For an overview of this item's appearances throughout the Fallout series, see Grognak the Barbarian. |
Grognak the Barbarian | |||||||||||||||||||||||||||||||||
Three of the 10 issues of the magazine | |||||||||||||||||||||||||||||||||
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Every issue of Grognak the Barbarian you collect adds a rank in the Barbarian perk, which grants a slight increase to melee and unarmed damage.
”— Fallout 4 loading screen hintsGrognak the Barbarian is a perk magazine in Fallout 4.
Background[]
Grognak the Barbarian was a series of comic books published and manufactured by Hubris Comics in the mid-21st century. These pre-War comic books portray the fictional adventures of an epic hero in a prehistoric fantasy setting.
Characteristics[]
These magazines consist of a 10-issue run that, upon reading, award an additional rank into the Barbarian perk, which upon unlocking, raises the critical damage of melee and unarmed attacks by 5%.
Locations[]
Issue | Location | Location description | Base ID |
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Wicked Shipping fleet lockup | Southwest end of the main warehouse in the small office, on the desk with the key. | 00000000 |
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Andrew Station | On the bed of the comic book fan's apartment, just north of the station. | 0008e742 |
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Sanctuary Hills | On the counter inside the Sole Survivor's house. | 00000000 |
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Corvega assembly plant | On the top floor of the plant, beside Jared's terminal. Going up the stairs and jumping across a collapsed catwalk it required to get to Jared's room. | 00000000 |
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Vault 75 or Vault 81 |
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00000000 |
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Boston Common | In the bandstand, near the skeleton, close to Park Street station entrance. | 00000000 |
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Mass Pike interchange | On the toilet inside the Gunner camp, by the Power Armor Station. | 00000000 |
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Back Street Apparel | On a table in the middle of the "living room" on the upper floor of the store. | 00000000 |
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Hyde Park | In the raider camp on the roof of the buildings south of the main road. | 00000000 |
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Museum of Witchcraft | On the table in the dungeon, upper floor, south wall. | 00000000 |
Behind the scenes[]
- The issue entitles "Cometh the Trickster" is a reference to Thief: The Dark Project A stealth game in which the primary antagonist was named the Trickster, with a very similar physical appearance. The scene pictured mimics the cutscene in which the Trickster first reveals his true nature. The issue is notably found in a recreation of Lead Designer Emil Pagliarulo's childhood bedroom. Before being hired by Bethesda, Emil was a level designer on Thief's Gold edition, as well as it's sequel, designing some of Thief II's most popular missions.
- The mechanics of stealth in Fallout 3, New Vegas and Fallout 4 are based on the same light and sound stealth metrics of the original Thief game, albeit simplified.
- This forms one of a few references to Emil Pagliarulo's time at Looking Glass Studios.