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And with that, the Courier walked out of the history of the tribes of Zion and back to the gathering storm of the Mojave Wasteland.
”— Jed MastersonThis page lists all available ending cutscenes for the Fallout: New Vegas add-on, Honest Hearts.
Endings[]
Ending Start[]
Narrated by Jed Masterson
# | Slide | Voice-over narration | In-game condition |
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1 | ![]() |
And so it was that the conflict between the New Canaanites and the White Legs was finally resolved. The Courier's involvement had tipped the scale, shifting the fragile balance of power. | Finish Honest Hearts. |
Daniel[]
Narrated by Daniel
# | Slide | Voice-over narration | In-game condition |
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1 | ![]() |
In the shadow of Daniel's death, those Sorrows who survived the assault on Zion Valley mourned his loss, as was their custom. Word of Daniel's passing reached the New Canaanites several weeks later. They prayed that their brother would be well received by their Lord. | Kill Daniel. |
2 | ![]() |
After leading the Sorrows from their home in Zion to safety in Grand Staircase, Daniel continued to wonder if he'd made the right choice. He spent his life evangelizing the beliefs of his people to a new generation of young men and women, as his ancestors had for centuries before him. He was happy with his family, but for the rest of his life there were nights when he awoke with sadness to find he had been dreaming of Zion. | Lead the Sorrows out of Zion. |
3 | ![]() |
For years after the defeat of the White Legs, Daniel did his best to minister to the Sorrows' spiritual needs. Try as he might, he could not hold back the tribe's increasing militancy and reverence of Joshua Graham. Demoralized, he returned to his family at Dead Horse Point. His failures haunted him for the rest of his days. | Exterminate the White Legs With Joshua Graham. |
Dead Horses[]
Narrated by Follows-Chalk
# | Slide | Voice-over narration | In-game condition |
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1 | ![]() |
Having revered Joshua Graham as a living legend for so many years, the Dead Horses found it difficult to accept his death. New Canaanite missionaries sought to remain in contact with the tribe, but lacking Joshua's authority, their influence dwindled. Still, as an expression of enduring respect for their lost spiritual leader, the Dead Horses helped protect the lands where New Canaanites settled. As generations passed, the Dead Horses came to worship a spirit of the land, a harsh spirit of divine justice. They called it Joshua. | Kill Joshua Graham. |
2 | ![]() |
Having helped Daniel and the Sorrows escape from Zion, the Dead Horses returned to their home at Dead Horse Point. The tribe continued to learn from the New Canaanites, and over many years built a flourishing community along the banks of the Colorado. Though the tribes' bond would endure, it was Joshua Graham's legend the Dead Horses would revere, not the tenets of New Canaan's faith. | Help Daniel evacuate Zion. |
3 | ![]() |
Having helped eradicate the White Legs from Zion, the Dead Horses returned to Dead Horse Point in triumph. They remained neutral toward the Sorrows, but as years went on, there were periods of competitive friction, even violence, between the tribes. The New Canaanites - Daniel especially - intervened regularly as mediators, but found it difficult to reconcile the tribes' conflicts. | Help Joshua crush the White Legs. |
Follows-Chalk[]
Narrated by Follows-Chalk
# | Slide | Voice-over narration | In-game condition |
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1 | ![]() |
Follows-Chalk took the Courier's words to heart and decided that the big cities of the Mojave Wasteland and NCR were best left unexplored. Though he sometimes dreamed of distant lands, he continued to support his family at Dead Horse Point, and eventually his wanderlust faded. | Tell Follows-Chalk to stay with his Tribe. |
2 | ![]() |
Follows-Chalk took the Courier's words to heart and decided that he would behold the sights and sounds of distant lands with his own eyes and ears. After returning to Dead Horse Point, he quarreled with his family and other tribe members about his ambitions. One morning, they awoke to discover that Follows-Chalk had set off alone, westward, into the wilderness. He was never seen again. | Tell Follows-Chalk that he should see civilization. |
Happy Trails[]
Narrated by Jed Masterson
# | Slide | Voice-over narration | In-game condition |
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1 | ![]() |
