
The player just successfully identified the password for a Very Hard terminal
Hacking is exploiting a weakness in a computer system or computer network. This way to access terminals is present in Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout 76.
Overview[]
Hacking is a skill in Fallout 3, New Vegas, and 4, and can be used to find additional lore and backstory, find alternate resolutions to quests, and even to unlock doors and safes if the Lockpick skill is too low. The player's ability to hack a Terminal is determined by their Science skill in Fallout 3 and New Vegas and the level of their Hacker perk in Fallout 4. Some Terminals cannot be hacked, and will require the player to obtain a password through dialogue or looting. In some cases, even if a Terminal is hackable, the player can still find a password and circumvent the hacking minigame.
Gameplay[]
Fallout 3 and Fallout: New Vegas[]
Terminal level | Science skill requirement |
Password length | XP reward |
---|---|---|---|
Very Easy | 0 | 4-5 | 20 |
Easy | 25 | 6-8 | 30 |
Average | 50 | 9-10 | 40 |
Hard | 75 | 11-12 | 50 |
Very Hard | 100 | 13-15 | 60 |
In Fallout 3 and New Vegas, when the player begins to hack, the Terminal screen will display some words and several symbols. Every word is the same length, and clicking on one will tell the player how many letters out of their selection are in the right spot. For example, if the correct password was "benign" and the player clicked "design," the Terminal would return "4/6 correct." If the player guesses incorrectly four times, they will be locked out of the Terminal. However, the Computer Whiz perk will allow the player to unlock the Terminal and attempt the hack again. Aside from the words on the screen, the player will also be presented with several ASCII symbols. If the player can find groups of symbols in between sets of brackets, such as []. {}. (). and <>, selecting them will remove duds, or incorrect passwords, and replenish the amount of attempts the player has before being locked out. Strategy-wise, it is best to select one of the possible passwords to see how many letters are correct and then hunt down bracket sets, since the chance of them removing duds is much higher than resetting attempts. A table of Terminal difficulties, their skill requirements, and XP rewards can be seen on the right.
List of hackable terminals (Fallout 3)[]
For the Data Miner achievement/trophy, you need to find 50 terminals to hack.
Place (or closest map marker) | Location in place | Skill level | Purpose | How Many | Bad Karma? |
---|---|---|---|---|---|
Alexandria Arms | Second floor | Average | Unlocks door to Storeroom | 1 | No |
Arlington Library | Library lobby | Easy | Information | 4 | No |
Arlington Library | Arlington Library Media Archive middle floor | Average | Turret control | 4 | No |
Arlington Library | Arlington Library Media Archive top floor | Average | Turret control | 4 | No |
Arlington Library | Arlington Library Media Archive top floor | Average | Unlocks safe | 4 | No |
Anacostia Crossing metro station | near Seward Square exit | Average | Protectron | 1 | |
Anchorage War Memorial | At the top of the steps leading to the Anchorage Memorial Facility Bay | Average | Unlock Door | 1 | |
Bethesda ruins | Bethesda Offices East | Average | Turret control | 2 | |
Bethesda Ruins | Bethesda Offices West | Average | Turret control | 2 | |
Capital Wasteland | Southeast of the Arlington Library at a Talon Company checkpoint | Average | Turret Control | 1 | |
Capital Wasteland | Southeast of flooded metro on a bridge near a raider encampment | Average | Turret Control | 1 | |
Citadel | In the Clinic, Ring B | Very Hard | Information | 3 | Yes |
Citadel | Squire Maxon's Room, Ring B | Very Easy | Information | 3 | |
Citadel | Elder Lyons room, Ring B | Very Hard | Information | 3 | |
Dunwich Building | Forsaken Dunwich Ruins | Easy | Story Infos | 1 | |
