| For an overview of hunting rifle models throughout the Fallout series, see hunting rifle. |
Hunting Rifle | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The hunting rifle is a weapon in Fallout 4.
Background[]
A classic bolt-action rifle design dating back to the 20th century. Its rugged design, performance against a variety of game, and accuracy made it a staple of American hunting before the Great War. The nuclear holocaust has merely changed the type of animal hunted by the owner of the rifle. The availability of replacement units often cause owners to neglect their rifles, though their performance even while damaged and far between repairs is a testament to the quality of this all American design. While the basic model was chambered for the venerable .308 round, hunters in the Capital Wasteland area are known to use a model chambered for .32 caliber rounds meant for pistols.
Characteristics[]
The hunting rifle is a rather accurate and powerful weapon for the beginning of the game, and continues to be useful later on, especially if modified with other receivers, magazines, and sights, allowing it to become an efficient sniper rifle. After being modified in .308 or .50 caliber, it has slightly better stats across the board than a pipe rifle in the same caliber. In .38 caliber, it has much higher damage per shot than a .38 pipe rifle, but it is bolt-action rather than semi-automatic or automatic.
Crafting[]
With the Contraptions Workshop add-on, hunting rifles can be manufactured using a weapon forge.
| Components | Requirements | Products | ||
|---|---|---|---|---|
4 Adhesive 1 Gear 2 Plastic 10 Screw 4 Spring 11 Steel 5 Wood | 1 Hunting rifle |
Modifications[]
All numbers are relative to the base stats.
Receiver[]
| Slot | Damage | Fire Rate | Effects | Accuracy | Weight | Value | Resources | Required Perks | |
|---|---|---|---|---|---|---|---|---|---|
| Standard Receiver | +2.5% | +2.5% | 1x Gear 2x Oil 2x Screw 2x Spring 4x Steel |
None | |||||
| Light Frame Receiver | -10% | -25% AP cost
-5% iron sights transition |
-50% | +10% | 1x Adhesive 3x Aluminum 1x Gear 2x Oil 2x Screw |
None | |||
| Heavy Frame Receiver | +10% | +25% AP cost
+5% iron sights transition |
+50% | +15% | 1x Adhesive 1x Gear 2x Oil 2x Screw 6x Steel |
None | |||
| Tuned Receiver | +25% | -10% AP cost
+25% reload speed |
+5% hip fire | +5% | +20% | 3x Adhesive 4x Oil 2x Screw 5x Steel |
None | ||
| Calibrated Receiver | +100% critical damage multiplier | +10% hip fire | +10% | +25% | 3x Adhesive 4x Gear 3x Oil 3x Screw 6x Steel |
None | |||
| Hardened Receiver | +20% | +15% | +35% | 4x Adhesive 2x Gear 3x Oil 3x Screw 5x Steel |
Gun Nut 1 | ||||
| Powerful Receiver | +50% | +25% | +55% | 5x Adhesive 8x Aluminum 3x Gear 4x Oil 6x Screw |
Gun Nut 1 | ||||
| Calibrated Powerful Receiver | +50%
+100% critical damage multiplier |
+10% hip fire | +50% | +70% | 6x Adhesive 9x Aluminum 4x Gear 5x Oil 7x Screw |
Gun Nut 2 | |||
| .38 Receiver | -25% | Rechambers to .38 caliber | +45% | +85% | 7x Adhesive 10x Aluminum 4x Gear 5x Oil 8x Screw |
