The Vault - Fallout Wiki

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Jackal gang member
Jackal gang member.jpg
Biography and appearance
RoleGang members
LocationNevada Highway Patrol station
Nipton Road Pit Stop
Bradley's shack
SPECIALStrength: 5
Perception: 6
Endurance: 2
Charisma: 3
Intelligence: 4
Agility: 5
Luck: 4
Derived StatsHit Points: 35
DT: 2 (wasteland outfit)
DT: 1 (merc outfit)
DT: 4 → 6 (leather armor)
DT: 8 → 12 (metal armor)
Tag SkillsMelee Weapons: 41
Guns: 41
Survival: 39
Base ID001689a1melee 001689a2melee 001689a3melee 001689a4melee 001689a5melee 001689a6melee 001689a7melee 001689a8melee 001689a9melee 001689b0guns 001689b1guns 001689b2guns 001689b3guns 001689b4guns 001689b5guns 001689b6guns 001689b7guns 001689b8guns 001689b9gunsRef ID?
Jesse Burch, Emerson Brooks, Ari Rubin

Lora Cain, Debra Wilson

Jackal gang members are members of the Jackals gang in the Mojave Wasteland in the year 2281. These low-level raiders are encountered relatively early in Fallout: New Vegas, appearing primarily in the area south of Goodsprings and west of Camp Searchlight.


Main article: Jackals

The Jackals are one of the three raider gangs that originated from the inhabitants of Vault 15 (the others being the Vipers and the Khans). The Jackals are a very weak group of raiders in Fallout: New Vegas, having been reduced to a shadow of their former strength by the lawbringing forces of the New California Republic.


Most Jackal gang members are generally poorly equipped, with the majority of them being limited to low-level melee weapons such as knives or lead pipes. One or two Jackals in a group of 4-6 may carry a 10mm pistol or a Varmint rifle, and a Jackal may extremely rarely be equipped with a cowboy repeater. Their armor is likewise very poor, with most wearing either Wasteland outfits, Merc outfits, or (slightly less commonly) Leather armor. Occasionally, a Jackal Gang Member may be equipped with Metal armor. A low-level character can usually take them down with minimal hit-point loss, although a Jackal with metal armor can resist weak firearms (with a DT as high as 12, although any AP ammunition will negate the entire resistance) and pose a moderate threat.

Most groups of Jackal gang members are lead by a Jackal gang leader, who has slightly superior health and combat skills.

Jackals are hostile towards most other Mojave Wasteland inhabitants, including the player and even other raider groups such as the Powder Gangers and Vipers. They are mutually neutral towards giant mantises, which infest some of their hideouts such as the Nevada Highway Patrol station.


In their weakened state, the Jackals generally lack the resources to patrol the Mojave, and are usually only encountered at specific Jackal hideouts, most of which are in the southwest quadrant of the world map. Jackals can be found encamped at the Nevada Highway Patrol station south of Primm, the Nipton Road Pit Stop on the road to Nipton, occupying the Prospector's Den, and occupying Bradley's shack. Two can also be found in a sheet metal shack south of the Northern Passage at the northern perimeter of the city of New Vegas.

Interactions with the player character

Interactions overview

This character has no special interactions.


Icon armored vault suit.png
Metal armor
Wasteland outfit
Leather armor
Merc grunt outfit
Assault carbine icon.png
Cowboy repeater
Varmint rifle
10mm pistol
Lead pipe
Icon briefcase.png
Carried items
Pack of cigarettes
Bobby pin
Bottle caps
Whet stone
Leather belt
Coffee mug
Duct tape
Icon male severed head.png
Drops on death


  • After installing the 1.3 patch on you console, Jackal gang members may carry grenade rifles at level 10 or above.


Jackal gang members appear only in Fallout: New Vegas.