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The Vault - Fallout Wiki
The Vault - Fallout Wiki
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Hit point
MaxHitPointsHit Points
Fallout, Fallout 2, Fallout Tactics, Fallout Shelter
ModifiesHP healed per day, effect of healing on player
Governed ByStrength, Endurance
Initial Value15 + Strength + Endurance x 2
Related PerksLifegiver/Fallout
Lifegiver/Fallout 2
Lifegiver/Fallout Tactics
Brutish Hulk (Fallout Tactics)
Related TraitsFear the Reaper (Fallout Tactics)
Fallout 3
ModifiesHealth
Governed ByEndurance
Initial Value90 + (Endurance x 20) + (Lvl x 10)
Related PerksLifegiver/Fallout 3
Fallout: New Vegas
ModifiesHealth
Governed ByEndurance
Initial Value95 + (Endurance x 20) + (Lvl x 5)
Related PerksLifegiver/Fallout: New Vegas
Fallout 4
ModifiesHealth
Governed ByEndurance
Initial Value80 + (Endurance * 5) + (Lvl - 1) * (Endurance/2 + 2.5)
Related PerksLifegiver/Fallout 4
Ghoulish/Fallout 4
Solar Powered/Fallout 4
Fallout 76
ModifiesHealth
Governed ByEndurance
Initial Value250 + (Endurance * 5)
Related PerksLifegiver/Fallout 76
Homebody/Fallout 76
Ghoulish/Fallout 76
Van Buren
ModifiesHP healed per day, effect of healing on player
Governed ByEndurance, Strength
Related Perks?
Related Traits?
 ... 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FO4Gametitle-F76
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FO4Gametitle-F76Gametitle-FOTGame tile Fallouit ShelterGametitle-FOBOSGametitle-VBGametitle-JES

How much damage your character can take before dying. If you reach 0 HP or less, you are dead.

— In-game description

Hit Points (HP) are a game mechanic used to measure the health of a character. During combat, wounded characters lose HP. When a character gains a new level, additional HP is awarded. Should a character be reduced to 0 HP, the character dies. Needless to say, HP is an important character statistic to be monitored during play. HP can be restored using various medical items/food items such as stimpaks and wasteland omelets. HP can also be restored by sleeping or paying a doctor (both of these methods heal crippled limbs, except in hardcore mode in Fallout: New Vegas).

Fallout, Fallout 2[]

The Maximum HP increase per level is

Notes:

Fallout 3, New Vegas[]

Fallout 3[]

Example: A starting Endurance of 5 at Level 1

Fallout: New Vegas[]

Between Fallout 3 and New Vegas, base HPs were changed from 90 to 95. Further, fAVDHealthLevelMult was changed from 10 to 5. The result is starting characters from both games with Endurance 5 will have the same HPs (200) but New Vegas character's HPs scale slower than Fallout 3 characters.

Example: A starting Endurance of 5 at Level 1

Max health of a player without any add-ons, chem boosts, or perks and at max Endurance is 445

Max health of a player with add-ons, chem boosts and perks at max Endurance is 835

Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "http://mathoid-facade/v1/":): {\displaystyle 100+(10\times20)+(49\times5)+30^1+60^2+75^3+100^4+25^5=835~\text{Hit points}}
1 From Life Giver perk. 2 From buffout. 3 From Sierra Madre martini. 4 From Thought You Died perk (if karma is at 1000 points). 5 From Black blood sausage.

Notes[]

  • The Life Giver perk can add an additional +30 HP.
  • The Survival Expert perk can add between an additional +5 to +15 HP.
  • Buffout temporarily increases maximum HP by 60, in addition to a three point increase in Endurance, resulting in a maximum possible increase of 120 HP.
  • With the Broken Steel add-on, the max HP is increased due to level cap being increased from 20 to 30.
  • Similarly, with each Fallout: New Vegas add-on, max HP is increased due to the level cap being raised by five.
  • At higher levels there may be a limit to max HP.
  • In the Dead Money add-on, the companion Dean Domino, can provide the player with Sierra Madre martinis which have a similar temporary effect to Buffout, increasing maximum HP by 75, as well as four points in Endurance.

Trivia[]

The sound of a heart beat can be heard when the player is on low health, the sound gets louder (and faster) the lower health the player is on. However, there have been some occasions in which the player's health is so low that their heartbeat actually stops.

Fallout 4[]

Example: A starting Endurance of 4 at Level 1

[1]

Fallout 76[]

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Fallout Tactics[]

The Maximum HP increase per level is

Notes:

  • The Lifegiver perk gives you an additional 4 maximum HP per rank every time you gain a level.
  • The Brutish Hulk perk gives double the normal amount of maximum hit points each time a level is gained(deathclaw only).

Fallout: Brotherhood of Steel[]

  • The Die Hard skill gives you an additional +20 maximum HP (up to a maximum +200) per rank.
  • The Rad Child skill allows Cain to regenerate health when others would receive radioactive damage.
  • The Sadist skill gives you the ability to regenerate +2 HP for Cain and +5 HP for Nadia (up to regenerate a maximum +25 HP for Nadia and +10 HP for Cain) per rank whenever they kill an enemy.

References

  1. Fallout 4 loading screen hints: "You can restore Health by using a Stimpak, eating food, visiting a doctor, drinking from a water source, or sleeping in a bed."
    "Sleeping in any bed will fully restore your Health and heal any crippled body parts."
    "Drinking from a water source is always a tactical choice - you will usually restore lost Health, but raise your radiation level."
    "Every time you level up, your Health increases and you get to choose a new perk."
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