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The Vault - Fallout Wiki
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Hermit crab hatchling
File:DLC03 EncHermitCrabSpawn.png
Location(s)Mount Desert Island
Statistics
Level1
Health3
Perception4
Resistances
NormalEnergyRad.Poison
0000
Combat
BehaviorAttacks on sight
Aggression: Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Assistance: Helps nobody: Will not help anyone.Icon optionalIcon optional
Confidence: Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Variants
Technical
Editor IDDLC03_EncHermitCrabSpawn
Form ID04417D
 
Gametitle-fo4fh
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Hermit crab hatchling is a creature in Far Harbor.

Background[]

Post-War hermit crabs, largely unchanged since the nuclear fallout mutated them, have drastically changed in the singular sense, in that they now grow to towering proportions. Due to their size, hermit crabs as they age, are no longer able to protect themselves within shells, and as such, now use detritus such as wrecked vehicles, in order to house their bulk from hunters, as well as to blend in with their environment, in order to ambush unsuspecting prey.

The hatchlings are juvenile forms of the large hermit crabs, lacking its resilience or strength, but none of the nuisance.

Characteristics[]

Hatchlings are largely harmless on their own, but when they come in mass, they can easily make maneuvering a problem and detonate explosives prematurely, making them quite the problem for builds that rely heavily on mines.

Appearances[]

Hermit crab hatchling appears in Far Harbor.

References


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