Gun Nut 3 | |||
| .50 Receiver | +75% | +25% | Rechambers to .50 caliber
-25% reload speed |
+45% | +95% | 7x Adhesive 10x Aluminum 4x Gear 5x Oil 8x Screw |
Gun Nut 3 |
Barrel[]
| Slot | Effect | Range | Accuracy | Weight | Value | Resources | Required Perks | |
|---|---|---|---|---|---|---|---|---|
| Short Barrel | -10% recoil | Min: 5x base
Max: 9x base |
+10% sighted accuracy | +25% | +10% | 1x Adhesive 3x Screw 3x Steel |
None | |
| Short Light Barrel | -10% recoil
-15% AP cost |
Min: 5x base
Max: 9x base |
+10% sighted accuracy
+25% hip fire (min cone) |
+15% | 2x Adhesive 2x Aluminum 3x Screw |
None | ||
| Long Barrel | -15% recoil
+3% iron sight transition speed +10% AP cost |
Min: 9 x base
Max: 16 x base |
+40% sighted accuracy
-100%/-50% hip-fire (min/max cone) |
+50% | +20% | 3x Adhesive 6x Screw 6x Steel |
None | |
| Long Light Barrel | -15% recoil | Min: 9 x base
Max: 16 x base |
+40% sighted accuracy
-20%/-50% hip-fire (min/max cone) |
+25% | +25% | 4x Adhesive 5x Aluminum 6x Screw |
Gun Nut 1 | |
| Long Ported Barrel | -25% recoil
+3% iron sight transition speed +10% AP cost |
Min: 9 x base
Max: 16 x base |
+40% sighted accuracy
-100%/-50% hip-fire (min/max cone) |
+50% | +40% | 5x Adhesive 7x Aluminum 6x Screw |
Gun Nut 2 |
Stock[]
| Slot | Effects | Weight | Value | Resources | Required Perks | |
|---|---|---|---|---|---|---|
| Short Stock | +7% stability
-15% recoil +5% iron sight transition |
+20% | +20% | 2x Adhesive 5x Screw 5x Wood |
None | |
| Full Stock | +7% stability
-20% recoiil +20% AP cost +10% iron sight transition |
+30% | +30% | 3x Adhesive 6x Screw 6x Wood |
Gun Nut 1 | |
| Marksman's Stock | +9% stability
-25% recoil +30% AP cost +10% iron sight transition |
+40% | +40% | 4x Adhesive 5x Aluminum 2x Rubber 6x Screw 3x Spring |
Gun Nut 2 |
Magazine[]
| Slot | Capacity | Reload time | Effects | Weight | Value | Resources | Required Perks | |
|---|---|---|---|---|---|---|---|---|
| Standard Magazine | 5 | +10% | +10% | +2.5% | 2x Spring 2x Steel |
None | ||
| Medium Magazine | 7 | +5% | +5% AP cost
+1% iron sights transition |
+10% | +10% | 1x Adhesive 3x Screw 3x Spring 3x Steel |
None | |
| Large Magazine | 10 | +10% AP cost
+3% iron sights transition |
+20% | +20% | 4x Adhesive 4x Screw 5x Spring 5x Steel |
Gun Nut 1 | ||
| Quick Eject Mag | 5 | +30% | -5% AP cost | +15% | +35% | 4x Adhesive 3x Aluminum 3x Oil 4x Screw 5x Spring |
None | |
| Medium Quick Eject Mag | 7 | +25% | -5% AP cost
+1% iron sightstransition |
+20% | +45% | 5x Adhesive 5x Aluminum 2x Oil 3x Screw 6x Spring |
Gun Nut 2 | |
| Large Quick Eject Mag | 10 | +20% |
+3% iron sights transition |
+25% | +55% | 6x Adhesive 6x Aluminum 4x Oil 4x Screw 8x Spring |
Gun Nut 3 |
Sights[]
| Slot | Effects | Scope | Accuracy | Weight | Value | Resources | Required Perks | |
|---|---|---|---|---|---|---|---|---|
| Standard Sights | +2.5% | +2.5% | 1x Adhesive 2x Steel |
None | ||||
| Glow Sights | -7.5% AP cost
-5% iron sights transition |
+10% sighted accuracy | +2.5% | +10% | 2x Adhesive 2x Nuclear Material 2x Steel |
