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Gunslinger is a perk in Fallout 3, Fallout: New Vegas, and Fallout 4.
Effects[]
Fallout 3 and Fallout: New Vegas[]
While using a pistol (or similar one-handed weapon), the chance to hit in V.A.T.S. is increased by 25%. As with all perks that increase the chance to hit in V.A.T.S., this bonus is multiplicative, not additive.
All of the following weapons in Fallout 3 are affected by Gunslinger. All unique variants of the following weapons are also affected by the perk:
All of the following weapons in Fallout: New Vegas are affected by Gunslinger. All unique variants of the following weapons are also affected by the perk:
- .357 magnum revolver
- .44 magnum revolver
- .45 Auto pistol
- Alien blaster
- 12.7mm pistol
- 5.56mm pistol
- 9mm pistol
- 9mm SMG
- 10mm pistol
- 10mm SMG
- H&H Tools nail gun
- Hunting revolver
- Laser pistol
- Pulse gun
- Plasma pistol
- Plasma Defender
- Recharger pistol
- Ranger Sequoia
- Sawed-off shotgun
- Silenced .22 pistol
- That Gun
Fallout 4[]
With the Gunslinger perk, pistols have increased damage and range, and may even disarm opponents.
”— Fallout 4 loading screen hintsEach rank of Gunslinger increases damage with non-automatic pistols by 20%, meaning they do 100% more damage at rank 5. The fifth rank also increases the chance of non-automatic pistols disarming opponents.
All of the following weapons are affected by Gunslinger. The bonus is lost if they are modified for automatic fire.
Notes[]
- This perk only affects one-handed pistols and SMGs in the Small Guns and Energy Weapons category.
- This perk replaces the One Hander trait from previous Fallout games.
- This perk will counteract the effects of the Fast Shot trait.
See also[]
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