Dunwich Building | Forsaken Dunwich Ruins, Second Level, Behind Average Locked Door | Easy | Story of a scavenger who holed himself up in the room waiting for a 'Billy'. His corpse and gear can be found at your feet. | 1 | |
Dupont Circle station | In the room before the cavern, behind a door | Average | Turret Control | 2 | |
Dupont Circle station | South of the Collapsed car tunnel exit. | Very Easy | Protecton Robot control | 2 | |
Crater Camp | Just west of Fort Bannister | Average | Information | 1 | |
Fairfax ruins | Southeast of, halfway to Andale | Average | Turret control | 1 | |
Franklin station | Near the entrance of Franklin Metro Utility | Easy | Unlocks Door | 1 | |
Farragut West station | Office near entrance | Very Easy | Protector Robot control | 1 | |
Foggy Bottom station | Near the entrance of Dupont Circle | Average | Protectron Robot control | 1 | |
Fort Bannister | Fort Bannister Bunker | Easy | Turret Control System | 3 | |
Fort Bannister | Commanding Officer's Quarters | Average | Unlocks door | 3 | |
Fort Bannister | Commanding Officer's Quarters | Average | Turret Control System | 3 | |
Fort Independence | Fort Independence Lower Level | Average | Turret Control System | 2 | |
Fort Independence | Fort Independence Lower Level | Hard | Unlocks Door | 2 | |
Franklin metro utility | Right after entering | Hard | Unlocks safe | 2 | |
Franklin metro utility | Below of first room | Hard | Turret Control | 2 | |
Germantown police HQ | Ground Floor | Very Hard | Unlocks jail cell doors | 4 | |
Germantown police HQ | Ground Floor | Very Hard | Unlocks contraband closet | 4 | |
Germantown police HQ | Top Floor | Very Hard | Information | 4 | |
Germantown police HQ | Top Floor | Easy | Unlocks safe | 4 | |
Grayditch | Doctor Lesko's Shack | Average | Information related to Those! | 2 | |
Grayditch | Brandice's House | Easy | Information | 2 | |
Greener Pastures disposal site | Offices | Average | Unlocks safe | 1 | |
Jefferson Memorial | Jefferson Museum and Gift Shop | Average | Turret Control System | 1 | |
Jefferson Memorial | Jefferson Museum and Gift Shop | Very Easy | Scribe Bigsley's terminal, Only in Broken Steel | 1 | |
Jury Street metro station | Jury St. Tunnels | Very Easy | Unlocks safe | 1 | |
Little Lamplight | The Great Chamber, northwest corner | Average | Opens Vault 87 Reactor Door (see Joseph) | 1 | |
L.O.B. Enterprises | East Wing, northwest corner | Very Hard | Info on unique pistol | 1 | |
Lucky's | Inside, on a counter | Hard | Unlocks scavenger's safe | 1 | |
Marigold station | Left of behind subway car near flashing light | Easy | Unlocks door | 2 | |
Marigold station | Dr. Lesko's Office | Average | Unlocks access door and notes | 2 | |
MDPL mass relay station | Inside Power Station | Very Hard | Unlocks safe | 1 | |
MDPL-13 power station | Derelict Power Plant, inside upper office | Average | Unlocks safe | 3 | |
MDPL-13 power station | Derelict Power Plant, inside lower office | Hard | Turret Control | 3 | |
MDPL-13 power station | Inside power substation, on desk | Hard | Unlocks safe | 3 | |
MDPL-16 power station | Power Substation | Average | Unlocks safe | 1 | |
MDPL-21 power station | Power Substation | Hard | Unlocks safe | 1 | |
Megaton | Children of Atom | Very Easy | Information | 5 | Yes |
Megaton | Craterside Supply | Very Easy | Information | 5 | Yes |
Megaton | Megaton armory | Hard | Deactivating Deputy Steel and Weld | 5 | Yes |
Megaton | Moriarty's saloon | Average | Information (Finding out where dad went) | 5 | Yes |
Megaton | The Brass Lantern | Very Easy | Information and unlocks safe | 5 | Yes |
Meresti service tunnel | Meresti Trainyard Station Entry terminal | Very Hard | Information | 1 | |
Meresti station | The Family's terminal | Very Hard | Information | 3 | |
Meresti station | The Family's terminal #2 | Very Hard | Information | 3 | |