None | ||
| Reflex Sight (Circle) | -15% AP cost
-10% iron sights transition |
x1.25 zoom | +15% sighted accuracy | +10% | +25% | 3x Adhesive 3x Aluminum 3x Glass 2x Nuclear Material 3x Screw 2x Silver |
None | |
| Reflex Sight (Dot) | 3x Adhesive 3x Aluminum 3x Glass 2x Nuclear Material 3x Screw 2x Silver | |||||||
| Short Scope | -20% stability
+30% AP cost +10% iron sights transition |
x4 zoom | +20% sighted accuracy | +20% | +20% | 2x Adhesive 2x Glass 2x Screw 2x Steel |
None | |
| Medium Scope | -20% stability
+45% AP cost +15% iron sights transition |
x6 zoom | +20% sighted accuracy | +25% | +40% | 3x Adhesive 4x Glass 3x Screw 3x Steel |
Gun Nut 1 | |
| Long Scope | -20% stability
+50% AP cost +20% iron sights transition |
x10 zoom | +20% sighted accuracy | +30% | +50% | 4x Adhesive 5x Aluminum 5x Glass 3x Screw |
Gun Nut 2 | |
| Short Night Vision Scope | -20% stability
+30% AP cost +10% iron sights transition |
x4 zoom
(night vision) |
+20% sighted accuracy | +20% | +60% | 4x Adhesive 6x Aluminum 3x Circuitry 3x Fiber Optics 5x Glass 3x Nuclear Material 4x Screw 3x Silver |
Gun Nut 2 Science! 1 | |
| Medium Night Vision Scope | -20% stability
+45% AP cost +15% iron sights transition |
x6 zoom
(night vision) |
+20% sighted accuracy | +25% | +75% | 5x Adhesive 7x Aluminum 3x Circuitry 4x Fiber Optics 6x Glass 3x Nuclear Material 4x Screw 3x Silver |
Gun Nut 2 Science! 1 | |
| Long Night Vision Scope | -20% stability
+50% AP cost +20% iron sights transition |
x10 zoom
(night vision) |
+20% sighted accuracy | +30% | +85% | 6x Adhesive 8x Aluminum 4x Circuitry 4x Fiber Optics 6x Glass 4x Nuclear Material 5x Screw 3x Silver |
Gun Nut 3 Science! 1 | |
| Short Recon Scope | -20% stability
+30% AP cost +10% iron sights transition |
x4 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | 7x Adhesive 9x Aluminum 4x Circuitry 6x Crystal 5x Fiber Optics 4x Nuclear Material 5x Screw 4x Silver |
Gun Nut 3 Science! 1 | |
| Long Recon Scope | -20% stability
+50% AP cost +20% iron sights transition |
x10 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | 7x Adhesive 9x Aluminum 4x Circuitry 6x Crystal 5x Fiber Optics 4x Nuclear Material 5x Screw 4x Silver |
Gun Nut 3 Science! 1 |
Muzzle[]
| Slot | Damage | Effects | Range | Weight | Value | Resources | Required Perks | |
|---|---|---|---|---|---|---|---|---|
| No Muzzle | None | |||||||
| Bayonet | +100% bash damage | Min: -0.75 x base
Max: -1.5 x base |
+25% | +20% | 1x Adhesive 2x Screw 2x Steel |
None | ||
| Compensator | -15% recoil | Min: -0.5 x base
Max: -1 x base |
+20% | +50% | 3x Adhesive 3x Aluminum |
Gun Nut 2 | ||
| Muzzle Brake | -20% recoil | Min: -0.75 x base
Max: -1.5 x base |
+20% | +75% | 4x Adhesive 4x Aluminum |
Gun Nut 2 | ||
| Suppressor | Weapon is suppressed (Quiet) | Min: -1.25 x base
Max: -2.5 x base |
+25% | +100% | 4x Adhesive 6x Aluminum 4x Plastic 2x Screw |
Gun Nut 3 | ||
Locations[]
- Raiders and super mutants commonly carry hunting rifles. They are also very commonly offered by vendors and found in looted containers.