Already weakened by several seasons of bad trading, the Happy Trails Caravan Company was devastated by the failure of its expedition. The New Canaanites never reestablished ties with the caravan. Their experiences with outsiders near the Great Salt Lake and in Zion had been far too negative. Within six months, the Happy Trails Caravan Company was bankrupted and dissolved. | Kill either Daniel or Joshua |
2 | ![]() |
Already weakened by several seasons of bad trading, the Happy Trails Caravan Company was initially discouraged by the results of its expedition. The fate of New Canaan, and the evacuation of the Sorrows from Zion, made the prospect of trading seem fruitless. When Daniel told his family about the exploits of Happy Trails' employee, the Courier, however, New Canaan decided to repay the company's kindness. Twice per year, New Canaanites made the dangerous journey west to trade with the company in the city of New Reno. The Happy Trails Caravan Company could not survive on such trading alone, but the New Canaanite's generosity made tough times go easier. | Help the Sorrows evacuate. |
3 | ![]() |
The defeat of the White Legs in Zion marked a turning point in the fortunes of the Happy Trails Caravan Company. Every two months, the caravan met with the New Canaanites in Zion Valley to trade. Happy Trails soon returned to prosperity. The vigilance of the Sorrows and Dead Horses in defending southwestern Utah, initially startling to Happy Trails caravans, soon proved a blessing. The tribes united against the 80s, driving them back from Highway 50, and thus opening yet another trading route for Happy Trails caravans. | Help Joshua crush the White Legs. |
Joshua Graham[]
Narrated by Joshua Graham
# | Slide | Voice-over narration | In-game condition |
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1 | ![]() |
After a long and troubled life, Joshua Graham finally found rest in Zion. In the end, his unswerving militancy had accomplished what the NCR's finest sharpshooters and Caesar's wrath could not. The New Canaanites took comfort in the belief that their brother's soul would again dwell in Zion at the end of days. | Kill Joshua Graham. |
2 | ![]() |
The threat of the White Legs ended, Joshua Graham helped the Sorrows and Dead Horses tend to their fallen comrades and secure Zion. The Courier's words had stayed Joshua's wrath in his darkest hour, and in sparing Salt-Upon-Wounds, he was changed. While he continued to advocate militant opposition to the enemies of New Canaan, he sometimes showed quarter to those who crossed his family. Eventually this new spirit would diminish the myth of the Burned Man in distant lands - a small price for the peace it brought to Joshua Graham. | Help Joshua Graham defend Zion Valley and exterminate the White Legs, then convince Joshua Graham to spare Salt-Upon-Wounds. |
3 | ![]() |
With the White Legs crushed, Joshua Graham led the Sorrows and Dead Horses in tearing apart and burning the corpses of their enemies. He set about training his army in the "Way of the Canaanite," and soon the New Canaanites and tribes of Zion were feared well into the Mojave. Legends of the Burned Man grew even more depraved, and terrifying. | Help Joshua Graham crush the White Legs and then allow Joshua Graham to execute Salt-Upon-Wounds. |
4 | ![]() |
Though the Courier had stopped Joshua Graham from executing Salt-Upon-Wounds, the war chief still fell in battle. The White Legs defeated at Three Marys, Joshua led the Sorrows and Dead Horses in tending to their comrades and burning the corpses of their foes. He continued to advocate militant opposition to the enemies of New Canaan and showed little quarter to those he fought. And yet he was changed. He no longer reveled in the brutality and cruelty for which he had been known in his former life. His inner demons, if not extinguished, were at the least... appeased. | Help Joshua Graham crush the White Legs and kill Salt-Upon-Wounds yourself. |
Sorrows[]
Narrated by Waking Cloud
Waking Cloud[]
Narrated by Waking Cloud
White Legs[]
Narrated by Salt-Upon-Wounds
Ending Final[]
Narrated by Jed Masterson
# | Slide | Voice-over narration | In-game condition |
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1 | ![]() |
And with that, the Courier walked out of the history of the tribes of Zion and back to the gathering storm of the Mojave Wasteland. | Complete the add-on. |
Behind the scenes[]
Joshua Graham's endings were slightly inspired by the Wilfred Owen poem "The Parable of the Old Men the Young".[1]
See also[]
- Fallout endings
- Fallout 2 endings
- Fallout 3 endings
- Fallout: New Vegas endings
- Dead Money endings
- Old World Blues endings
- Lonesome Road endings
- Fallout Tactics game endings