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Heavy synth armor
SynthHeavySynthHeavyBack
DRBallisticEnergyRadiation
ValuesSee belowSee belowNone
ClassSynth armor
Sturdy synth armor
Heavy synth armor
ModificationsMaterial
Miscellaneous
Variants
Light
Mark 2 synth chest piece
Mark 2 synth helmet
Sturdy
Mark 3 synth chest piece
Mark 3 synth right arm
Heavy
Mark 4 synth chest piece
Mark 4 synth left leg
Base IDSee below
Matching headgear
 
Gametitle-FO4
Gametitle-FO4

Heavy synth armor is a set of armor in Fallout 4.

Background

A specialized type of equipment manufactured after the War in the Institute's laboratories, this type of armor was tailored for Gen 2 synths to extend their lifespan in surface operations and effectiveness as policing force underground. The set is modular and designed to protect a synth's mechanics, rather than human's vitals, resulting in subtle differences. It's available in three grades, with increasing levels of protection achieved by layering additional synthetic armored plates and combining it with two different types of synth helmets.[1]

The lightest variant offers minimal protection, focusing on the wrist and ankle joints, with the shoulder harness acting more as tactical rigging than protective equipment.[2]

Characteristics

Synth armor consists of five different pieces that make up the entire set, one for each limb, and as well as a torso piece. They can be worn over thin clothing with ease, and can be modified with standard armor mods. Synth armor is tilted more toward protection against energy weapons although it does protect against ballistic based weaponry.

Synth armor limbs offer similar protection to combat armor limbs, yet weigh nearly twice as much (with both fully upgraded), which makes one wonder if the developers got the limb weight of these two armors backwards.

Adding a plackart to the previous level of protection this armor also supports a back piece. Which has some sort of pair of wires protruding from something into the bevor. The revebraces and vambraces shapes were changed (squared) and attached to one another via a long metal hinge extending from the top of one to the bottom of the other. The hinge of course is at the elbow. Two large hip and a single large rear fauld pieces have been added.

While the cuisse and the greaves were attached together in the same manor as the revebraces and vambraces. With the hinge at the knee.

Base Stats

These synth armor variants are post-War creations intended to be worn with the synth helmet or the synth field helmet. All synth armors are available in two variants: Dirty and clean. The differences are purely cosmetic, with the former representing gear used by synths on the surface and the latter gear used within the Institute. All Institute Gen 2 synths also wear a synth uniform (unplayable without mods).

  • Note: Due to the way the data files are structured, there are only six basic FormIDs for use with the console: 00187976 (open helmet), 0018796a (closed helmet), 00187974 (chest), 0018796c (left arm), 0018796e (right arm), 00187972 (left leg), and 00187970 (right leg). Using these with the additem command will spawn a random piece in the target's inventory.
  • To allow for more precise spawning, the Base ID column links to leveled item that spawn items of that specific class.
Type Piece Protection Weight Value Base ID
Ballistic
Damage
Energy
Damage
Standard Chest 12 17 7 75 0022e2ee/00046dc0
Arm 7 10 3 30 0022e2f1/00046db4 (right)
0022e2f0/00046db0 (left clean/dirty)
Leg 6 9 3 30 0022e2f3/00046dbc (right, clean/dirty)
0022e2f2/00046db8 (left, clean/dirty)
Sturdy Chest 25 29 12 125 0022e2ef/00046dc3 (clean/dirty}
Arm 12 15 7 70 0022e2e6/00046db4 (right, clean/dirty)
0022e2e3/00046db3 (left, clean/dirty)
Leg 11 14 7 80 0022e2ec/00046dbb (right, clean/dirty)
0022e2e9/00046dbb (left, clean/dirty)
Heavy Chest 37 42 17 175 0022e2ed/00046dc1 (clean/dirty)
Arm 17 20 10 110 0022e2e4/00046db5 (right, clean/dirty)
0022e2e1/00046db1 (left, clean/dirty)
Leg 16 19 10 130 0022e2ea/00046dbd (right, clean/dirty)
0022e2e7/00046db9 (left, clean/dirty)

^ All the above are from non-modified pieces.

Modifications

This item has the following modification slots: Material, Misc. All numbers are relative to the base stats.

  • Material mods can't be swapped between arms and legs, even though they cost the same and provide the same bonuses.
  • Misc mods that are available to both arms and legs can be swapped.
  • You can find Muffled arms as loot, but this is a bug. If the Muffled mod is removed from the arms, it cannot be re-added. It also likely provides no benefit on the arms.

