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All the old ways in and out were destroyed after the War, but we got ourselves the location of a pass the New Canaanites use - that's our way in.
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NVDLC02Dia_NVDLC02Dialogue_0000A0FC_2
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic010
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I understand this caravan is headed to Zion. What can you tell me about the area?
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That's why I wanted someone with a Pip-Boy on the caravan - the map'll be helpful for checking the topography, keeping us on the trail.
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NVDLC02Dia_NVDLC02Dialogue_0000A0FC_3
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic025
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That's all for now, but I'll be back.
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Yeah, reckon you will.
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NVDLC02Dia_NVDLC02Dialogue_0000DD42_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02CaravanMasterTopic000
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I'm ready to go to Zion.
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Okay, let's do it! Zion here we come!
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Just like that, huh? You got guts, I'll give you that. You sure you want to jump in blind? Ain't got no questions about where we're going or why?
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NVDLC02Dia_NVDLC02Dialogue_0000F198_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02CaravanMasterTopic000
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I'm ready to go to Zion.
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We're all ready to get going.
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{Player isn't alone - 2 companions}I bet you are, but we only got room for one more on this expedition. You'll have to leave your friends behind.
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NVDLC02Dia_NVDLC02Dialogue_00009EB4_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02CaravanMasterTopic000
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I'm ready to go to Zion.
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We're both set. Let's go.
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{Player isn't alone - 1 companion}I bet you are, but we only got room for one more on this expedition. You'll have to leave your friend behind.
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NVDLC02Dia_NVDLC02Dialogue_00009EB5_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02CaravanMasterTopic000
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I'm ready to go to Zion.
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{Player is carrying more than 50 lbs}I bet you are, but you ain't going nowhere loaded down like a pack brahmin.
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NVDLC02Dia_NVDLC02Dialogue_00009EB6_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02CaravanMasterTopic000
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I'm ready to go to Zion.
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{Player is carrying more than 50 lbs}I bet you are, but you ain't going nowhere loaded down like a pack brahmin.
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NVDLC02Dia_NVDLC02Dialogue_00011525_1—NVDLC02Dia_NVDLC02Dialogue_00009EB6_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02CaravanMasterTopic000
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I'm ready to go to Zion.
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All right, let's go. I'm ready.
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{Player is alone and carrying less than the weight limit}Are you now? You know we ain't coming back this way for a good long while now, right? And you know about the weight limit?
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NVDLC02Dia_NVDLC02Dialogue_00009656_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02CaravanMasterTopic000
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I'm ready to go to Zion.
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All right, let's go. I'm ready.
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I don't want no whining about "Oh, Mr. Masterson, I left my one-of-a-kind plasma cannon back at base, can we go back for it?"
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NVDLC02Dia_NVDLC02Dialogue_00009656_2
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02CaravanMasterTopic000
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I'm ready to go to Zion.
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All right, let's go. I'm ready.
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You sure you're ready now?
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NVDLC02Dia_NVDLC02Dialogue_00009656_3
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02CaravanMasterTopic000
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I'm ready to go to Zion.
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You sure about that this time? We ain't coming back for a while.
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NVDLC02Dia_NVDLC02Dialogue_0000A105_3
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic013
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Tell me more about the job.
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The job is simple - help us get this caravan into Zion and find New Canaan. The pay is 25 caps per day, half up front, half on return.
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NVDLC02Dia_NVDLC02Dialogue_0000A0F6_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic013
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Tell me more about the job.
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You'll get a bonus if we make it into Zion, plus another bonus if we reach New Canaan.
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NVDLC02Dia_NVDLC02Dialogue_0000A0F6_2
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic013
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Tell me more about the job.
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Oh, one more thing - don't mention the name Joshua Graham to anyone. {Repeat for emphasis}Anyone.
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NVDLC02Dia_NVDLC02Dialogue_0000A0F6_3
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic002
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Why the weight limit?
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You ain't never been to Zion, have you? We'll be passing through a whole mess of narrow slot canyons and high, rough passes.
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NVDLC02Dia_NVDLC02Dialogue_00009EB3_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic002
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Why the weight limit?
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A big pack'll get you wedged in like a Super Mutant crawling through a storm drain, and too much weight will kill you in the thin air.
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NVDLC02Dia_NVDLC02Dialogue_00009EB3_2
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic008
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Tell me about Happy Trails Caravan Company.
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We're a smaller company out of Sac-Town, up in the northern part of the NCR. We run some business through New Reno, there on the "Little Loop."
