The Vault - Fallout Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.


The Vault - Fallout Wiki
Fallout 3 locations project.png
Fallout 3 locations project
This article is within the scope of the Fallout 3 locations project. This project is dedicated to standardizing Fallout 3 location articles. If you want to participate, please check the project page.
Hangar Bay.JPG
Icon section.png
Part ofMothership Zeta
Connects toEngineering core
QuestsAmong the Stars
Cell NameDLC05Hangar
ref id00000f95
Hangar map.png
Location of generator (A) highlighted.
Gametitle-FO3 MZ.png
Gametitle-FO3 MZ.png

The hangar is a sector board Mothership Zeta.


The hangar is the part of the ship where smaller spacecraft enter and exit Mothership Zeta. When you arrive, you can see a recon craft Theta enter through the hangar door in the floor. Within the hangar is one of the generators that must be destroyed as part of the Among the Stars quest. If you requested his help, Paulson will follow you into this area. Once you get to the control center and activate a button, an alarm will go off alerting the aliens to your presence. Thus begins a rather fun battle using the gravity beams that hold up recon craft Theta. The upper level of the hangar includes a console with five buttons; each button causes a pair of the beams to emit bursts of energy that send the aliens and their drones flying. This is both a fun and effective way to repel the waves of attackers; just be sure to place a few mines at the doors in case some aliens find their way to you.

Notable loot

  • Unlike other portions of the ship, there is very little loot inside the hangar. Alien crystals and alien epoxy are quite prevalent, and several drone cannons can be obtained from the guardian drones within. The two teleporter rooms in the eastern chamber contain many alien power modules and crystals; same goes for the generator room.
  • Vaguely referenced above, on the shelves on the left side of the room where you'll destroy the generator, there is an alien disintegrator and 4 packs of alien power modules or 200 rounds. There's a shock baton on the shelf below that.
  • After the battle, the previously blocked off rooms on the lower east side are open. The north eastern room has crystals and the south eastern room has 5 packs of alien power modules and an alien atomizer.


  • This is one of many areas of the ship that will not be accessible after the player has completed This Galaxy Ain't Big Enough....
  • If you fall/jump down the hole that recon craft Theta comes through, you fall about halfway down, then sort of bounce up a bit whenever you fall farther. The fall does kill you. If any of the aliens fall into the pit, they will be killed automatically as well.
  • Due to the sheer number of enemies in one area, and the platform the game is built off of (Havok Physics), most of the bodies will have disappeared after the main battle. This makes it almost impossible to loot all of the bodies before they disappear. If you want more loot, let some enemies through to the room where you are and kill and loot them there.
  • One of the guardian drones in the room overlooking recon craft Theta may have their drone cannon equipped backwards, going through it and pointing out the back. It is still targetable, but at a reduced chance of a successful shot. Also, it is (somehow) able to attack targets in front of it, the drone cannon will flick down, but it will never face forward.


The hangar only appears in the Fallout 3 add-on Mothership Zeta.


  • In the generator room at the end of the area, there is an inactive teleporter. If you look through this teleporter, you may actually get a 'Search alien' prompt and be able to loot this seemingly nonexistent body. If you turn on your Pip-Boy light, you will see gore of an alien body.
  • When you go through the door that takes you to the control room, sometimes you can't walk through the door, as if the shield was still there.
  • You can get stuck once you get past the door and will have to restart it.