Material (Torso)

Name Ballistic
Resistance
Energy
Resistance
Weight Resources Perks Required Base ID
Standard Base None None
Laminated +3 +2 +1 2x Adhesive
4x Cloth
6x Fiberglass
4x Plastic
4x Screw
None
Resin +5 +5 +2 4x Adhesive
6x Cloth
10x Fiberglass
8x Plastic
6x Screw
Armorer 2
Microcarbon +8 +7 +3 6x Adhesive
8x Cloth
14x Fiberglass
12x Plastic
8x Screw
Armorer 3
Nanofiliment +10 +10 +4 8x Adhesive
10x Cloth
18x Fiberglass
16x Plastic
10x Screw
Armorer 4

Material (Limbs)

Name Ballistic
Resistance
Energy
Resistance
Weight Resources Perks Required Base ID
Standard Base None None
Laminated +1 +1 +1 1x Adhesive
2x Cloth
2x Fiberglass
1x Plastic
2x Screw
None
Resin +2 +2 +1 2x Adhesive
2x Cloth
4x Fiberglass
2x Plastic
2x Screw
Armorer 2
Microcarbon +3 +3 +2 4x Adhesive
4x Cloth
8x Fiberglass
4x Plastic
4x Screw
Armorer 3
Nanofiliment +4 +4 +3 6x Adhesive
4x Cloth
12x Fiberglass
6x Plastic
4x Screw
Armorer 4

Misc (Torso)

Type Effect Weight Value Resources Perks Required
Lighter Build +5 AP -40% -40% 3x Adhesive
4x Cork
5x Fiberglass
3x Rubber
None
Padded -25% damage taken from explosions +50% +50% 3x Adhesive
3x Ballistic Fiber
3x Rubber
None
Pocketed Improved carrying capacity (+10). +10% +10% 3x Adhesive
4x Cloth
4x Leather
None
Asbestos Lining +15 Energy resistance and immunity to being set on fire +50% +50% 5x Adhesive
6x Asbestos
6x Ballistic Fiber
3x Rubber
Armorer 1
Deep Pocketed Improved carrying capacity (+20). +10% +10% 6x Adhesive
5x Cloth
6x Leather
Armorer 2
Lead Lined +15 Radiation resistance +50% +50% 6x Adhesive
8x Lead
4x Screw
Armorer 2
Science! 1
Dense -50% damage taken from explosions +50% +50% 7x Adhesive
6x Ballistic Fiber
3x Fiberglass
4x Rubber
Armorer 3
Ultra-Light Build + 10 AP -80% -80% 7x Adhesive
6x Cork
8x Fiberglass
5x Rubber
Armorer 3
Pneumatic Reduces the magnitude of incoming staggers. +30% +30% 8x Adhesive
5x Aluminum
7x Ballistic Fiber
10x Lead
Armorer 4
BioCommMesh Increases duration of chems by 50%. +30% +30% 8x Adhesive
12x Aluminum
8x Circuitry
6x Cloth
12x Fiberglass
Armorer 4
Science! 2

Misc (Limbs)

Type Effect Weight Value Resources Perks Required
Lighter Build +2 AP -40% +10% 3x Adhesive
4x Cork
4x Fiberglass
3x Rubber
None
Pocketed +5 carrying capacity +10% +10% 3x Adhesive
4x Cloth
4x Leather
None
Braced
(Arms only)
+25% damage blocked +25% +20% 5x Adhesive
6x Bone
4x Steel
Armorer 1
Brawling
(Arms only)
+10% Unarmed damage +25% +20% 5x Adhesive
3x Bone
4x Lead
2x Screw
Armorer 1
Cushioned
(Legs only)
-50% falling damage +10% +20% 5x Adhesive
6x Cloth
7x Cork
7x Rubber
Armorer 1
Strengthened -15% limb damage +25% +20% 5x Adhesive
5x Plastic
5x Screw
5x Steel
Armorer 1
Deep Pocketed +10 carrying capacity +10% +30% 6x Adhesive
5x Cloth
6x Leather
Armorer 2
Lead Lined +10 Radiation resistance +50% +30% 6x Adhesive
8x Lead
4x Screw
Armorer 2
Science! 1
Stabilized
(Arms only)
+5% scope stability +25% +30% 6x Adhesive
7x Aluminum
3x Fiber Optics
4x Spring
Armorer 2
Muffled
(Legs only)
+10% harder detection for enemies +10% +50% 6x Adhesive
5x Cloth
7x Rubber
Armorer 2
Aerodynamic
(Arms only)
-5% power attack AP cost +10% +40% 7x Adhesive
7x Aluminum
6x Fiberglass
5x Spring
Armorer 3
Custom-Fitted
(Legs only)
-5% sprint AP cost +10% +40% 7x Adhesive
8x Leather
4x Rubber
5x Spring
Armorer 3
Ultra-Light Build +2 AP -80% +50% 7x Adhesive
6x Cork
8x Fiberglass
5x Rubber
Armorer 3
Weighted
(Arms only)
+10% armor penetration for melee and unarmed attacks +40% +50% 8x Adhesive
10x Aluminum
4x Bone
4x Fiberglass
Armorer 4
Sleek
(Legs only)
+5% movement speed while sneaking +10% +50% 8x Adhesive
5x Fiberglass
4x Oil
10x Rubber
Armorer 4

Locations

  • Synth Armor begins dropping from Synths around level 20. They are usually found sporadically only on Gen 1 and 2 synths.
  • Synth armor can also be purchased from the Synth vendor located at the Institute concourse.
  1. Armor appearance.
  2. Armor appearance.
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