The Vault - Fallout Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.
Nukapedia on Fandom

READ MORE

The Vault - Fallout Wiki
Advertisement
Fo3 Correct Guess

The player just successfully identified the password for a Very Hard terminal

 

Hacking is exploiting a weakness in a computer system or computer network. This way to access terminals is present in Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout 76.

Overview[]

Hacking is a skill in Fallout 3, New Vegas, and 4, and can be used to find additional lore and backstory, find alternate resolutions to quests, and even to unlock doors and safes if the Lockpick skill is too low. The player's ability to hack a Terminal is determined by their Science skill in Fallout 3 and New Vegas and the level of their Hacker perk in Fallout 4. Some Terminals cannot be hacked, and will require the player to obtain a password through dialogue or looting. In some cases, even if a Terminal is hackable, the player can still find a password and circumvent the hacking minigame.

Gameplay[]

Fallout 3 and Fallout: New Vegas[]

Terminal level Science skill
requirement
Password length XP reward
Very Easy 0 4-5 20
Easy 25 6-8 30
Average 50 9-10 40
Hard 75 11-12 50
Very Hard 100 13-15 60

In Fallout 3 and New Vegas, when the player begins to hack, the Terminal screen will display some words and several symbols. Every word is the same length, and clicking on one will tell the player how many letters out of their selection are in the right spot. For example, if the correct password was "benign" and the player clicked "design," the Terminal would return "4/6 correct." If the player guesses incorrectly four times, they will be locked out of the Terminal. However, the Computer Whiz perk will allow the player to unlock the Terminal and attempt the hack again. Aside from the words on the screen, the player will also be presented with several ASCII symbols. If the player can find groups of symbols in between sets of brackets, such as []. {}. (). and <>, selecting them will remove duds, or incorrect passwords, and replenish the amount of attempts the player has before being locked out. Strategy-wise, it is best to select one of the possible passwords to see how many letters are correct and then hunt down bracket sets, since the chance of them removing duds is much higher than resetting attempts. A table of Terminal difficulties, their skill requirements, and XP rewards can be seen on the right.

List of hackable terminals (Fallout 3)[]

For the Data Miner achievement/trophy, you need to find 50 terminals to hack.