Meresti station | Vance's terminal | Very Hard | Information and Unlock safe | 3 | |
Museum of History | Lower Hall - Top of Staircase on right | Average | Turret Control | 2 | No |
Museum of History | Offices - Go left at the top of the stairs, then go left after the Very Hard door | Average | Turret Control | 2 | No |
Museum of Technology | Atrium, In the Security Station | Average | Turret Control | 4 | |
Museum of Technology | West Wing, In the Security Station | Average | Turret Control | 4 | |
Museum of Technology | West Wing, In the Security Station | Average | Information | 4 | |
Museum of Technology | West Wing, in the Planetarium Control Room | Easy | Unlocks planetarium exit door (if you have less than 50 lockpick and cant unlock it) | 4 | |
National Archives | Next to archives sub-basement door | Easy | Unlocks door | 1 | |
National Guard depot | Offices Wing, behind a locked door (average) on the other side of the wall (go up the stars and down the other side) there is an unlocked door that goes to the same room. | Average | Disable turrets | 4 | No |
National Guard depot | Training Wing | Average | Disable turrets | 4 | No |
National Guard depot | National Guard depot | Average | Disable turrets (#1) | 4 | No |
National Guard depot | National Guard depot | Average | Disable turrets (#2) | 4 | No |
Northwest Seneca station | Inside Grocer, on counter | Easy | Unlocks safe | 1 | |
Nuka-Cola plant | South East of Wasteland | Very Easy | Activating Convoy Belt for Nuka-Cola Quantum's | 2 | |
Nuka-Cola plant | Storage and Mixing V.A.T.S. | Very Easy | Activating security protectron | 2 | |
Olney Powerworks (Broken Steel Add-on) | Olney Powerworks | Very Hard | Unlocks Door to Tesla Coil | 2 | No |
Olney Powerworks (Broken Steel Add-on) | Olney Powerworks | Hard | Machine Fail safe for Electrical Field around Tesla Coil | 2 | No |
Our Lady of Hope Hospital | First floor | Average | Information (Nurse Station 01) | 4 | |
Our Lady of Hope Hospital | First floor, north | Average | Information (Nurse Station 02) | 4 | |
Our Lady of Hope Hospital | Inside entrance, near reception | Average | Turret Control System | 4 | |
Our Lady of Hope Hospital | Second floor, dead end to the east | Average | Information (Nurse Station 03) | 4 | |
Outcast outpost | In Protector McGraw's chamber. (Operation: Anchorage) | Very Easy | Information | 1 | |
Paradise Falls | In Eulogy's Pad, on the table with the SpeechBobblehead near the heart bed | Average | Use in quest Rescue from Paradise | 1 | |
Queen ant's hatchery | Accessed from Marigold station | Average | Use in quest Those! | 1 | |
Raven Rock | Level 1B, Delivery terminal | Average | Unlocks Cage #364 | 3 | |
Raven Rock | Level 1B | Average | Disables Force Field | 3 | |
Raven Rock | Level 2C, same room as Bobblehead - Energy Weapons | Average | Disables Force Field | 3 | |
Red Racer factory | CEO Offices | Average | Disable chip broadcast | 3 | |
Red Racer factory | CEO Offices | Average | Surgeon's Notes | 3 | |
Red Racer factory | CEO Offices | Average | Surgeon's Notes & disable chip broadcast | 3 | |
Rivet City | Midship Deck, Abraham Washington's room | Average | Information | 8 | Yes |
Rivet City | Midship Deck, Seagrave Holmes's room | Average | Information | 8 | No |
Rivet City | Tower (2 terminals) | Very Easy | Information | 8 | No |
Rivet City | Upper Deck, Clinic | Average | Information | 8 | Yes |
Rivet City | Upper Deck, Doctor Li's room | Easy | Information | 8 | Yes |
Rivet City | Upper Deck, Bannon's room | Easy | Information | 8 | Yes |
Rivet City | Upper Deck, hotel lobby | Very Easy | Information | 8 | Yes |
RobCo facility | Upper Level - Offices and Cafeteria | Average | Robot control | 1 | |
Roosevelt Academy | Ground Floor - Admin Office | Very Easy | Protectron | 2 | |
Roosevelt Academy | Ground Floor - Nurse Office | Hard | Open safe | 2 | |
SatCom array NN-03d | Tower C | Very Easy | Open Door | 1 | |
