For an overview of machine gun models in various games, see Machine gun. |
For an overview of assault rifle models throughout the Fallout series, see Assault rifle. |
H&K G11E | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Nothing less than a Heckler and Koch G11, one of the best assault weapons ever made... Fires a 4.7mm caseless cartridge, 50-round magazine. When it talks, people listen.
”— RandalThe H&K G11E is a small gun in Fallout 2.
Background[]
The H&K G11 is an assault rifle developed during the late 1960s by Heckler & Koch.[1] It has revolutionized assault weapon design and fires 4.7mm caseless cartridge, a round consisting of a block of propellant with a bullet buried inside.[2] The loading and feed mechanism is physically very complicated but exceptionally fast and reliable. Rounds are fed into the weapon from a magazine that lies above and parallel with the barrel.[1]
The rounds are oriented vertically (at 90 degrees to the bore) and are fed downwards into the rotary chamber so that they can be rotated 90 degrees for firing. Because the H&K G11 uses caseless ammunition, there are no extraction and ejection steps.[1] The resultant weight and space savings allow the H&K G11 to have a very high magazine of 50 rounds.[2]
The G11E is a variant designed for special operations and squad level support. The G11E retains the base weapon's compact dimensions and exceptional fire rate, but adds a regulated low-light scope, suppressor, and offers an increased fire rate and better damage characteristics.[2]
Characteristics[]
The most powerful assault rifle in the game; after ammunition modifiers it's significantly stronger than the next best choice, the H&K P90c. On the other hand, the even stronger Vindicator minigun uses the same ammunition, so you may want to save up for that. Incidentally, the P90c costs 1 AP less to fire.
Weapon | Ammo | Performance vs. armor | ||||||
---|---|---|---|---|---|---|---|---|
None | Leather jacket | Leather armor | Metal armor | Combat armor | Power armor | Advanced power armor | ||
P90c | 10mm JHP |
18 - 24 |
13.2 - 17.6 |
11 - 15 |
9 - 12.6 |
6.65 - 9.45 |
4.2 - 7 |
1.8 - 3.4 |
P90c | 10mm AP |
7.5 - 10 |
6.3 - 8.4 |
4 - 6 |
1.9 - 3.8 |
0.85 - 2.55 |
-5.1 - -3.4 |
-6.3 - -4.9 |
H&K G11 | 4.7mm caseless |
16.5 - 33 |
13.5 - 27 |
11.05 - 23.8 |
8.8 - 20.8 |
7 - 17.5 |
2.1 - 12.6 |
0 - 8.25 |
H&K G11E | 4.7mm caseless |
20.9 - 37.4 |
17.1 - 30.6 |
14.45 - 27.2 |
12 - 24 |
9.8 - 20.3 |
4.9 - 15.4 |
2.2 - 10.45 |
Vindicator minigun | 4.7mm caseless |
23.1 - 30.8 |
18.9 - 25.2 |
16.15 - 22.1 |
13.6 - 19.2 |
11.2 - 16.1 |
6.3 - 11.2 |
3.3 - 7.15 |
Variants[]
Locations[]
- Vendors
- NPCs
- Snake Morton (Morton Brothers)
- Hubologists (random encounters outside of San Francisco).
- Killing the Hubologist patrols does not lower the player character's karma and doesn't turn the cultists in San Fran hostile.
- Enclave light infantry at Navarro.
Behind the scenes[]
- Heckler & Koch G11 was a caseless assault rifle that was developed for the Bundeswehr and was close to full deployment before being cancelled in the wake of reunification. The E variant was intended for special operations, rather than squad support, equipped with a suppressor and low-light scope. In practice, it is neither, as it's the FN FAL (Night Sight) that has the perk, not G11E.
Originally, the weapon was supposed to belong to the Big Guns skill and have a bipod (from the Fallout 2 Official Strategies & Secrets).
References[]
- ↑ 1.0 1.1 1.2 Based on real world equivalent
- ↑ 2.0 2.1 2.2 Fallout 2 item description: "{35200}{}{H&K G11}"
"{35201}{}{This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity. Min ST: 5.}"
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