Place (or closest map marker) Location in place Skill level Purpose How Many Bad Karma?
Alexandria Arms Second floor Average Unlocks door to Storeroom 1 No
Arlington Library Library lobby Easy Information 4 No
Arlington Library Arlington Library Media Archive middle floor Average Turret control 4 No
Arlington Library Arlington Library Media Archive top floor Average Turret control 4 No
Arlington Library Arlington Library Media Archive top floor Average Unlocks safe 4 No
Anacostia Crossing metro station near Seward Square exit Average Protectron 1
Anchorage War Memorial At the top of the steps leading to the Anchorage Memorial Facility Bay Average Unlock Door 1
Bethesda ruins Bethesda Offices East Average Turret control 2
Bethesda Ruins Bethesda Offices West Average Turret control 2
Capital Wasteland Southeast of the Arlington Library at a Talon Company checkpoint Average Turret Control 1
Capital Wasteland Southeast of flooded metro on a bridge near a raider encampment Average Turret Control 1
Citadel In the Clinic, Ring B Very Hard Information 3 Yes
Citadel Squire Maxon's Room, Ring B Very Easy Information 3
Citadel Elder Lyons room, Ring B Very Hard Information 3
Dunwich Building Forsaken Dunwich Ruins Easy Story Infos 1
Dunwich Building Forsaken Dunwich Ruins, Second Level, Behind Average Locked Door Easy Story of a scavenger who holed himself up in the room waiting for a 'Billy'. His corpse and gear can be found at your feet. 1
Dupont Circle station In the room before the cavern, behind a door Average Turret Control 2
Dupont Circle station South of the Collapsed car tunnel exit. Very Easy Protecton Robot control 2
Crater Camp Just west of Fort Bannister Average Information 1
Fairfax ruins Southeast of, halfway to Andale Average Turret control 1
Franklin station Near the entrance of Franklin Metro Utility Easy Unlocks Door 1
Farragut West station Office near entrance Very Easy Protector Robot control 1
Foggy Bottom station Near the entrance of Dupont Circle Average Protectron Robot control 1
Fort Bannister Fort Bannister Bunker Easy Turret Control System 3
Fort Bannister Commanding Officer's Quarters Average Unlocks door 3
Fort Bannister Commanding Officer's Quarters Average Turret Control System 3
Fort Independence Fort Independence Lower Level Average Turret Control System 2
Fort Independence Fort Independence Lower Level Hard Unlocks Door 2
Franklin metro utility Right after entering Hard Unlocks safe 2
Franklin metro utility Below of first room Hard Turret Control 2
Germantown police HQ Ground Floor Very Hard Unlocks jail cell doors 4
Germantown police HQ Ground Floor Very Hard Unlocks contraband closet 4
Germantown police HQ Top Floor Very Hard Information 4
Germantown police HQ Top Floor Easy Unlocks safe 4
Grayditch Doctor Lesko's Shack Average Information related to Those! 2
Grayditch Brandice's House Easy Information 2
Greener Pastures disposal site Offices Average Unlocks safe 1
Jefferson Memorial Jefferson Museum and Gift Shop Average Turret Control System 1
Jefferson Memorial Jefferson Museum and Gift Shop Very Easy Scribe Bigsley's terminal, Only in Broken Steel 1
Jury Street metro station Jury St. Tunnels Very Easy Unlocks safe 1
Little Lamplight The Great Chamber, northwest corner Average Opens Vault 87 Reactor Door (see Joseph) 1
L.O.B. Enterprises East Wing, northwest corner Very Hard Info on unique pistol 1
Lucky's Inside, on a counter Hard Unlocks scavenger's safe 1
Marigold station Left of behind subway car near flashing light Easy Unlocks door 2
Marigold station Dr. Lesko's Office Average Unlocks access door and notes 2
MDPL mass relay station Inside Power Station Very Hard Unlocks safe 1
MDPL-13 power station Derelict Power Plant, inside upper office Average Unlocks safe 3
MDPL-13 power station Derelict Power Plant, inside lower office Hard Turret Control 3
MDPL-13 power station Inside power substation, on desk Hard Unlocks safe 3
MDPL-16 power station Power Substation Average Unlocks safe 1
MDPL-21 power station Power Substation Hard Unlocks safe 1
Megaton Children of Atom Very Easy Information 5 Yes
Megaton Craterside Supply Very Easy Information 5 Yes
Megaton Megaton armory Hard Deactivating Deputy Steel and Weld 5 Yes
Megaton Moriarty's saloon Average Information (Finding out where dad went) 5 Yes
Megaton The Brass Lantern Very Easy Information and unlocks safe 5 Yes
Meresti service tunnel Meresti Trainyard Station Entry terminal Very Hard Information 1
Meresti station The Family's terminal Very Hard Information 3
Meresti station The Family's terminal #2 Very Hard Information 3
Meresti station Vance's terminal Very Hard Information and Unlock safe 3
Museum of History Lower Hall - Top of Staircase on right Average Turret Control 2 No
Museum of History Offices - Go left at the top of the stairs, then go left after the Very Hard door Average Turret Control 2 No
Museum of Technology Atrium, In the Security Station Average Turret Control 4
Museum of Technology West Wing, In the Security Station Average Turret Control 4
Museum of Technology West Wing, In the Security Station Average Information 4
Museum of Technology West Wing, in the Planetarium Control Room Easy Unlocks planetarium exit door (if you have less than 50 lockpick and cant unlock it) 4
National Archives Next to archives sub-basement door Easy Unlocks door 1
