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Jeannie May Crawford
22380 20180910132244 1.png
Biography and appearance
RaceHuman, Caucasian
LocationNovac, Dino Dee-lite front desk
Jeannie May Crawford's house
Dialogue FileJeannie May Crawford's dialogue
QuestsOne for My Baby
assistanceHelps nobody
SPECIALStrength: 5
Perception: 5
Endurance: 6
Charisma: 3
Intelligence: 4
Agility: 6
Luck: 4
Derived StatsHit Points: 140
DT: 0
Tag SkillsSettlerNV
Melee Weapons: 41
Unarmed: 43
Guns: 43
Editor RaceCaucasianOld
Editor IDJeannieMayCrawford
Base ID0008d749Ref ID0008d74c
Editor FactionsNovacGenericTownie
ActorMarianne Muellerleile

We do the best we can. But still there's always some of you finicky types that there's just no pleasing.

Jeannie May Crawford is the proprietor of the Dino Dee-lite Motel[1] and the closest thing Novac has to a mayor in Fallout: New Vegas.


Jeannie puts on the best impression of a frontier town mayor she has.[2] Tough, fair, and proud of the hard work poured into the little town of Novac by its inhabitants, she appears to drive an honest bargain, a rare thing in the wastes. Minor cracks appear in the image when someone criticizes Novac and she immediately jumps to its defense, citing the hard, honest work people do on the frontier..[3][4] The cracks grow when the subject of Jason Bright's ghouls is brought up, when she rather bluntly states that she'd not miss them if they all were slaughtered,[5] considering them little more than parasites looking for handouts.[6][7] The prejudice is only deepened by her awareness that Novac exists by the salvage of the REPCONN test site and any ghouls standing in the way threaten the basis of the town's economy.[8]

As if that wasn't enough to prove that the Good Miss Crawford persona is a sham, Jeannie May has no compunctions about betraying passersby city folk[9] or people who settled in Novac, even if their only crime is failing to appreciate Good Miss Crawford's quaint little town.[10] Carla Boone learned this the hard way. Never one to mince words, her apparent ingratitude grated on Jeannie May, who decided the best way to get rid of the problem by selling her out to the slavers of the Legion, clearing a path to the Boone apartment so that they could abduct her with ease. To cover it up, she started lying that Carla just up and left their quaint little Novac;[11] painting Craig as maddened with grief and inventing the whole kidnapping to cope - all the while keeping her bill of sale in the motel's safe, waiting to collect the 500 pieces of silver on top of the 1 000 she received for selling Carla out.[12]

Interactions with the player character

Interactions overview

Deep Sleep.png
This character rents beds. Cost: 100 caps.
Perk empathy synthesizer.png
This character is involved in quests.


Other interactions


Icon armored vault suit.png
Dirty pre-War relaxedwear,
Reading glasses
Assault carbine icon.png
Icon briefcase.png
Carried items
Jeannie May's safe key
Icon male severed head.png
Drops on death


  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png The option to take someone out to the front of the Dino can bug out if the player talks to her before they know she's guilty. This can be corrected by typing player.moveto 0008d74c in the console or asking another character to go to the Dino (and NOT wearing Boone's beret), then going off to sleep for an hour.


Jeannie May Crawford appears only in Fallout: New Vegas.

Behind the scenes

  • The intention behind Jeannie May Crawford's preferring the Bright Brotherhood ghouls killed and her selling Carla Boone into slavery was to present a villain, who on the surface was relaxed and friendly, but pride in her small town caused insecurity that motivated extreme reaction to any kind of opposition or detractor.

I liked the idea of using a character who at a surface level was friendly and polite but who just beneath was proud and insecure, the kind of person who in any other world would handle a detractor with a passive-aggressive anonymous letter or by spitting in her soup, but in a place where you could get away with it, might just sell that detractor to slavers.