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NVDLC02Dia_NVDLC02Dialogue_0000A0F7_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic008
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Tell me about Happy Trails Caravan Company.
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Had a nice run to Salt Lake City, too - but then we lost contact with New Canaan, and that went all to hell.
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NVDLC02Dia_NVDLC02Dialogue_0000A0F7_2
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Conversation
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NVDLC02AmbushJedAlertBark01
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NVDLC02AmbushJedAlertBark01
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{Jed becomes alerted by a sound ahead of the party. Stops dead on his tracks, cautious.} Shhhhh! Hold on, now...{finger to his lips, he shushes the rest of the crew.} Could swear I heard something up ahead.
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NVDLC02Dia_NVDLC02AmbushJe_0000FFF6_1
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Conversation
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NVDLC02AmbushJedBark01
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NVDLC02AmbushJedBark01
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{Alarmed, recognizes that they've been ambushed}Goddammit, ambush! Cover, people! Watch yourselves!
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NVDLC02Dia_NVDLC02AmbushJe_0000FFF7_1
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Conversation
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NVDLC02AmbushJedBark02
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NVDLC02AmbushJedBark02
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{Trying to calm his crew under an onslaught of fire, and flying tomahawks.}Holy hell! Stay low, people, stay low...
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NVDLC02Dia_NVDLC02AmbushJe_0000FFE2_1
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Conversation
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NVDLC02AmbushJedBark03
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NVDLC02AmbushJedBark03
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{Notices Stella falling down}Stella!... Oh no! {as he runs to her fallen body, small pause}Don't you die on me, woman, you hear?
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NVDLC02Dia_NVDLC02AmbushJe_0000FFFC_1
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Conversation
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NVDLC02AmbushJedBark04
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NVDLC02AmbushJedBark04
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{Notices the player being hit, and falling down, and rushes to aid}On your feet! Keep fighting!{helps player on her/his feet} Come on now, I got ya...
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NVDLC02Dia_NVDLC02AmbushJe_0000FFE5_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic000
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Yes, I'm sure.
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Well, all right then. Let's get moving. We've got a long road ahead of us...
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NVDLC02Dia_NVDLC02Dialogue_00009EB8_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic001
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Actually, let me take care of some more things first.
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Fair enough. Come on back when you're ready.
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NVDLC02Dia_NVDLC02Dialogue_00009EB7_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic005
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{Caravan Master reactivity}
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Hang on - ain't you the one that wiped out the Crimson Caravan's Vegas branch not too long ago?
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NVDLC02Dia_NVDLC02Dialogue_00009F00_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic005
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{Caravan Master reactivity}
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Ought to thank you for that - knocking McLafferty out of the running gives Happy Trails a market to expand into.
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NVDLC02Dia_NVDLC02Dialogue_00009F00_2
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic005
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{Caravan Master reactivity}
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Wait a minute, I recognize you. Yeah... you're Alice McLafferty's rising star, ain't you?
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NVDLC02Dia_NVDLC02Dialogue_00009F01_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic005
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{Caravan Master reactivity}
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You sure you want to be here? McLafferty's non-competes are pretty rigid.
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NVDLC02Dia_NVDLC02Dialogue_00009F01_2
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic005
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{Caravan Master reactivity}
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Damn good thing you came along, too. We had another prospect with a Pip-Boy, but he done skedaddled. Something must've spooked the boy.
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NVDLC02Dia_NVDLC02Dialogue_00011179_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic009
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What can you tell me about New Canaan?
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Don't know much about the place, but I can tell you about the people. The New Canaanites were some kind of religious group from before the War.
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NVDLC02Dia_NVDLC02Dialogue_0000A102_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic009
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What can you tell me about New Canaan?
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They control the old city of Ogden, a ways north of Zion, and they got themselves a nice defensible mission in the canyon itself - or they did.
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NVDLC02Dia_NVDLC02Dialogue_0000A102_2
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic009
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What can you tell me about New Canaan?
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They trade a fair bit with the tribes in Zion - well, the ones that don't try and kill them, anyways.
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NVDLC02Dia_NVDLC02Dialogue_0000A102_3
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic012
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How about a game of Caravan to kill some time?
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Should have figured you for a player. All right, let's play.
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NVDLC02Dia_NVDLC02Dialogue_0000A0FF_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic012
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How about a game of Caravan to kill some time?
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How about another game of Caravan?
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Another one, huh? Sure, why not?