National Guard depot Offices Wing, behind a locked door (average) on the other side of the wall (go up the stars and down the other side) there is an unlocked door that goes to the same room. Average Disable turrets 4 No
National Guard depot Training Wing Average Disable turrets 4 No
National Guard depot National Guard depot Average Disable turrets (#1) 4 No
National Guard depot National Guard depot Average Disable turrets (#2) 4 No
Northwest Seneca station Inside Grocer, on counter Easy Unlocks safe 1
Nuka-Cola plant South East of Wasteland Very Easy Activating Convoy Belt for Nuka-Cola Quantum's 2
Nuka-Cola plant Storage and Mixing V.A.T.S. Very Easy Activating security protectron 2
Olney Powerworks (Broken Steel Add-on) Olney Powerworks Very Hard Unlocks Door to Tesla Coil 2 No
Olney Powerworks (Broken Steel Add-on) Olney Powerworks Hard Machine Fail safe for Electrical Field around Tesla Coil 2 No
Our Lady of Hope Hospital First floor Average Information (Nurse Station 01) 4
Our Lady of Hope Hospital First floor, north Average Information (Nurse Station 02) 4
Our Lady of Hope Hospital Inside entrance, near reception Average Turret Control System 4
Our Lady of Hope Hospital Second floor, dead end to the east Average Information (Nurse Station 03) 4
Outcast outpost In Protector McGraw's chamber. (Operation: Anchorage) Very Easy Information 1
Paradise Falls In Eulogy's Pad, on the table with the SpeechBobblehead near the heart bed Average Use in quest Rescue from Paradise 1
Queen ant's hatchery Accessed from Marigold station Average Use in quest Those! 1
Raven Rock Level 1B, Delivery terminal Average Unlocks Cage #364 3
Raven Rock Level 1B Average Disables Force Field 3
Raven Rock Level 2C, same room as Bobblehead - Energy Weapons Average Disables Force Field 3
Red Racer factory CEO Offices Average Disable chip broadcast 3
Red Racer factory CEO Offices Average Surgeon's Notes 3
Red Racer factory CEO Offices Average Surgeon's Notes & disable chip broadcast 3
Rivet City Midship Deck, Abraham Washington's room Average Information 8 Yes
Rivet City Midship Deck, Seagrave Holmes's room Average Information 8 No
Rivet City Tower (2 terminals) Very Easy Information 8 No
Rivet City Upper Deck, Clinic Average Information 8 Yes
Rivet City Upper Deck, Doctor Li's room Easy Information 8 Yes
Rivet City Upper Deck, Bannon's room Easy Information 8 Yes
Rivet City Upper Deck, hotel lobby Very Easy Information 8 Yes
RobCo facility Upper Level - Offices and Cafeteria Average Robot control 1
Roosevelt Academy Ground Floor - Admin Office Very Easy Protectron 2
Roosevelt Academy Ground Floor - Nurse Office Hard Open safe 2
SatCom array NN-03d Tower C Very Easy Open Door 1
SatCom array NW-05a Southeast of Raven Rock Average Turret Control 1
Steelyard In front of a line of 4 protectron's Hard 4 protectron's 1
Super-Duper Mart In a storage area the back of the store, next to the protectron. Very Easy Protectron 2
Super-Duper Mart Office at the back of the store. Easy Opens door to the storage area to the right of the terminal. 2
Taft tunnel Before the flood door Very hard ? 1
Tenpenny Tower In Boutique Le Chic, 1st Floor Average Unlocks safe 4 Yes
Tenpenny Tower In New Urban Apparel, 1st Floor Average Unlocks safe 4 Yes
Tenpenny Tower In the Federalist Lounge, 1st Floor Easy Store Discount 4
Tenpenny Tower Metro Access & Generator around back of the tower Easy Unlock containment door for Tenpenny Tower 4
Tepid sewer To the left of the entrance Average Control automated turrets 2
Tepid sewer Outside Rocksalt's storage room Easy Unlocks Rocksalt's storage room 2
Underworld Winthrop's Room Average Information/Unlocks safe 4 Yes
Underworld The Chop Shop Very Easy Information 4 Yes
Underworld The Ninth Circle Very Easy Information/Unlocks safe 4 Yes
Underworld Underworld Outfitters Very Easy Information 4 Yes
VAPL-58 power station Inside building Very Hard Unlocks safe 1
Vault 87 Living Quarters Average Information/Unlocks safe 8
Vault 87 Test Labs, Isolation Room 01 Hard Unlocks Door 8
Vault 87 Test Labs, Isolation Room 02 Hard Unlocks Door 8
Vault 87 Test Labs, Isolation Room 03 Hard Unlocks Door 8
Vault 87 Test Labs, Isolation Room 04 Hard Unlocks Door 8
Vault 87 Test Labs, Isolation Room 05 Hard Unlocks Door 8
Vault 87 Test Labs, Lab Tehnician Average Unlocks Door 8
Vault 87 Test Labs, Medical Wing Maintenance Average Unlocks Door(s) 8
Vault 92 Living Quarters Average Women's Dorm Security terminal 5
Vault 92 Living Quarters Average Men's Dorm Security terminal 5
Vault 92 Living Quarters Hard Data Storage Entry 5
Vault 92 Living Quarters Average Security terminal 5
Vault 92 Atrium Average Supply Shop 5
Vault 101 Interrogation room during Trouble on the Homefront Average Opens cell, Information (this terminal is unlocked during Escape!) 3
Vault 101 Overseer's office Very Easy Opens tunnel, Information 3 No
Vault 101 Sub-Level Hard Information 3
Vault 106 Entrance, security room Very Easy Information 2
Vault 106 Living Quarters, Overseers office Very Hard Information 2
Vault 112 Tranquility Pod Floor Hard Unlocks door to Supply Room 1
Vault-Tec headquarters Vault-Tec Administration, Lower Floor, northeast corner Average Disable turrets 2
Vault-Tec headquarters Vault-Tec Administration, Upper Floor Average Disable turrets 2
Wheaton armory Bottom of missile silo Average Turret control 2
Wheaton armory Bottom of missile silo Very Hard Unlocks Door 2
Greener Pastures disposal site In the offices of the disposal site on a table when you walk in to the offices Average Unlocks safe 2