Eric Fenstermaker[13]


  1. The Courier: "What is this place?"
    Jeannie May Crawford: "We're in a little desert oasis, name of Novac. This is the Dino Dee-lite Motel, and it's mine."
    (Jeannie May Crawford's dialogue)
  2. The Courier: "What do you think of the people who live here?"
    Alice McBride: "Oh, we keep to ourselves, for the most part. Try not to pry. I think Jeannie May gets bothered that we aren't more sociable, but it's just our way. Ain't that we don't appreciate what she's done, managing this town like she has, but I worry she feels that way anyhow. Not that there ain't others who pry around here. That No-bark was skulking around our yard last week. <Laughs> I thought he was our cow-killer. Was about to lash him with our bullwhip till I saw who it was. He's harmless, though. Part of me wishes I could see things like he sees 'em, all full of mystery."
    (Alice McBride's dialogue)
  3. The Courier: "What's the quickest way out of this dump?"
    Jeannie May Crawford: "You can jump out the window, for all I care, mister/lady. You got no right to come in here and start criticizing our town. Folks work hard to keep it clean and safe. We do the best we can. But still there's always some of you finicky types that there's just no pleasing."
    (Jeannie May Crawford's dialogue)
  4. The Courier: "Sorry, I didn't mean what I said. This seems like a nice town."
    Jeannie May Crawford: "Well it is. Not everybody appreciates it like they oughtta."
    (Jeannie May Crawford's dialogue)
  5. The Courier: "I killed the ghouls at REPCONN."
    Jeannie May Crawford: "Well, saints alive. That is a load off. Nothing to be done, though. Those ghouls just didn't know when they weren't wanted. Couldn't take a hint. And aren't you just the most unexpected gift our little town ever had? Here, take this. And go buy yourself something nice."
    (Jeannie May Crawford's dialogue)
  6. The Courier: "I got the ghouls to leave the area. They won't be bothering you anymore."
    Jeannie May Crawford: "Leave? I don't believe that was what was discussed. They could be back tomorrow knocking on my door wanting hand-outs. I'm sorry, I know what I promised, but my mind is just not at ease about this. I'm afraid I can't pay you for what you done."
    (Jeannie May Crawford's dialogue)
  7. The Courier: "Tell me more about REPCONN."
    Jeannie May Crawford: "I just know what I've heard. There's supposed to be some ghouls that went in a while back. Every so often there'll be a commotion from that direction - explosions and such."
    (Jeannie May Crawford's dialogue)
  8. The Courier: "What are they doing?"
    Jeannie May Crawford: "I don't know what they're up to and I don't want to know. I just hope no harm comes to Novac. Not much to live off of around here, except salvage from that factory. If they made off with anything expensive, we'd be hurting something fierce. But I will say this. If all of 'em turned up dead tomorrow, I couldn't see as to how they'd be missed. That might even be a desirable thing, knowing the town was safe from the likes of them. There'd be a reward in it if some brave soul made it happen."
    (Jeannie May Crawford's dialogue)
  9. The Courier: "I'm looking for a man in a checkered coat. Have you seen anyone like that?"
    Jeannie May Crawford: "Well he might've been wearing a fancy outfit, but he wasn't any kind of a gentleman to me. Had his nose stuck so high in the air, you couldn't see it above the clouds. City folk, they always think they deserve better than what they got. Those hoodlums he was with seemed to know Manny for some reason. He's our daytime sniper, up in the dinosaur's mouth."
    (Jeannie May Crawford's dialogue)
  10. The Courier: "What can you tell me about Boone's wife?"
    Jeannie May Crawford: "How should I put it? I guess you could say she was kinda like a cactus flower. Real pretty to look at, but there was just no getting close to her. She never did take to living here. She liked the big lights and fast living of New Vegas. I got the feeling she was trying to get Boone to leave with her, but I guess she got tired of waiting."
    (Jeannie May Crawford's dialogue)
  11. The Courier: "What's wrong with Boone?"
    Jeannie May Crawford: "Nothing that wouldn't be wrong with any man who loses a wife, I suppose. Poor dear. I know he thinks she was kidnapped, but I'm not so sure she didn't just run off on her own. You could tell she was thinking about it ever since they arrived."
    (Jeannie May Crawford's dialogue)
  12. Bill of sale
  13. One For My Baby: A look back at Fallout: New Vegas's best quest