SatCom array NW-05a | Southeast of Raven Rock | Average | Turret Control | 1 | |
Steelyard | In front of a line of 4 protectron's | Hard | 4 protectron's | 1 | |
Super-Duper Mart | In a storage area the back of the store, next to the protectron. | Very Easy | Protectron | 2 | |
Super-Duper Mart | Office at the back of the store. | Easy | Opens door to the storage area to the right of the terminal. | 2 | |
Taft tunnel | Before the flood door | Very hard | ? | 1 | |
Tenpenny Tower | In Boutique Le Chic, 1st Floor | Average | Unlocks safe | 4 | Yes |
Tenpenny Tower | In New Urban Apparel, 1st Floor | Average | Unlocks safe | 4 | Yes |
Tenpenny Tower | In the Federalist Lounge, 1st Floor | Easy | Store Discount | 4 | |
Tenpenny Tower | Metro Access & Generator around back of the tower | Easy | Unlock containment door for Tenpenny Tower | 4 | |
Tepid sewer | To the left of the entrance | Average | Control automated turrets | 2 | |
Tepid sewer | Outside Rocksalt's storage room | Easy | Unlocks Rocksalt's storage room | 2 | |
Underworld | Winthrop's Room | Average | Information/Unlocks safe | 4 | Yes |
Underworld | The Chop Shop | Very Easy | Information | 4 | Yes |
Underworld | The Ninth Circle | Very Easy | Information/Unlocks safe | 4 | Yes |
Underworld | Underworld Outfitters | Very Easy | Information | 4 | Yes |
VAPL-58 power station | Inside building | Very Hard | Unlocks safe | 1 | |
Vault 87 | Living Quarters | Average | Information/Unlocks safe | 8 | |
Vault 87 | Test Labs, Isolation Room 01 | Hard | Unlocks Door | 8 | |
Vault 87 | Test Labs, Isolation Room 02 | Hard | Unlocks Door | 8 | |
Vault 87 | Test Labs, Isolation Room 03 | Hard | Unlocks Door | 8 | |
Vault 87 | Test Labs, Isolation Room 04 | Hard | Unlocks Door | 8 | |
Vault 87 | Test Labs, Isolation Room 05 | Hard | Unlocks Door | 8 | |
Vault 87 | Test Labs, Lab Tehnician | Average | Unlocks Door | 8 | |
Vault 87 | Test Labs, Medical Wing Maintenance | Average | Unlocks Door(s) | 8 | |
Vault 92 | Living Quarters | Average | Women's Dorm Security terminal | 5 | |
Vault 92 | Living Quarters | Average | Men's Dorm Security terminal | 5 | |
Vault 92 | Living Quarters | Hard | Data Storage Entry | 5 | |
Vault 92 | Living Quarters | Average | Security terminal | 5 | |
Vault 92 | Atrium | Average | Supply Shop | 5 | |
Vault 101 | Interrogation room during Trouble on the Homefront | Average | Opens cell, Information (this terminal is unlocked during Escape!) | 3 | |
Vault 101 | Overseer's office | Very Easy | Opens tunnel, Information | 3 | No |
Vault 101 | Sub-Level | Hard | Information | 3 | |
Vault 106 | Entrance, security room | Very Easy | Information | 2 | |
Vault 106 | Living Quarters, Overseers office | Very Hard | Information | 2 | |
Vault 112 | Tranquility Pod Floor | Hard | Unlocks door to Supply Room | 1 | |
Vault-Tec headquarters | Vault-Tec Administration, Lower Floor, northeast corner | Average | Disable turrets | 2 | |
Vault-Tec headquarters | Vault-Tec Administration, Upper Floor | Average | Disable turrets | 2 | |
Wheaton armory | Bottom of missile silo | Average | Turret control | 2 | |
Wheaton armory | Bottom of missile silo | Very Hard | Unlocks Door | 2 | |
Greener Pastures disposal site | In the offices of the disposal site on a table when you walk in to the offices | Average | Unlocks safe | 2 |
List of hackable terminals (Fallout: New Vegas)[]
For the Hack the Mojave achievement/trophy you must hack 25 terminals
Place (or closest map marker) | Location in place | Skill level | Purpose | How Many | Bad Karma? |
---|---|---|---|---|---|
Black Mountain | Prison building | Very Hard | Password/disengage lock | 1 | No |
Black Mountain | Broadcast building 1st floor | Easy | Background info | 2 | No |
Camp Golf | House Resort | Easy-Hard | Ranger info | 2 | Easy-No Hard-Yes |
Camp McCarran | Inside a tent in front of