List of hackable terminals (Fallout: New Vegas)[]

For the Hack the Mojave achievement/trophy you must hack 25 terminals

Place (or closest map marker) Location in place Skill level Purpose How Many Bad Karma?
Black Mountain Prison building Very Hard Password/disengage lock 1 No
Black Mountain Broadcast building 1st floor Easy Background info 2 No
Camp Golf House Resort Easy-Hard Ranger info 2 Easy-No Hard-Yes
Camp McCarran Inside a tent in front of

Camp McCarran terminal building entrance

Very Easy NCR Ranger Mail 2 No
Camp McCarran Camp McCarran supply shack Average Download Weapons Manifest used in Dealing with Contreras Quest 2 Yes
Camp Searchlight Around the turrets Very Easy-Very Hard Turret control 5 No
Forbidden Zone Old World Blues X-42 Robo-Warfare Facility Very Hard Emergency Shutdown of the X-42 giant robo-scorpion 1 No
Gomorrah Big Sal's Office Average Disengage lock 1 No
Goodsprings Goodsprings schoolhouse Easy Disengage safe lock 2 No
Goodsprings Prospector Saloon Easy Disengage safe lock 2 Yes
H&H Tools factory 2nd floor Average Background info 1 No
Helios One Surrounded by a fence north-east of the entrance to the Solar Collection Tower. Hard Quest related 1 No
Hidden Valley bunker L1 Very Easy-Hard Journal entry's/turret access 4 Yes
Hidden Valley bunker L2 Very hard Self destruction 1 Yes
Lucky 38 casino Hard Quest related 1 No
Lucky 38 Penthouse Hard 1 No
Police station Dead Money In the same room as Dog/God Hard Disengage Door lock 1 No
Primm Bison Steve Hotel Easy Disengage Door lock 1 No
REPCONN headquarters 3 FL1, 2 FL2, 2 FL3 Very Easy-Very Hard Disengage lock/Background info/Bypass security 7 No
Sunset Sarsaparilla headquarters Factory Floor Very Easy-Average Background info 3 No
Two Skies cave Honest Hearts In front of the Electric Door Average Disengage Electric Door Lock 1 No
Vault 3 Maintenance Wing Average Disengage lock 2 No
Vault 3 Living Quarters Average-Hard Disengage lock 3 No
Vault 3 Left of vault entrance Very Easy Close access panel 1 No
Vault 21 Gift Shop Very Hard Background info 1 Yes
Vault 21 Sarah's room Easy Sarah Weintraub´s Mail 1 Yes
Vault 11 Hard Disengage lock 1 No
Villa clinicDead Money 2nd Floor inside a locked office Easy Journal entry's 1 No
X-8 research center Old World Blues X-8 Institutional Test Facility 1st Floor Average Turret Control 2 No
X-8 research center Old World Blues X-8 Institutional Test Facility 2nd Floor Easy Turret Control 2 No
X-13 research facility Old World Blues X-13 Stealth Testing Lab directly across the elevator Hard No Function 1 No

Fallout 4[]

Terminal level Hacker perk
requirement
Password length XP reward
Novice 0 4-5
Advanced 1 6-8
Expert 2 9-10
Master 3 11-12

Fallout 4's Terminals act the same way as Fallout 3 and New Vegas' Terminals, however their uses are expanded to disabling turrets, alarm systems, and various other defenses in raider camps. A table of Terminal difficulties and perk requirements can be seen on the right.


List of hackable terminals (Fallout 4)[]

For the RobCo's Worst Nightmare achievement/trophy, the Sole Survivor must hack 50 terminals.

Place (or closest map marker) Location in place Perk level Purpose How Many Bad Karma?

Behind the scenes[]

  • It is possible to permanently alter the required level of the Science skill for certain difficulties by adding a section to the game's configuration file. Currently this is only known for Fallout 3 and Fallout: New Vegas. See the [Hacking] section, especially the fHackingMinSkillAverage setting for the Fallout.ini file.

Notes[]

  • Passwords are chosen at random from a sizeable list of words. This can cause post-War words (such as Nightkin or Deathclaw) to appear in the minigame on terminals that haven't been disturbed since before the war. The list for Average difficulty minigames also contains one of the few misspellings (if Fallout: New Vegas is being played): "LEUTENANT", instead of "Lieutenant."
  • When selecting a bracketed text string when there is only one selectable word left it will have no effect and simply say, "Entry Denied."
Advertisement