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NVDLC02Dia_NVDLC02Dialogue_0000A100_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic015
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All right, I'll come back when I'm carrying less than 75 pounds.
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There's a chest over yonder, you can store your extra in that. It'll be safe as can be until you get back.
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NVDLC02Dia_NVDLC02Dialogue_0000A0F0_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic015
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All right, I'll come back when I'm carrying less than 75 pounds.
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All right, I'll come back when I'm carrying less than 100 pounds.
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There's a chest over yonder, you can store your extra in that. It'll be safe as can be until you get back.
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NVDLC02Dia_NVDLC02Dialogue_0001151E_1—NVDLC02Dia_NVDLC02Dialogue_0000A0F0_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic016
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Why can't you get to Salt Lake City?
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Without New Canaan's mission in Zion, the only ways to Salt Lake City are down the old I-80 or up through Ogden.
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NVDLC02Dia_NVDLC02Dialogue_0000A0F5_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic016
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Why can't you get to Salt Lake City?
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The highway's too risky - NCR's rangers are so busy here in the Mojave they don't have the manpower to keep the raiders off.
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NVDLC02Dia_NVDLC02Dialogue_0000A0F5_2
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic016
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Why can't you get to Salt Lake City?
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Ogden's just too far - we'd lose more in travel expenses than we'd ever earn.
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NVDLC02Dia_NVDLC02Dialogue_0000A0F5_3
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic017
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{Barter 45+}
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It sounds like Happy Trails isn't in the best financial shape.
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[SUCCEEDED] You ain't wrong. Losing the Salt Lake City run really stung us. If we can't re-establish contact with this run, we'll be in real trouble.
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NVDLC02Dia_NVDLC02Dialogue_0000A0F9_1
|
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic017
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{Barter 45+}
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So, you guys are totally rich, right?
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[FAILED] We do all right, don't you worry about us. Got enough in the kitty to pay you, anyways.
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NVDLC02Dia_NVDLC02Dialogue_0000A0FA_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic018
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Do you know anything about their religion?
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I ain't a prayin' man myself. They paid for their goods and dealt square with us, that's all I ever cared about.
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NVDLC02Dia_NVDLC02Dialogue_0000A101_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic018
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Do you know anything about their religion?
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But don't think that just because they're religious that they're pacifists. They take care of their own, and they're damn fine marksmen too.
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NVDLC02Dia_NVDLC02Dialogue_0000A101_2
|
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic019
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You don't know what happened to their mission?
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Nope - hence this caravan. If we don't make contact with the New Canaanites, Happy Trails might as well just shrivel up and die.
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NVDLC02Dia_NVDLC02Dialogue_0000A0F1_1
|
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic020
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Tell me about the raiders.
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They're about what you'd expect - crazy, jacked up on chems, violent as hell, and not too bright.
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NVDLC02Dia_NVDLC02Dialogue_0000A0F4_1
|
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic020
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Tell me about the raiders.
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The worst are the {eighties}80s, but we won't be passing through their turf on this run.
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NVDLC02Dia_NVDLC02Dialogue_0000A0F4_2
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic021
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Degenerate tribes?
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That's right. The folks that lived in Zion before the war, they didn't just get a little savage, they're downright feral.
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NVDLC02Dia_NVDLC02Dialogue_0000A0FE_1
|
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic021
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Degenerate tribes?
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Most of them don't even speak English any more - you got to get yourself a New Canaanite translator to talk to them.
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NVDLC02Dia_NVDLC02Dialogue_0000A0FE_2
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic021
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Degenerate tribes?
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The ones you really got to watch out for are the White Legs, from the Great Salt Lake. They'll attack just about anyone that ain't one of theirs.
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NVDLC02Dia_NVDLC02Dialogue_0000A0FE_3
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic022
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Warlords? How dangerous are they?
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Dangerous enough we won't be going near them if we can help it. I got no desire for my head to decorate some little gas station fort's walls, thanks.
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NVDLC02Dia_NVDLC02Dialogue_0000A0EF_1
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Topic
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NVDLC02DialogueCaravanMasterNVDLC02JedTopic024
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I had some other questions.
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Shoot.
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NVDLC02Dia_NVDLC02Dialogue_0000A0F3_1
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Topic
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NVDLC02EndingFinale
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NVDLC02EndingFinale
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{Narration - Finale}And with that, the Courier walked out of the history of the tribes of Zion and back to the gathering storm of the Mojave Wasteland.
