For an overview of laser pistol models throughout the Fallout series, see laser pistol. |
Institute pistol | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Institute pistol is a weapon in Fallout 4.
Background[]
A mass-produced laser weapon developed by the Institute for use by its squads of synth troopers operating on the surface. The design sacrifices raw firepower per shot in favor of easier manufacturing and increased refire rate and is overall intended for use by groups of synths, rather than individual human operators. This philosophy is reflected by its limited customization options.
Characteristics[]
A laser weapon developed by The Institute, it features a higher rate of fire than the laser pistol when semi-automatic, but the damage per shot is 33% lower, resulting in an overall decrease in DPS while being far less efficient with fusion cells. Furthermore, Institute weapons don't have any grip or stock upgrades, nor can they be equipped with sniper barrels.
Mods[]
All numbers are relative to the base stats.
Capacitor[]
Slot | Damage | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|
Standard | Base | +2.5% | +2.5% | 1x Adhesive 2x Circuitry 1x Crystal 2x Nuclear Material 6x Plastic 3x Screw |
None | ||||
Photon Exciter (Better Criticals I) | +100% critical charge
+100% critical damage multiplier |
0 | 0 | +10% | +10% | +5% | 1x Adhesive 2x Circuitry 2x Crystal 2x Nuclear Material 6x Plastic 3x Screw |
None | |
Beta Wave Tuner
(Armor Piercing I) |
Sets target on fire for 3 sec (3x magnitude) | +10% | +10% | +10% | 2x Adhesive 2x Circuitry 2x Crystal 2x Nuclear Material 6x Plastic 3x Screw |
None | |||
Boosted Capacitor
(More Damage I) |
+25% | +10%
-10% capacity |
+15% | 3x Adhesive 5x Circuitry 4x Crystal 4x Nuclear Material 7x Plastic 3x Screw 1x Silver |
None | ||||
Photon Agitator
(Better Critcials II) |
+200% critical damage multiplier | +20% capacity | +15% | +20% | +20% | 4x Adhesive 5x Circuitry 4x Crystal 4x Nuclear Material 7x Plastic 3x Screw 2x Silver |
Science! 1 | ||
Gamma Wave Emitter
(Armor Piercing II) |
Sets target on fire for 3 sec (5x magnitude) | +20% capacity | +20% | +20% | +25% | 5x Adhesive 5x Circuitry 4x Crystal 4x Nuclear Material 8x Plastic 3x Screw 2x Silver |
Science! 1 | ||
Maximized Capacitor
(More Damage II) |
+50% damage | +20% | +30% | 5x Adhesive 6x Circuitry 5x Crystal 4x Nuclear Material 8x Screw 3x Screw 2x Silver |
Science! 2 | ||||
Boosted Photon Agitator
(More Damage + Better Criticals II) |
+25% damage
+200% critical damage multiplier |
+30% capacity | +15% | +30% | +35% | 6x Adhesive 6x Circuitry 5x Crystal 10x Fiberglass 2x Gold 5x Nuclear Material 3x Screw |
Science! 2 | ||
Boosted Gamma Wave Emitter
(More Damage + Armor Piercing II) |
+25% damage
Sets target on fire for 3 sec (5x magnitude) |
+20% | +30% | +30% | 7x Adhesive 6x Circuitry 5x Crystal 11x Fiberglass 2x Gold 5x Nuclear Material 3x Screw |
Science! 2 | |||
Overcharged Capacitor
(More Damage III) |
+75% damage | +10% capacity | +30% | +45% | 8x Adhesive 8x Circuitry 6x Crystal 12x Fiberglass 3x Gold 6x Nuclear Material 3x Screw |
Science! 3 |
Barrel[]
Slot | Damage | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|
Short Barrel | -10% AP cost | 9 x Base | +10% accuracy
-10% recoil |
+25% | +5% | 1x Adhesive 1x Circuitry 2x Fiber optics 2x Glass 2x Plastic 2x Screw |
None | ||
Long Barrel | +9.6% | +10% AP cost
+3% iron sights transition -10% capacity |
16 x Base | +40% sighted accuracy
-50% hip fire accuracy -15% recoil |
+50% | +10% | 1x Adhesive 2x Circuitry 3x Fiber Optics 2x Glass 5x Plastic 3x Screw |
None | |
Automatic Barrel | -25% | Full auto
+25% AP cost +3% iron sights transition -10% capacity |
16 x Base | +20% sighted accuracy
-100% hip fire accuracy |
+60% | +15% | 2x Adhesive 2x Circuitry 3x Crystal 5x Fiber Optics 4x Gear 7x Plastic 4x Screw 2x Silver |
Science! 1 | |
Improved Short Barrel | +21% | -10% AP cost | 9 x Base | +10% accuracy
-10% recoil |
+25% | +25% | 3x Adhesive 2x Circuitry 3x Crystal 3x Fiber Optics 2x Fiberglass 2x Screw 3x Silver |
Science! 1 | |
Improved Long Barrel | +34% | +10% AP cost
+3% iron sights transition -10% capacity |
16 x Base | +40% sighted accuracy
-50% hip fire -15% recoil |
+50% | +30% | 4x Adhesive 3x Circuitry 4x Crystal 6x Fiber Optics 5x Fiberglass 4x Screw 4x Silver |
Science! 2 | |
Improved Automatic Barrel | -15% | Full auto
+25% rate of fire +25% AP cost +3% iron sights transition -10% capacity |
16 x Base | +20% sighted accuracy
-100% hip fire accuracy |
+60% | +35% | 4x Adhesive 4x Circuitry 5x Crystal 10x Fiber Optics 7x Fiberglass 6x Gear 3x Gold 5x Screw |
Science! 2 |
Grip[]
- Adding a stock will turn the pistol into a Institute rifle.
