The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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Fallout 3 locations project
Fallout 3 locations project
This article is within the scope of the Fallout 3 locations project. This project is dedicated to standardizing Fallout 3 location articles. If you want to participate, please check the project page.
Holding cells
Holding Cells
Icon section
Site
Part ofMothership Zeta
Connections
Connects toSteamworks
Other
QuestsNot of This World
Technical
Cell NameDLC05HoldingCells
ref id0000096f
Maps
Holding Cells map
 
Gametitle-FO3 MZ
Gametitle-FO3 MZ

The holding cells are a location on board Mothership Zeta.

Background[]

The holding cells are where you start Mothership Zeta. There are many holding cells, with only a few people occupying them. One has the Lone Wanderer and Somah, one has a Rivet City security guard (not able to talk, but able to kill), one has a dead Enclave officer, and another has a small girl named Sally, who is extremely knowledgeable about the ship.

Layout[]

Mbox stub
Section needed
This section is needed but has not been written yet. You can help The Vault by writing it.

Notable loot[]

  • In this first area you will be able to retrieve all the inventory items you were carrying before you were abducted. The container is inside a small room to the left, after Sally opens the locked door for you.
  • In a room to the left of your holding cell, there are alien captive recorded logs 14, 15 and 22; in the room to the right are recordings 1, 3 and 12.

Notes[]

  • This is one of few areas of the ship that will be accessible after the player has completed This Galaxy Ain't Big Enough....
  • If you kill the Rivet City security guard, the guards at Rivet City will strangely know about the murder.

Appearances[]

The holding cells appear in the Fallout 3 add-on Mothership Zeta.

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