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NVDLC02End_NVDLC02EndingFi_00010113_1
|
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Topic
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NVDLC02EndingHappyTrails
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NVDLC02EndingHappyTrails
|
|
{Narration - Daniel killed}Already weakened by several seasons of bad trading, the Happy Trails Caravan Company was devastated by the failure of its expedition.
|
NVDLC02End_NVDLC02EndingHa_00010106_1
|
|
Topic
|
NVDLC02EndingHappyTrails
|
NVDLC02EndingHappyTrails
|
|
{Narration}The New Canaanites never reestablished ties with the caravan.
|
NVDLC02End_NVDLC02EndingHa_00010106_2
|
|
Topic
|
NVDLC02EndingHappyTrails
|
NVDLC02EndingHappyTrails
|
|
{Narration}Their experiences with outsiders near the Great Salt Lake and in Zion had been far too negative.
|
NVDLC02End_NVDLC02EndingHa_00010106_3
|
|
Topic
|
NVDLC02EndingHappyTrails
|
NVDLC02EndingHappyTrails
|
|
{Narration}Within six months, the Happy Trails Caravan Company was bankrupted and dissolved.
|
NVDLC02End_NVDLC02EndingHa_00010106_4
|
|
Topic
|
NVDLC02EndingHappyTrails
|
NVDLC02EndingHappyTrails
|
|
{Narration - Flight from Zion}Already weakened by several seasons of bad trading, the Happy Trails Caravan Company was initially discouraged by the results of its expedition.
|
NVDLC02End_NVDLC02EndingHa_00010107_1
|
|
Topic
|
NVDLC02EndingHappyTrails
|
NVDLC02EndingHappyTrails
|
|
{Narration}The fate of New Canaan, and the evacuation of the Sorrows from Zion, made the prospect of trading seem fruitless.
|
NVDLC02End_NVDLC02EndingHa_00010107_2
|
|
Topic
|
NVDLC02EndingHappyTrails
|
NVDLC02EndingHappyTrails
|
|
{Narration}When Daniel told his family about the exploits of Happy Trails' employee, the Courier, however, New Canaan decided to repay the company's kindness.
|
NVDLC02End_NVDLC02EndingHa_00010107_3
|
|
Topic
|
NVDLC02EndingHappyTrails
|
NVDLC02EndingHappyTrails
|
|
{Narration}Twice per year, New Canaanites made the dangerous journey west to trade with the company in the city of New Reno.
|
NVDLC02End_NVDLC02EndingHa_00010107_4
|
|
Topic
|
NVDLC02EndingHappyTrails
|
NVDLC02EndingHappyTrails
|
|
{Narration}The Happy Trails Caravan Company could not survive on such trading alone, but the New Canaanite's generosity made tough times go easier.
|
NVDLC02End_NVDLC02EndingHa_00010107_5
|
|
Topic
|
NVDLC02EndingHappyTrails
|
NVDLC02EndingHappyTrails
|
|
{Narration - Crush the White Legs}The defeat of the White Legs in Zion marked a turning point in the fortunes of the Happy Trails Caravan Company.
|
NVDLC02End_NVDLC02EndingHa_00010108_1
|
|
Topic
|
NVDLC02EndingHappyTrails
|
NVDLC02EndingHappyTrails
|
|
{Narration}Every two months, the caravan met with the New Canaanites in Zion Valley to trade. Happy Trails soon returned to prosperity.
|
NVDLC02End_NVDLC02EndingHa_00010108_2
|
|
Topic
|
NVDLC02EndingHappyTrails
|
NVDLC02EndingHappyTrails
|
|
{Narration}The vigilance of the Sorrows and Dead Horses in defending southwestern Utah, initially startling to Happy Trails caravans, soon proved a blessing.
|
NVDLC02End_NVDLC02EndingHa_00010108_3
|
|
Topic
|
NVDLC02EndingHappyTrails
|
NVDLC02EndingHappyTrails
|
|
{Narration}The tribes united against the 80s, driving them back from Highway 50, and thus opening yet another trading route for Happy Trails caravans.
|
NVDLC02End_NVDLC02EndingHa_00010108_4
|
|
Topic
|
NVDLC02EndingStart
|
NVDLC02EndingStart
|
|
{Narration - Intro}And so it was that the conflict between the New {KAY-neh-nites}Canaanites and the White Legs was finally resolved.
|
NVDLC02End_NVDLC02EndingSt_00010105_1
|
|
Topic
|
NVDLC02EndingStart
|
NVDLC02EndingStart
|
|
{Narration}The Courier's involvement had tipped the scale, shifting the fragile balance of power.