Camp McCarran terminal building entrance |
Very Easy | NCR Ranger Mail | 2 | No |
Camp McCarran | Camp McCarran supply shack | Average | Download Weapons Manifest used in Dealing with Contreras Quest | 2 | Yes |
Camp Searchlight | Around the turrets | Very Easy-Very Hard | Turret control | 5 | No |
Forbidden Zone | X-42 Robo-Warfare Facility | Very Hard | Emergency Shutdown of the X-42 giant robo-scorpion | 1 | No |
Gomorrah | Big Sal's Office | Average | Disengage lock | 1 | No |
Goodsprings | Goodsprings schoolhouse | Easy | Disengage safe lock | 2 | No |
Goodsprings | Prospector Saloon | Easy | Disengage safe lock | 2 | Yes |
H&H Tools factory | 2nd floor | Average | Background info | 1 | No |
Helios One | Surrounded by a fence north-east of the entrance to the Solar Collection Tower. | Hard | Quest related | 1 | No |
Hidden Valley bunker | L1 | Very Easy-Hard | Journal entry's/turret access | 4 | Yes |
Hidden Valley bunker | L2 | Very hard | Self destruction | 1 | Yes |
Lucky 38 | casino | Hard | Quest related | 1 | No |
Lucky 38 | Penthouse | Hard | 1 | No | |
Police station | In the same room as Dog/God | Hard | Disengage Door lock | 1 | No |
Primm | Bison Steve Hotel | Easy | Disengage Door lock | 1 | No |
REPCONN headquarters | 3 FL1, 2 FL2, 2 FL3 | Very Easy-Very Hard | Disengage lock/Background info/Bypass security | 7 | No |
Sunset Sarsaparilla headquarters | Factory Floor | Very Easy-Average | Background info | 3 | No |
Two Skies cave | In front of the Electric Door | Average | Disengage Electric Door Lock | 1 | No |
Vault 3 | Maintenance Wing | Average | Disengage lock | 2 | No |
Vault 3 | Living Quarters | Average-Hard | Disengage lock | 3 | No |
Vault 3 | Left of vault entrance | Very Easy | Close access panel | 1 | No |
Vault 21 | Gift Shop | Very Hard | Background info | 1 | Yes |
Vault 21 | Sarah's room | Easy | Sarah Weintraub´s Mail | 1 | Yes |
Vault 11 | Hard | Disengage lock | 1 | No | |
Villa clinic | 2nd Floor inside a locked office | Easy | Journal entry's | 1 | No |
X-8 research center | X-8 Institutional Test Facility 1st Floor | Average | Turret Control | 2 | No |
X-8 research center | X-8 Institutional Test Facility 2nd Floor | Easy | Turret Control | 2 | No |
X-13 research facility | X-13 Stealth Testing Lab directly across the elevator | Hard | No Function | 1 | No |
Fallout 4[]
Terminal level | Hacker perk requirement |
Password length | XP reward |
---|---|---|---|
Novice | 0 | 4-5 | |
Advanced | 1 | 6-8 | |
Expert | 2 | 9-10 | |
Master | 3 | 11-12 |
Fallout 4's Terminals act the same way as Fallout 3 and New Vegas' Terminals, however their uses are expanded to disabling turrets, alarm systems, and various other defenses in raider camps. A table of Terminal difficulties and perk requirements can be seen on the right.
List of hackable terminals (Fallout 4)[]
For the RobCo's Worst Nightmare achievement/trophy, the Sole Survivor must hack 50 terminals.
Place (or closest map marker) | Location in place | Perk level | Purpose | How Many | Bad Karma? |
---|---|---|---|---|---|
Behind the scenes[]
- It is possible to permanently alter the required level of the Science skill for certain difficulties by adding a section to the game's configuration file. Currently this is only known for Fallout 3 and Fallout: New Vegas. See the [Hacking] section, especially the fHackingMinSkillAverage setting for the Fallout.ini file.
Notes[]
- Passwords are chosen at random from a sizeable list of words. This can cause post-War words (such as Nightkin or Deathclaw) to appear in the minigame on terminals that haven't been disturbed since before the war. The list for Average difficulty minigames also contains one of the few misspellings (if Fallout: New Vegas is being played): "LEUTENANT", instead of "Lieutenant."
- When selecting a bracketed text string when there is only one selectable word left it will have no effect and simply say, "Entry Denied."