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Healing rate |
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| | | | Modifies | | HP healed per day, effect of healing on player | | Governed By | | Endurance | | Initial Value | | ? | | Related Perks | | ? | | Related Traits | | ? |
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| | | | Modifies | | HP healed per day, effect of healing on player | | Governed By | | Endurance | | Initial Value | | EN+6 | | Related Perks | | ? | | Related Traits | | ? |
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At the end of each day, your character will heal 1 HP for each point of Healing Rate. When you rest, you heal every six hours.
”— In-game description
Healing Rate is a derived statistic in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel.
Initial Level: Starting healing rate is equal to 1/3 Endurance, with a minimum of 1. Average characters will have a healing rate of 1.