|
NVDLC02End_NVDLC02EndingSt_00010105_2
|
|
Topic
|
NVDLC02IntroSlides01
|
NVDLC02IntroSlides01
|
|
{Narration}A few decades back, folks in the NCR started to hear about a community in northern Utah called New Canaan.
|
NVDLC02Int_NVDLC02IntroSli_00011551_1
|
|
Topic
|
NVDLC02IntroSlides02
|
NVDLC02IntroSlides02
|
|
{Narration}Didn't know much about them, except that they were religious folks. Sent out missionaries to talk to the tribes.
|
NVDLC02Int_NVDLC02IntroSli_00011550_1
|
|
Topic
|
NVDLC02IntroSlides03
|
NVDLC02IntroSlides03
|
|
{Narration}We've seen our share of cults, but the New Canaanites, they were honest traders. Good fighters, too. Raiders wouldn't tangle with 'em.
|
NVDLC02Int_NVDLC02IntroSli_00011548_1
|
|
Topic
|
NVDLC02IntroSlides04
|
NVDLC02IntroSlides04
|
|
{Narration}But then the Legion appeared in Arizona. I reckon you know all about them.
|
NVDLC02Int_NVDLC02IntroSli_00011547_1
|
|
Topic
|
NVDLC02IntroSlides05
|
NVDLC02IntroSlides05
|
|
{Narration}Turns out Caesar's first war chief, the Malpais Legate, was a New Canaanite. Joshua Graham.
|
NVDLC02Int_NVDLC02IntroSli_0001154E_1
|
|
Topic
|
NVDLC02IntroSlides06
|
NVDLC02IntroSlides06
|
|
{Narration}Legend goes that Graham was the meanest, toughest son of a bitch in the whole damned Legion.
|
NVDLC02Int_NVDLC02IntroSli_00011546_1
|
|
Topic
|
NVDLC02IntroSlides06
|
NVDLC02IntroSlides06
|
|
{Narration}The New Canaanites wouldn't talk about him. They were ashamed. Guess I can't blame 'em.
|
NVDLC02Int_NVDLC02IntroSli_00011546_2
|
|
Topic
|
NVDLC02IntroSlides07
|
NVDLC02IntroSlides07
|
|
{Narration}Well at Hoover Dam, the Malpais Legate finally met his match. Hanlon and Oliver kicked his New Canaanite butt right back over the river.
|
NVDLC02Int_NVDLC02IntroSli_0001154C_1
|
|
Topic
|
NVDLC02IntroSlides08
|
NVDLC02IntroSlides08
|
|
{Narration}Caesar had to make an example for the others, to show them that even at the highest level, failure wouldn't be tolerated.
|
NVDLC02Int_NVDLC02IntroSli_00011543_1
|
|
Topic
|
NVDLC02IntroSlides09
|
NVDLC02IntroSlides09
|
|
{Narration}He had Graham covered in pitch, lit on fire, and thrown into the Grand Canyon. People say he didn't even scream on the way down.
|
NVDLC02Int_NVDLC02IntroSli_00011549_1
|
|
Topic
|
NVDLC02IntroSlides10
|
NVDLC02IntroSlides10
|
|
{Narration}Not long after, some of the slaves and tribals started to talk. Said Graham wasn't dead. Shouldn't have been any surprise.
|
NVDLC02Int_NVDLC02IntroSli_0001154F_1
|
|
Topic
|
NVDLC02IntroSlides11
|
NVDLC02IntroSlides11
|
|
{Narration}All this talk bothered Caesar, so he forbade anyone from speaking his name. Wanted to erase Joshua Graham from history.
|
NVDLC02Int_NVDLC02IntroSli_00011545_1
|
|
Topic
|
NVDLC02IntroSlides12
|
NVDLC02IntroSlides12
|
|
{Narration}He got his wish. Joshua Graham disappeared. And in his place came legends of the Burned Man walking the wastes.
|
NVDLC02Int_NVDLC02IntroSli_0001154D_1
|
|
Topic
|
NVDLC02IntroSlidesDLC
|
NVDLC02IntroSlidesDLC
|
|
{Do not record - Honest Hearts}
|
NVDLC02Int_NVDLC02IntroSli_0001154B_1
|
|
Topic
|
NVDLC02IntroSlidesFinale
|
NVDLC02IntroSlidesFinale
|
|
{Narration}Probably just a tribal ghost story. But New Canaan's been silent for a long time. Maybe it's a coincidence. Maybe the Malpais Legate is dead.