Slot | Damage | Fire Rate | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Standard Grip | -50% bash damage | -10% AP cost | +2.5% | +2.5% | 1x Adhesive 2x Plastic 2x Screw |
None | ||
Full Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -20% recoil |
+30% | +30% | 4x Adhesive 10x Plastic 6x Screw |
None |
Sights[]
Slot | Effect | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|
Standard Sights | Base | +2.5% | +2.5% | 1x Adhesive 2x Plastic |
None | ||
Reflex Sight | x2 zoom
-15% AP cost -10% iron sights transition |
+15% sighted accuracy | 0+10% | +25% | 2x Adhesive 2x Fiber Optics 2x Fiberglass 2x Glass 1x Nuclear Material 2x Screw 1x Silver |
None | |
Short Scope | x4 scope
+10% iron sight transition +30% AP cost |
-20% stability
+20% sighted accuracy |
+20% | +20% | 2x Adhesive 2x Glass 4x Plastic 2x Screw |
None | |
Medium Scope | x6 scope
+40% AP cost +15% iron sights transition |
-20% stability
+20% sighted accuracy |
+25% | +40% | 3x Adhesive 3x Glass 5x Plastic 2x Screw |
Science! 1 | |
Long Scope | x10 scope
+50% AP cost +2% sighted transition |
-20% stability
+20% sighted accuracy |
+30% | +50% | 4x Adhesive 5x Glass 6x Plastic 2x Screw |
Science! 2 | |
Short Night Vision | x4 scope (night vision)
+10% iron sight transition +30% AP cost |
-20% stability
+20% sighted accuracy |
+20% | +20% | 4x Adhesive 2x Circuitry 3x Fiber Optics 3x Glass 2x Nuclear Material 2x Screw 2x Silver |
Science! 2 | |
Medium Night Vision | x6 scope (night vision)
+40% AP cost +15% iron sights transition |
-20% stability
+20% sighted accuracy |
+25% | +75% | 4x Adhesive 3x Circuitry 5x Fiber Optics 5x Fiberglass 5x Glass 3x Nuclear Material 2x Screw 2x Silver |
Science! 2 | |
Long Night Vision | x10 scope (night vision)
+50% AP cost +2% sighted transition |
-20% stability
+20% sighted accuracy |
+30% | +85% | 5x Adhesive 5x Circuitry 6x Fiber optics 6x Fiberglass 6x Glass 2x Nuclear Material 2x Screw |
Science! 3 | |
Short Recon Scope | x4 scope (monochrome, tracks targets)
+10% iron sight transition +30% AP cost |
-20% stability
+20% sighted accuracy |
+20% | +100% | 5x Adhesive 6x Circuitry 8x Crystal 8x Fiber Optics 6x Fiberglass 3x Nuclear Material 3x Screw |
Science! 3 | |
Long Recon Scope | x10 scope (monochrome, tracks targets)
+50% AP cost +2% sighted transition |
-20% stability
+20% sighted accuracy |
+35% | +100% | 5x Adhesive 6x Circuitry 8x Crystal 8x Fiber Optics 6x Fiberglass 3x Gold 5x Nuclear Material 3x Screw |
Science! 3 |
Muzzle[]
Slot | Damage | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|
No Muzzle | 0 | 0 | 0 | 0 | 0 | 0 | None | None | |
Beam Splitter (scattergun) | +10% damage
Splits beam into four projectiles |
-10% | -2 x Base
Damage nullified beyond maximum range |
Override: High recoil, low accuracy | +15% | +10% | 3x Adhesive 2x Glass 4x Plastic 3x Screw 2x Silver |
Science! 1 | |
Beam Focuser (extended range) | +2 x Base | +20% accuracy
-15% recoil |
+20% | +15% | 3x Adhesive 2x Glass 4x Plastic 2x Screw 2x Silver |
Science! 1 | |||
Gyro Compensating Lens (compensator) | -1 x Base | -25% recoil | +30% | +20% | 2x Adhesive 2x Circuitry 3x Glass 5x Plastic 2x Screw 3x Silver 2x Spring |
Science! 1 | |||
Amplified Beam Splitter (scattergun II) | +10% damage
Splits beam into four projectiles |
-10% | -2 x Base
Damage nullified beyond maximum range |
Override: High recoil, low accuracy (+25% accuracy vs. regular splitter) | +15% | +40% | 4x Adhesive 6x Fiberglass 4x Glass 3x Glass 4x Glass 3x Gold 4x Screw |
Science! 2 | |
Fine-Tuned Beam Focuser (extended range II) | +3 x Base | +30% accuracy
-15% recoil |
+20% | +30% | 4x Adhesive 7x Fiberglass 3x Glass 3x Gold 4x Screw |
Science! 2 | |||
Quantum Gyro Compensating Lens (compensator II) | -1 x Base | -35% recoil | +30% | +35% | 5x Adhesive 2x Circuitry 8x Fiberglass 4x Glass 3x Gold 5x Screw 3x Spring |
Science! 3 |
Locations[]
- Commonly found on synths operating above the surface.
- Used by coursers.
- Sold by the Institute synth vendor.