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Holding cells | |||||||||||||||||||||||||||||||||||||||||||||||||||
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The holding cells are a location on board Mothership Zeta.
Background[]
The holding cells are where you start Mothership Zeta. There are many holding cells, with only a few people occupying them. One has the Lone Wanderer and Somah, one has a Rivet City security guard (not able to talk, but able to kill), one has a dead Enclave officer, and another has a small girl named Sally, who is extremely knowledgeable about the ship.
Layout[]
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Notable loot[]
- In this first area you will be able to retrieve all the inventory items you were carrying before you were abducted. The container is inside a small room to the left, after Sally opens the locked door for you.
- In a room to the left of your holding cell, there are alien captive recorded logs 14, 15 and 22; in the room to the right are recordings 1, 3 and 12.
Notes[]
- This is one of few areas of the ship that will be accessible after the player has completed This Galaxy Ain't Big Enough....
- If you kill the Rivet City security guard, the guards at Rivet City will strangely know about the murder.
Appearances[]
The holding cells appear in the Fallout 3 add-on Mothership Zeta.