|
NVDLC02Int_NVDLC02IntroSli_00011544_1
|
|
Topic
|
NVDLC02IntroSlidesFinale
|
NVDLC02IntroSlidesFinale
|
|
{Narration}Or maybe Joshua Graham did crawl out of that canyon and finally found his way back home.
|
NVDLC02Int_NVDLC02IntroSli_00011544_2
|
|
Topic
|
NVDLC02IntroSlidesFNV
|
NVDLC02IntroSlidesFNV
|
|
{Do not record - Fallout New Vegas}
|
NVDLC02Int_NVDLC02IntroSli_00011542_1
|
|
Topic
|
NVDLC02IntroSlidesStart
|
NVDLC02IntroSlidesStart
|
|
{Narration}The paths we're following are slow going, so you might as well keep your ears open and listen to what old Jed has to say.
|
NVDLC02Int_NVDLC02IntroSli_0001154A_1
|
|
Conversation
|
NVDLC02JedBarks
|
NVDLC02JedBarks
|
|
Come on, down this path. We're almost there.
|
NVDLC02Dia_NVDLC02JedBarks_0000A7BC_1
|
|
Conversation
|
NVDLC02JedBarks
|
NVDLC02JedBarks
|
|
Holy hell, it's the White Legs! What are they doing this far south?
|
NVDLC02Dia_NVDLC02JedBarks_0000A7BD_1
|
|
Conversation
|
NVDLC02JedForceGreetPt2TOPIC
|
NVDLC02JedForceGreetPt2TOPIC
|
|
{exasperated}Goddammit, Stella, heard you the first time, and the fifteenth, too.
|
NVDLC02Dia_NVDLC02JedForce_00011187_1
|
|
Conversation
|
NVDLC02JedForceGreetPt2TOPIC
|
NVDLC02JedForceGreetPt2TOPIC
|
|
The New Canaanites will know a way. And if they don't, we got the maps on our friend's Pip-Boy over there.
|
NVDLC02Dia_NVDLC02JedForce_00011188_1
|
|
Conversation
|
NVDLC02JedForceGreetPt2TOPIC
|
NVDLC02JedForceGreetPt2TOPIC
|
|
{raising voice, giving orders}Enough lollygagging! Get moving and keep an eye out for tribals!
|
NVDLC02Dia_NVDLC02JedForce_00011189_1
|
|
Conversation
|
NVDLC02JedForceGreetTOPIC
|
NVDLC02JedForceGreet
|
|
All right, people. Been a long couple weeks, but here we are. {a big deal - Wha-la!}Zion.
|
NVDLC02Dia_NVDLC02JedForce_0000A10F_1
|
|
Conversation
|
NVDLC02JedForceGreetTOPIC
|
NVDLC02JedForceGreet
|
|
I know your feet hurt, I know you're tired. But I need everyone's mind on the trail ahead.
|
NVDLC02Dia_NVDLC02JedForce_0000F193_1
|
|
Conversation
|
NVDLC02JedForceGreetTOPIC
|
NVDLC02JedForceGreet
|
|
{exasperated}Goddammit, Stella, heard you the first time, and the fifteenth, too
|
NVDLC02Dia_NVDLC02JedForce_00010068_1
|
|
Conversation
|
NVDLC02JedForceGreetTOPIC
|
NVDLC02JedForceGreet
|
|
The New Canaanites will know a way. And if they don't, we got the maps on our friend's Pip-Boy over there.
|
NVDLC02Dia_NVDLC02JedForce_00010069_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Come on, come on, no time to waste!
|
NVDLC02Dia_GREETING_0000AAEE_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Howdy, friend. Heard my little broadcast, did you? Yeah, you look the type.
|
NVDLC02Dia_GREETING_00009657_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Howdy, friend. Heard my little broadcast, did you? Yeah, you look the type.
|
NVDLC02Dia_GREETING_0001115F_1—NVDLC02Dia_GREETING_00009657_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Damn good thing you came along. Now that Ricky's skedaddled, yours is the only Pip-Boy we got.
|
NVDLC02Dia_GREETING_00011178_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Are you here to jaw at me a while longer, or are we ready to get this show on the road?
|
NVDLC02Dia_GREETING_00009658_1
|
|
Topic
|
GREETING
|
GREETING
|
|
< Do Not Record: Caravan Master Top Level Topics >
|
NVDLC02Dia_GREETING_00009659_1
|
|